| Time |
Nick |
Message |
| 00:04 |
blaise |
no? |
| 00:05 |
exio4 |
hi |
| 00:09 |
blaise |
cheese and rice |
| 00:12 |
Megaf |
sup = What's up? = What is up? = |
| 00:12 |
|
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| 00:12 |
Megaf |
clouds? sky? |
| 00:12 |
Megaf |
Mars? The Sun or The Moon? |
| 00:13 |
Megaf |
stuff |
| 00:13 |
Megaf |
stuff is a good answer to sup |
| 00:13 |
Megaf |
blaise: stuff |
| 00:22 |
blaise |
glad too hear it.. :D |
| 00:22 |
blaise |
:D |
| 00:53 |
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| 01:06 |
blaise |
hrmmm |
| 01:06 |
* blaise |
builds a fire |
| 01:07 |
blaise |
so uhrm, has there been much improvement to any of the cart mods? |
| 01:07 |
blaise |
or some kind of dependable rail transit system mod ? |
| 01:22 |
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| 01:31 |
blaise |
meh, this place is dead |
| 01:31 |
blaise |
:( |
| 01:38 |
Megaf |
Im reading this http://www.phoronix.com/scan.php?page=news_item&px=Intel-SKL-BXT-Firmware-Blobs |
| 01:39 |
Megaf |
hating intel even more now |
| 01:39 |
Megaf |
I was about to buy Intel because their OpenSource driver stuff |
| 01:39 |
Megaf |
no more |
| 01:42 |
Hirato_ |
fun fact, all the AMD CPUs and GPUs have binary blobs |
| 01:43 |
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| 02:30 |
zBuilder |
hello |
| 02:36 |
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| 03:21 |
blaise |
zBuilder: howdy |
| 03:22 |
zBuilder |
every page I visit on the main site makes my av pop up a message about a linked site.(but only on that site) |
| 03:38 |
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| 03:42 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/functions: Fix cacti not growing when rotation is 1-3 016fa0d http://git.io/vInCX (2015-06-07T04:39:25+01:00) |
| 03:42 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/nodes: Match river_water post_effect_colour hue to that of new texture 7786f7f http://git.io/vInC1 (2015-06-07T04:39:02+01:00) |
| 03:42 |
MinetestBot |
[git] Calinou -> minetest/minetest_game: Remove deprecated ore generation code 6919d43 http://git.io/vInCM (2015-06-07T04:38:52+01:00) |
| 03:43 |
zBuilder |
woo |
| 04:18 |
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| 04:19 |
TheCat |
Hi everyone :D |
| 04:20 |
* TheCat |
Meows |
| 04:20 |
zBuilder |
hello |
| 04:20 |
TheCat |
How are you ? |
| 04:20 |
zBuilder |
I'm ok |
| 04:20 |
TheCat |
Why are you just okay? |
| 04:21 |
TheCat |
I am terrific if you're wondering just bored atm . |
| 04:22 |
TheCat |
Well then nice talking to you too zbuilder |
| 04:23 |
zBuilder |
ah |
| 04:23 |
TheCat |
That's all you are going to say? |
| 04:23 |
TheCat |
Is ah? |
| 04:23 |
TheCat |
wow!!!!!! |
| 04:24 |
* TheCat |
is planing to leave |
| 04:25 |
* TheCat |
is waiting |
| 04:25 |
* TheCat |
continues to wait |
| 04:25 |
* TheCat |
growls ! |
| 04:56 |
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* DI3HARD139 |
whistles |
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| 10:00 |
technomancy |
I have a table inside my mod's table that I am trying to use to track a certain node type (saving and loading to disk when the server starts/stops), but something is removing entries from it behind my back. |
| 10:12 |
technomancy |
uuuuuuuuuuuuuuuuuuuuuuugh |
| 10:12 |
technomancy |
minetest is silently swallowing exceptions during boot |
| 10:13 |
technomancy |
oh nope... that's my own pcall. =( |
| 10:14 |
technomancy |
is there something like pcall that will print stack trace? iirc pcall only gives you the error message |
| 10:32 |
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| 11:08 |
s-l-teichmann |
Calinou: FYI: https://bitbucket.org/s_l_teichmann/concurrentprime The multi-threaded version is now faster on the i7, too. |
| 11:21 |
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| 12:29 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest_game: Add gunpowder trails 0aebf86 http://git.io/vIc1k (2015-06-07T14:27:18+02:00) |
| 12:31 |
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| 12:41 |
WSDguy2014 |
Hello guys, i need some help, i trying test mod called Mobtalker based on Minecraft mod, i cannot craft tool called "Mobtalker" have only Stick and Mese Lamp, Mese Lamp are supposed to be added in version 0.4.12-dev not latest version |
| 12:41 |
WSDguy2014 |
Mese Lamp in the Game, not a "Mesecon" mod |
| 12:57 |
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| 13:57 |
blaise |
moin.. |
| 13:57 |
* blaise |
sips his coffee |
| 13:58 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest_game: Make books writable 64fa8e6 http://git.io/vICvr (2015-06-07T15:57:29+02:00) |
| 14:00 |
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| 14:50 |
exio4 |
RealBadAngel: if you want to learn how polymorphism works, I'd recommend avoiding C++ :D |
| 14:50 |
exio4 |
RealBadAngel: you could tell it problem-specific information with a powerful type system |
| 14:53 |
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| 15:27 |
exio4 |
Calinou: fwiw, good garbage collectors are nice, but deterministic resource management is nice |
| 15:27 |
exio4 |
also ( |
| 15:29 |
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| 16:34 |
rubenwardy |
enchmarking my code - is 3000ms for getting the tile in a RTS world that occupies a position 1,000,000 times fast or slow? The world uses a spatial position grid, and the tile it's looking for is the last tile in the spatial cell #(out of 191). |
| 16:35 |
rubenwardy |
It's performing a linear search within the grid. I guess it's fast enough, there wouldn't be that many tiles in a cell, and it wouldn't be accessing 1,000,000 times a second anyway... |
| 16:37 |
exio4 |
3000ms for 1M |
| 16:37 |
exio4 |
how many us that |
| 16:37 |
rubenwardy |
3 |
| 16:38 |
rubenwardy |
3m / 1m |
| 16:42 |
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| 17:00 |
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| 17:00 |
Crash-Override |
Hello! |
| 17:01 |
rubenwardy |
What is 3 microseconds like, for comparison? |
| 17:01 |
Crash-Override |
I have a quick, and relatively silly question. I'm looking to easily grab multiple/ more of an item, from catalog to inventory (creative mode). Such as, 100 obsidian shards, instead of clicking and dragging 100 times. |
| 17:02 |
Crash-Override |
Is there a way to do this in the game by default, or will I have to write it in as a mod? |
| 17:02 |
rubenwardy |
Not really, with creative you also get infinite placing so they made it give you one... |
| 17:03 |
Crash-Override |
So I should just write it in as a feature myself? |
| 17:03 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L42 |
| 17:03 |
rubenwardy |
try name.." 99" ? |
| 17:04 |
rubenwardy |
no |
| 17:04 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48 |
| 17:04 |
rubenwardy |
inv:add_item("main", ItemStack(itemstring .. " 99")) |
| 17:04 |
rubenwardy |
is probably better |
| 17:04 |
rubenwardy |
actually |
| 17:04 |
Crash-Override |
I love your lack of certainty, it's entertaining. |
| 17:05 |
rubenwardy |
local stack = ItemStack(itemstring) stack:set_count(99) inv:add_item("main", stack) |
| 17:05 |
rubenwardy |
at https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L48 |
| 17:05 |
rubenwardy |
:P |
| 17:06 |
rubenwardy |
That's my final offer XD |
| 17:06 |
rubenwardy |
Replace those " " spaces with newlines, ofc |
| 17:06 |
Crash-Override |
Sure, sure. |
| 17:07 |
Crash-Override |
I'll take a look into it, thanks mate. In the long term, I'll look into designing a small menu for selecting the number you want to grab. |
| 17:08 |
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| 17:11 |
kilbith |
Crash-Override, look at this also : https://github.com/minetest-technic/unified_inventory/blob/master/callbacks.lua#L139 |
| 17:11 |
kilbith |
(and surrounding lines) |
| 17:12 |
Crash-Override |
Thanks. Appreciate the help. |
| 17:15 |
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| 17:25 |
Crash-Override |
kilbith: Not sure how much you /could/ help me but, I'm relatively new to the game and I grabbed literally every mod on the official page, and half of them don't work at all, they run into errors. Now I skipped out on learning Lua, but I planned to get back into it soon, I've been working with C for a while. |
| 17:26 |
Crash-Override |
On the side of that, I'm curious about textures, I seem to have epically failed to properly apply them. |
| 17:28 |
kilbith |
that's not relevant feedback |
| 17:30 |
Calinou |
Lua is 10 times easier to learn than C :P |
| 17:30 |
Crash-Override |
I'm aware, |
| 17:30 |
Crash-Override |
I just haven't gotten around to it. |
| 17:35 |
ElectronLibre |
Just learning Lua won't help very much. You will also have to learn the API. |
| 17:40 |
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| 18:12 |
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| 18:13 |
paioniu |
Hi. Can someone tell me why minetest show this error message: ERROR[main]: generate_shader(): failed to generate "nodes_shader", add HighLevelShaderMaterial failed. |
| 18:14 |
paioniu |
I'm using 0.4.12-win32-msvc build. |
| 18:15 |
paioniu |
I've noticed that many textures don't load. |
| 18:16 |
paioniu |
Do I have to download a texture pack after instalation to play normally? |
| 18:17 |
est31 |
no |
| 18:17 |
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| 18:17 |
est31 |
do you have a "game" installed? |
| 18:17 |
Calinou |
try disabling the shaders |
| 18:17 |
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| 18:19 |
paioniu |
What do you mean? Game?? |
| 18:20 |
est31 |
can you show me a screenshot of the singleplayer tab? |
| 18:21 |
paioniu |
Yeahh. Disabling the shaders worked for me. Thanks! |
| 18:21 |
paioniu |
I am so noob... |
| 18:24 |
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_Raiz |
How's going! |
| 19:00 |
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est31 |
exio4, there's sb on #godotengine who likes fp |
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| 19:13 |
bobomb |
as soon as i define on_dig in a node registry the block does that buggy thing where it instantly reappears |
| 19:14 |
blaise |
lol |
| 19:15 |
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| 19:16 |
bobomb |
am i supposed to manually remove the node in the callback? |
| 19:17 |
* VanessaE |
peeks in |
| 19:20 |
bobomb |
when a formspec is shown, and player hits ESC, the form is still submitted. API says that the quit=true field is set in this case, however, I am finding that the quit=true field is set in every case. isn't this a bug? even with sign_wall if you right-click a sign that has a message set, then hit ESC, the message is erased. |
| 19:35 |
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Megaf |
kilbith: https://github.com/minetest/minetest_game/pull/413#issuecomment-109758750 |
| 19:44 |
kilbith |
i know |
| 19:45 |
Megaf |
kilbith: is it similar code to homedecor? |
| 19:45 |
kilbith |
not exactly |
| 19:51 |
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| 19:51 |
DI3HARD139 |
hi |
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Megaf |
Folks, have anyone seen a girl called Lolly-Pop on any server? |
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DI3HARD139 |
Megaf: I suggest checking on #Minetest on inchra |
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Megaf |
DI3HARD139: everytime I joing that network my internet starts to fall |
| 20:55 |
DI3HARD139 |
hmmm |
| 20:55 |
DI3HARD139 |
ill ask then |
| 20:56 |
DI3HARD139 |
nope no ones seen her/him |
| 20:59 |
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| 21:00 |
Megaf |
Thanks DI3HARD139 |
| 21:00 |
DI3HARD139 |
np |
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| 21:50 |
TheWild |
I think you know guys that setting light to the corners of nodes isn't perfect at all. |
| 21:51 |
TheWild |
Well, the light passing through the corners: http://pasteboard.co/13nDMiEb.png |
| 21:51 |
TheWild |
this is what was outside: http://pasteboard.co/13nFInr7.png |
| 21:52 |
TheWild |
and do you notice the hexagon? http://pasteboard.co/13nHkoOj.png |
| 21:57 |
TheWild |
Dividing the squares into 4 triangles (with additional common point at the center of square) instead of 2 might fix the problem. |
| 22:01 |
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| 22:01 |
TheWild |
Which might be slower too. Well, if above could work, we might stick with both sollutions and an option minetest.conf tells which to use. |
| 22:02 |
LandMine |
OldCoder are you here? |
| 22:07 |
hmmmm |
TheWild, sounds great. would you be willing to implement it? |
| 22:08 |
est31 |
idk, I think that isn't bad |
| 22:09 |
est31 |
because when you place those blocks in this arrangement in RL too, then you will have light shimering through too, wont you |
| 22:18 |
bobomb |
how can i make minetest.serialize include the indexes? |
| 22:19 |
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| 22:22 |
LandMine |
hmmmm loing time no see |
| 22:39 |
RealBadAngel |
LandMine, last few days you said so a lot. where have you been? just returned froma a trip to mars or what? |
| 22:39 |
LandMine |
yup |
| 22:39 |
LandMine |
that is what i do on my spare time |
| 22:39 |
LandMine |
go to mars |
| 22:39 |
blaise |
:D |
| 22:39 |
blaise |
my fiance says I'm trying to channel mars when I'm on irc.. |
| 22:40 |
blaise |
it kind of upsets me a bit |
| 22:40 |
LandMine |
lol |
| 22:54 |
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| 23:12 |
bobomb |
minetest.serialize will serialize sub-tables, but deserialize doesn't seem to be able to handle sub tables |
| 23:17 |
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| 23:20 |
LandMine |
OldCoder are you available? |
| 23:36 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/functions: Fix cactus growing by rotation again. Cleanup code f92d49f http://git.io/vIWyL (2015-06-08T00:32:40+01:00) |
| 23:40 |
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| 23:44 |
LandMine |
why is my make failing? |
| 23:44 |
LandMine |
:s |
| 23:46 |
est31 |
LandMine, can you paste the error? |
| 23:46 |
est31 |
best on a pastebin |
| 23:47 |
LandMine |
where do they get saves? |
| 23:47 |
LandMine |
saved** |
| 23:48 |
est31 |
LandMine, how do you make? |
| 23:48 |
LandMine |
ubuntu |
| 23:48 |
LandMine |
just like it says on the github page |
| 23:50 |
est31 |
so does it produce an output? |
| 23:50 |
LandMine |
unsure im a noob |
| 23:50 |
LandMine |
that is why i wait for oldcoder haha |