| Time |
Nick |
Message |
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paramat |
Mator_ see https://github.com/minetest/minetest/pull/5005 |
| 01:44 |
paramat |
and https://github.com/minetest/minetest/issues/4839 |
| 01:45 |
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paramat |
and https://forum.minetest.net/viewtopic.php?f=14&t=14380 |
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| 02:03 |
Mator_ |
paramat that looks really interesting |
| 02:04 |
Mator_ |
although, I think I can do point tests for all recursive fractals |
| 02:04 |
Mator_ |
using a recursive point test |
| 02:04 |
Mator_ |
I think I have a generic approach which should work for any fractal |
| 02:04 |
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| 02:05 |
Mator_ |
it is more CPU-costly, but I think the cost of recursively generating a flat structure actually exceeds the cost of a point-based formula |
| 02:05 |
Mator_ |
due to other associated costs such as memory allocation |
| 02:05 |
Mator_ |
e.g., if I wanted to recursively generate a menger sponge on the scale of 61,000^3 |
| 02:06 |
Mator_ |
I have to generate 206TB of information |
| 02:06 |
Mator_ |
(that would be assuming 1 byte per voxel) |
| 02:07 |
Mator_ |
which is insane |
| 02:07 |
Mator_ |
with a point-based system it's far more reasonable |
| 02:07 |
Mator_ |
point-based generation system* |
| 02:08 |
Mator_ |
the recursive generation in the github PR/issue you referenced doesn't run into this because it operates on a much smaller scale |
| 02:11 |
Mator_ |
the general description for transitioning from a recursive "spatial division" algorithm to a recursive "point test" algorithm is as follows: |
| 02:12 |
Mator_ |
Given a set of 3d coordinates and a scale you look at the first iteration of the fractal. Based on this iteration you moved the coordinates to a different reference frame, and recurse at a lower scale. When you reach the minimum coordinate scale you choose to place or not place a voxel. |
| 02:12 |
Mator_ |
I think that kind of approach is the only feasible scalable approach |
| 02:13 |
Mator_ |
spatial division is not scalable because it has to generate the entire structure |
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| 03:00 |
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| 03:20 |
kaeza |
just found a cave so big I can't even begin thinking what to do with it |
| 03:21 |
kaeza |
http://i.imgur.com/Z1Bi7VK.png |
| 03:24 |
kaeza |
also, http://i.imgur.com/WdpeMds.png |
| 03:38 |
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| 04:00 |
Mator_ |
kaeza is that... a 1-block cave? |
| 04:00 |
Mator_ |
XD |
| 04:00 |
Mator_ |
And is that woofdog, o_O? |
| 04:02 |
diemartin |
Peanut butter and jelly dog |
| 04:02 |
diemartin |
or something like that |
| 04:03 |
kaeza |
it was made due to trademark concerns with nyancat |
| 04:14 |
paramat |
wandog :] |
| 04:21 |
Mator_ |
lul |
| 04:22 |
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kaeza |
http://i.imgur.com/hVGMFvz.png |
| 04:30 |
OldCoder |
woofdog is a good name |
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Mator_ |
@OldCoder thankee |
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MinetestBot |
[git] paramat -> minetest/minetest: Mapgen documentation: Add descriptions to noise parameters 460e094 https://git.io/vSutE (2017-04-05T06:30:06Z) |
| 06:34 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens 1eca9ec https://git.io/vSutu (2017-04-05T06:30:00Z) |
| 06:53 |
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| 07:18 |
fireglow |
.tell kaeza that's a nice doge |
| 07:18 |
fireglow |
!tell kaeza that's a nice doge |
| 07:18 |
MinetestBot |
fireglow: I'll pass that on when kaeza is around |
| 07:18 |
fireglow |
impressive |
| 07:19 |
red-001 |
!tell MinetestBot hello |
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MinetestBot |
I'm not dumb, you know? |
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JamesTait |
Good morning all! Happy Wednesday, and happy Day Of Hope! 😃 🌱 |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Memleak fix: LocalPlayer object was not deleted 54ffc4e https://git.io/vSuE5 (2017-04-05T10:30:52Z) |
| 10:36 |
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riff-IRC |
Hi lumidify |
| 10:39 |
fireglow |
hi riff-IRC |
| 10:39 |
lumidify |
Hi riff-IRC |
| 10:40 |
riff-IRC |
how are you? |
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| 13:33 |
Tre |
hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them |
| 13:34 |
Tre |
https://forum.minetest.net/viewtopic.php?f=47&t=2434&p=261979#p261979 |
| 13:34 |
Tre |
https://forum.minetest.net/viewtopic.php?f=11&t=628&start=1725 |
| 13:34 |
Tre |
^ here the links to them |
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Tre |
<Tre> hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them |
| 13:54 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=47&t=2434&p=261979#p261979 |
| 13:54 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=11&t=628&start=1725 |
| 13:54 |
Tre |
<Tre> ^ here the links to them |
| 14:05 |
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| 14:05 |
DS-minetest |
hi |
| 14:06 |
Tre |
hi DS |
| 14:06 |
Tre |
you didnt see these |
| 14:06 |
Tre |
Tre> hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them |
| 14:06 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=47&t=2434&p=261979#p261979 |
| 14:06 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=11&t=628&start=1725 |
| 14:06 |
Tre |
<Tre> ^ here the links to them |
| 14:09 |
sfan5 |
how many god damn times do you want to repeat this |
| 14:09 |
DS-minetest |
lol |
| 14:11 |
DS-minetest |
Tre: feel free to make a mesecons alternative which is more like mc's redstone |
| 14:12 |
DS-minetest |
but mesecons is nice, so nobody will make the effort to support you |
| 14:13 |
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Tre |
sfan5 sorry DS didnt see them |
| 14:14 |
sfan5 |
that's not an excuse |
| 14:14 |
sfan5 |
just wait for people to respond on the forums |
| 14:14 |
Tre |
true, i know that mesecons is nice, but it can get complicated to make simple things that are easy in redstons |
| 14:14 |
Tre |
sorry sfan5 i'll remember |
| 14:15 |
Tre |
why did it do that? |
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Blaxono |
fireglow |
| 14:58 |
fireglow |
Hi Blaxono |
| 14:58 |
Blaxono |
Hi frtieglow :D |
| 14:59 |
Blaxono |
fireglow* |
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DS-minetest |
I've thought about adding an entity to the technic forcefield to make it look good. |
| 16:11 |
DS-minetest |
bye |
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Mator_ |
\ [ ' _ ' ] / |
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Mator_ |
o/ twoelk |
| 17:06 |
twoelk |
o/ |
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| 18:21 |
GreenDimond |
cheapie? |
| 18:21 |
cheapie |
? |
| 18:21 |
GreenDimond |
Is there a way to use luacontrollers to detect light? |
| 18:21 |
GreenDimond |
or rather detect the light level? |
| 18:22 |
cheapie |
Use the digilines light sensor - send it the message "GET", and it will respond with the light level. |
| 18:22 |
GreenDimond |
Is there a craft for it? I assume not because it is not in my craft guide. |
| 18:23 |
cheapie |
There should be, but I don't know what it is. |
| 18:23 |
GreenDimond |
nope. no craft... |
| 18:24 |
GreenDimond |
i shall make one up :P |
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| 18:40 |
GreenDimond |
cheapie, does the light sensor do stuff automaticaly or does it need to be activated by a button? |
| 18:43 |
cheapie |
[13:22:15] <cheapie> Use the digilines light sensor - send it the message "GET", and it will respond with the light level. |
| 18:44 |
GreenDimond |
... |
| 18:44 |
GreenDimond |
so... |
| 18:44 |
GreenDimond |
No idea how to use digilines very well.... so how to send the msg? |
| 18:44 |
GreenDimond |
digiline_send(channel, msg) ? |
| 18:44 |
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| 18:49 |
Tre |
i think so |
| 18:52 |
GreenDimond |
worked i think... |
| 18:52 |
GreenDimond |
worked the first time and now it dont |
| 18:54 |
GreenDimond |
k now it works |
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| 18:57 |
GreenDimond |
thanks cheapie! |
| 18:57 |
GreenDimond |
and tre :P |
| 18:58 |
Tre |
yw |
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MinetestBot |
kaeza: Apr-05 07:17 UTC <fireglow> that's a nice doge |
| 22:19 |
kaeza |
<3 MinetestBot |
| 22:19 |
MinetestBot |
<3 kaeza |
| 22:28 |
red-001 |
!help |
| 22:28 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
| 22:29 |
red-001 |
!up 78.152.245.243 |
| 22:29 |
MinetestBot |
78.152.245.243:30000 is up (40ms) |
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Fixer |
!up 8.8.8.8 |
| 23:35 |
MinetestBot |
8.8.8.8:30000 seems to be down |
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