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IRC log for #minetest, 2017-12-29

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All times shown according to UTC.

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Time Nick Message
00:02 numzero so, the problem is that nodes are shaded, while entities aren't
00:02 Jordach numzero: not exactly
00:02 numzero exactly
00:02 Jordach the sides of a wield item are extremely dark
00:02 Jordach this is noticeable with mesh based nodes
00:02 pgimeno sofar, sfan5: thanks, got it, yes that's basically what Krock proposed
00:02 Jordach not standard MT drawtypes
00:02 numzero wield item is shaded the same way as a node
00:02 Jordach numzero: not taking into account the blue tinting from sunlight
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00:26 Jordach numzero: 6165 doesn't consider wield item shading
00:27 numzero it does change wield shader
00:27 numzero I just checked
00:27 numzero it may not work correctly, though
00:27 numzero but you should report that, if that's the case
00:28 Jordach numzero: i'll sit on the issue for a while
00:28 Jordach thanks for the help
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02:40 pgimeno well, the function override worked, thanks (setting minetest.nodedef_default.stack_max didn't)
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05:54 desttinghim[m] !help
05:54 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
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08:38 Emerald2 o/ Telesight
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19:25 MinetestBot LazyJ: Dec-27 18:58 UTC <Megaf> Hi.
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20:49 whitephoenix https://youtu.be/0r4f-6CXlxw
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22:07 datapunk[m] lol
22:07 datapunk[m] we need seinfeld mobs
22:07 datapunk[m] only kramer can open doors
22:08 datapunk[m] and yells racial slurs when he gets hurt
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22:17 nop sfan5
22:17 sfan5 ?
22:17 sy nope
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