| Time |
Nick |
Message |
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| 01:36 |
kaiser |
hi! |
| 01:37 |
kaiser |
just installed minetest |
| 01:37 |
kaiser |
cant seem to get it running though |
| 01:37 |
kaiser |
when i try to run it, i get |
| 01:37 |
kaiser |
/usr/local/bin/minetest: Undefined symbol "stat" |
| 01:38 |
kaiser |
err not sure |
| 01:38 |
kaiser |
just downloaded it |
| 01:38 |
kaiser |
from the repo |
| 01:39 |
kaiser |
wait |
| 01:39 |
kaiser |
got it |
| 01:39 |
kaiser |
Minetest 0.4.15 (BSD) |
| 01:39 |
kaiser |
Build info: VER=0.4.15 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/local/share/minetest" |
| 01:39 |
kaiser |
thats my output from "minetest --version" |
| 01:39 |
nore |
are you using BSD? |
| 01:39 |
kaiser |
yes |
| 01:39 |
nore |
hmmmm |
| 01:39 |
nore |
did you compile from source? |
| 01:40 |
kaiser |
no |
| 01:40 |
kaiser |
installed the binary |
| 01:40 |
nore |
okay |
| 01:40 |
kaiser |
should i try compiling? |
| 01:40 |
nore |
I guess you somehow got a binary that isn't compatible with your system |
| 01:40 |
kaiser |
ah, ill try compiling it then |
| 01:40 |
nore |
if you compile from source, you may have errors, but I'm quite positive you won't have this one :) |
| 01:42 |
kaiser |
bigfoot547: in freebsd its all the same, "make install" or "make install clean" |
| 01:42 |
kaiser |
clean if you dont want the source afterwards |
| 01:42 |
kaiser |
what do you use then? |
| 01:42 |
kaiser |
and how would the mess things up |
| 01:43 |
kaiser |
i thought we were talking about compiling minetest |
| 01:43 |
kaiser |
what i said was in response to the link you posted |
| 01:44 |
kaiser |
so you just installed the binary too, right? |
| 01:45 |
kaiser |
so you DID compile it? |
| 01:45 |
kaiser |
with what? |
| 01:46 |
kaiser |
then "make" |
| 01:46 |
kaiser |
./configure |
| 01:46 |
kaiser |
make |
| 01:46 |
kaiser |
make install |
| 01:46 |
kaiser |
is the procedure on non bsd machines i believe |
| 01:46 |
kaiser |
ah cmake |
| 01:47 |
kaiser |
well im using ports right |
| 01:47 |
kaiser |
so it will do that for me, its in the makefile |
| 01:48 |
kaiser |
also apt-get is for debian and ubuntu based linux systems |
| 01:48 |
kaiser |
2 cores, 4 threads |
| 01:48 |
kaiser |
fuck i forgot my -j |
| 01:49 |
kaiser |
it isnt compiling yet |
| 01:49 |
kaiser |
its fetching |
| 01:49 |
kaiser |
well, minetest and its dependancies |
| 01:50 |
kaiser |
im using bsd ports |
| 01:50 |
kaiser |
with the ports tree |
| 01:50 |
kaiser |
i have a catalogue of all the software, but non of the source is downloaded |
| 01:50 |
kaiser |
therefore make will fetch me the code first |
| 01:51 |
kaiser |
apt-get installs binaries |
| 01:51 |
kaiser |
a fair comparison would be pkg to apt-get |
| 01:52 |
kaiser |
unless you mean about apt-cache |
| 02:15 |
wilkgr |
Impatient? ;P |
| 02:21 |
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red-001 |
kaiser, you can either build a RUN_IN_PLACE build or install minetest with make install |
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yusf[m] |
Hi all. Are there any MT API autocomplete support for any IDE or similar in existence? |
| 08:47 |
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| 08:48 |
red-001 |
I think someone made one for some lua-based IDE |
| 08:48 |
red-001 |
should be in the minetest-related projects subforum |
| 08:49 |
red-001 |
but it could be quite outdated |
| 08:50 |
Calinou |
yusf[m]: not that I know of |
| 08:50 |
Calinou |
red-001: I saw that, but it's very outdated by now, and it was a custom-made IDE so it was limited |
| 08:51 |
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| 08:53 |
yusf[m] |
Calinou, red-001: I wonder how hard it would be to build autocomplete for Atom or something else that's actually used by people. Then the second step would be to maintain it… |
| 08:54 |
Calinou |
a list of all functions would need to be extracted, also Visual Studio Code > Atom in my experience :P |
| 08:54 |
Calinou |
(it's much faster) |
| 08:55 |
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yusf[m] |
Even on not Windows? |
| 08:56 |
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| 08:57 |
yusf[m] |
Yes I wonder if one could automate the extraction of the functions. But it would probably be a hit and miss because lua_api.txt is not written very precise… |
| 08:58 |
Calinou |
yes, it's faster on all OSes |
| 08:58 |
Calinou |
there's enough add-ons for daily use now, too |
| 08:59 |
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| 09:00 |
yusf[m] |
On Atom I get this from only having it mentioned in the file I'm currently working on http://i.imgur.com/fuWAU4j.png |
| 09:01 |
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| 09:02 |
Calinou |
yusf[m]: yes, most editors can perform autocomplete based on other functions in opened files |
| 09:05 |
yusf[m] |
Calinou: I'm still in the stone-age of text editors… xD |
| 09:05 |
yusf[m] |
I found how to create a "provider" with the Atom autocomplete provider API. So now it's "only" a matter of codifying lua_api.txt like so: https://github.com/atom/autocomplete-plus/wiki/Provider-API#suggestions |
| 09:05 |
Calinou |
Atom is a bit.... dying, I've found |
| 09:05 |
Calinou |
updates are still going on, but most people have moved on to VSCode, or JetBrains IDEs, or even Vim |
| 09:05 |
yusf[m] |
But it's so pretty :D |
| 09:06 |
Calinou |
I find VSCode prettier, honestly |
| 09:06 |
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| 09:06 |
Calinou |
and Atom, even though it had performance improvements recently, is still slow |
| 09:06 |
yusf[m] |
Even web developers? Most ppl i know sit in Sublime still. |
| 09:07 |
Calinou |
Sublime Text is also dying, it hardly gets any updates now |
| 09:08 |
Calinou |
there's no point in paying for it when VSCode is free without any nag screens ;) |
| 09:08 |
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| 09:13 |
yusf[m] |
Calinou: Yes, it's fast on a Mac as well it seems. |
| 09:15 |
yusf[m] |
Calinou: It seems that they call autocomplete IntelliSense. Any idea on how to provide the MT API to it? |
| 09:15 |
Calinou |
no idea, but many add-ons have done that |
| 09:19 |
yusf[m] |
Yeah, I found a WoW addon for VS Code, so I'm going to study it. https://github.com/Septh/vscode-wow-bundle |
| 09:20 |
yusf[m] |
I think it would provide means to speed ut MT mod development immensely, don't you think? |
| 09:24 |
Calinou |
yes, but the time spent writing such an add-on might not be worth it |
| 09:24 |
Calinou |
it won't attract new modders, really |
| 09:35 |
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| 11:45 |
ulla |
hi |
| 11:46 |
red-001 |
hi |
| 11:46 |
ulla |
i have a little ask |
| 11:47 |
ulla |
can i change whit command radius of commandblock? |
| 11:47 |
ulla |
texample /tp @nearest[r=5] X Y Z |
| 11:49 |
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| 11:50 |
ulla |
t:-( |
| 12:03 |
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| 12:24 |
sfan5 |
ulla: nope that's not possible |
| 12:25 |
yusf[m] |
Calinou: You're probably right. |
| 12:26 |
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Fixer |
waaat? |
| 12:31 |
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| 12:41 |
yusf[m] |
Is it possible to apply a texturepack to a subgame? (without replacing all files) |
| 12:42 |
DS-minetest |
yusf[m]: why should someone do that? it would mean having the files multiple times |
| 12:45 |
yusf[m] |
Maintenance. A subgame may consist of a lot of third-party mods. The easiest way to keep those fresh is to add them as git submodules. The same doesn't seem possible with texturepacks. |
| 12:45 |
Calinou |
no, you can't apply a texture pack to a subgame |
| 12:46 |
yusf[m] |
"it would mean having the files multiple times" Yes, but otherwise you have to break upstream constantly for every mod you have TP support for. |
| 12:46 |
Calinou |
unfortunately, you can't even have subfolders in texture packs... |
| 12:46 |
Calinou |
large texture packs can have 2,000+ files in a single folder |
| 12:47 |
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| 12:47 |
yusf[m] |
Subfolder support is written but not merged though, so there's hope for that. |
| 12:47 |
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| 12:48 |
yusf[m] |
I assume that automatically make a texture overwritable several times, since the same filename could exist in different folders. Which is awesome, because then we can stack texturepacks. :) |
| 12:49 |
yusf[m] |
But there should really be TP support on a subgame level. Graphics is an important part of any game. Players would still be able to override that TP in the usual way. |
| 12:52 |
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| 12:54 |
yusf[m] |
:D https://github.com/minetest/minetest/pull/4468 |
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| 13:53 |
ulla |
where are the radius of command block @nearest? |
| 13:54 |
ulla |
what:-P |
| 13:55 |
Fixer |
troll? |
| 13:56 |
DS-minetest |
the radius is ~((30000*2)^2+(30000*2)^2)^0.5 |
| 13:56 |
DS-minetest |
!c ((30000*2)^2+(30000*2)^2)^0.5 |
| 13:56 |
MinetestBot |
TypeError: unsupported operand type(s) for ^: 'int' and 'float' |
| 13:57 |
DS-minetest |
!c ((30000*2)^2+(30000*2)^2)^(1/2) |
| 13:57 |
MinetestBot |
TypeError: unsupported operand type(s) for ^: 'int' and 'float' |
| 13:57 |
DS-minetest |
!c math.sqrt((30000*2)^2+(30000*2)^2) |
| 13:57 |
MinetestBot |
0.0 |
| 13:57 |
DS-minetest |
umm |
| 13:59 |
DS-minetest |
~84853 |
| 13:59 |
ulla |
lol |
| 13:59 |
ulla |
tty |
| 14:00 |
DS-minetest |
perhaps it's limited, idk |
| 14:00 |
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| 14:00 |
DS-minetest |
at least @random is limited afaik |
| 14:01 |
* cheapie |
looks |
| 14:01 |
cheapie |
Nope, none of them appear to be limited at all. |
| 14:02 |
cheapie |
https://github.com/minetest-mods/mesecons/blob/master/mesecons_commandblock/init.lua#L110-L128 |
| 14:04 |
ulla |
sorry my ask is @nearest radius @ or better if i place cblock the player distance of action @nearest is 1 or 2 or 3 or 4 or.... block distance? |
| 14:05 |
ulla |
tis settable in commandline [r=1] |
| 14:06 |
ulla |
example /teleport @nearest[r=5] X Y Z |
| 14:08 |
cheapie |
At the moment, it's not possible to do that. You are welcome, of course, to submit an issue or PR against mesecons for it. |
| 14:09 |
ulla |
ok ty for answer i propose in mesecon forum jeja |
| 14:09 |
cheapie |
That works too. |
| 14:10 |
ulla |
i have make build battle all with mesecon and digiline |
| 14:10 |
ulla |
but i need this command for some function |
| 14:15 |
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red-001 |
hi |
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| 18:09 |
MinetestBot |
[git] red-001 -> minetest/minetest: Add more files and file types to `.gitignore` (#5859) ed82150 https://git.io/vHBQx (2017-05-31T18:08:13Z) |
| 18:09 |
MinetestBot |
[git] red-001 -> minetest/minetest: Nametag: remove colour codes before calculating alignment. (#5862) 6444963 https://git.io/vHBQh (2017-05-31T18:07:33Z) |
| 18:14 |
red-001 |
yeah you should |
| 18:14 |
* red-001 |
was using the rank mod to test this and it was confusing |
| 18:18 |
red-001 |
note that will break it for old clients |
| 18:18 |
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| 19:22 |
WuShongie |
So I installed linux recently |
| 19:36 |
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| 19:59 |
AntumD-mobile |
Does the core have a method for changing & entities definition? For example, if I wanted to add more drops to a mob. |
| 19:59 |
AntumD-mobile |
*changing AN entities... |
| 20:00 |
AntumD-mobile |
*an entity's... ;p |
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| 20:17 |
Pannutti |
Hello |
| 20:17 |
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| 20:18 |
Pannutti |
When I move the camera on mt it snaps. Can it be caused by the mouse? |
| 20:18 |
Pannutti |
it lags* |
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sfan5 |
usually not |
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Pannutti |
So by what? |
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Fixer |
mac user? |
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Wuzzy |
Forum quote of the day: “I agree, it is a very nice and neutral article. I haven't been able to understand a single thing, though.†|
| 22:19 |
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| 22:29 |
noah_ |
I'm having trouble finding the /bin folder on the linux version |
| 22:32 |
red-001 |
noah_, I assume you installed it from the repo? |
| 22:33 |
red-001 |
package repo* |
| 22:33 |
noah_ |
Yeah |
| 22:35 |
red-001 |
what do you mean the location for anyway? |
| 22:36 |
red-001 |
it depends on the distro iirc |
| 22:38 |
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| 22:39 |
noah_ |
Just trying to host a server |
| 22:39 |
noah_ |
the wiki is telling me i need the bin folder and stuff |
| 22:40 |
noah_ |
can only find .minetest |
| 22:40 |
noah_ |
and theres not much there |
| 22:41 |
red-001 |
just run minetest |
| 22:41 |
red-001 |
if you need minetestserver |
| 22:41 |
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| 22:41 |
red-001 |
use "minetest --server" |
| 22:42 |
red-001 |
what does "minetest --version" output? |
| 22:43 |
noah_ |
well shit |
| 22:43 |
noah_ |
that was easy |
| 22:43 |
noah_ |
thanks |
| 22:44 |
red-001 |
np |
| 22:44 |
kaiser_ |
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| 22:44 |
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| 22:45 |
red-001 |
huh you got a cloak? |
| 22:45 |
kaiser |
yes |
| 22:46 |
kaiser |
im a long time freenode user |
| 23:00 |
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