| Time |
Nick |
Message |
| 00:00 |
Fixer |
wonder if it is possible to change sound volume of some node depending on a distance with lua |
| 00:07 |
RealBadAngel |
it is possible |
| 00:07 |
RealBadAngel |
just make sure your sound is mono one |
| 00:07 |
RealBadAngel |
then play it on pos |
| 00:08 |
RealBadAngel |
moving around the pos will make it played positional |
| 00:09 |
RealBadAngel |
place technic music player, start a tune and fly around for example |
| 00:10 |
RealBadAngel |
you dont have to carry about the volume, engine will do it for you |
| 00:10 |
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| 00:13 |
Fixer |
ah ok |
| 00:13 |
Fixer |
but why no water sound in default? |
| 00:13 |
RealBadAngel |
laziness |
| 00:13 |
Fixer |
at least quite one |
| 00:14 |
RealBadAngel |
grab ambience mod |
| 00:14 |
RealBadAngel |
you may want to copy all the sounds to clients /sounds folder for better performance |
| 00:14 |
RealBadAngel |
server doesnt have to send any sound files |
| 00:15 |
Fixer |
water/water_source/flowing need sound in default, that is so basic :trollface: |
| 00:15 |
RealBadAngel |
but thats laggy sometimes |
| 00:15 |
RealBadAngel |
that screams out loud for client side modding |
| 00:15 |
Fixer |
why laggy? just play one stupid sound continiously if near that crappy node :S |
| 00:16 |
RealBadAngel |
do that for 50 users |
| 00:16 |
RealBadAngel |
and you will know why |
| 00:16 |
Fixer |
wait, it is in lua? not in engine? crap |
| 00:16 |
RealBadAngel |
it should be in lua |
| 00:16 |
RealBadAngel |
for sake of simplicity |
| 00:17 |
RealBadAngel |
but side is wrong atm ;) |
| 00:17 |
RealBadAngel |
better have each of those 50 clients to manage own effects than one server doing it all |
| 00:17 |
Fixer |
yeah |
| 00:18 |
Fixer |
now it is just nuts and lags a lot |
| 00:18 |
RealBadAngel |
but it is useable |
| 00:18 |
Fixer |
jump in water @ wait few seconds @ underwater.mp3 |
| 00:18 |
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| 00:18 |
RealBadAngel |
if there are lags, then yes |
| 00:18 |
Fixer |
nice way to measure lag on server |
| 00:18 |
Fixer |
i use that method |
| 00:19 |
RealBadAngel |
most funny that client side modding is possible since 2 yrs? |
| 00:19 |
SaKeL |
hi all |
| 00:19 |
RealBadAngel |
jeija has proven it |
| 00:19 |
Fixer |
proven? it is not quantum physics or whatever :S |
| 00:20 |
Fixer |
of course it is possible |
| 00:20 |
Fixer |
it is just laziness |
| 00:20 |
Fixer |
and no time |
| 00:20 |
SaKeL |
i have recently problem with server announce |
| 00:20 |
SaKeL |
ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Timeout was reached) (response code 0) |
| 00:20 |
SaKeL |
i didnt change anything |
| 00:20 |
SaKeL |
maybe someone know whats the problem ? |
| 00:21 |
RealBadAngel |
https://github.com/Jeija/minetest/commit/e1c520d147975faf5a159cea707af20a5e3ed859 |
| 00:21 |
RealBadAngel |
fixer, try above |
| 00:21 |
Fixer |
Jeija committed on 28 Oct 2012 |
| 00:21 |
RealBadAngel |
Jeija committed on 28 Oct 2012 |
| 00:21 |
RealBadAngel |
hehehe |
| 00:21 |
Fixer |
lol |
| 00:22 |
RealBadAngel |
over two fucking years.... |
| 00:22 |
Fixer |
we need that badly |
| 00:22 |
RealBadAngel |
damn, THREE |
| 00:22 |
Fixer |
MT server used to be running on Celeron 533MHz, 192MB ram, now you need a fucking Xeon cluster to make it work |
| 00:24 |
Glorfindel |
for real |
| 00:25 |
RealBadAngel |
core2 is more than enough |
| 00:25 |
RealBadAngel |
just feed it with some ram and good gpu |
| 00:25 |
Fixer |
server needs gpu? |
| 00:26 |
Fixer |
i mean server not client |
| 00:26 |
RealBadAngel |
i do client side code usually |
| 00:26 |
Fixer |
max_lag problems are everywhere |
| 00:26 |
rubenwardy |
Fixer, Build a World, a voxel video game based on irrlicht |
| 00:26 |
RealBadAngel |
you know, candies |
| 00:26 |
rubenwardy |
Also, I started writing a replacement for the ambient mod, but got bored with LVM |
| 00:27 |
rubenwardy |
Jeija's PR shouldn't be merged - even he says that it's a proof of concept |
| 00:27 |
Fixer |
what is worst is that people that running server don't know howto troubleshoot them |
| 00:27 |
rubenwardy |
https://github.com/more-rubenwardy/environment |
| 00:28 |
Fixer |
for example ESM or LinuxGaming2 got strange high lag problems that is hard to trace |
| 00:33 |
rubenwardy |
<user> ruben way cant you just make me one? |
| 00:33 |
rubenwardy |
*why |
| 00:33 |
rubenwardy |
one meaning an @IRC user |
| 00:34 |
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| 00:53 |
Fixer |
My ups baterry died and randomly shutoffs my pc |
| 00:53 |
Fixer |
Once a week or so |
| 00:56 |
Fixer |
Anyone did mod profiling on a working server? |
| 00:59 |
Fixer |
Mandelbulb, hmm |
| 01:08 |
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| 01:14 |
FreeFull |
When I try to quit minetest, it gets stuck |
| 01:14 |
FreeFull |
And I have to forcefully kill it |
| 01:15 |
Glorfindel |
wow |
| 01:16 |
Glorfindel |
violent aren't we |
| 01:16 |
VanessaE |
FreeFull: same here. |
| 01:19 |
Glorfindel |
not happening to me... |
| 01:19 |
Glorfindel |
or are you running the latest dev? |
| 01:24 |
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| 01:33 |
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| 01:34 |
VanessaE |
commit 900db310 (Sept 13) |
| 01:34 |
VanessaE |
so well north 0f 0.4.13 anyway |
| 01:36 |
Glorfindel |
ah, |
| 01:38 |
VanessaE |
it's been this way for so long that I don't remember when the problem started. |
| 01:39 |
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| 02:42 |
FreeFull |
VanessaE: I haven't had it happen until I installed the latest dev today |
| 03:04 |
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| 03:17 |
rubenwardy |
The brutal truth: https://forum.minetest.net/viewtopic.php?p=201764#p201764 |
| 03:24 |
rubenwardy |
What is a GOP Debate? |
| 03:24 |
VanessaE |
US Republican party debates |
| 03:24 |
VanessaE |
there are something like 10 candidates in that party right now |
| 03:24 |
VanessaE |
(3 in the Democratic party) |
| 03:26 |
rubenwardy |
Why do I see stuff about Obama talking in it? I thought he was democrat? |
| 03:27 |
rubenwardy |
oh, he seems to just be talking about it |
| 03:27 |
VanessaE |
no idea, probably just Repubs referencing him - the Republican party pretty much hates Obama, members thereof cock-blocking him every way they can when it comes to policy and legislation. |
| 04:13 |
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| 09:37 |
JamesTait |
Good morning all; happy Wednesday, and happy Day Of Reconciliation! 😃 |
| 10:03 |
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| 12:40 |
Calinou |
https://stateof.creativecommons.org/2015/ - wow, CC0 is on the rise |
| 12:40 |
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| 12:42 |
Ingar |
I think a lot of people (me included) jsut had it with licenses |
| 12:42 |
Ingar |
the simpler , the better |
| 12:46 |
Calinou |
that's true |
| 12:46 |
Calinou |
CC0 is the shit :) |
| 12:53 |
Ingar |
WTFPL ftw though |
| 12:55 |
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| 12:57 |
Calinou |
WTFPL lacks a warranty disclaimer and has strong language, please avoid it |
| 12:57 |
Calinou |
CC0 is not OSI approved, but it's true public domain where possible |
| 12:58 |
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| 13:36 |
jomat |
Hm, is there a full heigth microblock somwhere, because this one has a gap: https://github.com/Calinou/moreblocks/blob/master/circular_saw.lua#L47 |
| 13:38 |
Calinou |
jomat, it's called a panel? :) |
| 13:40 |
jomat |
Ha, thanks alot! |
| 13:40 |
jomat |
Now I have corners for the japanese teehouse |
| 13:40 |
jomat |
:-) |
| 13:42 |
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| 16:03 |
Megaf |
Hi folks, what's the block size again? |
| 16:03 |
Megaf |
12x12x12 or 16x16x16? |
| 16:03 |
Megaf |
or something different |
| 16:06 |
rafalcpp |
Megaf: size of map chunk? afair 16³ |
| 16:06 |
Megaf |
of a block |
| 16:07 |
rafalcpp |
Megaf: size of map chunk was somewhere in config |
| 16:07 |
Megaf |
a chunk is made of 5 blocks |
| 16:07 |
rafalcpp |
Megaf: of a block? size in what... in world units? |
| 16:07 |
Megaf |
by default |
| 16:07 |
Megaf |
in nodes |
| 16:07 |
Megaf |
I think is 16 |
| 16:07 |
Megaf |
or 1 |
| 16:07 |
Megaf |
12 |
| 16:14 |
DogePony |
Megaf: one block is 16^3 nodes |
| 16:14 |
Megaf |
Thanks a millions rafalcpp and PenguinDad |
| 16:19 |
Megaf |
also, I don't fully understand this emergequeue_limit_total |
| 16:19 |
Megaf |
what it means, how much resources it uses and how it affects perfomance |
| 16:20 |
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| 17:23 |
Krock |
hi |
| 17:37 |
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| 18:08 |
Glorfindel |
hi Krock |
| 18:09 |
Krock |
hi :) |
| 18:14 |
dadix |
hi all |
| 18:14 |
Glorfindel |
hi dadix |
| 18:14 |
dadix |
hi glorfindel |
| 18:18 |
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| 18:49 |
Glorfindel |
you can change the spawn location, correct? |
| 18:52 |
sofar |
yes |
| 18:54 |
Glorfindel |
how? |
| 18:56 |
Fixer |
hi |
| 18:56 |
sofar |
minetest.register_on_newplayer(function(player) player:setpos({x=-126, y=1, z=-96}) return end) |
| 18:56 |
sofar |
throw that in an init.lua |
| 18:56 |
Glorfindel |
hell Fixer |
| 18:56 |
Glorfindel |
*hello |
| 18:56 |
sofar |
change the xyz to your spawn pos |
| 18:57 |
Glorfindel |
ok |
| 18:57 |
sofar |
weird that there's no minetest.conf or world.mt setting for that.... hmmmm |
| 18:57 |
Glorfindel |
where do I put that? |
| 18:57 |
sofar |
mods/spawn/init.lua |
| 18:57 |
Glorfindel |
ah, ok |
| 18:57 |
Glorfindel |
thanks |
| 18:57 |
sofar |
insert newlines |
| 18:58 |
sofar |
https://gist.github.com/sofar/d7cf704c7b236eff3775 |
| 18:58 |
sofar |
that's how it should look in the file |
| 18:58 |
sofar |
and then enable the spawn mod in your world |
| 18:59 |
everamzah |
are you looking to change static_spawnpoint in minetest.conf ? |
| 18:59 |
everamzah |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L830 |
| 18:59 |
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Glorfindel |
everamzah: this will make it so typing /spawn AND joining the server for the first time will land them in x y z area? |
| 19:02 |
Glorfindel |
or is /spawn not part of the default minetest game? |
| 19:03 |
everamzah |
it will for new players |
| 19:03 |
everamzah |
the /spawn command has to be added |
| 19:04 |
everamzah |
i like the servereseentials mod by gunship penguin which features a /spawn command, but i think there is a mod for just the /spawn command alone |
| 19:06 |
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Glorfindel |
ah, ok |
| 19:06 |
Glorfindel |
excellent, thanks everamzah and sofar |
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VanessaE |
ok, who is it that works on worldedit these days? |
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