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MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Add papyrus schematic 2885ae6 http://git.io/vYXEe (2015-07-28T02:27:45+01:00) |
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luizrpgluiz |
hi all |
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freelikegnu |
hiyo |
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xfceKris |
is there a way to turn say...hardwood into a block that can be walked through? |
| 03:13 |
freelikegnu |
what purpose would that serve? |
| 03:14 |
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AndroidKris |
shotty internet...miss anything? |
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haiku |
Hi all |
| 03:24 |
haiku |
I have a Minetest's server recently installed... I want to enable mods. I'd installed them on the mods folder, but I don't know how to enable it |
| 03:25 |
haiku |
I don't have the minetest client. It's a server and I only install minetestserver package |
| 03:25 |
haiku |
I think I should to put something in minetest.conf but I don't know what |
| 03:25 |
AndroidKris |
create your world, click configure, enable the mods you want, then enter the world as normal. |
| 03:26 |
AndroidKris |
I think it's a similar process to enabling mods for a local game. |
| 03:26 |
haiku |
I can't click. It's a server and I only can enter by ssh |
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| 03:26 |
AndroidKris |
Oh, well then you would have to enable via minetest.conf as you stated... |
| 03:26 |
haiku |
yes, bit I don't know how |
| 03:27 |
haiku |
how to write in that file |
| 03:27 |
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| 03:27 |
haiku |
what to write* |
| 03:28 |
AgentFire |
VanessaE: I'm on your server, and I said the password, but I have no interact still |
| 03:29 |
AgentFire |
Oh, I should be more specific. The Creative Server |
| 03:30 |
AgentFire |
Nvm |
| 03:31 |
haiku |
AndroidKris, do you know what i have to write in minetest.conf to enable the mods? |
| 03:31 |
haiku |
or VanessaE? |
| 03:31 |
AndroidKris |
load_mod_<modname> = true |
| 03:31 |
AndroidKris |
was googling |
| 03:32 |
AndroidKris |
haiku. that's the syntax for minetest.conf ^^^ |
| 03:32 |
haiku |
ooh thanks! :D |
| 03:32 |
AndroidKris |
http://wiki.minetest.net/Installing_Mods |
| 03:32 |
AndroidKris |
ffr |
| 03:33 |
AndroidKris |
I'm out...peace |
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bobomb |
how do you determine if a node is walkable? |
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* someguy_irc |
asks, anyone ever thought of making minetest on node.js, using webGL rendering so it can be playable in a browser? |
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| 07:42 |
cornernote |
if i call a method, and pass in player as an argument, and then the player leaves... will the player object be changed to nil ? |
| 07:42 |
cornernote |
eg, on any method i write using player, should i check to see if its still a valid player object ? |
| 07:49 |
Krock |
That's a good question. Just hope the player doesn't leave in the moment when the code is axecuted :) |
| 07:52 |
hmmmm |
cornernote: no |
| 07:53 |
hmmmm |
also you meant i.e., not e.g. |
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hmmmm |
e.g. is an abbreviation for exempli gratia, which means "for the sake of [an] example" |
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hmmmm |
i.e. is an abbreviation for id est, which means "that is," |
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| 08:32 |
everamzah |
is there a way to recover a world that can't find its ServerEndArgs? |
| 08:33 |
everamzah |
serverenvironment::loadmeta():EnvArgsEnd not found |
| 08:33 |
Calinou |
everamzah, write it yourself |
| 08:33 |
Calinou |
:) |
| 08:33 |
Calinou |
you can take the env_meta.txt file of an existing world |
| 08:33 |
Calinou |
and copy it |
| 08:33 |
Calinou |
(if you don't have an existing world, create a new one) |
| 08:34 |
everamzah |
oh |
| 08:36 |
everamzah |
my appreciation for you sir right now |
| 08:36 |
everamzah |
is boundless |
| 08:37 |
everamzah |
thank you! |
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| 08:38 |
cornernote |
hrmmm, any ideas on how this can happen: init.lua:60: attempt to index a nil value .. line60 was player:get_inventory():set_width("craft", 3) |
| 08:38 |
cornernote |
i assume get_inventory or set_width couldnt be accessed because the object wasnt there |
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| 08:54 |
JamesTait |
Good morning all; happy Milk Chocolate Day! 😃 |
| 08:55 |
mazal |
Now that's a nice day :) |
| 09:03 |
* Krock |
prefers black chocolate |
| 09:06 |
JamesTait |
I'm certainly partial to a slab of 70% cocoa, but sometimes milk chocolate hits that sweet spot for me. Pun intended. 😉 |
| 09:07 |
VanessaE |
I could go for some chocolate milk about now :) |
| 09:07 |
VanessaE |
does that count? :) |
| 09:07 |
Krock |
no, it doesnt. |
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| 09:11 |
bluegreen |
hello |
| 09:12 |
Krock |
hi |
| 09:12 |
bluegreen |
Does anyone know why this code crashes minetest? |
| 09:12 |
bluegreen |
http://paste.ubuntu.com/11952479/ |
| 09:14 |
Calinou |
you should use --[[, not ---[[ |
| 09:14 |
Calinou |
for multiline comments |
| 09:14 |
VanessaE |
are you sure it's that code? |
| 09:14 |
bluegreen |
Yes |
| 09:15 |
bluegreen |
when I remove the last part it works |
| 09:15 |
VanessaE |
Calinou is right though, it's --[[ not ---[[ |
| 09:15 |
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| 09:15 |
bluegreen |
ok |
| 09:17 |
bluegreen |
changed it |
| 09:17 |
bluegreen |
it still crashs |
| 09:18 |
bluegreen |
nvm |
| 09:25 |
bluegreen |
nope this code still crashs minetest http://paste.ubuntu.com/11952529/ |
| 09:33 |
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| 09:35 |
VanessaE |
bluegreen: because you didn't specify "shapeless" |
| 09:35 |
VanessaE |
or wait |
| 09:35 |
VanessaE |
misread |
| 09:41 |
someguy_irc |
A dream :p , http://puu.sh/jfPVs/d3ac254015.jpg |
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Calinou |
https://github.com/Kickball/awesome-selfhosted :D |
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jojoa1997 |
mornin |
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| 13:53 |
alket |
does anyone used this mod https://forum.minetest.net/viewtopic.php?f=9&t=11565&p=185597#p185597 |
| 13:55 |
nore |
alket, looking at the first post, that command does not exist |
| 13:56 |
nore |
there are other commands |
| 13:57 |
nore |
oh, sorry, it does exist |
| 13:57 |
nore |
however, the command is "/growwall", so you have to type "//growwall" |
| 13:58 |
nore |
(and likewise for other commands) |
| 14:00 |
alket |
thanks nore |
| 14:00 |
nore |
np :) |
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| 15:18 |
Calinou |
I'm pushing a GitStats repo to GitHub, it will feature Minetest |
| 15:20 |
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| 15:26 |
Calinou |
http://calinou.github.io/git_stats/ |
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| 15:44 |
Sokomine |
anyone familar with the hud? how to add elemets? basicly, i need to emulate the "inventory" behaviour (i think) for an item that's in a node's inventory |
| 15:46 |
alket |
is there something like "thick glowlight" from homedecor but full |
| 15:46 |
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| 15:47 |
Sokomine |
hm, no. only half glowlight. but you can create such a node if you want to |
| 15:47 |
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| 15:49 |
VanessaE |
alket: Mese lamp |
| 15:49 |
VanessaE |
it's basically the thing you want |
| 15:50 |
VanessaE |
and in HDX it's textured to look like a full-node glowlight |
| 15:51 |
rocx |
Dang. 1024 nodes deep? That's some serious digging. |
| 15:52 |
Sokomine |
rocx: no. perfectly normal depth for a mine in mt. they usually start to get serious at that depth :-) (because that's where full mese blocks can be found and almost all other ores can be found as well) |
| 15:53 |
rocx |
Huh. Thought it deep since I *just* discovered Minetest yesterday after the modding community catered to kids with Minecraft. |
| 15:54 |
rocx |
And being a silly billy who's just used to 64 node deep worlds. |
| 15:54 |
Jordach |
rocx, even deeper: full world size is 65535^3 |
| 15:54 |
rocx |
Read that bit on the wiki after a test of just how deep it got and surprised I made it 500 nodes down |
| 15:55 |
VanessaE |
well it's more like 62k ^ 3 :) |
| 15:55 |
rocx |
This is presuming a node is one block, right? Different terminology and all. |
| 15:56 |
VanessaE |
yep |
| 15:56 |
rocx |
Gotcha. Think I'm going to enjoy it here. |
| 15:56 |
VanessaE |
you will :) |
| 15:56 |
Jordach |
i've perfectly replicated some features of MC using the API |
| 15:56 |
Jordach |
despite the amount of API "hacks" used to get around it |
| 15:57 |
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| 15:57 |
Sokomine |
rocx: then that's a good way to start :) the strength of minetest is its easy modding :-) such a simple node is a good start for your first own mod |
| 15:57 |
rocx |
VanessaE: So far the mods don't reek of "dry the Nether and have infinite power with this one cheap trick! Railcraft users *hate* it!". |
| 15:58 |
VanessaE |
haha |
| 15:58 |
VanessaE |
seen any of the ones I made? :) |
| 15:58 |
rocx |
I could rant on and on about why MC mods went to crap. Buildcraft switching to Thermal Expansion's power system broke the camel's back. |
| 15:58 |
rocx |
VanessaE: Not yet. I'll take a gander. |
| 15:59 |
VanessaE |
here's my stuff: https://github.com/VanessaE?tab=repositories |
| 15:59 |
Sokomine |
rocx: we have all kind of modders with diffrent attitudes towards how the game ought to be :-) |
| 15:59 |
VanessaE |
(the mods are down below all the HDX stuff) |
| 16:00 |
Sokomine |
i personally like some survival elements (to a degree), but when it comes down to building, as less annoyances as possible |
| 16:01 |
alket |
VanessaE: thanks, but something similar without installin textures ? |
| 16:02 |
VanessaE |
forget all the HDX stuff |
| 16:02 |
VanessaE |
the mods are all self-contained. |
| 16:03 |
VanessaE |
they come with their own textures. |
| 16:05 |
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| 16:07 |
VanessaE |
alket, rocx my most popular mod is homedecor (modpack actually). give that a try,. |
| 16:07 |
VanessaE |
Calinou made some good stuff too, like moreblocks |
| 16:08 |
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| 16:09 |
rocx |
And I guess anything that looks different has to be done as a separate 3D model? |
| 16:10 |
rocx |
Like the plasma screen in homedecor? |
| 16:10 |
Sokomine |
rocx: if you want a very big game as far as nodes go, try dreambuilder. it is really a builder's dream. though the landscape is very beautiful as well thanks to some nice nature mods - which conflicts a bit with the motivation to destroy it all to build something inside the nature |
| 16:10 |
Calinou |
no, we have nodeboxes, whose textures can be animated |
| 16:10 |
Calinou |
and we have 3D meshes |
| 16:10 |
Calinou |
(.md2/.obj./.b3d/.x) |
| 16:14 |
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| 16:17 |
alket |
how to light the mese lamp :) |
| 16:19 |
rocx |
1/topic |
| 16:22 |
VanessaE |
mesh nodes can have animated textures too |
| 16:26 |
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| 16:47 |
jojoa1997 |
that is happening to you too CWz? |
| 16:48 |
jojoa1997 |
that is the one thing i like about mc forcing you to have an account. no one can impersonate me |
| 16:49 |
ElectronLibre |
The memories of KittenHelper suddenly comes back to my mind. |
| 16:51 |
jojoa1997 |
I think everyone should adopt VanessaE's way of allowing users to play on her server if possible |
| 16:53 |
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| 16:53 |
CWz |
the keyword mod |
| 16:53 |
CWz |
? |
| 16:55 |
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| 16:56 |
alket |
how to light the mese lamp ? |
| 16:56 |
ElectronLibre |
alket: It's already spreading light when you place it. |
| 16:57 |
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| 16:57 |
VanessaE |
alket, the default mese lamp is already lit up when placed. |
| 16:57 |
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| 16:58 |
alket |
ElectronLibre: VanessaE it doesn't for me |
| 16:59 |
VanessaE |
alket: we're talking about default:meselamp |
| 16:59 |
VanessaE |
not the similarly-named one in mesecons |
| 17:00 |
ElectronLibre |
For the similary-names one, connect it to an energy source like an energy plant (or whatever it's called). |
| 17:00 |
ElectronLibre |
s/names/named |
| 17:04 |
alket |
VanessaE: can you give me a link to download please |
| 17:10 |
Krock |
download minetest_game |
| 17:11 |
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| 17:22 |
alket |
VanessaE: how to get it with /giveme ? |
| 17:23 |
VanessaE |
/giveme default:meselamp |
| 17:23 |
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| 17:24 |
luizrpgluiz |
hi all |
| 17:24 |
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| 17:34 |
alket |
VanessaE: cannot give an unknown item |
| 17:34 |
VanessaE |
update your minetest_game |
| 17:34 |
VanessaE |
and if necessary, get a dev build of the engine |
| 17:34 |
alket |
but im in a lan party |
| 17:35 |
VanessaE |
well whoever's running the server has to update, then |
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| 17:42 |
bluegreen |
hi |
| 17:44 |
bluegreen |
where can I find instructions for building on windows? |
| 17:44 |
Sokomine |
bluegreen: that's a more complicated matter. it's not uncommon to hear devs cursing when having to do so. however, a few people seem to be quite successful in compiling under windows. take for example Krock |
| 17:45 |
bluegreen |
ok |
| 17:46 |
Krock |
bluegreen, just install Visual C++ and cmake and download some libraries, that's all |
| 17:48 |
bluegreen |
vs 2015? |
| 17:50 |
bluegreen |
nvm |
| 17:50 |
Krock |
I got VS 2010 - I think it doesn't matter which one you get |
| 17:50 |
bluegreen |
ok |
| 17:50 |
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| 17:50 |
Krock |
you basically just need the header files and link.exe |
| 17:52 |
bluegreen |
also is #minetest-dev only for minetest engine development or also minetest game development? |
| 17:52 |
est31 |
~topic #minetest-dev |
| 17:52 |
ShadowBot |
est31: Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
| 17:53 |
bluegreen |
ok thanks |
| 17:53 |
VanessaE |
er, that needs updated, I think? |
| 17:54 |
est31 |
? |
| 17:54 |
VanessaE |
wasn't it agreed that Aug 10 is too soon? |
| 17:55 |
bluegreen |
https://github.com/minetest/minetest_game/pull/595 |
| 17:56 |
est31 |
VanessaE, ---> #-dev |
| 17:59 |
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| 18:00 |
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| 18:07 |
alket |
tnt its not listes in my world |
| 18:07 |
VanessaE |
isn't that disabled by default or something? |
| 18:07 |
est31 |
yes |
| 18:08 |
alket |
how do I enable |
| 18:08 |
est31 |
enable_tnt = true |
| 18:08 |
VanessaE |
hm. not documented in the minetest.conf.enable |
| 18:09 |
VanessaE |
.example* |
| 18:09 |
est31 |
it is |
| 18:09 |
est31 |
just in minetest_game |
| 18:09 |
est31 |
where it belongs |
| 18:10 |
est31 |
thats actually where I've got it from :) |
| 18:10 |
VanessaE |
details, details ;) |
| 18:17 |
bluegreen |
could the fact minetest freezes when i run this code http://paste.ubuntu.com/11952529/ |
| 18:17 |
bluegreen |
be a minetest bug? |
| 18:19 |
VanessaE |
take the recipe out of {} |
| 18:20 |
VanessaE |
do it like this: https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/crafts.lua#L276 |
| 18:21 |
VanessaE |
(it should not, however, freeze -- it should throw an error dialog, or at worst crash and exit, leaving an error in your debug.txt) |
| 18:21 |
freeemint_ |
Calinou: Thx for correction about geany, i looked on the homepage and everything i saw there was C stuff. |
| 18:22 |
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| 18:23 |
bluegreen |
thanks |
| 18:23 |
bluegreen |
it worked |
| 18:24 |
bluegreen |
should I open a bug report about the freeze then? |
| 18:26 |
VanessaE |
make sure you've verified it with a current dev build first. |
| 18:26 |
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| 18:29 |
bluegreen |
ok |
| 18:29 |
est31 |
also would be interesting if its a regression |
| 18:29 |
alket |
thank VanessaE est31 |
| 18:29 |
est31 |
so test with 0.4.12 too pls |
| 18:29 |
alket |
how to clean up droped blocks |
| 18:29 |
bluegreen |
ok |
| 18:29 |
VanessaE |
alket: /clearobjects |
| 18:29 |
est31 |
alket, just wait they usually time out after 5 mins |
| 18:29 |
est31 |
or that |
| 18:29 |
bluegreen |
right now i'm using a recent dev biuld |
| 18:29 |
Calinou |
http://anvaka.github.io/pm/#/ |
| 18:30 |
Calinou |
freeemint_, however, Atom (https://atom.io) does need a package to support Lua; it doesn't support it out of the box |
| 18:30 |
freeemint_ |
ok |
| 18:31 |
freeemint_ |
You really lova atom, dont you? |
| 18:31 |
Calinou |
yes |
| 18:31 |
Calinou |
but it is quite slow |
| 18:31 |
freeemint_ |
Why? |
| 18:31 |
Calinou |
I wish Geany was more featureful :P |
| 18:31 |
Calinou |
it's made in Node.js and Web technologies |
| 18:31 |
Calinou |
Atom doesn't use C/C++ or even Java directly |
| 18:31 |
freeemint_ |
Oh i see |
| 18:31 |
Calinou |
it's written in CoffeeScript, which is compiled into JavaScript |
| 18:32 |
bluegreen |
would a build from July 22 count as recent? |
| 18:32 |
freeemint_ |
ZeroBrane runs on Lua |
| 18:32 |
freeemint_ |
configuartion files are lua too |
| 18:32 |
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| 18:32 |
freeemint_ |
its quiet fast |
| 18:33 |
freeemint_ |
(but not as fast as nano :-) ) |
| 18:35 |
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| 18:36 |
alket |
VanessaE: est31 thanks |
| 18:36 |
FreeFull |
kakoune best text editor |
| 18:36 |
freeemint_ |
Calinou: Web technologies, i can no tstand this word. |
| 18:36 |
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| 18:36 |
alket |
we're almost finiesh building the biggest building in my country |
| 18:37 |
est31 |
freeemint_, whats bad about it |
| 18:37 |
freeemint_ |
it gives the impression that there is anything special about the web, normal computers have not |
| 18:40 |
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| 18:40 |
est31 |
well, web technologies have the write once run everywhere feature |
| 18:40 |
est31 |
you cant claim that for your native assembler program |
| 18:40 |
est31 |
write once, run on one cpu type and one os |
| 18:41 |
freeemint_ |
yes, i can |
| 18:41 |
freeemint_ |
i write an nice little server in itaninium assambly and run it everywhere |
| 18:42 |
freeemint_ |
you only need internet access |
| 18:42 |
est31 |
erm no? |
| 18:42 |
est31 |
can it run on arm? |
| 18:42 |
est31 |
can it run on amd64 |
| 18:42 |
freeemint_ |
arm devices have a browser which can access the apllication |
| 18:42 |
freeemint_ |
via web |
| 18:43 |
est31 |
thats something different |
| 18:43 |
est31 |
web technologies are something happening on the client, not the server |
| 18:43 |
est31 |
they dont include the http server at all |
| 18:43 |
freeemint_ |
and write once run everywhere is defacto every interpreter language on the plannet |
| 18:43 |
est31 |
the php part isnt web technology |
| 18:45 |
est31 |
well this discussion leads nowhere |
| 18:45 |
freeemint_ |
I hate the term |
| 18:45 |
freeemint_ |
is see nothing which makes web technology special, but maybe wisdom comes with age |
| 18:46 |
est31 |
special in regards to what? |
| 18:47 |
freeemint_ |
to other computer technology |
| 18:48 |
est31 |
does the term imply specialty |
| 18:49 |
freeemint_ |
but as you said a pointless but fun debate |
| 18:50 |
freeemint_ |
one could say why do you need another term, when there is nothing about it(nothing special in comparison to other computer technology). |
| 18:51 |
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| 18:58 |
AnotherBrick |
SUGGESTION: cut out all newlines from chat messages. also cut exceeding spaces, like, thousands of them |
| 19:00 |
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| 19:04 |
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| 19:05 |
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| 19:05 |
bluegreen |
is there any anti spam mod? |
| 19:05 |
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| 19:07 |
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| 19:08 |
Krock |
It's called builtin and contains the command /ban |
| 19:10 |
ElectronLibre |
And kick. |
| 19:11 |
ElectronLibre |
(with the obviously named /kick command) |
| 19:11 |
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| 19:14 |
AnotherBrick |
it requires presence of someone with admin's privs |
| 19:14 |
AnotherBrick |
and /ban IIRC bans only by IP which is pretty ineffective |
| 19:15 |
bluegreen |
I was only wondering about an atoumactic kick on flood |
| 19:17 |
bluegreen |
this http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows wiki page |
| 19:18 |
bluegreen |
should be updated to say that you need |
| 19:18 |
bluegreen |
openal sdk |
| 19:19 |
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| 19:33 |
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| 19:37 |
Krock |
bluegreen, if you need pre-compiled libraries from MSVC, see https://www.dropbox.com/home/Other%20builds |
| 19:38 |
Krock |
oh sorry, I meant https://www.dropbox.com/sh/4sut0fuj5fhxo4i/AAA_JTTyjC44vEpmQbDhfctPa?dl=0 |
| 19:38 |
Calinou |
home/Music/Cool Music/2015/Minetest/Builds |
| 19:39 |
Krock |
why is minetest in music? |
| 19:41 |
Krock |
bluegreen, I hope this will be useful for you too: http://nimg.pf-control.de/MTstuff/Compile_Minetest_MSVC.txt |
| 19:41 |
bluegreen |
thanks |
| 19:41 |
Krock |
say thanks when it worked, I'm not sure if everything's fine there :P |
| 19:46 |
bluegreen |
ok |
| 19:46 |
bluegreen |
it a lot better then i got anyway |
| 19:46 |
bluegreen |
*then what I* |
| 19:49 |
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| 20:26 |
Red-001 |
#595 |
| 20:27 |
Megaf |
Hi, |
| 20:27 |
Red-001 |
hi |
| 20:27 |
Megaf |
Any fun? |
| 20:29 |
rocx |
Wow. Modding for this really is easier than I thought. And the docs are coherent for once. Forge was awful about that. |
| 20:29 |
swift110 |
he yall |
| 20:29 |
Megaf |
I will be back soon |
| 20:32 |
Red-001 |
https://github.com/minetest/minetest_game/pull/595 |
| 20:32 |
ElectronLibre |
Red-001, see in #minetest-dev for pull-requests. |
| 20:33 |
* Red-001 |
feels confused |
| 20:33 |
Red-001 |
I thought that is only for minetest engine |
| 20:35 |
est31 |
ElectronLibre, im not sure, the topic of that channel says "core development" |
| 20:35 |
est31 |
but paramat always announces his prs there |
| 20:35 |
est31 |
and they are also discussed there |
| 20:35 |
ElectronLibre |
I've always annoucned my Minetest Game PRs in there. |
| 20:35 |
ElectronLibre |
s/annoucned/announced |
| 20:35 |
est31 |
its okay for me |
| 20:36 |
Calinou |
rocx, we could have prettier documentation formatting, but the dev wiki is rather well-formatted |
| 20:36 |
Calinou |
lua_api.txt is easily searchable for but ugly |
| 20:44 |
ElectronLibre |
Oh by the way est31 while we're on Minetest Game PRs, this one is taking months to get any +1 or -1 or comment and I don't know what I should do with it : https://github.com/minetest/minetest_game/pull/420 |
| 20:44 |
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| 20:48 |
ElectronLibre |
Even though your opinion doesn't matter much since you're not an official Minetest Game dev thank you Red-001. |
| 20:49 |
Red-001 |
could you add a setting to turn it on or off? |
| 20:51 |
ElectronLibre |
You mean turning off bones' drop with a setting? Well I don't think it's worth adding a specific setting. If you don't want to have it just comment that section of the code. |
| 20:56 |
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| 21:36 |
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| 21:37 |
wilkgr |
Is the built-in mod manager still a WIP feature? |
| 21:37 |
Red-001 |
don't think so |
| 21:38 |
wilkgr |
Oh. I was wondering because of: |
| 21:38 |
wilkgr |
2015-07-29 07:34:54: ERROR[AsyncWorkerThread_1]: https://forum.minetest.net/mmdb/mods/ not found (Unsupported protocol) (response code 0) |
| 21:38 |
wilkgr |
That's from debug.txt when I tried to use it. |
| 21:38 |
wilkgr |
I guess I'm back to using the manual way. |
| 21:39 |
wilkgr |
!mod mg_villages |
| 21:39 |
MinetestBot |
wilkgr: Could not find anything. |
| 21:39 |
wilkgr |
Oh. |
| 21:40 |
Red-001 |
oh that |
| 21:41 |
Red-001 |
i don't think that is being actively developed |
| 21:41 |
wilkgr |
Ah. The server just sent back a 404. |
| 21:42 |
wilkgr |
If it get's removed, maybe the button in minetest should get removed as well. |
| 21:42 |
Red-001 |
yes |
| 21:43 |
wilkgr |
Wait, is it being removed or are you agreeing the button should be removed? |
| 21:43 |
Red-001 |
the button |
| 21:43 |
Red-001 |
it doesn't work |
| 21:44 |
Red-001 |
at least it should be disabled |
| 21:44 |
wilkgr |
Yeah, I agree |
| 21:44 |
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| 21:44 |
Megaf |
folks, there is a player on my server that doesnt drowns |
| 21:44 |
Megaf |
how is that possible? |
| 21:44 |
Sokomine |
if you're looking for a mod, use http://nimg.pf-control.de/MTstuff/modSearch.php that's the best way there is. using forum search isn't really helpful, and the integrated mod database is outdated and incomplete and possibly broken |
| 21:45 |
wilkgr |
Megaf; I once had invulnerability to lava on Moontest |
| 21:46 |
Red-001 |
i was once invulnerbilty yo everthing on craigs server |
| 21:46 |
Sokomine |
wilkgr: mg_villages is written by me. it's in active development. not officially released yet as i still want to fix some minor bugs, add some other things and write the documentation, but it can already be used and works well |
| 21:46 |
Megaf |
I think is because he might be using a very old minetest |
| 21:46 |
wilkgr |
Then the admin tp'd someone to me....while I was in lava |
| 21:46 |
wilkgr |
Thanks Sokomine |
| 21:46 |
Sokomine |
wilkgr: don't forget to install handle_schematics (that's for saving and importing buildings) and cottages (adds a lot of nice houses) alongside |
| 21:46 |
Red-001 |
mg village cause some lighting bugs |
| 21:46 |
wilkgr |
ok |
| 21:46 |
wilkgr |
Thanks sokomine |
| 21:47 |
wilkgr |
Just reading through the description..."you don't want to open your front door and fall down a cliff" |
| 21:47 |
Sokomine |
Red-001: that's a problem with the engine. if i update all the lighting that needs to be updated, the game sometimes crashes :-( |
| 21:48 |
Red-001 |
oh |
| 21:48 |
wilkgr |
WorldEdit fix lighting. |
| 21:48 |
wilkgr |
Problem solved |
| 21:48 |
wilkgr |
If you have worldedit, that is |
| 21:48 |
Megaf |
just //replace air air |
| 21:48 |
Sokomine |
*g* yes. that's less of a problem now :-) the villages have nice flat land around them. also the single houses that are spawned. that's thanks to paramat and nore :-) |
| 21:48 |
Red-001 |
can you just force an update around the village? |
| 21:49 |
Red-001 |
like this mod https://forum.minetest.net/viewtopic.php?f=9&t=10662 |
| 21:49 |
BrandonReese |
The only lighting problem I've noticed so far is when it spawns a village inside a mountain :) |
| 21:50 |
Red-001 |
that also happend to me |
| 21:50 |
Red-001 |
I was running mg-village in wasteland |
| 21:51 |
wilkgr |
Nice safe village, BrandonReese. Can only be attacked from one side. |
| 21:51 |
Red-001 |
I got an underground village |
| 21:51 |
wilkgr |
haha |
| 21:52 |
Red-001 |
can be attack from zero sides. |
| 21:52 |
wilkgr |
yep |
| 21:52 |
Red-001 |
completely safe |
| 21:52 |
wilkgr |
they first have to be found |
| 21:52 |
wilkgr |
Yes |
| 21:53 |
wilkgr |
100% safety guarantee (don't quote me on that) |
| 21:53 |
BrandonReese |
Adventuretest villages are safe anyway because the villagers beat the snot out of any aggresive mobs that enter town |
| 21:53 |
wilkgr |
lol |
| 21:53 |
Red-001 |
they grief griefers |
| 21:54 |
wilkgr |
lol |
| 21:54 |
wilkgr |
I once said: "I'll mod the mod myself." I had the brilliant idea of |
| 21:54 |
* wilkgr |
plays roll of drums |
| 21:54 |
* wilkgr |
forgot |
| 21:55 |
* Red-001 |
died! |
| 21:56 |
Red-001 |
I'm planing to mod mg_villages for wasteland |
| 21:56 |
wilkgr |
Oh yes, I remember |
| 21:56 |
Red-001 |
so they generate destroyed villages |
| 21:57 |
wilkgr |
I asking one of the shadowninja.minetest.net admins to get me the worldedit schematic of the Wizard Tower (from Septimus Heap) and modify badplayer so that they don't attack players. |
| 21:57 |
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| 21:57 |
wilkgr |
I was was modding the mod |
| 21:57 |
wilkgr |
for singleplayer |
| 21:57 |
wilkgr |
and use the worldedit schematic to build it. |
| 21:58 |
Red-001 |
I read that book series |
| 21:58 |
wilkgr |
Yeah, PathFinder isn't too bad either. |
| 21:58 |
wilkgr |
It's a sequel series, in a way, a bit like |
| 21:59 |
wilkgr |
Rangers Apprentice and that trilogy abour the skandians. |
| 21:59 |
* Red-001 |
plans to read PathFinder now |
| 21:59 |
wilkgr |
Yep, it came out recently |
| 22:00 |
* Red-001 |
notices he hadn't read fyre |
| 22:00 |
Red-001 |
did you see the film? |
| 22:00 |
wilkgr |
Nope |
| 22:00 |
Red-001 |
nvm |
| 22:00 |
wilkgr |
I don't watch many films as a a matter of fact |
| 22:01 |
wilkgr |
The last thing I watched was Shaun the sheep. |
| 22:01 |
wilkgr |
I think... |
| 22:01 |
wilkgr |
Still planning to watch chicken run... |
| 22:02 |
Red-001 |
the last film I wachted was the matrix because some said I should wacht it |
| 22:02 |
wilkgr |
haha |
| 22:02 |
Red-001 |
before that the hobbit:battle of the five armys |
| 22:02 |
wilkgr |
"I noticed one of the houses has a small fireplace with lava in it, which combined with nearby flammable materials can cause disaster." lol |
| 22:03 |
Red-001 |
lol |
| 22:03 |
rocx |
Clearly they haven't seen a rogue nuclear plant in real MC+IC2. |
| 22:03 |
wilkgr |
I still haven't managed to build a technic nuclear reactor |
| 22:03 |
wilkgr |
I tried yesterday |
| 22:03 |
wilkgr |
I miscounted, in the end it was 12 m high. |
| 22:04 |
Red-001 |
i manage on creative |
| 22:04 |
Red-001 |
then cause a core meltdown |
| 22:04 |
rocx |
I always stuck with peat. Much less dangerous when you can sort of easily produce an alternate fuel better than coal. |
| 22:05 |
rocx |
On one server, you should have seen all the Railcraft stations I set up everywhere just to link my farms in proper biomes. |
| 22:05 |
TBC_x |
You definitely should watch all Matrix movies |
| 22:05 |
est31 |
they get worse, one after another |
| 22:05 |
est31 |
first one's great though. |
| 22:06 |
TBC_x |
well... I like the fights |
| 22:06 |
rocx |
And all that was from 1999. |
| 22:06 |
Red-001 |
any movies like cube and cube 2? |
| 22:07 |
TBC_x |
movies were great until they attempted to replace things with computer graphics |
| 22:09 |
Red-001 |
can you give an example? |
| 22:09 |
TBC_x |
I mean Total Recall for example(1990), would you really get such funny eyeballs with computer graphics? |
| 22:09 |
TBC_x |
at the end of movie |
| 22:09 |
TBC_x |
you'll see when you watch |
| 22:10 |
est31 |
is that the movie with "go to mars, idiot"? |
| 22:10 |
Red-001 |
https://www.youtube.com/watch?v=HcehSN7lOYs ? |
| 22:10 |
TBC_x |
I can't recall |
| 22:11 |
Red-001 |
lol |
| 22:11 |
TBC_x |
It's not that fun out of context of that movie though |
| 22:14 |
Sokomine |
mg_villages only affects the mapchunk that contains ground level. that doesn't work well with that crazy land some other mapgens create |
| 22:14 |
Red-001 |
ok |
| 22:14 |
Red-001 |
is it possibly to change that? |
| 22:17 |
Sokomine |
hm. perhaps. i mostly did that limitation due to a small speed gain |
| 22:17 |
Sokomine |
but mostly...that terrain v5 (?) generates is so odd i'm not sure myself how a village could seriously be placed in some parts |
| 22:18 |
Sokomine |
there are flying structures there... |
| 22:18 |
Red-001 |
made limite it to one below ground level and one above? |
| 22:18 |
TBC_x |
when you make a new feature, you shouldn't take performance into account |
| 22:18 |
TBC_x |
when you make a pr, you definitely should take performance into account |
| 22:19 |
Red-001 |
can someone look at my pr please? |
| 22:19 |
Red-001 |
game#595 |
| 22:19 |
Sokomine |
performance is not so huge a matter in this case. it's all pretty fast, although reading the map data and writing it back takes time |
| 22:19 |
TBC_x |
give it time |
| 22:20 |
TBC_x |
my memory leak fix got merged in 10 days |
| 22:20 |
Red-001 |
ok then |
| 22:21 |
Red-001 |
could this code help with the lighting bugs? |
| 22:21 |
Red-001 |
https://github.com/Gael-de-Sailly/mapfix/blob/master/init.lua |
| 22:24 |
TBC_x |
hmm |
| 22:24 |
TBC_x |
does it fix your lightning bugs? |
| 22:25 |
TBC_x |
oh, this one |
| 22:25 |
TBC_x |
try it |
| 22:27 |
wilkgr |
What is pr? |
| 22:27 |
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| 22:27 |
wilkgr |
And mobf_traders don't trade on right-click for me, only when punched! |
| 22:27 |
Red-001 |
pr= pull request |
| 22:30 |
Red-001 |
yes it works for me |
| 22:31 |
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| 22:31 |
Red-001 |
it takes a few seconds |
| 22:34 |
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| 22:38 |
Sokomine |
you can change vm:calc_lighting() to vm:calc_lighting(tmin,tmax) in mapgen.lua in the vilalges code. then the lighting bug will be gone there - but the game may crash sometimes |
| 22:38 |
Red-001 |
ok thanks |
| 22:38 |
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| 22:52 |
wilkgr |
The v5 mapgen is seriously weird. Floating islands. Seriously? |
| 22:53 |
rocx |
wilkgr: Remember the 'garugamesh' seed in MC 1.6? |
| 22:54 |
rocx |
Floating. Island. |
| 22:54 |
wilkgr |
No, rocx |
| 22:54 |
rocx |
Oh. Floating islands were a common feature. |
| 22:54 |
wilkgr |
Does "MC" mean minecraft? Never played minecraft except for the pi edition |
| 22:54 |
rocx |
Yes. |
| 22:54 |
rocx |
Sorry about that. |
| 22:57 |
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| 22:58 |
wilkgr |
The pi edition, I've been told (by Calinou), sucks. |
| 22:58 |
rocx |
Think it's based on the Pocket edition. That's an automatic assumption that it sucks. |
| 23:02 |
Sokomine |
minetest is the same on pc and on mobile clients. though it does not seem to be too fast on a pi...servers can run it, but clients seem to be more problematic |
| 23:03 |
rocx |
Even if it's not speedy on a Pi, MT runs a metric ton better than MC. |
| 23:03 |
rocx |
I can see more than three chunks ahead of me without that pesky fog getting in the way. |
| 23:03 |
est31 |
nice to hear |
| 23:17 |
Sokomine |
yes, the performance of mt is far better than mc's. at least on weaker hardware |
| 23:17 |
wilkgr |
I meant the pi mc version is really old - doesn't have redstone(!) |
| 23:17 |
Sokomine |
even a phone may allow a view of about 20 blocks |
| 23:18 |
Sokomine |
if you're looking for something like redstone, try mesecons in mt. it serves a similar purpose but is diffrent (not only in color) |
| 23:18 |
wilkgr |
I know that Sokomine :-) |
| 23:19 |
wilkgr |
I prefer mesecons + pipeworks to redstone |
| 23:25 |
jojoa1997 |
i think redstone is good that it is simple but mesecon is a lot more powerfull |
| 23:27 |
wilkgr |
mesecons is also simple...until you want to make complex builds. |
| 23:34 |
jojoa1997 |
hehe |
| 23:36 |
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| 23:43 |
luizrpgluiz |
someone here the community was able to generate the map treedef or to spawn during the generation of the world? |
| 23:43 |
luizrpgluiz |
but without using another mod |
| 23:44 |
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