| Time |
Nick |
Message |
| 00:01 |
OldCoder |
calculon, garywhite must register and login to speak |
| 00:01 |
garywhite |
huh? |
| 00:01 |
garywhite |
I am registered & logged in |
| 00:02 |
OldCoder |
Did not seem to recognize you, interesting |
| 00:02 |
OldCoder |
May not be logged in |
| 00:02 |
OldCoder |
ChanServ, I mean |
| 00:02 |
OldCoder |
ChanServ did not voice you, so you may not be logged in |
| 00:03 |
garywhite |
Lemme check... |
| 00:03 |
OldCoder |
Oh, garywhite, funny story... You were the one who asked about world copy, right? |
| 00:04 |
garywhite |
yeah |
| 00:04 |
OldCoder |
Heh |
| 00:04 |
OldCoder |
I tested what I told you using a Windows MT |
| 00:04 |
OldCoder |
Because it was convenient |
| 00:04 |
OldCoder |
Right after we talked, somebody asked me to remove some blocks in Moontest |
| 00:04 |
OldCoder |
I couldn't use the Windows MT because the keys were wrong, so I exited it |
| 00:04 |
OldCoder |
And switched to my regular MT |
| 00:05 |
OldCoder |
I did deleteblocks... |
| 00:05 |
OldCoder |
And was surprised. I thought deleteblocks removed 1 mapblock |
| 00:05 |
OldCoder |
But it seemed to remove a mapchunk instead |
| 00:05 |
OldCoder |
So it took out an undersea base |
| 00:05 |
OldCoder |
And the base was newer than my most recent backup |
| 00:06 |
OldCoder |
Total loss. This was sad. |
| 00:06 |
garywhite |
Oops |
| 00:06 |
OldCoder |
But... |
| 00:06 |
OldCoder |
Wait for it |
| 00:06 |
OldCoder |
No backup at all |
| 00:06 |
OldCoder |
And WE can't be reverted |
| 00:06 |
OldCoder |
But I'd been in a Windows MT with saving turned on to test for you |
| 00:06 |
OldCoder |
So guess what was in that MT's tree? |
| 00:07 |
OldCoder |
A little file that happened to include exactly what I deleted. Ran minesplice tool... |
| 00:07 |
OldCoder |
Good as new |
| 00:07 |
OldCoder |
Talk about serendipity |
| 00:07 |
OldCoder |
|
| 00:07 |
garywhite |
Cool, I guess sometimes things can work out better than you expect |
| 00:07 |
OldCoder |
It isn't usual. Entropy rules the Universe. But this was an odd and useful coincidence. |
| 02:48 |
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| 03:23 |
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| 04:28 |
XtremeHacker |
OldCoder: Wow, that was quite a funny mistake/fix. xD |
| 04:29 |
XtremeHacker |
I'm thinking of implememnting mobs via Open AI, I think it will do well for NPCs escpecially, now, where to actually start? xD |
| 04:29 |
XtremeHacker |
(other then git cloning MT game :P) |
| 05:20 |
OldCoder |
XtremeHacker, go on |
| 05:21 |
OldCoder |
XtremeHacker, link to OpenAI reference you wish to base it on? |
| 05:27 |
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| 05:40 |
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| 05:46 |
octacian |
Night all |
| 05:55 |
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| 09:31 |
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| 09:31 |
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| 09:31 |
Megaf |
o/ |
| 09:31 |
* Megaf |
roars at Shara |
| 09:32 |
* Shara |
hides |
| 09:32 |
Shara |
No wait, I don't hide from my tiger! |
| 09:32 |
Shara |
Hi Megaf :) |
| 09:32 |
Megaf |
*.* |
| 09:32 |
Shara |
How's it going? |
| 09:34 |
Megaf |
Eh, In my Financial Accounting lecture in college right now. |
| 09:34 |
Megaf |
fun... |
| 09:34 |
Megaf |
And reading this, http://wiki.flightgear.org/Building_using_CMake |
| 09:35 |
Shara |
Eww... cmake is a dirty word to me :P |
| 09:36 |
Megaf |
Really? I quite like it, it tells me what libs I have to install |
| 09:36 |
Megaf |
we can always use ./configure :P http://wiki.flightgear.org/Building_FlightGear_-_Linux |
| 09:38 |
Shara |
Try to have fun with it from windows sometime :) |
| 09:38 |
Megaf |
Windows is no fun |
| 09:39 |
Megaf |
Maybe windows 3.11 for workgroups, may favourite windows |
| 09:39 |
Megaf |
seconded by windows server 2003 for enterprise |
| 09:39 |
Megaf |
I wonder if it would even be possible to build Minetest on Windows 3.11 |
| 09:41 |
Shara |
I'd rather not try :P |
| 09:45 |
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| 09:46 |
Megaf |
Hexchat FTW |
| 09:50 |
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| 10:03 |
Megaf |
Client: HexChat 2.12.4 • OS: Debian 9.0 • CPU: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz (1.60GHz) • Memory: 3.5 GiB Total (2.1 GiB Free) • Storage: 19.5 GB / 43.4 GB (23.9 GB Free) • VGA: NVIDIA Corporation MCP89 [GeForce 320M] @ NVIDIA Corporation MCP89 HOST Bridge • Uptime: 2h 38m 31s |
| 10:03 |
Megaf |
interesting |
| 10:13 |
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| 10:56 |
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| 11:01 |
OldCoder |
Megaf, there is a new Windows version up on http://minetest.org/ |
| 11:01 |
OldCoder |
Includes two games, CloneCraft and Mineville. Also has LuaJIT. |
| 11:01 |
OldCoder |
Shara, any chance of you testing that on a 64-bit system? |
| 11:02 |
Shara |
Hi OldCoder |
| 11:02 |
OldCoder |
Hi |
| 11:02 |
Shara |
Porbably not able until tonight |
| 11:03 |
OldCoder |
|
| 11:04 |
Shara |
Probably* |
| 11:24 |
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| 16:01 |
garywhite |
Hi all |
| 16:03 |
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| 16:11 |
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| 16:21 |
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| 16:26 |
Fixer |
hi |
| 16:30 |
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| 17:12 |
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| 17:12 |
* Krock |
greets |
| 17:23 |
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| 17:37 |
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| 17:51 |
OldCoder |
Fixer, Redcrab zoomable map: https://minetest.org/#redcrab |
| 17:54 |
Krock |
lovely ^ |
| 18:03 |
Fixer |
OldCoder: nice |
| 18:04 |
OldCoder |
o/ |
| 18:07 |
Fixer |
Krock: that debug build is indeed to slow to catch the bug easily, just 20-30 fps with vrange 120 or so |
| 18:08 |
Krock |
Fixer, I'm not even able to jump on a node due low framerate :3 |
| 18:08 |
Fixer |
Krock: that means I will need to bisect it for good |
| 18:08 |
Fixer |
that will take insane amount of time since bug is so random |
| 18:09 |
Krock |
maybe it would help to throw out freetype to speed up the drawing time |
| 18:15 |
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| 21:18 |
RobbieF |
FYI - we hit 120 likes - so BaldNerd is going to Xanadu! Help us promote them by giving a thumbs up on the video: https://www.youtube.com/watch?v=RhWx7WneKNA |
| 21:31 |
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| 21:58 |
octacian |
Why does https://forum.minetest.net/viewtopic.php?f=9&t=15424 still exist on the forums? |
| 22:02 |
red-001 |
? |
| 22:02 |
red-001 |
why should it not? |
| 22:03 |
red-001 |
I mean it's insecure but thats why mod security is a thing |
| 22:04 |
red-001 |
I would highly recommand anyone wanting to use it to re-write the proprietary part btw |
| 22:10 |
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| 22:26 |
IhrFussel |
Do any of you have this issue? The log states "player tried to connect but there are already max_users=XX players" even though there are far less connected? |
| 22:27 |
IhrFussel |
In my case the max is 40 and it fired @ 15,17,19,24 etc |
| 22:29 |
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| 23:30 |
OldCoder |
calculon, must login and auth |
| 23:30 |
OldCoder |
Oops |
| 23:30 |
OldCoder |
Register and auth |
| 23:47 |
octacian |
I'm working on improving the builtin item for my new subgame. How can I get the item position in on_step? |
| 23:47 |
octacian |
Also, how can I disable picking up the item on punch? |
| 23:49 |
octacian |
If an object :is_player, can I call player methods on it? |