| Time |
Nick |
Message |
| 00:00 |
octacian |
How can I get an object position from self? |
| 00:03 |
behalebabo |
octacian: presumably you can override __builtin:item using minetest.registered_entities["__builtin:item"].on_punch = function(self, puncher) ... end |
| 00:03 |
octacian |
How do I get position from self? |
| 00:03 |
behalebabo |
object:is_player() indeed indicates the object is a player |
| 00:03 |
octacian |
And could I just set on_punch to nil? |
| 00:03 |
behalebabo |
I'd think so |
| 00:04 |
behalebabo |
self:getpos() |
| 00:04 |
octacian |
Now, if object:is_player(), would a field such as object:get_inventory() work? |
| 00:04 |
octacian |
And yes, I just figured that out. |
| 00:04 |
behalebabo |
hm, no |
| 00:04 |
behalebabo |
self.object:getpos() |
| 00:04 |
behalebabo |
octacian: yes, it's a player |
| 00:04 |
octacian |
So object:get_inventory() would work? |
| 00:04 |
octacian |
Good. |
| 00:10 |
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| 01:17 |
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| 02:04 |
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| 02:12 |
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| 02:14 |
lordfingle |
Greetings! |
| 02:26 |
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| 02:31 |
OldCoder |
lordfingle, greetings are not fleetings |
| 02:40 |
octacian |
How can I customize the chat message on join player? |
| 02:48 |
OldCoder |
octacian, Which message is this? |
| 02:48 |
OldCoder |
Example? |
| 02:48 |
octacian |
*** test joined the game |
| 02:50 |
behalebabo |
octacian: it's registered in builtin/game/misc.lua as a register_on_joinplayer, I don't see any way you can override that |
| 02:50 |
octacian |
OK |
| 02:51 |
octacian |
Thought so |
| 02:52 |
OldCoder |
octacian, if you wish a patch, it will be provided. See me in the other channel. |
| 02:52 |
octacian |
It's fine |
| 02:52 |
OldCoder |
|
| 02:53 |
octacian |
I might even submit a PR in a while |
| 02:58 |
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| 03:28 |
octacian |
garywhite: my latest mod https://forum.minetest.net/viewtopic.php?f=9&t=17163 |
| 04:08 |
OldCoder |
New minetest.conf setting added to Community Edition based on octacian suggestion: |
| 04:08 |
OldCoder |
joinedtext1=Hooray, |
| 04:08 |
OldCoder |
joinedtext2=has returned |
| 04:08 |
OldCoder |
These two settings will change the player-join message to be something like: “Hooray, ElfTron has returnedâ€. There is no provision yet for random messages, but this could be added easily. |
| 04:08 |
OldCoder |
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| 04:39 |
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| 16:37 |
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| 16:45 |
octacian |
garywhite: another latest mod. https://forum.minetest.net/viewtopic.php?f=9&t=17164 |
| 16:54 |
twoelk |
somehow I have the feeling I have seen such function before :-) just can't remember where |
| 16:56 |
octacian |
twoelk: you probably have, but I made this because of the above - something like this probably exists, but haven't found one and if one does it's unlikely that it's as simple as mine |
| 16:56 |
twoelk |
:-) |
| 17:02 |
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| 17:05 |
garywhite |
Cool, octacian |
| 18:38 |
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| 21:03 |
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| 21:43 |
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| 21:55 |
ircSparky |
when you attach a player to an object, is there a way to let the player's model rotate freely? |
| 21:56 |
ircSparky |
like if you're riding a minecart, then look around, your model is still looking dead ahead |
| 21:58 |
ircSparky |
it might look better if the player's model rotated with the camera. (might look weird with boats, though) |
| 22:09 |
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| 22:13 |
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| 22:28 |
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| 22:53 |
twoelk |
ircSparky: maybe just rotate the head for an <owly> look :-D |
| 22:54 |
ircSparky |
haha |
| 22:54 |
ircSparky |
that would probably be harder, idk |
| 22:55 |
ircSparky |
if you use playeranim, when you look left and right, you just swing your shoulders |
| 22:56 |
twoelk |
with the beat? cool |
| 22:56 |
twoelk |
although dancing on that little raft might prove dangerous |
| 22:58 |
ircSparky |
haha |
| 23:18 |
ircSparky |
https://youtu.be/ra5hJSKhwLs |
| 23:19 |
ircSparky |
I had to ^ |
| 23:33 |
* twoelk |
downloads and enjoys |
| 23:34 |
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