| Time |
Nick |
Message |
| 00:22 |
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| 01:46 |
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| 04:24 |
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| 04:59 |
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| 05:08 |
ANAND |
What exactly minetest.calculate_knockback returns isn't very clear in the documentation |
| 05:25 |
ANAND |
Looking at the code, I think it returns the distance to push the player in the direction of punch? |
| 05:31 |
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| 06:50 |
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| 07:37 |
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| 07:47 |
BuckarooBanzai |
!tell GreenDimond oh god, how big is your database?!! a little disk-usage is expected but not that much, i'm using about 6gb for 4 world-layers... But i have something planned to cut the size to 1/3 (by removing the lowest layer) |
| 07:47 |
MinetestBot |
BuckarooBanzai: yeah, yeah |
| 08:40 |
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| 16:32 |
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| 19:00 |
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| 19:22 |
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| 19:34 |
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| 19:40 |
rubenwardy |
Can I make journald logs volatile for an individual unit? |
| 19:42 |
rubenwardy |
that's a no |
| 19:48 |
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| 19:48 |
Lone_Wolf |
Howdy |
| 19:48 |
sfan5 |
ANAND: that's hard to define, calculate_knockback really returns a "speed" that then gets put into add_player_velocity |
| 19:49 |
sfan5 |
there is a relation between the speed and amount of nodes the player gets punched backwards, but it's not straightforward |
| 19:54 |
Krock |
slippery > normal nodes |
| 19:54 |
Krock |
rubenwardy: ramdrive? |
| 19:57 |
rubenwardy |
really, I'd like an in-memory ring buffer of the last X lines of the log which can then be persisted on a crash |
| 19:58 |
rubenwardy |
I have it set up so that it sends the last X lines of the log to a discord channel |
| 19:58 |
rubenwardy |
but heh |
| 19:58 |
rubenwardy |
I've set debug_log_level to warning and disabled systemd also logging |
| 20:28 |
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| 21:18 |
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| 21:47 |
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| 22:13 |
IcyDiamond |
What's the best way to implement invincibility for a player |
| 22:13 |
IcyDiamond |
Provided damage is enabled and I want a specific player to be invincible |
| 22:14 |
IcyDiamond |
Currently I figured just setting the players hp to max in a globalstep |
| 22:14 |
IcyDiamond |
I'm wondering if there's a better way |
| 22:15 |
IcyDiamond |
To avoid the respawn screens as well |
| 22:15 |
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| 22:33 |
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| 22:37 |
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| 22:40 |
rubenwardy |
IcyDiamond: add immortal to the armour groups |
| 22:40 |
rubenwardy |
In 5.1.0 that works |
| 22:41 |
rubenwardy |
I think |
| 22:41 |
rubenwardy |
For fall damage too |
| 22:41 |
rubenwardy |
There's also the hpchange callback |
| 22:41 |
IcyDiamond |
I was not aware that was a thing |
| 22:41 |
rubenwardy |
I think you can override changes there |
| 22:41 |
rubenwardy |
And there's change reasons in 5.0+ |
| 23:12 |
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| 23:35 |
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