| Time |
Nick |
Message |
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devmarth |
http://forum.minetest.net/viewtopic.php?f=7&t=11472 |
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| 03:10 |
Pilcrow |
so devmarth, what's the difference between minetest and blokel? |
| 03:42 |
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| 03:50 |
devmarth |
Pilcrow, read the GitHub description or the forum. It'll explain there |
| 03:52 |
devmarth |
If you don't want to look for those links, it's in the topic of #blokel |
| 04:00 |
Pilcrow |
well, I've read the GitHub description, but didn't really see anything about stuff that's been added/removed, etc. and I can't find a forum post for it... If I download and compile it, will I notice an immediate difference between it and minetest? |
| 04:10 |
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| 04:14 |
stormchaser3000 |
um |
| 04:15 |
stormchaser3000 |
i am trying to compile an ol 0.4.dev build |
| 04:15 |
stormchaser3000 |
but |
| 04:15 |
stormchaser3000 |
i have fixed one error in the code |
| 04:15 |
stormchaser3000 |
but |
| 04:15 |
stormchaser3000 |
i have run into another one |
| 04:15 |
stormchaser3000 |
how do i fix this: http://pastebin.com/uPVUABRz |
| 04:48 |
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| 04:48 |
kahrl |
stormchaser3000: ran into that one while bisecting a while ago. I ignored it and built a later version, sorry I can't help :/ |
| 04:48 |
stormchaser3000 |
darn |
| 04:49 |
stormchaser3000 |
i wonder if that is because i am using irrlicht 1.8 |
| 04:49 |
* stormchaser3000 |
compiles irrlicht 1.7 |
| 04:49 |
kahrl |
yeah, I guess it'd work you could build with irrlicht 1.7.* |
| 04:49 |
kahrl |
if you'd( |
| 04:49 |
kahrl |
* |
| 04:50 |
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| 04:51 |
LazyJ |
I just noticed something odd. When a player is more than 16m away from me, they completely disappear. Is this supposed to happen? |
| 04:53 |
PicklesRGood |
Hi peoples |
| 04:54 |
kahrl |
stormchaser3000: you could also remove CBillboardSceneNode.cpp from the build and make content_cao.cpp do smgr->addBillboardSceneNode instead of new MyBillboardSceneNode |
| 04:54 |
kahrl |
er, remove MyBillboardSceneNode.cpp from the build |
| 04:54 |
stormchaser3000 |
hmmm |
| 04:55 |
kahrl |
remove the #include "MyBillboardSceneNode.h" from content_cao.cpp as well |
| 04:55 |
stormchaser3000 |
ok |
| 04:55 |
kahrl |
uh, where is that include actually |
| 04:56 |
kahrl |
oh, it's in content_cao.h |
| 04:56 |
stormchaser3000 |
if compiling with irrlicht 1.7.x doesn't work |
| 04:56 |
stormchaser3000 |
i will try that |
| 04:59 |
Chanku |
um... |
| 04:59 |
Chanku |
I'm trying to setup Koneki with Eclipse to use it for Minetest Modding... |
| 04:59 |
Chanku |
But I'm having issues...basically I have no idea what I'm doing |
| 05:01 |
PicklesRGood |
#minetest-craig |
| 05:01 |
Chanku |
? |
| 05:02 |
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| 05:06 |
stormchaser3000 |
WORKED :D |
| 05:08 |
Chanku |
That's nice |
| 05:25 |
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| 06:08 |
stormchaser3000 |
kahrl: do you know where mesecons was hosted before being moved to github? |
| 06:14 |
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stormchaser3000 |
hi Megaf |
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Chanku |
Hey |
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| 07:55 |
Krock |
I was so bored.. I even compiled "blokel" to see the changes |
| 07:58 |
Krock |
what the fk? I think I'll compile minetest without optimizations aswell |
| 07:58 |
Krock |
blokel runs much better |
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| 08:21 |
stormchaser3000 |
Krock: lol. um can i ask how to compile minetest on windows XP (on a vm) |
| 08:21 |
Krock |
do not ask to ask |
| 08:21 |
stormchaser3000 |
oh lol |
| 08:22 |
stormchaser3000 |
well in that case |
| 08:22 |
stormchaser3000 |
how do i compile minetest on windows XP |
| 08:22 |
Krock |
get cmake, VC++ 2010, irrlicht 1.8.1 and zlib 1.2.8 |
| 08:23 |
stormchaser3000 |
is VC++ 2010 free? |
| 08:23 |
Krock |
last time I got it, yes |
| 08:23 |
stormchaser3000 |
oh ok |
| 08:23 |
stormchaser3000 |
and um. i will need to use irrlicht 1.7.x for the version i want to build |
| 08:23 |
stormchaser3000 |
lol |
| 08:24 |
Krock |
why do you want to build minetest 0.4.5/6/7? |
| 08:28 |
stormchaser3000 |
2.2.x |
| 08:29 |
Krock |
are you sure? there are already windows build of 0.2 versions |
| 08:30 |
Krock |
http://c55.me/minetest/oldsite/packages/win32/ |
| 08:39 |
stormchaser3000 |
Krock: none of those are the specific commit i use |
| 08:43 |
Krock |
which commit, if I may ask? :) |
| 08:47 |
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| 08:49 |
stormchaser3000 |
um |
| 08:49 |
stormchaser3000 |
just a sec while i get that up |
| 08:56 |
stormchaser3000 |
Krock: https://github.com/minetest/minetest/tree/0.2.20110731_3 |
| 08:57 |
Krock |
hmm? http://c55.me/minetest/oldsite/packages/win32/minetest-0.2.20110731_3-win32.zip |
| 09:00 |
stormchaser3000 |
oh |
| 09:00 |
stormchaser3000 |
LOL |
| 09:00 |
stormchaser3000 |
well i do kind of want to build my fork of that |
| 09:00 |
stormchaser3000 |
(has a few thing different |
| 09:00 |
stormchaser3000 |
) |
| 09:00 |
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| 09:05 |
Krock |
ah, but you know, there's much to update |
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| 09:36 |
Krock |
!mod mountain |
| 09:36 |
MinetestBot |
Krock: River / mountain range mapgen [watershed] by paramat - https://forum.minetest.net/viewtopic.php?t=8609 |
| 09:45 |
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| 10:04 |
Zeno` |
do not fear! |
| 10:04 |
Zeno` |
do not panic! |
| 10:11 |
Krock |
I panic. 1 real forum user is online and 3 bots |
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Krock |
Calinou! We need you, the forum has a spam problem. |
| 11:19 |
Krock |
General Discussion to be exact |
| 11:20 |
CWz |
I am almost sure that the freeminer devs removed the ability to protect nodes |
| 11:30 |
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| 11:34 |
Krock |
Digging in old topics... http://i.imgur.com/ndcUx.jpg from https://forum.minetest.net/viewtopic.php?p=20 .. lolwtf? |
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| 13:42 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Disable double-click -> ESC translation for main menu de6d5ce http://git.io/pNe4 (2015-03-14T23:41:42+10:00) |
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| 14:28 |
est31 |
nrzkt, do you want the /deleteblocks command? |
| 14:29 |
est31 |
but watch out, it can trigger effects |
| 14:29 |
est31 |
so make backup before you do this |
| 14:29 |
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| 14:30 |
est31 |
also is slow on large areas |
| 14:30 |
est31 |
can lead to crash too |
| 14:30 |
nrzkt |
okay :) (wrong chan est31 :p) |
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| 15:44 |
w_laenger |
hi |
| 15:52 |
DarkNekros |
ElectronLibre, why did you kick me in the french channel? |
| 15:52 |
ElectronLibre |
Oups. |
| 15:52 |
DarkNekros |
ElectronLibre, xD |
| 15:53 |
ElectronLibre |
I kicked someone else with "Dark" but I had no response, so I saw another time Dark and during my ping-period I kicked again... Sorry :s |
| 15:53 |
DarkNekros |
ElectronLibre, I know, it was darkroses :p |
| 15:54 |
ElectronLibre |
AKA. KittenHelper.... |
| 15:54 |
ElectronLibre |
^ Any InchraNet admin can ask me, I have informations about this.. |
| 15:54 |
DarkNekros |
I'm not always in front of my screen (althought when I'm sick :p ) |
| 15:55 |
DarkNekros |
ElectronLibre, tell me when it's done (I retourn to bed) ;) |
| 15:55 |
DarkNekros |
and thanks, ElectronLibre ;) |
| 15:55 |
ElectronLibre |
You can join the channel again, no problem. |
| 15:56 |
est31 |
I confirm the user with the ip "151.228.208.35" is highly malicious |
| 15:56 |
DarkNekros |
ElectronLibre, done, thanks again ;) |
| 15:57 |
ElectronLibre |
est31: She was KLine from Inchra after I reported her behavior. |
| 15:57 |
est31 |
so the user is kline |
| 15:57 |
est31 |
fine |
| 15:57 |
est31 |
thats really fine |
| 15:58 |
est31 |
best to ban them from #minetest-dev too. |
| 15:58 |
ElectronLibre |
She impersonated people on InchraNet and flooded channels. I had to ban her from #minetest-fr earlier and I recognized elements in her mask (ident, and whois said her IP was from the ISP we detected on Inchra). |
| 15:59 |
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| 16:14 |
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| 16:14 |
oats |
if the lighting system were to be overhauled with seus-like shaders, would that be done with a mod, a game, or the base engine itself? |
| 16:15 |
est31 |
engine |
| 16:15 |
oats |
figured |
| 16:15 |
Calinou |
there's GLSL support already, oats |
| 16:16 |
Calinou |
perhaps you can write your own |
| 16:16 |
Calinou |
(if you have the skills) |
| 16:16 |
oats |
Calinou: link? |
| 16:16 |
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| 16:16 |
Calinou |
look in your client/shaders folder |
| 16:16 |
Calinou |
you'll see two shaders |
| 16:18 |
sfan5 |
woop; new serverlist statistics: http://meow.minetest.net/tmp/serverlist_stats_2015-03-14.txt |
| 16:19 |
Calinou |
3.31% of IPv6 traffic, nice |
| 16:19 |
oats |
Calinou: I don't have a shaders folder |
| 16:19 |
Calinou |
most people are using 0.4.10, heh |
| 16:19 |
Calinou |
mobile clients |
| 16:19 |
sfan5 |
Mobile -> 415525 83.27% |
| 16:20 |
sfan5 |
quite many mobile clients |
| 16:20 |
Calinou |
79% of ARMv7 lol |
| 16:20 |
ElectronLibre |
Too much mobile clients in my opinion. |
| 16:20 |
Calinou |
more OS X than Windows? :o |
| 16:20 |
sfan5 |
Calinou: iOS is also "Darwin" |
| 16:21 |
Calinou |
sfan5, do you think it is worth posting these stats on forum? |
| 16:21 |
sfan5 |
post the link on the forums if you want |
| 16:21 |
Calinou |
OK |
| 16:22 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=11480 |
| 16:23 |
est31 |
ShadowNinja's patch makes the user agent fork-specific |
| 16:23 |
sfan5 |
fork-specific? |
| 16:23 |
ShadowNinja |
sfan5: It uses PROJECT_NAME. |
| 16:23 |
sfan5 |
so in the end nothing changes |
| 16:23 |
est31 |
not for us |
| 16:23 |
sfan5 |
actually |
| 16:24 |
ShadowNinja |
est31: It doesn't really change anything though, because forks will change it manually anyway. |
| 16:24 |
sfan5 |
^ |
| 16:24 |
ShadowNinja |
est31: It's just easier now. |
| 16:24 |
est31 |
so sfan5 do you see forks? |
| 16:24 |
sfan5 |
no |
| 16:24 |
sfan5 |
everything is "Minetest/foobar" |
| 16:25 |
est31 |
so, they didn't care to change |
| 16:25 |
est31 |
now we know which is the most popular minetest fork, or whether they used official downloads. |
| 16:33 |
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| 16:44 |
oats |
hmm |
| 16:45 |
oats |
why is the git master branch not on 0.4.12? |
| 16:46 |
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| 16:47 |
gWorldz |
Talk me into Minetest? |
| 16:47 |
Calinou |
NEWS: Minetest on Google Play | https://forum.minetest.net/viewtopic.php?f=18&t=11483 |
| 16:47 |
gWorldz |
I just need an excuse to install it |
| 16:47 |
oats |
gWorldz: open soure |
| 16:47 |
Calinou |
gWorldz, it has near-infinite world height, Lua modding, and much more |
| 16:48 |
oats |
gWorldz: literally anybody can do literally anything with minetest |
| 16:48 |
oats |
programming wise |
| 16:49 |
gWorldz |
my family is more or less mine dumb and my daughter is wanting something voxel based is why I am here a friend said we " should give it a try before we go tossing money at people for things that used to be free" o.O and I trust his opinion |
| 16:50 |
oats |
you could use it to get them into programming ¯\_(ツ)_/¯ |
| 16:51 |
gWorldz |
that is a plan actually she likes watching me code |
| 16:51 |
gWorldz |
also into pena nd paper rpg's at 10 |
| 16:55 |
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| 16:56 |
gWorldz |
I guess #1 reason reason is I have nothing to loose by trying it ;) |
| 16:57 |
Calinou |
it costs nothing :P |
| 16:58 |
oats |
Calinou: great news! |
| 17:05 |
Karlton |
I wonder how playable minetest would be on the raspberry pi 2 |
| 17:07 |
Calinou |
Minetest doesn't use multi-threading extensively |
| 17:08 |
sfan5 |
the rpi2 is still faster |
| 17:09 |
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| 17:11 |
gWorldz |
ok I can't figure out how to actually use minetest any simple tutorials explaining it? |
| 17:12 |
gWorldz |
just getting it up and running |
| 17:12 |
est31 |
so you cant start it, or you want to build something and dont know how? |
| 17:13 |
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| 17:13 |
ElectronLibre |
Double-click the executable file. |
| 17:13 |
Wuzzy |
gWorldz: There is a tutorial |
| 17:14 |
Wuzzy |
unofficial, but it should work |
| 17:14 |
Wuzzy |
http://wiki.minetest.net/Games/Tutorial |
| 17:14 |
Wuzzy |
if you just want general installation help, look here: |
| 17:14 |
Wuzzy |
http://wiki.minetest.net/Getting_Started |
| 17:16 |
gWorldz |
ty :) |
| 17:16 |
Krock |
Wow. Halo will be happy after he saw the first preview image of the new App :D |
| 17:16 |
ElectronLibre |
Wait, it should be obvious to start a program by double-clicking the executable file or installing/clicking the App's button? |
| 17:17 |
Krock |
click. |
| 17:17 |
Krock |
no, it's common to start an app by touching its icon :P |
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gWorldz |
satisfied munchkin thx for helping me get started |
| 17:28 |
gWorldz |
well having to find the button to click was teh problem |
| 17:29 |
gWorldz |
I didn't know to look in the bin folder |
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| 20:04 |
devmarth_ |
hey, anyone know where to download Android SDK x86_64 20131030? |
| 20:04 |
devmarth_ |
I looked on the site but it just talks about AndroidStudio |
| 20:05 |
est31 |
devmarth_, you want to compile minetest for android? |
| 20:05 |
Calinou |
#android or #android-dev |
| 20:05 |
nrzkt |
yaourt -S android-sdk |
| 20:05 |
devmarth_ |
yeah, est31 |
| 20:15 |
est31 |
I'll perhaps make an android compilation guide |
| 20:16 |
nrzkt |
the 0.4.12 build is not very good, there are some bugs which are fixed in master :s |
| 20:16 |
nrzkt |
i don't know if i must make a 0.4.12.11 release with master of not, the gap between 0.4.12 and master is large |
| 20:19 |
devmarth_ |
hm |
| 20:19 |
devmarth_ |
I'm compiling the master so it should be okay |
| 20:21 |
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| 20:22 |
est31 |
wow our server is #3 alket! |
| 20:24 |
alket |
est31: yeaah ! xD |
| 20:24 |
alket |
do you still administer ? I was bit busy tese weeks |
| 20:25 |
est31 |
yes |
| 20:25 |
est31 |
but didnt have time for lordima yet :( |
| 20:26 |
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| 20:26 |
alket |
don't worry about it |
| 20:26 |
luizrpgluiz |
hi |
| 20:27 |
devmarth_ |
hey luizrpgluiz |
| 20:28 |
luizrpgluiz |
devmarth_:hi |
| 20:28 |
VanessaE |
nrzkt: there often is a call from modders and "power users" for more frequent releases so e.g. 0.4.12.1 (or 0.4.13) wouldn't be looked badly-upon, BUT most core devs don't like frequent releases for some reason (that seems to extend beyond just the hassle of the release process itself) |
| 20:31 |
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| 20:31 |
luizrpgluiz |
VanessaE:my friend said that 0.4.12 is unstable |
| 20:31 |
nrzkt |
Android models isn't core game model, and as you will see the 0.4.12 on Google Play store is not a good release, master is much better |
| 20:31 |
devmarth |
for all who dont live under a rock, join #blokel if you want |
| 20:32 |
est31 |
lol |
| 20:32 |
devmarth |
meh, just thought id set up an irc for it, might as well |
| 20:33 |
VanessaE |
luizrpgluiz: it IS unstable to some degree |
| 20:34 |
nrzkt |
the last build is not published on play store yet, it's slow |
| 20:34 |
nrzkt |
it will be 0.4.12.9 |
| 20:34 |
nrzkt |
0.4.12.10 will be master if we need a bump on apk |
| 20:37 |
alket |
how to connect to inchranet |
| 20:39 |
VanessaE |
nrzkt: why 0.4.12.*9* (or 10) and not ...1 ? |
| 20:40 |
VanessaE |
(I mean, where's the 9 or 10 coming from? this doesn't follow Semantic Versioning) |
| 20:40 |
VanessaE |
alket: irc.inchra.net #minetest |
| 20:40 |
VanessaE |
just point your IRC client at that server and channel. |
| 20:40 |
nrzkt |
because first version was 7 and i released 8 on play store but bugued, and 9 was also problematic when uploaded. Then bump to 10 |
| 20:41 |
VanessaE |
nrzkt: oh you mean Android build IDs ? |
| 20:43 |
est31 |
yes |
| 20:43 |
est31 |
I'm not sure but they have to be integers |
| 20:43 |
est31 |
uints :) |
| 20:44 |
VanessaE |
nrzkt: I search "Minetest" on google play store and none of the results is the official build :( |
| 20:44 |
VanessaE |
though many have the minetest logo |
| 20:45 |
est31 |
VanessaE, its not "approved" yet by google |
| 20:45 |
VanessaE |
ah |
| 20:45 |
VanessaE |
how long does that take normally? |
| 20:45 |
devmarth |
theres a lot of people who take games from the forums such as voxelgarden and upload it to google plau |
| 20:45 |
devmarth |
play* |
| 20:46 |
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| 20:46 |
* est31 |
thinks a game store is far more better than a modstore |
| 20:47 |
devmarth |
i think so too |
| 20:47 |
devmarth |
it would be something like a technic launcher |
| 20:48 |
Krock |
Calinou, https://play.google.com/store/apps/details?id=net.minetest.minetest is broken |
| 20:49 |
est31 |
Krock, yes we are waiting for google |
| 20:49 |
est31 |
to approve |
| 20:49 |
Krock |
strange, I've seen it in the mod store about an hour ago |
| 20:49 |
Krock |
at least with the browser |
| 20:49 |
est31 |
perhaps that was org.minetest.minetest? |
| 20:50 |
Krock |
possible. |
| 20:50 |
est31 |
org.* was old version that didnt work- |
| 20:51 |
est31 |
VanessaE, can you give me a dev.minetest.net account? |
| 20:51 |
VanessaE |
est31: no, I can't. I don't have that level of access. |
| 20:51 |
* VanessaE |
pokes ShadowNinja |
| 20:51 |
VanessaE |
he does, I think :) |
| 20:52 |
est31 |
he doesnt I think |
| 20:52 |
est31 |
he gave me normal wiki access |
| 20:53 |
est31 |
and I also requested devwiki access and he said he doesn't have access for that |
| 20:55 |
ShadowNinja |
Hmmm? |
| 20:55 |
VanessaE |
oh |
| 20:55 |
ShadowNinja |
Oh, Calinou: ^ |
| 20:55 |
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| 20:55 |
VanessaE |
I don't even remember how I managed to get an ac... |
| 20:55 |
nrzkt |
VanessaE several hours |
| 20:55 |
VanessaE |
oh, that would probably be how :) |
| 20:55 |
Calinou |
est31, will do |
| 20:55 |
VanessaE |
nrzkt: ok |
| 20:55 |
nrzkt |
Krock it was org and broken app :s |
| 20:56 |
Calinou |
est31, what's your e-mail? PM it to me |
| 21:17 |
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| 21:21 |
STHGOM_ |
what irc client would be recommended for windows xp? |
| 21:22 |
VanessaE |
hexchat |
| 21:23 |
STHGOM_ |
can you give me link for a windows xp build? |
| 21:24 |
VanessaE |
oh wait |
| 21:24 |
STHGOM_ |
it says onlt 7 and 8 |
| 21:24 |
VanessaE |
that doesn't run on XP |
| 21:24 |
VanessaE |
hm |
| 21:24 |
VanessaE |
upgrade your windows to something that's not outdated. |
| 21:24 |
WolfgangB |
Microsoft Comic Chat ;-) |
| 21:25 |
VanessaE |
http://en.wikipedia.org/wiki/Comparison_of_Internet_Relay_Chat_clients#Operating_system_support |
| 21:25 |
VanessaE |
there should be something among that list that's useful if you won't update past XP |
| 21:26 |
T4im |
you shouldn't mix windows xp and the internet anymore |
| 21:26 |
T4im |
from a security standpoint |
| 21:26 |
VanessaE |
*nod* |
| 21:26 |
Calinou |
Windows XP can't handle IPv6, SSDs and very high speed connections out of the box :P |
| 21:26 |
* est31 |
nods too |
| 21:27 |
T4im |
well and so many other standpoints, but being a botnetclient and trojan horsefarm seems the most pressing concerns atm |
| 21:27 |
VanessaE |
STHGOM_: get Linux. put XP in a virtual machine for your games or whatever that need it. use Linux as the host to do all your real work |
| 21:28 |
VanessaE |
(best way to handle windows these days imho) |
| 21:28 |
STHGOM_ |
acually i have a machine running linix, i just can seem to get the repository lists to load |
| 21:28 |
Calinou |
virtual machine to play games won't be fast |
| 21:29 |
VanessaE |
Calinou: actually it works fine |
| 21:29 |
STHGOM_ |
im not to worried about games on here |
| 21:29 |
VanessaE |
at least for older games - Abe uses linux host, win2000 guest to play some old direct3d games. |
| 21:29 |
STHGOM_ |
ist about 10 years old |
| 21:29 |
VanessaE |
they perform nicelyt |
| 21:29 |
VanessaE |
-t |
| 21:29 |
VanessaE |
STHGOM_: time to re-install that Linux box with a modern distribution |
| 21:30 |
VanessaE |
(don't try to upgrade, if your package lists are busted. a re-install is easier and cleaner) |
| 21:30 |
STHGOM_ |
ok |
| 21:32 |
STHGOM_ |
ty VE |
| 21:32 |
STHGOM_ |
then ill use xchat |
| 21:41 |
VanessaE |
xchat for windows is not free |
| 21:42 |
STHGOM_ |
i meant on the linix machine |
| 21:42 |
VanessaE |
ah |
| 21:42 |
VanessaE |
on linux use hexchat |
| 21:45 |
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| 21:50 |
Johnsen2 |
Wayward |
| 21:50 |
Johnsen2 |
Are you a ;op on inchranet minetest |
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| 21:52 |
Johnsen2 |
Anyone a ;op on minetest inchtsnet |
| 21:52 |
Johnsen2 |
inchranet |
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| 23:43 |
est31 |
ShadowNinja, which are your fixes for unified inventory? |
| 23:45 |
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| 23:55 |
* est31 |
now just tries dreambuilder with SN's patch |