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Niebieski |
I was wondering it may be cool if someone made a mod that adds ARK:Survival Evolved gameplay into Minetest. |
| 00:40 |
* H-H-H |
would love to get the source for ark lol |
| 00:41 |
Niebieski |
Haha. |
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Fixer |
._. |
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DI3HARD139 |
Is there a mapgen mod that loads an image as a map? |
| 02:01 |
everamzah |
i saw bmpmap but that wasn't the one i was thinking of |
| 02:02 |
DI3HARD139 |
I just saw it aswell |
| 02:03 |
everamzah |
https://forum.minetest.net/viewtopic.php?f=10&t=13953 |
| 02:03 |
everamzah |
real terrain ? i think this is the one i had in mind |
| 02:03 |
DI3HARD139 |
wrong url |
| 02:03 |
everamzah |
but there was another one |
| 02:04 |
everamzah |
so it is |
| 02:04 |
everamzah |
https://forum.minetest.net/viewtopic.php?f=11&t=12666 |
| 02:05 |
everamzah |
there was one where you could walk along and it would build walls behind you. or you'd draw a smiley and it would make that on the map |
| 02:05 |
DI3HARD139 |
I remember this one. Thought it was neat actually |
| 02:05 |
everamzah |
or maybe that was the same one and i've gotten them mixed up |
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| 03:58 |
rf_ |
is there some unbreakable block in MT? |
| 03:58 |
rf_ |
or very hard one |
| 03:59 |
kaadmy |
cloud? |
| 03:59 |
kaadmy |
try giveme :cloud iirc |
| 03:59 |
kaadmy |
or smth similar |
| 04:00 |
DI3HARD139 |
Use the maptools mod |
| 04:00 |
DI3HARD139 |
It has unbreakable wood, stone and glass |
| 04:01 |
sofar |
!mod maptools |
| 04:01 |
MinetestBot |
sofar: Map Tools [maptools] by Calinou - https://forum.minetest.net/viewtopic.php?t=1882 |
| 04:05 |
rf_ |
and obsidian? |
| 04:05 |
sofar |
can be broken with pickaxes |
| 04:10 |
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| 04:13 |
swift110-phone |
Hey guys |
| 04:14 |
DI3HARD139 |
Hi |
| 04:15 |
swift110-phone |
How r u |
| 04:20 |
DI3HARD139 |
Pretty good. How about yourself? |
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swift110-phone |
Im gr8 |
| 04:43 |
swift110-phone |
What ya up too |
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RealBadAngel |
how do you guys like it? http://i.imgur.com/wPUZbAv.png |
| 05:32 |
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| 05:36 |
DI3HARD139 |
Looks like you drew it by hand |
| 05:36 |
DI3HARD139 |
great job |
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| 06:51 |
sofar |
blender crash after 30 minutes of rapid use... no backup |
| 06:51 |
sofar |
:( |
| 06:53 |
Hijiri |
that reminds me of the nightmare I had on thursday, where my laptop hard drive failed |
| 06:53 |
Hijiri |
I still need to start doing backups |
| 06:53 |
Hijiri |
but I put all my downloaded media in my home directory |
| 06:54 |
Hijiri |
so it's not nice and small |
| 06:56 |
Hijiri |
ok, well I've moved all that somewhere else |
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| 08:26 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=13970 - record demo camera mod |
| 08:33 |
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| 08:43 |
Krock |
!mod demo |
| 08:43 |
MinetestBot |
Krock: Could not find anything. |
| 08:44 |
Krock |
!mod camera |
| 08:44 |
MinetestBot |
Krock: Could not find anything. |
| 08:44 |
sfan5 |
!mod Krock |
| 08:44 |
MinetestBot |
sfan5: Could not find anything. |
| 08:44 |
Krock |
<.< |
| 08:45 |
Hijiri |
does it search WIP too? |
| 08:45 |
Krock |
yes |
| 08:45 |
Krock |
the mod was added some minutes right after I ran the today's indexer |
| 08:46 |
Krock |
!mod camera |
| 08:46 |
MinetestBot |
Krock: Camera: Record your flight by sofar - https://forum.minetest.net/viewtopic.php?t=13970 |
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everamzah |
are books not wrapping text for anyone else? |
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rf_ |
how to copy entire region with worldedit? |
| 13:53 |
rf_ |
but not copy it to totally other position |
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* Fixer |
smokes SmugLeaf |
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| 16:58 |
Open_Future |
Hi all, wondering how I can see who has logged in recently? Do I have to read a log file somewhere or is there a command to show who logged in from within the game/server? |
| 17:01 |
kaadmy |
i don't think there's a log for logins/logouts, but you could grep the server's debug log for anything reselbling a join/quit |
| 17:03 |
RealBadAngel |
http://i.imgur.com/V6g0AVu.png |
| 17:05 |
Fixer |
RealBadAngel, wth is this? |
| 17:05 |
kaadmy |
RealBadAngel: NEAT |
| 17:07 |
RealBadAngel |
Fixer, cel shader |
| 17:07 |
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| 17:07 |
Fixer |
RealBadAngel, o.O |
| 17:10 |
Fixer |
RealBadAngel, are there some yellowish shader with really "bad sleep" look? |
| 17:11 |
RealBadAngel |
propably |
| 17:11 |
RealBadAngel |
theres shitload of possible postprocessing effects |
| 17:12 |
Fixer |
RealBadAngel, i do like this shader effect -> https://www.youtube.com/watch?v=qJ2THHsBma0 (at start) |
| 17:12 |
RealBadAngel |
atm i do have bloom, DoF, cel, ssao, fxaa |
| 17:12 |
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| 17:14 |
Fixer |
RealBadAngel, what kind of shader is this on that video? |
| 17:15 |
RealBadAngel |
sorry, im on mobile with limits, cant watch vids |
| 17:16 |
RealBadAngel |
make a screenshot if you can |
| 17:16 |
Fixer |
wait a sec |
| 17:19 |
Fixer |
RealBadAngel, smth like that https://i.ytimg.com/vi/qJ2THHsBma0/maxresdefault.jpg |
| 17:20 |
RealBadAngel |
this is bloom |
| 17:20 |
Fixer |
yellowish tint, very slight bloom |
| 17:20 |
RealBadAngel |
http://i.imgur.com/crOW2M2.png |
| 17:22 |
Obani |
RealBadAngel, looks good, but maybe it's too heavy. Do you think you could reduce the effect a little bit ? |
| 17:22 |
Obani |
And merge it ASAP ? xD |
| 17:23 |
rf_ |
so no way to copy blocks? e.g. from (0,0,0)-(50,50,50) copy that area into (3000,0,300) [ to (3050,50,350) ] |
| 17:23 |
Obani |
rf_, WorldEdit |
| 17:23 |
Obani |
No way to do it without being in-game and using World Edit |
| 17:23 |
RealBadAngel |
Obani, theres still lotsa to do before it could be merged |
| 17:23 |
Obani |
(or maybe am I wrong) |
| 17:24 |
Open_Future |
okay I can see who joined in debug file....thanks |
| 17:24 |
RealBadAngel |
but then quite a few nice effects will be aviable at once |
| 17:24 |
rf_ |
Obani: I don't see there a copy like that |
| 17:24 |
rf_ |
there seems to be just a copy as in duplicate area but into area NEXT to it, not into arbitrary destination |
| 17:25 |
Obani |
oh |
| 17:26 |
RealBadAngel |
and there each effect will have a few settings to fine tune it |
| 17:26 |
Fixer |
RealBadAngel, here it is OFF and ON, very big difference: https://i.imgur.com/DQT3rgu.jpg |
| 17:26 |
RealBadAngel |
like for example here, cel with slightly changed outlining: http://i.imgur.com/v9CEpbw.png |
| 17:27 |
RealBadAngel |
Fixer, it looks like it tints the screen just |
| 17:28 |
Fixer |
RealBadAngel, tints depending on light colour? looks badass anyway |
| 17:28 |
RealBadAngel |
propably yes |
| 17:28 |
RealBadAngel |
quite easy to achieve |
| 17:31 |
Fixer |
http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/e/e1/Ntsc.png/800px-Ntsc.png?version=114e0be78c14e7e279542a21c5c481d4 lolol |
| 17:32 |
Fixer |
now this is badass http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/7/72/Green.png/800px-Green.png?version=e2a14039a578fa4a1d9266f64d692339 |
| 17:32 |
Fixer |
very badass |
| 17:32 |
Hijiri |
rf_: do you mean without writing a new mod? |
| 17:33 |
Hijiri |
you could do it in lua using voxelmanips probably |
| 17:37 |
Fixer |
RealBadAngel, -> http://sonicether.com/images/seus/v10.1/2014-05-03_17.26.12.jpg holy shit ones |
| 17:38 |
Fixer |
RealBadAngel, http://sonicether.com/images/seus/v10.1/2014-05-03_11.35.37.jpg |
| 17:38 |
Fixer |
RealBadAngel, http://sonicether.com/images/seus/v10.1/2014-05-03_17.34.11.jpg |
| 17:38 |
Fixer |
RealBadAngel, http://sonicether.com/images/seus/v10.1/2014-05-03_17.35.36.jpg |
| 17:38 |
Fixer |
last one is so good |
| 17:38 |
Fixer |
this is some serious shit |
| 17:39 |
fireglow |
wow |
| 17:39 |
fireglow |
wowowo. Which game is that, Fixer? :o |
| 17:39 |
Fixer |
Minecraft + some shader mod |
| 17:39 |
fireglow |
right. Humm. |
| 17:44 |
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| 17:46 |
Hijiri |
Is lua's table.insert O(log n), because it takes log n time to find the end of the array? |
| 17:51 |
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| 19:10 |
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| 19:23 |
Hijiri |
Is there a schematic-designing tool |
| 19:24 |
Hijiri |
I think I saw one once but I don't remember |
| 19:24 |
Hijiri |
or do I have to do it in worldedit |
| 19:25 |
est31 |
There is a nodebox designing tool by rubenwardy |
| 19:25 |
est31 |
but for schematics you have to do worldedit yes |
| 19:33 |
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| 19:49 |
rf_ |
what is the block name of water? |
| 19:50 |
rf_ |
"Water" doesn't seem to work... seems to find water lilly |
| 19:50 |
fireglow |
default:water_source |
| 19:52 |
red-001 |
if you water river water it's default:riverwater_source |
| 19:52 |
red-001 |
ahh |
| 19:52 |
red-001 |
ignore the first water |
| 19:54 |
STHGOM |
if you *want* |
| 19:54 |
rf_ |
and the flowing water? |
| 19:56 |
STHGOM |
water_flowing |
| 19:56 |
STHGOM |
iirc |
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| 21:31 |
paramat |
Hijiri > "Is there a schematic-designing tool" https://github.com/paramat/saveschems |
| 21:32 |
steven2 |
hi, if I install a mod and I see it in my config menu, does that mean it is correctly installed? |
| 21:37 |
Hijiri |
thanks paramat |
| 21:38 |
Hijiri |
oh, I was thinking of a visual editor |
| 21:43 |
steven2 |
it's about Wardrobe mod, not working, though apearing in config as installed |
| 21:44 |
steven2 |
appearing* |
| 21:45 |
steven2 |
http://wiki.minetest.net/Mods/Wardrobe |
| 21:50 |
paramat |
Hijiri https://forum.minetest.net/viewtopic.php?f=9&t=12011 sure but this is all we have, worldedit has limitations |
| 21:52 |
paramat |
it can't set per-node force-place and you can't punch air to set its probability |
| 21:52 |
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| 21:54 |
paramat |
someone should write a new schematic creator |
| 22:24 |
steven2 |
got it, I had to enable it on world.mt file into my world folder ("load_mod_wardrobe = true") |
| 22:27 |
steven2 |
ah got it also the config window part, needed to enter into my map options |
| 22:28 |
Fixer |
._. |
| 22:28 |
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| 22:30 |
steven2 |
begginer here, thought that just saying "installed" there was enough. Fortunatelly I was able to do it w/o your useful help ;) |
| 22:33 |
steven2 |
now finding skins... I wonder why skins are not still part of the official settings |
| 22:34 |
red-001 |
"mod's can do it" |
| 22:34 |
steven2 |
even they don't appear in the wiki main pages |
| 22:38 |
steven2 |
also not in the "Mods listed by category" http://wiki.minetest.net/List_of_Mods :) |
| 22:39 |
steven2 |
excuse me, but kind of complicated how to figure it out |
| 22:39 |
sofar |
Hijiri: try to use the layout style in github.com/minetest-mods/saveschems/init.lua |
| 22:39 |
sofar |
https://github.com/minetest-mods/saveschems/blob/master/init.lua sorry |
| 22:40 |
steven2 |
nice game BTW, guys |
| 22:42 |
steven2 |
mods database is not working anymore it seems: https://forum.minetest.net/mmdb/ |
| 22:44 |
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| 22:44 |
sofar |
it's been dead for months |
| 22:49 |
steven2 |
it is still set as Topic in Mods section of forums https://forum.minetest.net/viewforum.php?f=46 |
| 22:50 |
sofar |
locked topic, person walked out. nobody can edit |
| 22:52 |
steven2 |
even the admins? |
| 22:54 |
steven2 |
or maybe they are waiting for someone who can update it |
| 22:58 |
paramat |
i guess we can't be bothered with it, and we are very understaffed |
| 23:03 |
steven2 |
okay |
| 23:03 |
steven2 |
just notifying |
| 23:09 |
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| 23:41 |
Hijiri |
what's a blockseed, in register_on_generated ? |
| 23:42 |
Hijiri |
can I use it as a pseudorandom number? |
| 23:44 |
est31 |
yes that's what its for |
| 23:44 |
Hijiri |
ok, thanks |
| 23:44 |
Hijiri |
what's the range? |
| 23:44 |
est31 |
in fact its best if you use only the blockseed, bc then the map is more or less deterministic |
| 23:44 |
Hijiri |
and is it a uniform distro |
| 23:45 |
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| 23:45 |
est31 |
I dont know the limits or whether its uniform, sorry |
| 23:45 |
Hijiri |
alright |
| 23:47 |
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