| Time |
Nick |
Message |
| 00:01 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix GCC compiler warning dfd7909 http://git.io/vJig6 (2015-05-04T20:01:10-04:00) |
| 00:02 |
est31 |
Thanks ^ |
| 00:09 |
YvesLevier |
someone know what is Zeno time zone plz? |
| 00:10 |
est31 |
Zeno is australia |
| 00:10 |
est31 |
from* |
| 00:26 |
YvesLevier |
est31: thx |
| 00:27 |
harrison |
zeno |
| 00:27 |
harrison |
shooting that ar -- row |
| 00:27 |
harrison |
how far will -- it go |
| 00:27 |
harrison |
half the way there... |
| 00:28 |
YvesLevier |
harrison: Harrsison. You are not very encouraging... |
| 00:29 |
harrison |
well, it is best to know the bitter truth |
| 00:32 |
YvesLevier |
agreed |
| 00:32 |
YvesLevier |
At least - does he takes notes when programming? |
| 00:32 |
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| 00:33 |
YvesLevier |
As i hear you Harrison, we depend on him, mainly.(?) |
| 00:33 |
harrison |
? |
| 00:34 |
YvesLevier |
Zeno is a core programmer, right? |
| 00:34 |
YvesLevier |
my server is down since this morning Estern time |
| 00:35 |
YvesLevier |
He began to help me to raise it up, so i would prefer to continue with him. |
| 00:35 |
YvesLevier |
Shall i? |
| 00:37 |
YvesLevier |
i see est and Calinou i recognize here. and est wasnt thinking the same than him this morning, as far i understand. |
| 00:40 |
YvesLevier |
Im not far to be tempted to erase all that and make a new world (our township) but how long? |
| 00:47 |
est31 |
Also be warned, Zeno doesnt use a british ip |
| 00:47 |
est31 |
there is a person with a british ip address who likes to impost other minetest people |
| 00:48 |
est31 |
then that person convinces people to create servers for them |
| 00:49 |
YvesLevier |
As if VenanessaE had clone? |
| 00:51 |
est31 |
yes |
| 01:02 |
YvesLevier |
est31: i would like to speack private with you when youre free plz |
| 01:03 |
est31 |
type /msg est31 something |
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| 02:05 |
kaeza |
Greetings |
| 02:05 |
YvesLevier |
Greetings kaeza :) |
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| 02:51 |
Dafull97 |
Anyone on that plays Minecraft |
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| 03:47 |
botch |
Hello |
| 03:48 |
kaeza |
hi |
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| 03:54 |
Dafull97 |
Anyone on here that plays mc or use to? |
| 03:54 |
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| 03:55 |
Dafull97 |
@kaeza Anyone on here that plays mc or use to? |
| 03:57 |
kaeza |
I used to. why do you ask? |
| 03:57 |
kaeza |
also, this ain't twitter :P |
| 03:58 |
Dafull97 |
`:P Trying to find an account that i could have :P |
| 03:59 |
kaeza |
:| |
| 04:00 |
Dafull97 |
Why not? :P |
| 04:00 |
Dafull97 |
If you don't use it |
| 04:01 |
kaeza |
http://cdn.meme.am/instances/500x/61909540.jpg |
| 04:01 |
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| 04:03 |
Dafull97 |
kaeza: but?? :P |
| 04:03 |
sofar |
anyone know if you can do `node.to_table()` or something like that, that is printable? |
| 04:03 |
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| 04:04 |
kaeza |
sofar, dump(node) |
| 04:04 |
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| 04:05 |
sofar |
ah, yes, that works well enough |
| 04:05 |
kaeza |
assuming you mean `node` is a node table as got from e.g. get_node |
| 04:05 |
sofar |
yah |
| 04:07 |
botch |
I was just stopping in to say hey....ya'll have a good night, ya hear? |
| 04:07 |
botch |
:) Yehaw and stuff |
| 04:08 |
Dafull97 |
kaeza: but?? :P |
| 04:08 |
sofar |
I stopped playing/coding bukkit/MC a while back |
| 04:09 |
Dafull97 |
sofar: do you have a mc you dont use anymore? :P :P |
| 04:09 |
sofar |
send money |
| 04:09 |
Dafull97 |
How much? |
| 04:10 |
sofar |
enough to put my kids through college |
| 04:10 |
Dafull97 |
tf? xD |
| 04:11 |
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| 04:12 |
sofar |
hey, I can ask, can't i? |
| 04:12 |
sofar |
do you think I'd give the accounts away for naught? |
| 04:12 |
Dafull97 |
Sorta, it's not like you are using them :P |
| 04:14 |
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| 04:16 |
Dafull97 |
sofar: Sorta, it's not like you are using them :P |
| 04:16 |
hmmmm |
heh |
| 04:17 |
hmmmm |
I used Bukkit as a reference of how MC's map generator works |
| 04:17 |
Dafull97 |
Anyone willing to give a MC account tp me or let me use it |
| 04:18 |
Wayward_Tab |
Not likely |
| 04:19 |
Wayward_Tab |
This isn't the place to ask such things, anyway |
| 04:20 |
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| 04:58 |
kaeza |
I have a Minetest account if you want. Only $99.99* |
| 04:59 |
kaeza |
(* Plus shipping and VAT) |
| 05:00 |
kaeza |
well, he's dead. thank you "hide join/part messages" setting |
| 05:07 |
kaeza |
sofar, `minetest.serialize` and `dump` do basically the same, except that `serialize` is guaranteed to deserialize back to a table, while `dump` is just for "quick debugging", and may not deserialize (according to PA, at least |
| 05:07 |
kaeza |
+) |
| 05:07 |
kaeza |
so which one to use depends on the case |
| 05:07 |
kaeza |
(re: https://forum.minetest.net/viewtopic.php?f=9&t=9741#p177822 ) |
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| 06:02 |
sofar |
kaeza: I don't like that HUD output, it works in the old case as a one-liner, but when you really want 5-6 lines of data a formspec would be better I think, so I need a multiline serializer... that works for meta:to_table() fine, haven't tried for the node yet |
| 06:03 |
sofar |
it's a neat little mod tho... I really need that mod badly to debug the hydration system in crops and fine tune it :) |
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| 07:15 |
hmmmm |
:) |
| 07:15 |
hmmmm |
boy I cannot wait to blow up hud |
| 07:15 |
hmmmm |
replace it with a bunch of generic lua draw-on-screen functions instead |
| 07:15 |
hmmmm |
what a magnificent turd |
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| 08:03 |
Calinou |
https://explorerplusplus.com/ |
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| 09:04 |
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| 09:05 |
JamesTait |
Good morning all; happy Tuesday, and happy Ferret Day! 😃 |
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| 09:44 |
CWz |
Can anyone provide an example of how to have a chat command accept multiple parameters (ie /cmd param1 param2) |
| 09:46 |
ac_minetest |
chat command returns just one param, then you have to split string into several parts, for example http://stackoverflow.com/questions/2779700/lua-split-into-words |
| 09:49 |
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| 09:51 |
geli |
hi |
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| 09:58 |
geli |
hi |
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| 10:26 |
geli |
hi |
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| 10:28 |
geli |
How to get total of days that I survive in game? |
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| 11:41 |
Calinou |
geli, there's no official way to know that |
| 11:41 |
Calinou |
I don't know of any mod that does that |
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| 13:17 |
kaeza_ |
Mornings |
| 13:20 |
CWz |
afternoonings |
| 13:21 |
Wayward_Tab |
Gud mornig |
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| 13:23 |
CWz |
how does i get cloak like wayward |
| 13:28 |
Wayward_Tab |
I asked over on #freenode |
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| 15:11 |
Zeno` |
I feel a bit ill :( |
| 15:11 |
Zeno` |
must have been something I ate |
| 15:13 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Make Git version detection use VERSION_STRING instead of tags 1be2d32 http://git.io/vJMwl (2015-05-05T17:13:05+02:00) |
| 15:16 |
exio4 |
Zeno`: drink coca cola |
| 15:16 |
Zeno` |
I am, actually :) |
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| 15:29 |
CWz |
trees seem to not be rollblock able |
| 15:33 |
hmmmm |
nope |
| 15:34 |
hmmmm |
anything placed using VoxelManip cannot be rolled back. if you want your nodes to be rollbackable, you need to use set_node() |
| 15:37 |
CWz |
does this includes default tree block being dug and placed |
| 15:46 |
Sokomine |
if something is digged or placed directly by a player, it will usually use set_node/add_node/remove_node etc. and not voxelmanip |
| 15:47 |
Sokomine |
my build chest does save the area where the building will be placed in. i'm currently trying to get metadata to work. seems i have to get metadata for each node in the area manually...and also set it... |
| 15:48 |
Sokomine |
hmmmm: is there any convenient way to get/set metadata for a cubic area? |
| 15:48 |
hmmmm |
no |
| 15:49 |
hmmmm |
god forbid you actually need to do some work in the mod ! |
| 15:49 |
hmmmm |
it simply does not make sense to add an engine function here |
| 15:49 |
hmmmm |
the apis are bloated enough as they stand |
| 15:49 |
Sokomine |
depends :-) if it's just a tiny little house, nobody'll care. if a player starts saving a huge area, it might get slow |
| 15:50 |
Sokomine |
ok, that's a valid point |
| 15:50 |
est31 |
Its already bloaty for large areas because you don't use binary serialisation, do you? |
| 15:52 |
Sokomine |
hm, ok, my particulary mod might be very bloaty in that regard, that's right. it's made for player-build things of reasonable size |
| 15:53 |
est31 |
its not less bloaty than worldedit |
| 15:53 |
Sokomine |
still, there's something i'd love to see added to builtin on the lua side: saving and restoring table data to files. by now, i include that in almost all of my mods... |
| 15:54 |
Sokomine |
hmm. it's bloaty in other areas |
| 15:55 |
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| 15:58 |
est31 |
there is support, isnt there??? |
| 15:58 |
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| 15:59 |
est31 |
minetest.serialize |
| 15:59 |
Sokomine |
it's about saving table data in a file in the world folder |
| 16:00 |
est31 |
so, thats it exactly |
| 16:00 |
est31 |
you only have to save the string into a file |
| 16:02 |
hmmmm |
I suppose it would help to add a function to scan a voxelmanipulator for nodes containing some metadata |
| 16:02 |
Sokomine |
yes. it's not much. just needed often |
| 16:02 |
hmmmm |
but it'd be up to you to fetch the actual data and then store it |
| 16:03 |
Sokomine |
hmmmm: yes, that was one of my first thoughts as well. the list of nodenames is helpful. seraching minetest.registered_nodes for nodes that *may* contain metadata (i.e. have on_construct, after_place_node, can_dig, ...) and then using the voxelmanip data to just get metadata at the places where those nodes are might help |
| 16:03 |
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| 16:04 |
Sokomine |
trouble is: the furnace doesn't use any of these functions that might be an indicator anymore. it now uses an abm. other nodes might do similar things... |
| 16:04 |
Sokomine |
at least we could exclude air that way |
| 16:04 |
Sokomine |
(that is, the furnace sets its metadata in an abm - not when it's placed somewhere) |
| 16:05 |
Sokomine |
est31: it's really not much. see for example https://github.com/Sokomine/mg_villages/blob/master/save_restore.lua it still lacks file name sanitazion |
| 16:06 |
est31 |
I don't think it should be included in builtin |
| 16:06 |
est31 |
its only a laziness function |
| 16:07 |
Sokomine |
but a function needed often |
| 16:07 |
Zeno` |
hmm |
| 16:07 |
Zeno` |
just about every C function is a "laziness" function |
| 16:08 |
Zeno` |
(every C function in the std lib I mean... very few are there because they are system or implementation dependent) |
| 16:08 |
Sokomine |
in other situations, i'd just put it into a lib. but having mods depend on others is problematic for most players. and if a function is useful for many mods, it's a bad idea to have a local copy in each mod |
| 16:08 |
* Sokomine |
nods to Zeno` |
| 16:09 |
Sokomine |
we do need a slightly more extensive standard library for mods that's included and does not require further installation from users |
| 16:11 |
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| 16:12 |
Sokomine |
it's also relevant regarding the upcoming security functions. it'll be much easier to handle if it's a simple function that's included instead of a copy in lots of mods |
| 16:13 |
Zeno` |
If someone started a Minetest Lua "standard lib" I'd be the first to support it 100% |
| 16:13 |
Hijiri |
mineboost |
| 16:14 |
Zeno` |
People reiventing the wheel every time they write a mod or whatever is not productive |
| 16:14 |
Zeno` |
AND the lib would probably be better optimised in the long run |
| 16:14 |
est31 |
perhaps you are right |
| 16:17 |
Sokomine |
attemts to do so seperately from the game itshelf will inevitably fail as most people won't use a dependency that'll make installation for players more difficult |
| 16:18 |
Zeno` |
I don't think it needs to be part of the game |
| 16:18 |
Sokomine |
if you don't ship it with the game, it'll fail |
| 16:18 |
Zeno` |
It should be in builtin/stdlib/ or whatever works |
| 16:18 |
Sokomine |
we don't have an apt-get install modname here which takes care of dependencies |
| 16:19 |
Sokomine |
yes. builtin/stdlib sounds about fine |
| 16:19 |
Zeno` |
so these are officially supported (by the engine) things |
| 16:20 |
Zeno` |
minetest_game can use them and so can mode |
| 16:20 |
Zeno` |
mods* |
| 16:21 |
est31 |
yes builtin/stdlib is good |
| 16:21 |
Zeno` |
let's get a PR in place then :) |
| 16:21 |
Zeno` |
starting small and building upon in over time |
| 16:22 |
est31 |
so when should a function go into builtin/stdlib, and not the other builtin directories? |
| 16:22 |
Zeno` |
well, let's take it as it comes |
| 16:23 |
Zeno` |
if it's 100% Lua it should probably be stdlib |
| 16:24 |
Zeno` |
and if it's a generic function |
| 16:25 |
Sokomine |
that sounds reasonable |
| 16:26 |
Sokomine |
i've seen other attempts to make libs in the past. some would have been useful if they would have been available on default |
| 16:27 |
est31 |
where to document the functions? lua_api.txt or elsewhere? |
| 16:28 |
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| 16:28 |
est31 |
and make it accessible through minetest.* or stdlib.* |
| 16:28 |
est31 |
? |
| 16:28 |
est31 |
or something else? |
| 16:28 |
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| 16:29 |
Zeno` |
The way I see lua_api.txt is that it documents the interface between the engine and Lua |
| 16:29 |
Zeno` |
so I don't think this kind of stuff should be in that file |
| 16:29 |
Zeno` |
as for the namespace... I'll let others debate :) |
| 16:30 |
Zeno` |
a lib is not an API |
| 16:30 |
Zeno` |
hmm... well, not in this instance |
| 16:33 |
YvesLevier |
"abit ill" Hey Zeno :) |
| 16:33 |
Zeno` |
YvesLevier, yes I must have eaten something bad |
| 16:33 |
Zeno` |
:3 |
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| 16:34 |
YvesLevier |
Zeno`: I see NO other reason for that |
| 16:34 |
* Sokomine |
gives Zeno` some lakritze (don't know the english term) |
| 16:35 |
* Zeno` |
eats it |
| 16:35 |
YvesLevier |
du Dégrisol or some Vaporalex 4000mg< |
| 16:35 |
YvesLevier |
Sorry off topic. Was reading |
| 16:36 |
Calinou |
hello, what do you think of my minetest.net mockup? http://hugo.pro/minetest.net/ |
| 16:36 |
Calinou |
(pardon the too small screenshot, I'll remake it soon) |
| 16:37 |
Calinou |
it's responsive |
| 16:37 |
YvesLevier |
Zeno, you know Jsoftware? (a kind of real time C++) compiler. Mostly used for simulations. |
| 16:37 |
alket |
Calinou, that looks really awesome, i will use it too |
| 16:38 |
Calinou |
yeah, you can use the code, it's all CC0 |
| 16:38 |
Calinou |
made it in an hour or so, uses Bootstrap |
| 16:38 |
Calinou |
font used is Roboto Slab |
| 16:39 |
YvesLevier |
Calinou: Superbe :) |
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YvesLevier |
Zeno`: jsoftware.com works better in Linux :P interactive interpretor you can get its C job it is working with. But if you think youre not crazy enough for that... |
| 16:47 |
Zeno` |
heh |
| 16:47 |
Zeno` |
why? |
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YvesLevier |
(+/a)%#a NB. Average of vector "a" (compiled in C++) PLUS |
| 16:54 |
YvesLevier |
Zeno`: you got the reply instantly :) |
| 16:54 |
Zeno` |
I usually do that in my head :P |
| 16:55 |
YvesLevier |
Zeno`: i thopught you had a hake there? |
| 16:56 |
YvesLevier |
Its already bloaty for large areas because you don't use binary serialisation, do you? - i red this topic. Finally, how interesting? |
| 16:56 |
Sokomine |
Calinou: the page looks good. i like it how it sums up the basic points in a few sentences |
| 16:57 |
YvesLevier |
est31: ^ |
| 16:58 |
YvesLevier |
Calinou: Sokomine: agreed |
| 16:58 |
Sokomine |
perhaps link the world "download" in the second paragraph to the download page as well and "create mods" in the third one to a page with basic introduction about mt modding |
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Sokomine |
the links in the menu currently don't work, but i suppose that's because they don't exist yet? |
| 17:09 |
est31 |
Calinou, like the website |
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| 17:27 |
Megaf_ |
est31: Can you tell me how do I squash that? last time I squashed something I broke everything |
| 17:27 |
Megaf_ |
branch is patch-1, last two commits |
| 17:27 |
est31 |
Megaf_, something like git rebase -i HEAD~2 |
| 17:28 |
est31 |
then edit the file as you need it |
| 17:28 |
est31 |
like change the last "pick" to "s" |
| 17:28 |
Megaf_ |
hm |
| 17:28 |
Megaf_ |
will try that when I get home, cya |
| 17:35 |
Calinou |
Sokomine, they don't exist indeed |
| 17:35 |
Calinou |
I'm probably not going to continue this as celeron55 probably requires pages to use DokuWiki |
| 17:35 |
Calinou |
(this is a static site) |
| 17:35 |
Calinou |
done it in 1 hour just for fun |
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MinetestBot |
[git] kwolekr -> minetest/minetest: Tests: Add NodeResolver unittests b45df9d http://git.io/vJy3r (2015-05-05T12:00:36-04:00) |
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| 18:30 |
Sokomine |
Calinou: the way the page is structured is very nice |
| 18:31 |
hmmmm |
Sokomine: https://github.com/kwolekr/minetest/commit/f6ca3e9b479f4d913360a86bbdcdd793e64e93e6 |
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| 18:31 |
Calinou |
Sokomine, I just followed the trend ;) |
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Sokomine |
hmmmm: aaah! that looks very good. i'm sure it's faster when using c than lua |
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ClaudeRoy |
. |
| 18:56 |
WSDguy2014_ |
Hello guys |
| 19:03 |
Calinou |
Minilens daily builds out: https://dl.dropboxusercontent.com/u/82342922/minilens/minilens.html |
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sfan5 |
Calinou: wtf is that |
| 19:17 |
Miner59 |
hi calinou, I got an error when I played on your server : ClientEnvironment::addActiveObject(): id=8569 type=e: SerializationError in initialize() |
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| 19:18 |
Miner59 |
then some numbers and then this: 19:27:26: ERROR[main]: A serialization error occurred: 19:27:26: ERROR[main]: Malformed packet read 19:27:26: ERROR[main]: The server is probably running a different version of Minetest. |
| 19:18 |
est31 |
Miner59, what is your minetest version? |
| 19:18 |
est31 |
Calinou, do you run the latest git? |
| 19:18 |
Miner59 |
but I have 0.4.12 from git |
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| 19:19 |
Miner59 |
I have not the newest maybe a week old |
| 19:19 |
Miner59 |
hi est31 :-) |
| 19:19 |
est31 |
hi Miner59 :) |
| 19:20 |
Miner59 |
* not a week old, I wanted to write a month old |
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| 19:24 |
est31 |
Can you try using the latest git version? |
| 19:24 |
Calinou |
the server runs a slightly out of date Git |
| 19:24 |
Calinou |
0.4.12-era |
| 19:24 |
Calinou |
(April) |
| 19:24 |
est31 |
ok |
| 19:27 |
Miner59 |
ok, I can try. But I thought minetest was always backward compatible to old clients in 0.4 branch |
| 19:28 |
est31 |
it is, but if you use git versions, then life can be a bit rough :) |
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Calinou |
fsaa screenshots are broken :( |
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| 20:15 |
Calinou |
http://hugo.pro/minetest.net/ ⇒ many updates (empty your cache if having problems) |
| 20:15 |
alket |
or just do http://hugo.pro/minetest.net/?ver=1 |
| 20:16 |
Calinou |
I use so much !important :( |
| 20:16 |
Calinou |
csslint whines at me for this |
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MinetestBot |
[git] kwolekr -> minetest/minetest: Add core.find_nodes_with_meta() script API b785577 http://git.io/vJSsm (2015-05-05T16:21:59-04:00) |
| 20:26 |
Jordach_ |
bonus points Calinou |
| 20:27 |
Jordach_ |
click for menus instead of hover |
| 20:27 |
Jordach_ |
tablet users will thank you |
| 20:33 |
Calinou |
I didn't do that intentionally |
| 20:33 |
Calinou |
but yeah, it's made so for consistency with mobile dropdowns, which always use clicking |
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Amaz |
Does anyone know why this code isn't working? http://pastie.org/10161871 |
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alket |
nice nick Tiktalik |
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alket |
i wanted to set that nickname, but was taken |
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Amaz |
Ah, I fixed it. It should have been pointed_thing.under rather than pointed_thing. Sorry! |
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paxcoder |
How would i go about recompiling just the client.cpp? |
| 21:39 |
paxcoder |
What goes into the minetest binary? |
| 21:40 |
paxcoder |
Or a better question: How much do I need to recompile if I just edited client.cpp? |
| 21:45 |
sofar |
paxcoder: build code takes care of that, could just be one file and then re-link |
| 21:45 |
sofar |
paxcoder: esp. if you didn't touch header files, shouldn't be too much to recompile |
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Sokomine |
ups? current mt does not compile? |
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