| Time |
Nick |
Message |
| 00:10 |
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| 00:14 |
Kawaii |
CWz |
| 00:29 |
kaadmy |
Hijiri: the sprite always faces the camera |
| 00:39 |
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| 01:16 |
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| 01:39 |
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| 01:39 |
kaeza |
o/ |
| 01:43 |
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| 01:49 |
Hijiri |
kaadmy: but maybe it could rotate it two-dimensionally |
| 01:50 |
Hijiri |
I guess that would look weird though |
| 02:03 |
RealBadAngel |
Hijiri, sprites were designed to always face the camera, if you object to rotate use wielded |
| 02:03 |
RealBadAngel |
*need |
| 02:03 |
RealBadAngel |
wielded is real 3d mesh and can rotate |
| 02:03 |
Hijiri |
what's wielded? |
| 02:04 |
Hijiri |
I don't see it in the api (that I have downloaded) |
| 02:04 |
RealBadAngel |
item on the ground is wieled for example |
| 02:04 |
Hijiri |
is it a visual_type? |
| 02:04 |
Hijiri |
I mean visual |
| 02:04 |
Hijiri |
oh, I see it |
| 02:04 |
Hijiri |
it's wielditem |
| 02:05 |
Hijiri |
thanks RealBadAngel |
| 02:06 |
RealBadAngel |
visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem", |
| 02:06 |
RealBadAngel |
you were faster ;) |
| 02:06 |
RealBadAngel |
ofc you can use your own mesh here |
| 02:07 |
rf_ |
how to enable fire on server? |
| 02:08 |
rf_ |
it has installed home decor that has some fake_fire in it, that doesn't stop normal fire from working? |
| 02:08 |
rf_ |
do I need to install some "fire mod" or is fire on by default? the fire that does damage and spreads |
| 02:08 |
rf_ |
also same q for TNT, is a mod needed? |
| 02:16 |
RealBadAngel |
rf_, its enabled in config |
| 02:17 |
kaeza |
isn't fire and TNT enabled by default? |
| 02:17 |
RealBadAngel |
disabled by default i think |
| 02:17 |
kaeza |
hm? that's new |
| 02:17 |
RealBadAngel |
#enable_tnt = <true in singleplayer, false in multiplayer> |
| 02:17 |
RealBadAngel |
#disable_fire = false |
| 02:18 |
rf_ |
minetest.conf on server has disable_tnt = false is that enough |
| 02:18 |
RealBadAngel |
fire seems to be enabled |
| 02:18 |
rf_ |
can I edit the lua code resonspible for default fire e.g. to make it spread less? |
| 02:19 |
RealBadAngel |
ofc you can, write a mod that will do that |
| 02:19 |
RealBadAngel |
and override default one |
| 02:19 |
rf_ |
is there one that does that, or other way to make sure user will not fuck up entire map and crash server btw with some huge inferno? |
| 02:19 |
kaeza |
fire is almost always a bad idea in multiplayer |
| 02:20 |
kaeza |
and sometimes in singleplayer too :P |
| 02:21 |
kaeza |
the first time I played on Minetest, I built a huge port town entirely out of wood. made the mistake of putting a small lava pool close by :( |
| 02:21 |
kaeza |
*poof* it did |
| 02:22 |
rf_ |
hmm my steel&flint is just |
| 02:22 |
rf_ |
creating blocks of fake_fire instead of fire |
| 02:37 |
kaadmy |
!server pixture |
| 02:37 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/4 | Version: 0.4.13-dev / pixture | Ping: 13ms |
| 02:50 |
redblade |
does anyone know what it means when servers are listed dark gray in the list? |
| 02:52 |
kaadmy |
maybe it means still listed but the server's down? |
| 03:02 |
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| 03:09 |
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| 03:14 |
redblade |
no |
| 03:15 |
redblade |
my servers both show that and i'm playing on one right now |
| 03:17 |
redblade |
since at least last night when i recompiled my first and compiled a second one |
| 03:17 |
redblade |
i have yet to announce the new server in the forum but i probably will tonight |
| 03:18 |
kaadmy |
hmmmmm |
| 03:18 |
kaadmy |
dunno why then |
| 03:19 |
Wayward_One |
It means those servers are a different or newer version than your client |
| 03:22 |
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| 03:33 |
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| 03:33 |
DatJohnDoe |
hello |
| 03:36 |
redblade |
there are a bunch that show up gray |
| 03:36 |
redblade |
not just mine |
| 03:37 |
redblade |
btw how does itemstring work for /give and /giveme |
| 03:40 |
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| 03:56 |
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| 04:01 |
redblade |
Wayward_One: ok thank you |
| 04:01 |
redblade |
yes i use 0.4.13 on windows but the latest github version is used on the server |
| 04:02 |
kaadmy |
redblade: itemstrings are the same as in modz |
| 04:02 |
redblade |
kaadmy: what's an example, e.g. /giveme cobblestone |
| 04:02 |
kaadmy |
0.4.13 likely is using an older protocol than git |
| 04:03 |
redblade |
yes |
| 04:03 |
redblade |
it is |
| 04:03 |
kaadmy |
eg /giveme default:cobble |
| 04:03 |
redblade |
ok |
| 04:03 |
redblade |
thank you |
| 04:03 |
kaadmy |
or /giveme default:cobble 99 |
| 04:04 |
kaadmy |
if you enable debug mode in mt(press F5) you can see the node you're looking at |
| 04:04 |
kaadmy |
it's the same string for /giveme |
| 04:06 |
redblade |
oh ok thank you |
| 04:08 |
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| 04:26 |
Hijiri |
can gifs be used as wield_images |
| 04:27 |
kaadmy |
no :( |
| 04:28 |
kaadmy |
tho maybe in the future they'll be supported, along custom with wield item mesh animations |
| 04:30 |
kaeza |
it would be nice to be able to define custom animations (rotation, etc) for wield meshes |
| 04:31 |
kaeza |
for example, rotating item towards center when "eaten", or a drill actually rotating its head |
| 04:32 |
kaeza |
could be done with a system similar to PlayerRef:set_local_animation |
| 04:37 |
kaadmy |
or just have something like |
| 04:39 |
kaadmy |
minetest.register_tool("mod:item", {wield_mesh_animation = {punch = {0, 100}, place = {100, 150}}}) |
| 04:39 |
kaadmy |
^ would be simplest imo |
| 04:40 |
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| 04:47 |
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| 05:25 |
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| 05:25 |
swift110-phone |
Hey guys |
| 06:01 |
redblade |
hi |
| 06:02 |
swift110-phone |
How r u redblade |
| 06:06 |
redblade |
good |
| 06:06 |
redblade |
i just upgraded my vps plan and set up another server yesterday |
| 06:06 |
redblade |
(for minetest) |
| 06:07 |
redblade |
lots of speed improvements, the new server (which i will officially announce in the forums probably tomorrow) is faster |
| 06:08 |
swift110-phone |
Good |
| 06:08 |
swift110-phone |
You run your own server for minetest |
| 06:08 |
redblade |
yes and now two |
| 06:08 |
swift110-phone |
Cool |
| 06:09 |
redblade |
"THE TERRARIUM" is a creative mode server, no damage or pvp |
| 06:09 |
swift110-phone |
I love this game |
| 06:09 |
swift110-phone |
I might play tonight |
| 06:09 |
redblade |
"THE HANGING GARDENS" i just set up is similar, but not creative and lacks most of the high-tech stuff |
| 06:10 |
redblade |
it's a fun game yes |
| 06:10 |
redblade |
i think you've been on Terrarium haven't you? |
| 06:10 |
redblade |
when i have to ban people, there's a box with a list of users, and i think i remember seeing a "swift" |
| 06:16 |
swift110-phone |
No I've never been on there |
| 06:17 |
swift110-phone |
I've only played by myself |
| 06:23 |
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| 06:33 |
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| 06:45 |
arsdragonfly |
!server arsdragonfly |
| 06:45 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 218ms |
| 06:50 |
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| 06:52 |
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| 06:56 |
swift110-phone |
I never see animals |
| 07:10 |
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| 08:21 |
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| 08:35 |
arsdragonfly |
swift110-phone: there aren't any yet |
| 08:36 |
arsdragonfly |
What animal mods do you prefer btw? |
| 08:37 |
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| 09:00 |
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| 09:22 |
Hijiri |
Is there a way to just delete every block that has never been built in |
| 09:23 |
Hijiri |
or maybe there is a tool |
| 09:24 |
red-001 |
nope |
| 09:25 |
red-001 |
you have to check was it built in |
| 09:31 |
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| 09:35 |
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| 09:35 |
JamesTait |
Good morning all! Happy Friday, and happy Doodle Day! 😃 |
| 09:58 |
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| 09:59 |
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| 10:00 |
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| 10:05 |
RealBadAngel |
#3650 |
| 10:05 |
monty_oso |
¿? |
| 10:05 |
RealBadAngel |
oops ;) |
| 10:05 |
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| 14:10 |
steven2 |
it is weird that several required mods have name conflict, isn't it? |
| 14:10 |
steven2 |
kaeza* |
| 14:12 |
steven2 |
now I have 5 mods installed, but only 3 appear in world config. menu |
| 14:12 |
kaeza |
steven2, can you paste the full list of conflicts? also, which subgame are you running? |
| 14:13 |
steven2 |
game: minetest-master |
| 14:15 |
kaeza |
that's the engine. the subgame is e.g. minetest_game, or Carboe, or BFD, or Dreambuilder, or ... |
| 14:15 |
kaeza |
Carbone* |
| 14:16 |
steven2 |
yes, sorry, minetest_game-master* |
| 14:17 |
kaeza |
please do paste the full list of conflicts |
| 14:17 |
steven2 |
http://pastebin.com/30qMimPJ |
| 14:19 |
steven2 |
I am seeing the other 2 mods, were very dark colored, sorry |
| 14:20 |
kaeza |
have you checked you don't have two instances of MOB Framework installed and enabled? |
| 14:20 |
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| 14:22 |
* steven2 |
checking world.mt ... |
| 14:23 |
kaeza |
if you are on *nix, try something like `find ~/.minetest/ -type d -name 'animal_resources'` |
| 14:23 |
* steven2 |
is deleting non-founded mods |
| 14:28 |
steven2 |
okay, I will test by adding every mod independently |
| 14:28 |
steven2 |
cleaned all |
| 14:29 |
steven2 |
but, s I moved some folders, I ask again, it is weird that several required mods have name conflict, isn't it? |
| 14:29 |
steven2 |
as I moved* |
| 14:31 |
steven2 |
I have repeated folders like: animalmaterials into animalmaterials (mod) and into animals_modpack itself |
| 14:32 |
steven2 |
except I had to move all related mods into the same animals_modpack folder |
| 14:32 |
steven2 |
are mods meant to work this way? |
| 14:33 |
steven2 |
or only seperated? |
| 14:33 |
kaeza |
animals modpack is a "modpack". it's intended to be installed as a directory with submods in it |
| 14:34 |
steven2 |
Components: Animals Modpack 2.5.0, Advanced spawning 0.0.13, MOBF Core 2.5.1, Animalmaterials 0.1.3, Factions 1.1.6 (optional) https://forum.minetest.net/viewtopic.php?id=629 |
| 14:35 |
kaeza |
yep, but those are already in the release package, so you don't need them as standalone mods |
| 14:35 |
steven2 |
okay, I see all the mobs into it, but what about other mods like the written above? |
| 14:37 |
kaeza |
you only need the release ( http://www.mediafire.com/download/8837o2995bqjxzt/animals_modpack-2.5.0.zip ) |
| 14:37 |
steven2 |
I have doubt about it, since I can see some of them, not all |
| 14:37 |
steven2 |
I got it void |
| 14:37 |
steven2 |
I downloaded from the second links |
| 14:38 |
kaeza |
the others are provided I assume, so others can use those mods without the need to install everything |
| 14:38 |
kaeza |
it seems only "factions" is meant to be installed separately |
| 14:39 |
kaeza |
maybe sapier should clarify that a bit ... |
| 14:39 |
steven2 |
okay... I will continue trying, thanks... (didn't go to the page, just downloaded directly, then got void). Also, as I have MT from 1 year ago, I downloaded every mod of that stage also |
| 14:48 |
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| 14:52 |
steven2 |
great, it's working! I just needed, yes, "factions" and "adv_spawning", thanks! |
| 14:55 |
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| 14:57 |
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| 14:57 |
xeprione |
hello? |
| 14:57 |
xeprione |
does |
| 14:58 |
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| 14:58 |
xeprione |
test |
| 14:58 |
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| 14:58 |
Xeprione2 |
Great Scott! |
| 14:58 |
Xeprione2 |
It works! |
| 14:58 |
xeprione |
To |
| 14:58 |
Xeprione2 |
yay, it's glitchy |
| 14:59 |
xeprione |
To the delorian! |
| 14:59 |
Xeprione2 |
Let's go! |
| 14:59 |
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| 15:10 |
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| 15:12 |
steven2 |
it talks about "mobf_admin" privilege. I try to give me it with "/grant player mobf_admin", but it says "Unknown privilege: mobf_admin". What is wrong? |
| 15:26 |
steven2 |
got it, it's called "mobfw_admin" now, and I didn't get all tabs becase it was windowed |
| 15:34 |
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| 15:41 |
kaeza |
"mobfw_admin"? sounds like someone let their cat on the keyboard :P |
| 15:47 |
steven2 |
hehe |
| 15:47 |
STHGOM |
are .x files able to have skeletons and animation data? |
| 15:48 |
kaeza |
STHGOM, yes |
| 15:51 |
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| 15:57 |
STHGOM |
how? I cant seem to get it |
| 16:07 |
red-001 |
what's the best way to make schematics? |
| 16:08 |
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| 16:08 |
red-001 |
is there a mod to save them form an area? |
| 16:11 |
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| 16:12 |
kaeza |
STHGOM, if you are using Blender, on the export dailog scroll down and you'll see "Export Animations" |
| 16:12 |
kaeza |
red-001, worldedit |
| 16:13 |
red-001 |
I thought it used it's own format |
| 16:13 |
red-001 |
not .mts |
| 16:15 |
kaeza |
red-001, //mtschemcreate |
| 16:15 |
red-001 |
thanks |
| 16:18 |
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| 16:32 |
kaadmy |
STHGOM: .b3d works far better for me, .x has skeletal anim problems |
| 16:32 |
STHGOM |
ok |
| 16:32 |
kaadmy |
the same mesh in .b3d and .x looks different in gae |
| 16:32 |
kaadmy |
game* |
| 16:32 |
kaadmy |
.x has the mesh deforming incorrectly |
| 16:33 |
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| 16:33 |
STHGOM |
i tried an b3d export, and the player skin is on the armor mesh |
| 16:34 |
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| 16:45 |
melzua |
hi kaadmy ;) |
| 16:45 |
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| 16:52 |
xeprione2 |
test |
| 16:54 |
STHGOM |
hi |
| 16:54 |
xeprione2 |
hi |
| 16:54 |
xeprione2 |
guess why i'm nr 2 |
| 16:54 |
xeprione2 |
because nr 1 is me on a custom client i'm making |
| 16:55 |
STHGOM |
noce |
| 16:55 |
xeprione2 |
thanks |
| 16:59 |
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| 17:04 |
red-001 |
custom IRC client ? |
| 17:04 |
xeprione2 |
yeah |
| 17:04 |
xeprione2 |
for educational purposes |
| 17:04 |
xeprione2 |
improving my java game |
| 17:04 |
xeprione2 |
(not a java game, but my java skills) |
| 17:05 |
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| 17:05 |
xeprione2 |
test |
| 17:05 |
red-001 |
cool |
| 17:05 |
xeprione2 |
yay, privmsg formatting works :P |
| 17:07 |
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| 17:07 |
xeprione |
Is the delorian here? |
| 17:07 |
xeprione2 |
yes it is |
| 17:07 |
xeprione2 |
let's fly! |
| 17:07 |
xeprione |
yeah! to the future |
| 17:07 |
xeprione2 |
and beyond |
| 17:07 |
red-001 |
lol |
| 17:07 |
xeprione2 |
you forgot me |
| 17:07 |
* xeprione2 |
cries in spanish |
| 17:08 |
xeprione2 |
lol |
| 17:09 |
xeprione2 |
i see him |
| 17:09 |
xeprione2 |
he's flying towards us |
| 17:09 |
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| 17:09 |
xeprione2 |
he has returned |
| 17:09 |
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| 17:12 |
xeprione |
:P |
| 17:13 |
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| 17:13 |
red-001 |
minetest server names are becoming a lot more creative |
| 17:13 |
xeprione |
yeah, they have :D |
| 17:13 |
xeprione |
crap... i just noticed |
| 17:13 |
red-001 |
!server jungle |
| 17:13 |
MinetestBot |
red-001: Jungle | 78.47.93.144:39155 | Clients: 2/10, 3/6 | Version: 0.4.13 / minetest | Ping: 11ms |
| 17:14 |
red-001 |
but then there is a lot more servers |
| 17:14 |
xeprione |
that when sending a message to the channel, the server doesn't re-send it to me, so i have to manually add the message to the screen :D |
| 17:14 |
xeprione |
brb |
| 17:14 |
red-001 |
!servers |
| 17:14 |
xeprione |
/me jumps in his DeLorian |
| 17:14 |
xeprione |
oh lol, i thought it was server-side |
| 17:14 |
* red-001 |
|
| 17:14 |
* xeprione2 |
test |
| 17:14 |
xeprione2 |
OH |
| 17:14 |
xeprione2 |
now i get it how it works :D |
| 17:14 |
xeprione2 |
well... gonna do that too :P |
| 17:15 |
xeprione |
anyway... *jumps in his delorian* |
| 17:15 |
red-001 |
!servers |
| 17:15 |
red-001 |
!servers players |
| 17:15 |
xeprione |
*accelarates to 88 Miles per hour* |
| 17:15 |
xeprione |
*whooooooosh* |
| 17:15 |
* red-001 |
........................................................................................ |
| 17:17 |
|
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| 17:17 |
xeprione |
ACTION holds his fingers crossed |
| 17:17 |
xeprione |
for christs sake :D |
| 17:17 |
* xeprione2 |
test |
| 17:18 |
* red-001 |
is away making a subgame |
| 17:18 |
* xeprione2 |
gives red-001 the thumbs up |
| 17:20 |
|
Krock joined #minetest |
| 17:20 |
xeprione2 |
hello Krock |
| 17:21 |
|
xeprione joined #minetest |
| 17:21 |
Krock |
hello |
| 17:21 |
* xeprione |
test |
| 17:21 |
xeprione2 |
YES |
| 17:21 |
xeprione2 |
IT WERKS |
| 17:21 |
Krock |
*Works |
| 17:21 |
xeprione2 |
werks* :P |
| 17:21 |
xeprione |
yeah, it's werks* |
| 17:21 |
|
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| 17:21 |
xeprione |
H5 |
| 17:21 |
xeprione2 |
H5 |
| 17:21 |
Krock |
kden |
| 17:21 |
xeprione2 |
:D |
| 17:22 |
xeprione |
/part |
| 17:22 |
xeprione |
lol |
| 17:22 |
xeprione |
so many things to implement :D |
| 17:23 |
|
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| 17:23 |
Krock |
I don't get it. What are you doing here? |
| 17:23 |
xeprione2 |
making an IRC client in Java |
| 17:24 |
xeprione2 |
multi-channel and stuff |
| 17:24 |
xeprione2 |
:P |
| 17:24 |
rubenwardy |
Don't use this as a test channel |
| 17:24 |
xeprione2 |
this is me with the freenode webirc |
| 17:24 |
Krock |
yet another IRC client |
| 17:24 |
rubenwardy |
So, Krock? |
| 17:24 |
xeprione2 |
yeah, but this one will be better, imho :D |
| 17:24 |
xeprione2 |
exactly |
| 17:24 |
Krock |
yes, please open a new channel to do that |
| 17:24 |
rubenwardy |
Minetest is yet another Minecraft-like |
| 17:24 |
xeprione2 |
i'm making cool features for this one |
| 17:24 |
xeprione2 |
yeah |
| 17:24 |
Krock |
rubenwardy, but it's not like there are about 100 of them |
| 17:24 |
* xeprione2 |
gives rubenwardy a MESE block |
| 17:24 |
rubenwardy |
It's still fun to make one |
| 17:25 |
rubenwardy |
and you learn something |
| 17:25 |
xeprione2 |
yeah |
| 17:25 |
xeprione2 |
exactly |
| 17:25 |
xeprione2 |
i'm gonna make for private chats too :P |
| 17:25 |
rubenwardy |
http://rubenwardy.com/static/portfollio/web_rubenirc_full.png |
| 17:25 |
rubenwardy |
^ My html5 irc client |
| 17:25 |
xeprione2 |
like a graphical chess game through IRC |
| 17:25 |
rubenwardy |
has an unusual UI |
| 17:25 |
rubenwardy |
feat. Krock |
| 17:25 |
xeprione2 |
it's like a dark-facebook-chat kind of UI |
| 17:25 |
Krock |
looks good O.O |
| 17:26 |
Krock |
lol. must be an older image cuz I wans't active here very much in the past weeks |
| 17:26 |
Krock |
*wasn't |
| 17:27 |
rubenwardy |
That's probably 2 years old |
| 17:27 |
Krock |
ye sure ;) 2015-02-18 or later |
| 17:27 |
rubenwardy |
oh |
| 17:27 |
rubenwardy |
it's probably a bit less than a year |
| 17:28 |
Krock |
don't worry. it's just 50% away from your guess |
| 17:28 |
|
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| 17:28 |
* red-001 |
go kicked for flood #flood |
| 17:28 |
* red-001 |
meant flooding |
| 17:28 |
Krock |
http://www.bash.org/?7936 |
| 17:29 |
xeprione2 |
lol |
| 17:29 |
rubenwardy |
wow |
| 17:29 |
|
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| 17:30 |
xeprione |
test |
| 17:30 |
xeprione |
P |
| 17:30 |
Krock |
g-line him |
| 17:30 |
|
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| 17:30 |
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| 17:31 |
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| 17:31 |
rubenIRC |
test |
| 17:31 |
rubenIRC |
Here's a link: http://minetest.rubenwardy.com/rubenirc/ |
| 17:32 |
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| 17:33 |
welltest |
test? |
| 17:33 |
* welltest |
says hello |
| 17:33 |
rubenIRC |
Hi |
| 17:34 |
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| 17:35 |
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alket joined #minetest |
| 17:35 |
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xeprione joined #minetest |
| 17:35 |
xeprione |
hello |
| 17:37 |
|
xeprione joined #minetest |
| 17:37 |
xeprione |
lost |
| 17:37 |
xeprione |
oh lol |
| 17:39 |
|
xeprione joined #minetest |
| 17:39 |
xeprione |
for |
| 17:39 |
xeprione |
oh well great |
| 17:39 |
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| 17:42 |
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| 17:42 |
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xeprione joined #minetest |
| 17:42 |
xeprione |
test test |
| 17:44 |
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| 17:44 |
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xeprione joined #minetest |
| 17:46 |
xeprione |
why the hell don't i get quit notifications? O.o |
| 17:47 |
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| 17:48 |
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| 17:48 |
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| 17:48 |
xeprione2 |
wth |
| 17:49 |
xeprione |
exactly |
| 17:49 |
xeprione2 |
H5 |
| 17:52 |
Out`Of`Control |
is there a guide to fix broken map? |
| 17:52 |
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| 17:53 |
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| 17:53 |
xeprione |
test |
| 17:53 |
xeprione2 |
test |
| 17:59 |
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| 18:02 |
rubenwardy |
Out`Of`Control, what do you mean by broken? |
| 18:03 |
Krock |
del map.sqlite |
| 18:04 |
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| 18:05 |
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| 18:06 |
Out`Of`Control |
rubenwardy: some chunks of map are broken, last time i fix it by converting to leveldb then back to sqlite |
| 18:06 |
Out`Of`Control |
server crashes when player get into that area |
| 18:06 |
Krock |
any error message? |
| 18:07 |
Out`Of`Control |
yeah uh sec |
| 18:07 |
rubenwardy |
sounds like the entity bug |
| 18:07 |
rubenwardy |
there's a tool to fix it somewhere |
| 18:09 |
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| 18:10 |
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| 18:10 |
Out`Of`Control |
where i can find that tool? |
| 18:11 |
rubenwardy |
no idea |
| 18:11 |
rubenwardy |
est made it |
| 18:11 |
Krock |
hmm.. can't find ni on the search engine |
| 18:12 |
Krock |
*it |
| 18:13 |
|
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| 18:18 |
red-001 |
is it /clearobjects |
| 18:18 |
red-001 |
? |
| 18:18 |
rubenwardy |
https://github.com/minetest/minetest/issues/2610#issuecomment-144180781 |
| 18:19 |
rubenwardy |
found it |
| 18:19 |
rubenwardy |
you should try clear obj first though |
| 18:19 |
rubenwardy |
as that might fix it |
| 18:21 |
Out`Of`Control |
how long it would take on a 19 gb map? |
| 18:21 |
Out`Of`Control |
rubenwardy: thank you |
| 18:21 |
rubenwardy |
No idea |
| 18:21 |
rubenwardy |
depends on backend |
| 18:21 |
red-001 |
long? |
| 18:22 |
rubenwardy |
and what secondary storage you're using |
| 18:22 |
rubenwardy |
but probably quite long |
| 18:22 |
Out`Of`Control |
its ssd |
| 18:22 |
rubenwardy |
as it needs to access every single mapblock and clear the entities |
| 18:22 |
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| 18:23 |
Out`Of`Control |
rubenwardy: i know that this happens when player drop or place nodes on last bottom node |
| 18:23 |
red-001 |
isn't there a chatcommand for this now? |
| 18:23 |
Out`Of`Control |
for what? |
| 18:24 |
red-001 |
clearing entities |
| 18:25 |
|
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| 18:25 |
Out`Of`Control |
there is WE command to do that |
| 18:28 |
|
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| 18:54 |
rf_ |
how to regenerate part of map e.g. the chunk I am in, or in some radius? |
| 18:56 |
Out`Of`Control |
deleteblocks ? |
| 19:09 |
Krock |
yup, "/deleteblocks here" is what you need |
| 19:10 |
red-001 |
ahhh |
| 19:10 |
red-001 |
why does minetest think I want a dump of the serverlist? |
| 19:14 |
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| 19:16 |
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| 19:17 |
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| 19:26 |
red-001 |
wow |
| 19:26 |
red-001 |
minetest still has code that was commented out in 0.4.8 |
| 19:27 |
red-001 |
and it's a mod installer |
| 19:27 |
red-001 |
and it works |
| 19:27 |
red-001 |
a bit |
| 19:30 |
|
Gael-de-Sailly joined #minetest |
| 19:31 |
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Kawaii joined #minetest |
| 19:34 |
Kawaii |
hi |
| 19:35 |
lambda-11235 |
red-001: I remember that installer, why was it removed? |
| 19:35 |
red-001 |
TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization |
| 19:35 |
red-001 |
whatever that means |
| 19:37 |
Fixer |
._. |
| 19:37 |
Calinou |
// TODO 1996-01-01 Please uncomment to avoid year 2k bug |
| 19:39 |
Fixer |
lol |
| 19:39 |
lambda-11235 |
red-001: What file is it in? |
| 19:41 |
red-001 |
builtin/mainmenu/tabs_mods |
| 19:41 |
red-001 |
uncomment line 36 and 38 of /builtin/mainmenu/tab_mods.lua |
| 19:42 |
red-001 |
you get a file manger that was written in 1996 |
| 19:44 |
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| 19:48 |
red-001 |
the mod manager still works |
| 19:56 |
steven2 |
I am getting lots of warnings "Undeclared global variable" when running the server; searched but don't know what is wrong, any help please? http://pastebin.com/AiMPU5We |
| 19:59 |
red-001 |
you missed so "local"'s |
| 19:59 |
red-001 |
some* |
| 19:59 |
|
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| 20:00 |
red-001 |
It could be on purpose |
| 20:00 |
red-001 |
but minetest warns you because using gobal's can cause strange bugs |
| 20:02 |
steven2 |
then I should add "local" + every variable in those files? |
| 20:02 |
steven2 |
(listed variables) |
| 20:03 |
steven2 |
ah, on purpose, okay. Then I do nothing, just in case. Thanks. |
| 20:10 |
Hijiri |
where can I find the definition of register_craft? |
| 20:22 |
Taoki |
Hello. I was wondering if anyone knows where I could find a very basic minetest game, to build my own game on top of. Basically a game that's just as minimal enough to start up at all... though ideally with node definitions for basic mapgen_v6 biomes (eg: dirt_with_grass, etc). |
| 20:22 |
Taoki |
I could start mine from minimal itself, but even minimal has too much I'd later want to customize. |
| 20:24 |
red-001 |
"minimal was too much" |
| 20:24 |
red-001 |
games don't get a lot smaller then that with a mapgen |
| 20:24 |
|
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| 20:24 |
red-001 |
delete all mods but default? |
| 20:25 |
Taoki |
Think I found it: |
| 20:25 |
Taoki |
https://forum.minetest.net/viewtopic.php?f=15&t=9647 |
| 20:25 |
red-001 |
then remove all but a few nodes |
| 20:25 |
red-001 |
that's a lot larger then minimal |
| 20:26 |
Taoki |
swift110: I'll probably want to remove the default tools and such too, once I'll get to implementing my own. Same with furnaces, chests, etc. I want to start with defining the basic nodes and mgv7 biomes. |
| 20:26 |
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| 20:26 |
Taoki |
Ah, that's not the one I remember... |
| 20:26 |
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| 20:27 |
Taoki |
There was another minetest_base game. It was so basic, there was a single node with a white texture. |
| 20:27 |
swift110 |
hekki Taoki |
| 20:28 |
Taoki |
hekki? |
| 20:28 |
red-001 |
my not start form scratch then ? |
| 20:29 |
red-001 |
if you don't want anything |
| 20:29 |
Taoki |
red-001: Not sure which files exactly I need to run a game from scratch. Or not exactly from scretch... rather just with a few terrain node definitions and a mapgen. |
| 20:29 |
swift110 |
hello i mean tai |
| 20:29 |
swift110 |
hello i mean Taoki |
| 20:30 |
Taoki |
oh |
| 20:30 |
Taoki |
Thought that was the name of some game xD |
| 20:30 |
Taoki |
k... I'm probably going with minimal |
| 20:30 |
red-001 |
you need a only some code to handle the player mesh and inventory |
| 20:30 |
red-001 |
take a look at ufo run |
| 20:31 |
red-001 |
it only has 3 mods |
| 20:31 |
red-001 |
for mapgen take a look at minetest_game default mapgen.lua |
| 20:38 |
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| 21:21 |
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| 21:23 |
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| 21:26 |
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DatJohnDoe joined #minetest |
| 21:26 |
DatJohnDoe |
hello |
| 21:26 |
DatJohnDoe |
? |
| 21:26 |
DatJohnDoe |
Anyone here |
| 21:26 |
DatJohnDoe |
? |
| 21:27 |
steven2 |
does anybody know how to build a house with "build_house" command? I am getting "Invalid position" every time |
| 21:27 |
red-001 |
yeah |
| 21:28 |
DatJohnDoe |
are there any survival servers with guns? |
| 21:29 |
DatJohnDoe |
Other than the Ctf Server? |
| 21:29 |
DatJohnDoe |
brb |
| 21:29 |
|
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| 21:30 |
AndChat|49209 |
Back |
| 21:30 |
AndChat|49209 |
wait |
| 21:31 |
AndChat|49209 |
Ok I am back |
| 21:31 |
|
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| 21:32 |
DatJohnDoe |
Test |
| 21:32 |
DatJohnDoe |
So any Gun servers? |
| 21:40 |
rubenwardy |
Maybe hunger games |
| 21:40 |
rubenwardy |
idk |
| 21:40 |
rubenwardy |
Most servers are about building rather than PvP |
| 21:40 |
rubenwardy |
DatJohnDoe, |
| 21:40 |
sfan5 |
!server players:most |
| 21:40 |
MinetestBot |
sfan5: Xanadu | 98.166.90.48 | Clients: 30/40, 13/30 | Version: 0.4.13-dev / minetest | Ping: 109ms |
| 21:41 |
Fixer |
iiiittt |
| 21:42 |
red-001 |
wow minetest with only one build warning |
| 21:42 |
DatJohnDoe |
Yah? |
| 21:44 |
red-001 |
yah |
| 21:44 |
rubenwardy |
wow, how is that possible? |
| 21:45 |
ElectronLibre |
How did you do that? |
| 21:45 |
red-001 |
it's version 0.2 |
| 21:45 |
red-001 |
that's how |
| 21:45 |
ElectronLibre |
Oh. |
| 21:45 |
steven2 |
any help about building houses, then? it's about Animals Modpack https://forum.minetest.net/viewtopic.php?id=629 |
| 21:46 |
DatJohnDoe |
Lol |
| 21:47 |
ElectronLibre |
Do you have any alternative to animals_modpack? It's quite old. |
| 21:50 |
sfan5 |
try installing minecraft |
| 21:52 |
steven2 |
seems the best option |
| 21:53 |
steven2 |
and the last post of sapier is Wed Dec 30, 2015 20:39 |
| 21:53 |
* steven2 |
is looking at code |
| 21:54 |
steven2 |
if #pos_strings ~= 3 then |
| 21:54 |
steven2 |
minetest.chat_send_player(name, "/build_house invalid position") |
| 21:54 |
steven2 |
return |
| 21:54 |
steven2 |
local pos_strings = parameters[1]:split(",") |
| 21:55 |
steven2 |
hmm, I need commas to give positions, right? |
| 22:00 |
red-001 |
yes |
| 22:00 |
red-001 |
e.g 1,6,10 |
| 22:02 |
steven2 |
oky |
| 22:02 |
steven2 |
okay |
| 22:04 |
steven2 |
what is blueprintnumber? /build_house <pos> <blueprintnumber> <mobname|optional> |
| 22:06 |
steven2 |
ah must be an id... |
| 22:08 |
steven2 |
got it, now ground is not suitable... |
| 22:09 |
steven2 |
if not building_spawner.builder(spawnpoint,mob_npc_houses[blueprintnumber],parameters[3]) then minetest.chat_send_player(name, "/build_house failed to build house maybe ground wasn't suitable") |
| 22:10 |
steven2 |
it has enough space |
| 22:12 |
steven2 |
(I think) |
| 22:17 |
steven2 |
I think I am learning Lua right now :P |
| 22:20 |
steven2 |
well checking adv_spawning now |
| 22:27 |
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| 22:31 |
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| 22:32 |
steven2 |
any idea of what he is calling a "spawner"? for example here: "Be very carefull if you check this one all disabled mobs as well as their spawners are erased from world. There's no way to get the spawners back!" https://github.com/sapier/animals_modpack/wiki/Menu |
| 22:33 |
steven2 |
it seems not more mobs appearing now :S |
| 22:39 |
steven2 |
well, I'm done for now... any help is appreciated :) |
| 22:56 |
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| 23:02 |
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alket joined #minetest |
| 23:03 |
rubenwardy |
about 5 seconds before the UI stopped responding |
| 23:07 |
sfan5 |
i'd suggest running that in a vm |
| 23:07 |
rubenwardy |
I did |
| 23:07 |
rubenwardy |
virtual box vm |
| 23:09 |
sfan5 |
for fucks sake |
| 23:09 |
sfan5 |
stop misusing [off] |
| 23:09 |
sfan5 |
!kick red-001 |
| 23:09 |
|
red-001 was kicked by MinetestBot: red-001 |
| 23:10 |
rubenwardy |
I'm not: I don't want it to appear in the logger |
| 23:10 |
|
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| 23:10 |
red-001 |
point taken |
| 23:10 |
sfan5 |
rubenwardy: you dont want to appear in the logger for no reason |
| 23:20 |
Hijiri |
Are AreaStores serializable with minetest.serialize |
| 23:34 |
|
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| 23:38 |
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| 23:39 |
jordan4ibanez |
Are there any servers that have item drop and environment mods? |
| 23:39 |
sfan5 |
you ask hard questions |
| 23:42 |
jordan4ibanez |
I do, only the best servers will survive |
| 23:42 |
* jordan4ibanez |
plays dramatic music |
| 23:45 |
jordan4ibanez |
Is there a way to favorite servers on the client tab? |
| 23:46 |
sfan5 |
nope |
| 23:46 |
sfan5 |
it will just blindly add every server you visit to the tab |
| 23:53 |
jordan4ibanez |
sfan5, can we modify the main menu? |
| 23:54 |
sfan5 |
it's written in lua |
| 23:54 |
sfan5 |
so yes |
| 23:57 |
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| 23:58 |
blert |
anybody know the maximum length of a player name? |