| Time |
Nick |
Message |
| 00:02 |
|
STHGOM joined #minetest |
| 00:11 |
|
turtleman_ joined #minetest |
| 00:42 |
|
Taurith joined #minetest |
| 00:53 |
|
wilkgr joined #minetest |
| 01:15 |
|
STHGOM joined #minetest |
| 02:03 |
rubenwardy |
er, what? https://github.com/maikerumine/badplayer/blob/master/api.lua#L75-L76 |
| 02:03 |
Taurith |
rubenwardy: https://github.com/maikerumine/badplayer/blob/master/api.lua#L383 |
| 02:04 |
VanessaE |
wat |
| 02:04 |
VanessaE |
I'm sorry, those two do NOT belong next to "child" and "gotten" |
| 02:06 |
rubenwardy |
The most disturbing thing for me is |
| 02:07 |
rubenwardy |
"== true" and "== false" |
| 02:07 |
rubenwardy |
eugh |
| 02:07 |
rubenwardy |
;) |
| 02:07 |
VanessaE |
heh |
| 02:13 |
FreeFull |
That should be a built-in lint |
| 02:24 |
|
phantombeta joined #minetest |
| 02:28 |
|
phantombeta joined #minetest |
| 02:46 |
yunfan |
VanessaE: does #2544 really solved ? |
| 02:48 |
|
theTroy joined #minetest |
| 03:12 |
|
Pest joined #minetest |
| 03:19 |
|
GunshipPenguin joined #minetest |
| 04:07 |
VanessaE |
yunfan: as far as I know it is. |
| 04:31 |
|
tobia_ joined #minetest |
| 04:32 |
|
TheBonsai joined #minetest |
| 04:32 |
|
TheBonsai joined #minetest |
| 04:35 |
|
xenkey joined #minetest |
| 05:01 |
yunfan |
VanessaE: but i still met the problem you described , i am using the code from master |
| 05:01 |
* VanessaE |
shrugs |
| 05:03 |
yunfan |
the chest lag is reallllly boring |
| 05:03 |
yunfan |
mean while, pick up items dont have any lag in the same game |
| 05:05 |
|
tobia__ joined #minetest |
| 05:59 |
|
Calinou joined #minetest |
| 06:02 |
Calinou |
http://phoronix.com/scan.php?page=news_item&px=FLOSS-Gaming-Downhill-Poll :( |
| 06:05 |
|
roboman2444 joined #minetest |
| 06:07 |
VanessaE |
:( |
| 06:09 |
Calinou |
really, Warsow 2.0 was recently released and is better than ever |
| 06:09 |
Calinou |
Xonotic keeps getting updates to have more stuff predicted |
| 06:09 |
Calinou |
and Minetest is in a better state than it was 6 months ago |
| 06:10 |
Calinou |
I seriously doubt FLOSS gaming is fading away… sure, it's a niche, but it'll stay where it is for the foreseeable future |
| 06:11 |
|
harrison joined #minetest |
| 06:11 |
VanessaE |
I would have to venture a guess that a majority of the people who participated in the poll that generated these figures are, themselves, nearing burnout |
| 06:11 |
Hijiri |
the comments about OpenGL 4 might be related to that mesa/nouveau etc. don't have support for it yet |
| 06:11 |
VanessaE |
hence they see things as being in decline |
| 06:12 |
Hijiri |
is there anywhere I can read about what freedesktop people are planning/thinking in relation to vulkan |
| 06:13 |
VanessaE |
no ida. |
| 06:13 |
VanessaE |
idea* |
| 06:20 |
|
PenguinDad joined #minetest |
| 06:20 |
Calinou |
nouveau and radeonsi support OpenGL 4.1 now. |
| 06:20 |
Calinou |
also, most devs don't care, they even tell users to install proprietary drivers |
| 06:22 |
|
tobia__ joined #minetest |
| 06:22 |
Hijiri |
ok |
| 06:23 |
Hijiri |
thanks for both infos |
| 06:24 |
Calinou |
http://mesamatrix.net/ |
| 06:24 |
Calinou |
bookmark this :) |
| 06:25 |
Calinou |
looks like i965 has full OpenGL ES 3.1 support, that's nice |
| 06:25 |
Calinou |
but I guess it also needs OpenGL 4.0 support to be considered really complete |
| 06:25 |
Hijiri |
Thanks |
| 06:26 |
Calinou |
Godot Engine (http://godotengine.org) will use OpenGL ES 3.0 for its 3D rewrite, with optional OpenGL ES 3.1 features |
| 06:26 |
Calinou |
there will be Vulkan later, if it turns out to be good |
| 06:28 |
yunfan |
Calinou: agree MT is better than ever. even compiling is more easy now |
| 06:32 |
yunfan |
also is it possible to have a html5 render ? |
| 06:32 |
yunfan |
since i have saw many js demo show that |
| 06:32 |
VanessaE |
html5? no fucking way |
| 06:35 |
|
CWz joined #minetest |
| 06:39 |
|
Telesight joined #minetest |
| 06:41 |
yunfan |
well , why not? many classic game has been ported to web platform, and since the adobe itself gave up flash, of course html5 render is the only target now |
| 06:43 |
VanessaE |
because this is not a web-suitable game. |
| 06:44 |
VanessaE |
same reason you wouldn't rewrite it in Javascript. |
| 06:44 |
VanessaE |
those languages aren't meant for that task. |
| 06:44 |
yunfan |
there're emscriptem which compile c/cpp sourcecode to js |
| 06:45 |
VanessaE |
forget it. |
| 06:45 |
yunfan |
also i have played a quake demo |
| 06:46 |
VanessaE |
besides all that, the amount of work it would take to rewrite it to use js and somehow render via HTML5 would not at all be worth it. |
| 06:47 |
yunfan |
as i have said, there're emscript which compile your c/cpp sourcecode to js, you dont need to rewrite the engine using js |
| 06:48 |
yunfan |
https://github.com/kripken/emscripten check this |
| 06:49 |
|
est31 joined #minetest |
| 06:49 |
VanessaE |
+ |
| 06:51 |
VanessaE |
-oops. |
| 07:39 |
|
meldrian joined #minetest |
| 07:40 |
|
YstDawson joined #minetest |
| 08:20 |
|
Obani joined #minetest |
| 08:28 |
|
DMackey- joined #minetest |
| 08:32 |
|
asl97 joined #minetest |
| 08:41 |
|
spirou joined #minetest |
| 08:45 |
|
Trustable joined #minetest |
| 08:58 |
|
nrzkt joined #minetest |
| 09:00 |
|
Yepoleb_ joined #minetest |
| 09:04 |
|
Glorfindel joined #minetest |
| 09:19 |
|
aheinecke joined #minetest |
| 09:20 |
|
meldrian joined #minetest |
| 09:37 |
|
Cryterion joined #minetest |
| 09:50 |
|
Player2 joined #minetest |
| 10:07 |
|
JamesTait joined #minetest |
| 10:07 |
JamesTait |
Good morning all; happy Monday, and happy Monkey Day! 😃 |
| 10:21 |
spirou |
monkey day? |
| 10:32 |
|
SylvieLorxu joined #minetest |
| 10:36 |
|
Weedy joined #minetest |
| 10:36 |
|
Weedy joined #minetest |
| 10:44 |
|
SylvieLorxu joined #minetest |
| 10:54 |
spirou |
and here i thought we should celebrate the moon this day rather. |
| 10:55 |
spirou |
in a perfect world the moon should be slightly larger at monday nights :) |
| 11:07 |
|
Fixer joined #minetest |
| 11:21 |
|
amadin joined #minetest |
| 11:28 |
|
amadin joined #minetest |
| 11:28 |
amadin |
Hi all |
| 11:31 |
amadin |
can somebody write in lua chat command teleporting to bed with this player:setpos(player_spawns[player_name]) ??? |
| 11:31 |
amadin |
for bed mod with spawns |
| 11:35 |
|
theTroy joined #minetest |
| 11:38 |
|
Taoki joined #minetest |
| 11:58 |
|
FreeFull joined #minetest |
| 12:00 |
|
AnotherBrick joined #minetest |
| 12:21 |
|
GhostDoge joined #minetest |
| 12:25 |
Calinou |
yunfan, Emscripten is too slow to be usable, moreover it feels like it's quite a hack |
| 12:25 |
Calinou |
also the problem is making the game persistent (persistent singleplayer worlds for instance) |
| 12:25 |
Calinou |
just forget about it, WebAssembly might make native software usable on the Web but right now it isn't happening |
| 12:36 |
|
Jordach joined #minetest |
| 12:41 |
|
behalebabo joined #minetest |
| 12:45 |
|
AnotherBrick joined #minetest |
| 13:01 |
|
kimfy_ joined #minetest |
| 13:11 |
SylvieLorxu |
Persistance in JavaScript is reasonably simple: localStorage |
| 13:11 |
SylvieLorxu |
I don't know if Emscripten implemented that yet, though |
| 13:15 |
|
spirou left #minetest |
| 13:32 |
|
Cryterion joined #minetest |
| 13:38 |
|
zat joined #minetest |
| 13:40 |
|
unclemarc joined #minetest |
| 13:49 |
|
Cryterion joined #minetest |
| 13:56 |
|
Cryterion_ joined #minetest |
| 14:02 |
|
SylvieLorxu joined #minetest |
| 14:08 |
|
turtleman_ joined #minetest |
| 14:11 |
|
CWz joined #minetest |
| 14:24 |
|
DMackey joined #minetest |
| 14:30 |
yunfan |
Calinou: well unity looks like use it for porting to web |
| 14:30 |
|
Player-2 joined #minetest |
| 14:41 |
|
kaeza joined #minetest |
| 14:43 |
|
kahrl_ joined #minetest |
| 14:44 |
yunfan |
SylvieLorxu: also there is google's pnacl |
| 14:50 |
kaeza |
o/ |
| 14:56 |
|
leon_ joined #minetest |
| 15:10 |
|
XeonSquared joined #minetest |
| 15:18 |
|
CraigyDavi joined #minetest |
| 15:27 |
|
AnotherBrick joined #minetest |
| 15:28 |
|
SylvieLorxu joined #minetest |
| 15:30 |
sofar |
VanessaE: html5 obviously not, but WebGL.... |
| 15:35 |
|
theTroy joined #minetest |
| 15:36 |
|
Yepoleb joined #minetest |
| 15:42 |
|
Terusthebird joined #minetest |
| 15:47 |
|
Darcidride joined #minetest |
| 15:49 |
|
Player2 joined #minetest |
| 15:59 |
|
Soni joined #minetest |
| 16:00 |
|
hmmmm joined #minetest |
| 16:18 |
|
Obani joined #minetest |
| 16:26 |
|
Tux[Qyou] joined #minetest |
| 16:38 |
|
STHGOM joined #minetest |
| 17:03 |
|
alket joined #minetest |
| 17:05 |
|
Krock joined #minetest |
| 17:13 |
|
STHGOM joined #minetest |
| 17:39 |
|
theTroy joined #minetest |
| 17:42 |
|
Taurith joined #minetest |
| 17:46 |
|
theTroy joined #minetest |
| 17:47 |
|
dfelinto joined #minetest |
| 17:52 |
|
Vargos joined #minetest |
| 18:01 |
|
nrzkt joined #minetest |
| 18:28 |
|
AndDT joined #minetest |
| 18:35 |
* Fixer |
opens door to freshen the rotten smell in a #minetest |
| 18:38 |
Krock |
AAH finally |
| 18:38 |
Krock |
thank you :) |
| 18:44 |
|
younishd joined #minetest |
| 19:05 |
|
rubenwardy joined #minetest |
| 19:17 |
sofar |
Fixer: make sure none of the core devs run out, though! |
| 19:18 |
dadix |
hello |
| 19:18 |
Krock |
LOL |
| 19:19 |
dadix |
there are any news abou global illumination for minetest ? |
| 19:19 |
dadix |
about |
| 19:19 |
Krock |
sofar, the dev room is still locked, so don't worry. |
| 19:19 |
sofar |
Krock: good, I just stunk that up with some contentious patches this weekend... |
| 19:19 |
Krock |
^^ |
| 19:20 |
dadix |
I saw this was discused long time ago in forum https://forum.minetest.net/viewtopic.php?pid=94508 |
| 19:22 |
|
Terusthebird joined #minetest |
| 19:27 |
|
tobia_ joined #minetest |
| 19:35 |
|
SylvieLorxu joined #minetest |
| 19:41 |
|
zupoman joined #minetest |
| 19:41 |
|
zupoman joined #minetest |
| 19:46 |
|
zak1975 joined #minetest |
| 20:32 |
|
Robert_Zenz joined #minetest |
| 20:33 |
|
Megaf joined #minetest |
| 20:34 |
Megaf |
Heya |
| 20:34 |
Megaf |
!server Megaf |
| 20:34 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/10, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms |
| 20:44 |
|
STHGOM joined #minetest |
| 20:48 |
|
swift110 joined #minetest |
| 20:50 |
|
swift110 joined #minetest |
| 21:05 |
|
unclemarc joined #minetest |
| 21:07 |
|
DFeniks joined #minetest |
| 21:16 |
|
FreeFull joined #minetest |
| 21:20 |
|
jin_xi joined #minetest |
| 21:24 |
|
luizrpgluiz joined #minetest |
| 21:31 |
|
Hirato joined #minetest |
| 21:38 |
luizrpgluiz |
rubenwardy: will be new in the next version of minetest? |
| 21:39 |
rubenwardy |
It depends what is worked on. Here is the stuff that has already been added: http://github.com/minetest/minetest/commits |
| 21:39 |
rubenwardy |
this is the stuff the people want to be added: https://github.com/minetest/minetest/pulls |
| 21:40 |
rubenwardy |
lots of mapgen stuff, it seems |
| 21:40 |
swift110 |
hey all |
| 21:40 |
rubenwardy |
hi |
| 21:41 |
swift110 |
how are you rubenwardy |
| 21:41 |
rubenwardy |
good thanks |
| 21:42 |
rubenwardy |
Making my own game |
| 21:42 |
rubenwardy |
Working on the networking |
| 21:42 |
rubenwardy |
Trying to work out why: "Incorrect size for TOCLIENT_WORLD_NEW_ENTITY packet, was 38 should be 37. Packet ignored." |
| 21:46 |
rubenwardy |
found it |
| 21:46 |
rubenwardy |
forgot a break in a select |
| 21:46 |
rubenwardy |
*switch |
| 21:47 |
swift110 |
good rubenwardy |
| 21:53 |
|
luizrpgluiz left #minetest |
| 21:53 |
|
theTroy joined #minetest |
| 21:53 |
|
paratrooper joined #minetest |
| 21:55 |
paratrooper |
Whenever I move my mouse away from the center of the screen, my vision moves, but it never stops moving |
| 21:56 |
rubenwardy |
Are you using Wayland? |
| 21:56 |
paratrooper |
I have to find the exact center pixel on my screen to stop my vision from sp- |
| 21:56 |
paratrooper |
yes I am. |
| 21:56 |
rubenwardy |
That's the problem |
| 21:56 |
rubenwardy |
;) |
| 21:56 |
rubenwardy |
It's a known issue |
| 21:56 |
rubenwardy |
Wayland doesn't support cursor grabbing |
| 21:57 |
paratrooper |
okay, that's comforting to know. Thanks a lot. |
| 21:57 |
dadix |
rubenwardy what game ? |
| 21:57 |
rubenwardy |
https://twitter.com/rubenwardy/status/665608689152360448 |
| 22:07 |
|
paratrooper left #minetest |
| 22:22 |
dadix |
nice game |
| 22:22 |
dadix |
and a good fps |
| 22:27 |
|
SylvieLorxu joined #minetest |
| 22:28 |
|
spirou joined #minetest |
| 22:30 |
|
Taurith joined #minetest |
| 22:55 |
Fixer |
rubenwardy, will you also simulate minetest-like lag in that game? |
| 22:55 |
rubenwardy |
lol |
| 22:57 |
rubenwardy |
I'll add stress testing, ofc |
| 22:57 |
rubenwardy |
But I'll try and avoid getting MT like lag |
| 23:07 |
Fixer |
rubenwardy, i have a "great idea" for a new mod: Minetest from Mars edition (simulating playing MT from Mars on an Earth server), increase lag by +NN minutes, ???, FUN! also, no need to fix anything |
| 23:07 |
rubenwardy |
lol |
| 23:07 |
rubenwardy |
Good, cynical, april's fools |
| 23:08 |
rubenwardy |
Shall I write up a prototype? |
| 23:08 |
Fixer |
lol, if you like |
| 23:08 |
rubenwardy |
https://gist.github.com/rubenwardy/c648691d8f0e67c07c59 |
| 23:08 |
rubenwardy |
there you are ^ |
| 23:09 |
rubenwardy |
Is my code style okay? |
| 23:09 |
Fixer |
i don't see any code yet |
| 23:09 |
rubenwardy |
exactly |
| 23:09 |
rubenwardy |
it's already a builtin feature |
| 23:10 |
Fixer |
with Mars edition you can have consistent inventory lag, not that stupid 0-10sec, but 25:00-25:10 minutes, dispersion is much less and user is happy |
| 23:10 |
Fixer |
or opening a door |
| 23:11 |
Fixer |
again, no need to fix anything |
| 23:11 |
Fixer |
or another brilliant idea |
| 23:11 |
Fixer |
it is Mars edition |
| 23:11 |
Fixer |
but |
| 23:11 |
Fixer |
you have low nuclear power on your base |
| 23:12 |
Fixer |
and you are playing on Intel HD integrated on Celeron notebook |
| 23:12 |
Fixer |
that way we can lower fps down to reasonable 24, and no need to fix anything |
| 23:12 |
Fixer |
and it sounds cool |
| 23:12 |
Fixer |
like DOOM 3 |
| 23:12 |
Fixer |
DOOM 3 while playing MT on Mars! |
| 23:14 |
Fixer |
Moon lag is boring |
| 23:14 |
Fixer |
just 2 seconds |
| 23:14 |
Fixer |
MT is already has that |
| 23:17 |
sofar |
http://serverfault.com/questions/336089/adding-latency-to-outbound-udp-packets-with-tc |
| 23:18 |
sofar |
adding lag already is possible without extra tools |
| 23:18 |
sofar |
just use 'tc' |
| 23:18 |
Fixer |
nice |
| 23:19 |
rubenwardy |
can you set it to negative? |
| 23:19 |
rubenwardy |
and speed it up? |
| 23:21 |
Calinou |
Minetest 2: Hell on Earth |
| 23:21 |
Calinou |
"Kids using mobile clients have invaded Earth" |
| 23:21 |
Calinou |
"You must make your way through them, griefing their cobble houses" |
| 23:27 |
|
nm0i joined #minetest |
| 23:35 |
Fixer |
yes! |
| 23:45 |
|
zat joined #minetest |
| 23:55 |
|
GunshipPenguin joined #minetest |