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Nick |
Message |
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| 00:20 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Thicker snow nodebox cbea61e http://git.io/vYQtz (2015-07-29T01:18:30+01:00) |
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| 01:28 |
luizrpgluiz |
hi |
| 01:29 |
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| 01:32 |
xfceKris |
so I heard minetest got updated to 0.4.12. Is this correct? |
| 01:34 |
est31 |
yes, in february |
| 01:36 |
xfceKris |
wow, I'm behind then.lol. |
| 01:37 |
xfceKris |
on the news, not the update. |
| 01:37 |
xfceKris |
I just updated a few minutes ago. |
| 01:37 |
xfceKris |
Aaaaannnnywaaaayyyy....Has anyone played the moontest subgame?> |
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| 01:43 |
yaman |
would it be possible to run a somewhat fast server on a raspberry pi (private server for about 5 players at most) |
| 01:43 |
yaman |
? |
| 01:43 |
wilkgr |
I dunno |
| 01:43 |
est31 |
I think yes |
| 01:43 |
wilkgr |
!map hogwarts |
| 01:44 |
xfceKris |
I would think it should be okay, with minimal lag. |
| 01:44 |
wilkgr |
https://forum.minetest.net/viewtopic.php?id=3250 |
| 01:44 |
wilkgr |
They could only get 2 on at the same time. |
| 01:44 |
wilkgr |
And that's without X |
| 01:44 |
wilkgr |
Sorry, wrong link |
| 01:45 |
wilkgr |
Here's the right one http://moontest.org/viewtopic.php?t=11291&p=171121 |
| 01:45 |
yaman |
another question: Can you host a minetest server without being a player in the game? |
| 01:45 |
wilkgr |
I think so. |
| 01:45 |
wilkgr |
minetest --server |
| 01:46 |
wilkgr |
But it's real, the raspberry pi is a limited server for playing and the lags are frequent . |
| 01:46 |
wilkgr |
quote |
| 01:46 |
yaman |
ok thanks |
| 01:47 |
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| 02:02 |
wilkgr |
Bye! |
| 02:27 |
swift110-phone |
Hey all |
| 02:50 |
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| 02:59 |
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| 03:00 |
xfceKris |
So how does one protect say...a house that I've built on a server? |
| 03:00 |
xfceKris |
To prevent trolls and such from ransacking it. |
| 03:03 |
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| 03:03 |
est31 |
there are multiple mods which have such a feature |
| 03:05 |
xfceKris |
How about on Dan's Carbone server? |
| 03:05 |
xfceKris |
Know anything about it? |
| 03:09 |
est31 |
dunno |
| 03:10 |
est31 |
what does /area_pos_1 say |
| 03:22 |
xfceKris |
Invalid command. |
| 03:25 |
est31 |
well then you dont have the areas mod |
| 03:25 |
VanessaE |
it's /area_pos1 |
| 03:25 |
est31 |
usually there is a sign at spawn explaining things |
| 03:25 |
VanessaE |
(no second _ ) |
| 03:31 |
est31 |
shadowninja and his _ never predictable |
| 03:34 |
VanessaE |
heh |
| 03:35 |
xfceKris |
No signs at all on Dan's Carbone server. |
| 03:36 |
xfceKris |
Looks like someone spammed the spawn area like crazy recently |
| 03:36 |
xfceKris |
/area_pos1 returns invalid command as well |
| 03:51 |
xfceKris |
Anyone know who jzgaming is? |
| 03:52 |
xfceKris |
On Dan's Carbone Server. |
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| 04:59 |
mazal |
Hi everyone , is there a command to copy one players privs to another player. IE give another player the same privs as another one ? |
| 05:06 |
est31 |
no |
| 05:07 |
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mazal |
Ok kewl , will do them one by one |
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| 05:54 |
hmmmm |
https://www.schneier.com/blog/archives/2015/07/new_rc4_attack_1.html |
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| 06:41 |
cornernote |
anyone know how i can make the inventory formspec popup? |
| 06:42 |
cornernote |
eg, minetest.show_formspec(player:get_player_name(), "what_goes_here?", player:get_inventory_formspec()) |
| 06:42 |
cornernote |
it shows a formspec that looks like the inventory, but if i change the players inventory formspec this one is not updated |
| 06:44 |
cornernote |
need like minetest.show_inventory_formspec(player_name) |
| 06:48 |
DusXMT |
I might make a complete fool out of myself, I haven't had a look at the API, but someone was asking this already, and iirc, the "what_goes_here?" is returned by player:get_inventory_formspec(), so perhaps minetest.show_formspec(player:get_player_name(), player:get_inventory_formspec()) ? |
| 06:50 |
cornernote |
formspec is the third argument - http://dev.minetest.net/minetest.show_formspec |
| 06:51 |
cornernote |
seems formname is empty in the inventory, but i cant get a minetest.show_formspec to show the actual inventory |
| 06:52 |
cornernote |
i can get it to show something that looks similar, but it doesnt get updated when i update the players formspec |
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| 07:03 |
asie |
hello |
| 07:03 |
asie |
eh, i still seem to have tsundere feelings about minetest |
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| 07:10 |
jin_xi |
cornernote: just tried with "default:inventory" and it works |
| 07:10 |
jin_xi |
minetest.show_formspec(user:get_player_name(), "default:inventory", user:get_inventory_formspec()) |
| 07:12 |
Krock |
but the inventory isn't default |
| 07:12 |
asie |
i wish i could help minetest... it's just that i hate C++ with a burning passion |
| 07:13 |
jin_xi |
Krock: tbh it does not really seem to matter much whats there |
| 07:13 |
Krock |
asie, you also can help with extending readme and dcs |
| 07:13 |
Krock |
*docs |
| 07:13 |
asie |
no, what i mean is... the engine's a mess IMHO |
| 07:13 |
asie |
though i've last been here around May '14 |
| 07:14 |
asie |
wonder if much has changed |
| 07:14 |
jin_xi |
just "" works in singleplayer |
| 07:28 |
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| 07:29 |
mm123 |
i was wondering if there was a my little pony mod |
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| 07:32 |
mm123 |
i was wondering if there was a my little pony mod |
| 07:32 |
asie |
We can hear you. |
| 07:32 |
asie |
Probably not. |
| 07:36 |
mm123 |
ok |
| 07:42 |
est31 |
mm123, Calinou , one of our experienced modders is a mlp fan |
| 07:42 |
est31 |
perhaps ask them kindly :) |
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| 09:11 |
JamesTait |
Good morning all; happy Rain Day! 😃 |
| 09:12 |
est31 |
no rain here |
| 09:13 |
JamesTait |
Nor here yet, but give it a few minutes. 😉 |
| 09:14 |
mazal |
Just freezing without rain |
| 09:15 |
* Krock |
indexes all WIP mod GitHub links :) |
| 09:16 |
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| 09:38 |
bluegreen |
Hi everyone |
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| 09:39 |
Krock |
moin |
| 09:39 |
bluegreen |
hi krock |
| 09:39 |
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| 09:40 |
bluegreen |
minetest is compiling :) |
| 09:40 |
bluegreen |
no errors yet |
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| 09:46 |
Krock |
the errors always come when you're linking the stuff :P |
| 09:48 |
bluegreen |
well there were no cmake error this time at least |
| 09:49 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime ca63f7f http://git.io/vY5uh (2015-07-29T11:45:44+02:00) |
| 09:50 |
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| 09:50 |
bluegreen |
well this error occurred http://pastebin.com/SFGJLS1q |
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| 10:26 |
kilbith |
est31: FYI, in french we respect the original german naming of the Pfannkuchen : https://fr.wikipedia.org/wiki/Boule_de_Berlin |
| 10:26 |
kilbith |
just translated to "Ball of Berlin" |
| 10:28 |
kilbith |
wait, Pfannkuchen means pancake |
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| 10:55 |
est31 |
wow the just test server is really undermoderated |
| 10:55 |
est31 |
lots of locked chests at spawn lol |
| 10:55 |
est31 |
and other griefing |
| 10:56 |
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| 10:58 |
Jordach_ |
!tell est31 nice job of fixing android for unicode text |
| 10:58 |
MinetestBot |
Jordach_: yeah, yeah |
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| 11:05 |
bluegreen |
there are no moderates on just test |
| 11:06 |
bluegreen |
people join with hacked clients and can grief everyone and not get banned or kicked |
| 11:10 |
Jordach |
hacked -> modified |
| 11:10 |
bluegreen |
yes |
| 11:10 |
Jordach |
hacked implies an engine fix |
| 11:11 |
bluegreen |
oh |
| 11:11 |
bluegreen |
#2969 |
| 11:11 |
Jordach |
never converge terms around here, the Linux neckbeards will tear you apart |
| 11:11 |
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| 11:11 |
bluegreen |
lol |
| 11:12 |
bluegreen |
should i say cracked clients? |
| 11:12 |
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| 11:12 |
Jordach |
better-ish |
| 11:13 |
Jordach |
i might eventually write a mod using the Lua library for networking that implements authentication |
| 11:13 |
bluegreen |
what will that give? |
| 11:13 |
Jordach |
ability for moderators on servers to have a "master" server that provides non-impersonation on other servers |
| 11:14 |
Jordach |
there are several if not many people impersonating CWz, deezl, OldCoder etc |
| 11:14 |
bluegreen |
like in minecraft? |
| 11:14 |
Jordach |
similar, yes |
| 11:16 |
bluegreen |
what if the master server crashes? |
| 11:16 |
bluegreen |
goes offline |
| 11:17 |
bluegreen |
It sounds like a server that will get a lot of traffic |
| 11:18 |
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| 11:20 |
Krock |
master server gets many HTTP requests |
| 11:20 |
Krock |
it's not a game server like the others |
| 11:20 |
bluegreen |
still |
| 11:21 |
bluegreen |
one everytime someone logs on |
| 11:22 |
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| 11:31 |
Jordach |
and it's only needed server side |
| 11:32 |
Jordach |
clients can join with their usual password, and the authenticator password for server level privs |
| 11:32 |
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| 11:44 |
bluegreen |
ok |
| 11:45 |
bluegreen |
thats a good idea |
| 11:46 |
bluegreen |
#2969 |
| 11:46 |
bluegreen |
I disabled the mod manger by default as it is broken |
| 11:47 |
Jordach |
i always dropped my mods into subgames |
| 11:51 |
bluegreen |
what part of minetest manages liquids? |
| 11:52 |
Calinou |
the core (C++) |
| 11:52 |
bluegreen |
what file? |
| 11:52 |
bluegreen |
in the souce code? |
| 11:54 |
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| 12:12 |
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| 12:13 |
bluegreen |
is there a fix for liquid spreading over ignore? |
| 12:15 |
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| 12:17 |
VanessaE |
nope. |
| 12:18 |
VanessaE |
I've advocated in the past that liquids should just "stop" when they hit ignore. |
| 12:18 |
VanessaE |
(no descent, no spreading, just a dead stop) |
| 12:18 |
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| 12:19 |
bluegreen |
same |
| 12:20 |
bluegreen |
why no descent? |
| 12:20 |
bluegreen |
other then gliches |
| 12:20 |
Jordach |
https://gist.github.com/Jordach/eec931eb3f4909049bb0 |
| 12:20 |
Jordach |
not sure if this small lua mod fixes it |
| 12:21 |
bluegreen |
I was planning to fix iy in the engine |
| 12:21 |
bluegreen |
but |
| 12:21 |
bluegreen |
that might work for now |
| 12:22 |
Jordach |
untested, but should work |
| 12:23 |
bluegreen |
you should pr it if it works |
| 12:23 |
Jordach |
abms take lots of CPU time |
| 12:23 |
Jordach |
it's inefficient, that's the problem |
| 12:23 |
bluegreen |
ah |
| 12:23 |
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| 12:23 |
Jordach |
even set_node is inefficient, see old versions of WorldEdit before VManip |
| 12:24 |
bluegreen |
so the engine still needs a fix |
| 12:24 |
Jordach |
yes, it's possible to patch it with a mod |
| 12:24 |
Jordach |
but as a temp measure |
| 12:24 |
bluegreen |
btw what file in the source code manages liquids? |
| 12:24 |
Jordach |
no idea |
| 12:25 |
bluegreen |
I guess i will just serach the code for "liquid" |
| 12:27 |
bluegreen |
1x coding 3x debugging 10x wait for pr to be merged |
| 12:28 |
Jordach |
69x proller spamming fm is better |
| 12:28 |
Jordach |
:^) |
| 12:28 |
bluegreen |
:) |
| 12:28 |
bluegreen |
how do you place a node in singlenode? |
| 12:29 |
Jordach |
singlenode just generates air |
| 12:29 |
proller |
liquid in fm is much better! |
| 12:29 |
Jordach |
it's for custom lua mapgens |
| 12:29 |
Jordach |
lmao |
| 12:29 |
Jordach |
called it |
| 12:29 |
bluegreen |
lol |
| 12:29 |
proller |
and setnodes faster ;) |
| 12:29 |
Jordach |
it doesn't even work when compiled from source |
| 12:29 |
proller |
fm ? |
| 12:29 |
bluegreen |
singlenode should generate a single node |
| 12:30 |
Jordach |
bluegreen, singlenode as in the entire map is made from single nodes |
| 12:30 |
bluegreen |
ahh |
| 12:30 |
bluegreen |
i was planing to test the code in singlenode |
| 12:30 |
bluegreen |
as in a sngle node in the middle of nowhere |
| 12:31 |
bluegreen |
any mapgen that does that? |
| 12:32 |
Jordach |
make one yourself :) |
| 12:33 |
Jordach |
minetest.set_noe({0, 0, 0}, {name="default:stone"}) |
| 12:33 |
Jordach |
^ that'll make one node at 0,0,0 |
| 12:33 |
Jordach |
minetest.set_node({0, 0, 0}, {name="default:stone"}) |
| 12:33 |
Jordach |
better, drop that in an init.lua with the singlenode mapgen |
| 12:33 |
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| 12:37 |
bluegreen |
while true do minetest.set_node({0, 0, 0}, {name="default:stone"}) end |
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| 12:42 |
Jordach |
server locks up when doing that |
| 12:43 |
Jordach |
don't |
| 12:43 |
Jordach |
you need a break somewhere |
| 12:46 |
bluegreen |
ye it crashed |
| 12:46 |
bluegreen |
anyway |
| 12:46 |
bluegreen |
I checked the code in skyblock |
| 12:47 |
bluegreen |
it works but is still cause some bugs |
| 12:48 |
Jordach |
no really, the MT server is a single thread |
| 12:48 |
Jordach |
one infinite loop and it's ded |
| 12:49 |
bluegreen |
why isn't there a different trend for lua? |
| 12:49 |
Calinou |
it was considered to make each mod to run in its own thread, but was eventually rejected |
| 12:50 |
bluegreen |
why not just have a lua trend? |
| 12:54 |
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| 12:55 |
bluegreen |
est31 there is no point in adding a setting to default settings for #2969 |
| 12:55 |
est31 |
bluegreen, agreed, but its still done |
| 12:55 |
est31 |
it gives a nice point of reference |
| 12:55 |
bluegreen |
ok then |
| 12:57 |
bluegreen |
I will add a misc section |
| 12:57 |
bluegreen |
as this doesn't really go under client |
| 12:58 |
est31 |
its a mainmenu setting |
| 12:58 |
est31 |
so client |
| 12:58 |
bluegreen |
ok then |
| 13:01 |
bluegreen |
done |
| 13:01 |
bluegreen |
syncing |
| 13:01 |
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| 13:05 |
alket |
yesterday i played just fine, today i get this error https://paste.kde.org/p8m9p4qpw |
| 13:06 |
est31 |
alket, #2663 |
| 13:06 |
bluegreen |
maybe depends.txt got mesed up? |
| 13:06 |
est31 |
https://github.com/minetest/minetest/issues/2663 |
| 13:07 |
alket |
but yesterday i restarted like 20 times |
| 13:07 |
alket |
and worked fine |
| 13:07 |
bluegreen |
ok nvm then |
| 13:10 |
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| 13:12 |
ThatGraemeGuy |
alket: http://wiki.minetest.net/Troubleshooting: "This means that env_meta.txt in your world folder got corrupted. Since it doesn't contain any important information you can simply delete the file and let minetest re-create it." |
| 13:15 |
alket |
thanks ThatGraemeGuy , it works |
| 13:15 |
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| 13:36 |
swift110-phone |
Hey |
| 13:36 |
bluegreen |
hi swift110-phone |
| 13:39 |
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| 13:39 |
swift110-phone |
How r u bluegreen |
| 13:40 |
bluegreen |
good |
| 13:42 |
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| 13:43 |
swift110-phone |
Good to hear bluegreen |
| 13:43 |
swift110-phone |
What are you doing |
| 13:45 |
bluegreen |
trying to fix water bugs in minetest |
| 13:45 |
bluegreen |
and waiting for my pr to be merged or closed |
| 13:45 |
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| 13:46 |
bluegreen |
what are you doing? |
| 13:49 |
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| 13:49 |
swift110-phone |
Relaxing |
| 13:50 |
swift110-phone |
Ill be installing minetest in my laptop later |
| 13:50 |
bluegreen |
you don't really install minetest |
| 13:50 |
bluegreen |
you just download it |
| 13:50 |
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| 13:53 |
swift110-phone |
I know |
| 13:55 |
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| 13:57 |
Krock |
bluegreen, you don't really install CD games. You just copy files into a from you choosen directory and create some registry key. |
| 13:58 |
Calinou |
minetest - [PLEASE ENTER CD KEY]: |
| 13:58 |
bluegreen |
lol |
| 13:59 |
Krock |
xD |
| 13:59 |
Krock |
Installing Minetest. Press any key to continue. |
| 13:59 |
bluegreen |
error unknown key |
| 14:00 |
Calinou |
where's the "any" key? |
| 14:00 |
Krock |
Calinou, is there one on your keyboard? I can't find mine |
| 14:00 |
Calinou |
nope, I only see Scroll Lock, Pause, Print Screen |
| 14:00 |
Calinou |
:( |
| 14:01 |
Krock |
here it's Print Scrn, Srcoll Lock and Pause |
| 14:01 |
Krock |
*Scroll |
| 14:02 |
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| 14:02 |
Krock |
Calinou, whenever I'm lost in a forest, I take my keyboard and press the home button :P |
| 14:02 |
Calinou |
<Krock> here it's Print Scrn, Srcoll Lock and Pause |
| 14:02 |
Calinou |
yeah, same order |
| 14:03 |
Krock |
oh wow |
| 14:05 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: fix horrible libiconv build eb3aac2 http://git.io/vYFml (2015-07-29T15:59:06+02:00) |
| 14:05 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: Fix minor makefile bugs f97c270 http://git.io/vYFm8 (2015-07-29T15:53:23+02:00) |
| 14:09 |
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| 14:47 |
yaman |
VanessaE , how do I add support for pipeworks to a different mod? |
| 14:48 |
est31 |
yaman, you want to put stuff into your custom chests? |
| 14:48 |
est31 |
or whats the goal |
| 14:48 |
yaman |
extract items from a chest-like node using pipeworks mod |
| 14:49 |
* VanessaE |
pokes nore |
| 14:49 |
VanessaE |
:) |
| 14:52 |
yaman |
specifically, this, which my friend and I would like to update: https://github.com/minermoder27/equivalent_exchange/ |
| 14:58 |
bluegreen |
I think you have to add support in pipeworks for the the equivalent_exchange |
| 14:59 |
yaman |
ok |
| 14:59 |
VanessaE |
no |
| 14:59 |
VanessaE |
you don't have to do that |
| 14:59 |
VanessaE |
check the compat.lua file in pipeworks |
| 14:59 |
VanessaE |
there you can see it redefining chests and furnaces |
| 15:00 |
VanessaE |
that should give you some idea how to modify your chest-like node |
| 15:00 |
bluegreen |
oh |
| 15:02 |
bluegreen |
strange |
| 15:05 |
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| 15:05 |
bobomb |
mod question: how do you detect if a node is in a certain group? |
| 15:06 |
VanessaE |
get the node def from minetest.registered_items{} |
| 15:06 |
VanessaE |
then check the value of nodedef.groups.["group name"] |
| 15:06 |
VanessaE |
if it's nil, it's not in that group |
| 15:06 |
VanessaE |
er lose that second period. |
| 15:07 |
VanessaE |
e.g. nodedef.groups["snappy"] |
| 15:08 |
bobomb |
perfect thanks. i'm pretty sure you told me that about 2 or 3 months ago... |
| 15:09 |
VanessaE |
I might have :) |
| 15:09 |
Krock |
how about minetest.get_item_group(node name, group name)? |
| 15:09 |
VanessaE |
I don't remember |
| 15:09 |
bobomb |
no that is actually the LEVEL |
| 15:09 |
bobomb |
or wait |
| 15:09 |
VanessaE |
Krock: that might work too, I tend to forget about that helper function |
| 15:09 |
VanessaE |
bobomb: if it's not nil, it's "in that group" |
| 15:09 |
Krock |
VanessaE, yeah me too. But they make the code shorter :) |
| 15:09 |
bobomb |
ya |
| 15:09 |
VanessaE |
at which point you also know what "level" it's at for that group |
| 15:10 |
bobomb |
i see |
| 15:10 |
bobomb |
i was looking at get_node_group |
| 15:10 |
Krock |
check out doc\lua_api.txt, it's helpful |
| 15:10 |
kahrl |
technically if the value for a group is 0, the item is not in the group, even though the value is not nil |
| 15:10 |
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| 15:10 |
VanessaE |
ew! heretic! he used a backslash for a delimiter! |
| 15:10 |
kahrl |
so get_item_group(...) ~= 0 is more correct |
| 15:10 |
VanessaE |
:) |
| 15:12 |
Krock |
VanessaE, I know that linux users don't want to see this delimiter :P |
| 15:12 |
VanessaE |
Krock: microsoft only uses a \ for a delim because they insisted on using / instead of - for a command line switch :P |
| 15:13 |
Krock |
sometimes they use \\ and when you code it wrong you get \\\\ problems |
| 15:13 |
Krock |
Windows is amazing. |
| 15:16 |
ksjdragon |
Is there a way to display text in a formspec? |
| 15:16 |
VanessaE |
use a label or a textbox |
| 15:17 |
Krock |
or a textlist |
| 15:18 |
bobomb |
i'm trying to test for "walkability" but is that a group that people set with their custom node registrations or is it some kind of default? |
| 15:18 |
ksjdragon |
What are those? |
| 15:18 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1410 |
| 15:19 |
bobomb |
ksjdragon |
| 15:19 |
bobomb |
http://dev.minetest.net/formspec#label |
| 15:19 |
Krock |
bobomb, do you means something like the viscosity of liquids? |
| 15:19 |
bobomb |
http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html |
| 15:20 |
bobomb |
van, i'm trying to convert a mod written for core into lua and it tests for "walkable" which apparently in core is a common thing |
| 15:20 |
VanessaE |
it's a node property, yeah |
| 15:20 |
ksjdragon |
Ok thanks |
| 15:20 |
VanessaE |
it's not a group |
| 15:20 |
bobomb |
and i see in the dev wiki that walkable is a group that can be set, but i don't know if it IS often set |
| 15:20 |
VanessaE |
so you want to check nodedef.walkable |
| 15:21 |
bobomb |
so that's not a group... ok so i want to do your approach of directly accessing the nodedef table |
| 15:21 |
bobomb |
nodedef["nodename"].walkable ? |
| 15:22 |
VanessaE |
get he node def from registered_items as before, then check the value of nodedef.walkable |
| 15:25 |
bobomb |
missed the registered items bit above. thanks. also it isn't referenced in dev wiki. |
| 15:26 |
VanessaE |
I never use the dev wiki. always lua_api.txt |
| 15:32 |
bobomb |
can't add comments to that. haha |
| 15:36 |
bluegreen |
what mod is it ? |
| 15:36 |
bluegreen |
just wondering |
| 15:38 |
bobomb |
me? |
| 15:38 |
bobomb |
gis |
| 15:38 |
bluegreen |
yes you |
| 15:38 |
bobomb |
https://forum.minetest.net/viewtopic.php?f=9&t=12928&sid=3404fae3b491b4961c528e367134e590 |
| 15:39 |
Sokomine |
does anyone have a bit of experience regarding the hud? |
| 15:39 |
bobomb |
paul newman? |
| 15:39 |
bluegreen |
Isn't something similar done by minimap now? |
| 15:39 |
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| 15:40 |
bobomb |
sure, similar, but this is more about calculating GIS type surface derivatives like slope, aspect, curvature, etc |
| 15:40 |
bluegreen |
ok |
| 15:40 |
Sokomine |
what i want to do with the hud is: display the item in an inventory slot in a *node* (not the player's inventory) in full - complete with amount of items in the slot (to indicate progress) and/or damage state of the tool |
| 15:40 |
bobomb |
eventually i might write these things as minimap view modes... |
| 15:40 |
bluegreen |
that might be easier |
| 15:41 |
bluegreen |
the drawing hundreds of images |
| 15:41 |
bobomb |
i'm waiting to see what sort of minimap related features they expose to lua |
| 15:41 |
bobomb |
yeah that is temporary, but it only takes half a sec... |
| 15:41 |
Sokomine |
minimap? but isn't that integrated by now? the one you get when pressing F9 is pretty impressive |
| 15:41 |
bobomb |
allowing dynamic images in formspec would be just as good. minimap is not really what i want to use |
| 15:41 |
bluegreen |
I don't think it's planed to expose mimimap features to lua |
| 15:42 |
bobomb |
yes i am using it in a dev build |
| 15:42 |
bluegreen |
minimap is client sided |
| 15:42 |
bluegreen |
lua is server sided |
| 15:43 |
bobomb |
ya... but minimap is too small. and this stuff i am doing will not be seen as important to core so it must be a mod |
| 15:44 |
bluegreen |
could you have an external executable generate the image? |
| 15:44 |
bluegreen |
that could be faster |
| 15:44 |
bobomb |
but then how to show it? |
| 15:44 |
bluegreen |
oh |
| 15:44 |
bobomb |
speed is not important. |
| 15:45 |
bobomb |
yet |
| 15:45 |
bobomb |
enterprise level GIS software is slower than this mod at calculating raster derivatives. haha |
| 15:45 |
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| 15:45 |
bluegreen |
i don't think images can be loader dynamically |
| 15:45 |
bluegreen |
lol |
| 15:45 |
bobomb |
no they cant |
| 15:45 |
bobomb |
the map is not for navigation, it is for displaying calculated properties. eventually i want to use it for a sort of biome generator that accounts for terrain, proximity to water, etc |
| 15:46 |
bobomb |
so eventually these derivatives will not even be displayed |
| 15:46 |
bobomb |
i just need to see them so i know they are working |
| 15:46 |
bobomb |
plus it's really not that slow! |
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Sokomine |
ah. i'm getting closer to beeing able to use the hud elements...the documentation on the dev wiki seems more helpful than the too-minimalistic one in the lua_api.txt in this case (to which i usually refer) |
| 16:10 |
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| 16:12 |
Halamix2 |
is there a way to register an account on forum when my IP is blacklisted? (dynamic IP) |
| 16:13 |
bluegreen |
reset your ip |
| 16:14 |
Halamix2 |
I'll try that, thanks |
| 16:14 |
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| 16:14 |
bluegreen |
discounting your router |
| 16:14 |
bluegreen |
might help |
| 16:15 |
bluegreen |
just leave it discounted for a few minutes |
| 16:15 |
bluegreen |
then reconnect |
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| 16:17 |
bobomb |
dream on bluegreen |
| 16:17 |
bluegreen |
? |
| 16:17 |
bobomb |
doesn't work. ISP will give same IP |
| 16:17 |
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| 16:17 |
bluegreen |
It works with my ISP. |
| 16:18 |
bobomb |
it hasn't worked in canada for like 10 years |
| 16:18 |
bobomb |
you can explicitly request a new DHCP lease, maybe, depending on router, but they may still give same IP |
| 16:18 |
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| 16:19 |
bluegreen |
so after a reset how long does it take to connect? |
| 16:20 |
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| 16:20 |
bluegreen |
It takes like 3 minutes for me. |
| 16:20 |
bobomb |
you can give your router a static IP in the correct subnet, that used to work on some ISPs |
| 16:20 |
bobomb |
one that isn't taken. DHCP won't give it out to anyone else once you are using it. |
| 16:27 |
Halamix2_ |
anopther IP, still nothing, maype it's ISP-blocked? |
| 16:28 |
bluegreen |
did you check it's a diffrent ip? |
| 16:28 |
bobomb |
entire subnet owned by isp blocked? |
| 16:28 |
Halamix2 |
yes, before it was 109.196.59.75, and now it's 109.196.62.226 |
| 16:28 |
Halamix2 |
maybe |
| 16:28 |
bobomb |
what ISP are yo guys using by the way |
| 16:28 |
bluegreen |
you are welcome to check |
| 16:28 |
bobomb |
that wouldn't work on shaw or telus in canada |
| 16:28 |
Halamix2 |
as you can see on IRC @ip-109196062226.syrion.pl |
| 16:29 |
bobomb |
ah |
| 16:29 |
bluegreen |
vodafone ie |
| 16:33 |
bobomb |
request unblacklist? |
| 16:34 |
Halamix2 |
I requested it, now waiting (it should be done in 1-2 hours) |
| 16:34 |
Halamix2 |
and I read that this IPs was blocked in 2013 for spamming |
| 16:34 |
Halamix2 |
*these |
| 16:36 |
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| 17:19 |
Halamix2 |
YES! I've registered an account! |
| 17:25 |
Krock |
congrats |
| 17:25 |
* Krock |
gives Halamix2 a cookie |
| 17:26 |
Halamix2 |
thanks :) |
| 17:26 |
* Halamix2 |
om nom nom |
| 17:31 |
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| 17:40 |
est31 |
https://img.shields.io/github/downloads/minetest/minetest/latest/total.svg?style=flat-square |
| 17:40 |
est31 |
freeminer's shield converted to github |
| 17:40 |
est31 |
reveals: > 10x downloads |
| 17:50 |
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| 18:40 |
OldCoder |
Jordach, also C55 |
| 18:40 |
OldCoder |
<fakec55> I made Minetest |
| 18:41 |
OldCoder |
It is in some cases a gesture of respect. But also irritating. |
| 18:41 |
OldCoder |
|
| 18:41 |
OldCoder |
I keep telling people, I don't play under this nick on other people worlds except by prior arrangement |
| 18:41 |
OldCoder |
Or special arrangement |
| 18:41 |
OldCoder |
|
| 18:42 |
bluegreen |
? |
| 18:42 |
OldCoder |
bluegreen, ? |
| 18:42 |
OldCoder |
I was responding to a remark by Jordach |
| 18:42 |
bluegreen |
nvm |
| 18:42 |
bluegreen |
ok |
| 18:42 |
Jordach |
hm? |
| 18:42 |
OldCoder |
hm back? |
| 18:42 |
OldCoder |
It was your remark |
| 18:42 |
Jordach |
you rang? was cleaning the dishes? |
| 18:42 |
Jordach |
wat? |
| 18:42 |
OldCoder |
Responding to a remark of yours |
| 18:43 |
OldCoder |
<Jordach> ability for moderators on servers to have a "master" server that provides non-impersonation on other servers |
| 18:43 |
OldCoder |
<Jordach> there are several if not many people impersonating CWz, deezl, OldCoder etc |
| 18:43 |
OldCoder |
<bluegreen> like in minecraft? |
| 18:43 |
OldCoder |
<Jordach> similar, yes |
| 18:43 |
Jordach |
ah, ys |
| 18:43 |
OldCoder |
Actually, bluegreen, you were in that discussion |
| 18:43 |
bluegreen |
yes |
| 18:43 |
bluegreen |
I was sometime ago |
| 18:43 |
* OldCoder |
wonders if IRC authentication via a bot would work |
| 18:44 |
OldCoder |
IRC could be one of the master server options |
| 18:44 |
Calinou |
IRC shouldn't be used for authentication |
| 18:44 |
bluegreen |
why? |
| 18:44 |
Calinou |
we could just use the master server, ie. the server list |
| 18:44 |
Calinou |
bluegreen, we don't control it... |
| 18:45 |
Jordach |
my suggestion is a authenticator, which requires a user to sign in to the server, as well as a https secured page |
| 18:45 |
bluegreen |
like you sign in |
| 18:46 |
bluegreen |
and are given a code |
| 18:46 |
Calinou |
name authentication shouldn't require user intervention at each log in |
| 18:46 |
bluegreen |
so how do you know it's the user? |
| 18:46 |
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| 18:46 |
bluegreen |
not just somneone using the same name |
| 18:47 |
bluegreen |
do you compare the password hash? |
| 18:48 |
bluegreen |
if you do that how do you know if they didn't use a diffrent password |
| 18:48 |
bluegreen |
for a different server |
| 18:49 |
OldCoder |
You would ask a bot to check IPV4s |
| 18:49 |
est31 |
ah dudes |
| 18:49 |
OldCoder |
Of course then you would have the brother-sister issue |
| 18:49 |
est31 |
a centralized login server would be dead simple |
| 18:49 |
OldCoder |
Go for it, then |
| 18:49 |
est31 |
the client connects to a certain server |
| 18:49 |
est31 |
there it gets a token |
| 18:49 |
est31 |
it uses that token for the server |
| 18:49 |
est31 |
finished |
| 18:50 |
est31 |
that token can even base on an user secret |
| 18:50 |
est31 |
which can optionally be stored on the client |
| 18:51 |
est31 |
this would give us password manager capability |
| 18:51 |
est31 |
well perhaps one day |
| 18:51 |
est31 |
but if we design such a thing, it will be like the master list -- forkable, and reconfigurable |
| 18:51 |
est31 |
so no central authority |
| 18:52 |
est31 |
any group of servers can make their own auth server |
| 18:52 |
est31 |
like we already have for the masterlist |
| 18:52 |
bluegreen |
there is an other masterlist? |
| 18:52 |
bluegreen |
oh |
| 18:52 |
bluegreen |
you mean the freeminer one |
| 18:53 |
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| 18:55 |
est31 |
well anybody can start their own |
| 19:01 |
Sokomine |
password manager capabilities would be helpful |
| 19:02 |
bluegreen |
a password manager shouldn't be hard to add |
| 19:02 |
est31 |
there is https://github.com/est31/minetest-pwm |
| 19:02 |
est31 |
the problem is it doesnt store stuff encrypted |
| 19:02 |
est31 |
and no user interface |
| 19:03 |
bluegreen |
minetest hashes password with username before senting them to server |
| 19:03 |
bluegreen |
could you just save the hash minetest sents? |
| 19:05 |
est31 |
yes, it would still be password equivalent |
| 19:05 |
bluegreen |
you could try and encrypt the hashes with a master password if you want |
| 19:06 |
est31 |
yea thats the goal |
| 19:06 |
est31 |
or the requirement |
| 19:06 |
bluegreen |
are you planning to do this in C++ |
| 19:06 |
bluegreen |
or lua |
| 19:06 |
bluegreen |
? |
| 19:07 |
Krock |
lol, C++ for sure |
| 19:08 |
bluegreen |
well currently it is done in lua |
| 19:08 |
bluegreen |
so I'm asking |
| 19:09 |
est31 |
im not sure |
| 19:10 |
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| 19:11 |
bluegreen |
also what part of the source code manages liquids? |
| 19:12 |
ksjdragon |
How would you do something every server tick? |
| 19:12 |
Krock |
ksjdragon, minetest.register_on_globalstep() |
| 19:12 |
ksjdragon |
Thanks |
| 19:12 |
Krock |
np |
| 19:18 |
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| 19:33 |
ksjdragon |
Wait, am I able to do that within a minecraft.register_node? I mean, I want a value inside a node to change every so often, basically |
| 19:33 |
Krock |
no because minecraft.register_node doesn't exist |
| 19:34 |
Krock |
lol |
| 19:35 |
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| 19:44 |
bluegreen |
minetest.register_node registers a minetest node |
| 19:45 |
bluegreen |
before registering placing anything in that node with cause a crash |
| 19:45 |
bluegreen |
:) |
| 19:48 |
Krock |
bluegreen, he wrote `minecraft`.register_node if you didn't see it yet |
| 19:48 |
bluegreen |
oh |
| 19:49 |
bluegreen |
minetest.register_pos would be a fun function |
| 19:49 |
bluegreen |
imaging having to register a position in lua |
| 19:49 |
bluegreen |
before any node is place at it |
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| 20:15 |
bluegreen |
why do I find this funny? http://pastebin.com/FLxVcDew |
| 20:15 |
Krock |
uhm. |
| 20:15 |
Krock |
use --go in command line to get rid of this message |
| 20:16 |
bluegreen |
I fixxed it already |
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Calinou |
http://i.imgur.com/wXvClLd.jpg |
| 20:58 |
bluegreen |
lol |
| 21:00 |
bluegreen |
No future without mainmenu |
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| 22:06 |
Sokomine |
the treshing floor and the anvil of my cottages mod now contain hud elements. if somene's intrested in testing? |
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| 22:10 |
Out`Of`Control |
Sokomine: i could test it later :D |
| 22:11 |
Out`Of`Control |
hi |
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| 22:17 |
Sokomine |
hi |
| 22:18 |
bluegreen |
hi |
| 22:25 |
bluegreen |
I kind of fixed the bug that happens when water meets ignore |
| 22:26 |
bluegreen |
'kind of' because now the water stops moving when it hits ignore |
| 22:26 |
bluegreen |
but I stays like that after the block loads |
| 22:27 |
bluegreen |
so it's olny a bit less messy |
| 22:28 |
bluegreen |
should I open a pr? |
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| 23:56 |
cornernote |
on multiplayer, if i connect locally, i have all privs and i cant revoke them |
| 23:56 |
cornernote |
i want to test as a normal user, any way to do that ? |
| 23:57 |
cornernote |
actually, its ok, i just connected as another user and i dont have privs |
| 23:57 |
cornernote |
crazy permission system :) |
| 23:58 |
est31 |
i guess its built so that you dont shoot yourself into the foot |