| Time |
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Message |
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| 05:18 |
ANAND |
Is the following code possible? |
| 05:19 |
ANAND |
for i = 1, in #players and i < 50 do |
| 05:19 |
ANAND |
^ in lua |
| 05:21 |
lumberJ |
looks sketchy to me, but can't say no with any authority. |
| 05:21 |
lumberJ |
think it would need to be for i = 1, #players do... |
| 05:22 |
lumberJ |
and either wrap that in a while i < 50 or follow with if i == 50 return or something like that. |
| 05:23 |
lumberJ |
it might work as and statement though |
| 05:23 |
lumberJ |
whenever i look at other peoples lua code i'm always impressed with the languages flexibility of syntax |
| 05:56 |
ANAND |
I agree. Coming from a C++ background, I find lua to be a very flexible scripting language |
| 05:56 |
ANAND |
+too |
| 06:00 |
sofar |
why not use for i = 1, Math.max(#players, 50) do ? |
| 06:01 |
sofar |
I don't think that loop evaluates to what you think it does otherwise |
| 06:02 |
sofar |
print (#players and i < 50) |
| 06:02 |
sofar |
true |
| 06:02 |
sofar |
ANAND: ^ |
| 06:02 |
ANAND |
Interesting, I'll try it out |
| 06:02 |
sofar |
your loop before basically read: for i = 1, true do |
| 06:02 |
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| 06:02 |
ANAND |
hmm |
| 06:04 |
sofar |
https://gist.github.com/sofar/14a3a037dbbfc5e05acb1d25736b1112 |
| 06:04 |
ANAND |
ahhh |
| 06:05 |
sofar |
it's `math.max()` btw, no caps |
| 06:05 |
ANAND |
yes ik :) |
| 06:37 |
ANAND |
Hmm... looks like math.min() is the function I need - I want a maximum of 50 iterations or the #players, whichever is lower |
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lumberJ |
are you sure you don't need mad.max() :P |
| 06:55 |
ANAND |
Hahaha :P |
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| 07:16 |
MinetestBot |
[git] HybridDog -> minetest/minetest: RTT fixes (#7428) 968ce9a https://git.io/f4yND (2018-06-23T07:16:01Z) |
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rubenwardy |
Reading the log I was thinking "noo, use math.min", glad you noticed that |
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ANAND |
:) |
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| 11:54 |
Andrey01 |
Blender question: why is not Operator Panel in Tool Shelf? Here is a screenshot: http://www.imageup.ru/img137/3106832/screenshot_20180623_145038.jpg and here it is said: https://docs.blender.org/manual/en/dev/editors/uv_image/uv/editing/unwrapping/mapping_types.html |
| 11:55 |
Andrey01 |
see Smart UV Project section |
| 11:56 |
Andrey01 |
fixed: https://docs.blender.org/manual/en/dev/editors/uv_image/uv/editing/unwrapping/mapping_types.html#id1 |
| 11:58 |
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| 12:05 |
DrFrankenstone |
Paramat, is your aircar mod a work in progress, or finished? |
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| 12:26 |
Andrey01 |
and where can i find in Tool Shelf section "Shading"? (Blender) |
| 12:27 |
paramat |
hi, you mean 'airboat'? it's near-finished but will be tweaking controls. i might leave the texture blank for now |
| 12:28 |
paramat |
*(.. but i will be ..) |
| 12:29 |
paramat |
for now it's sort of a 'mod kit': add your own crafting recipe, textures |
| 12:29 |
Andrey01 |
There are only "Draw", "Erase", "Line" and "Poly", but where is "Shading"? |
| 12:29 |
Andrey01 |
in Tool Panel section |
| 12:29 |
paramat |
https://github.com/paramat/airboat |
| 12:30 |
rubenwardy |
> airboat |
| 12:30 |
rubenwardy |
u wot |
| 12:33 |
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| 12:33 |
paramat |
(small airship) |
| 12:33 |
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| 12:39 |
Krock |
boat filled with air |
| 12:41 |
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| 12:56 |
DrFrankenstone |
Yeah, the airboat, that's the one. I'll mention it in the floating islands mod then - it's a good way to explore that doesn't leave dirt bridges everywhere |
| 12:57 |
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| 12:58 |
paramat |
yes good way to reach floatlands |
| 12:58 |
paramat |
airships are ideal as MT vehicles because they are slow so don't show up lag and glitchiness so much =) |
| 12:59 |
DrFrankenstone |
:D |
| 13:13 |
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| 13:19 |
entuland |
hey there everybody, not sure I understand why my mods aren't listing dependencies properly: |
| 13:19 |
entuland |
https://github.com/minetest/minetest/blob/master/src/content/mods.cpp#L81 |
| 13:19 |
entuland |
https://github.com/entuland/rhotator/blob/master/mod.conf |
| 13:19 |
entuland |
that should work, isn't it? |
| 13:21 |
Krock |
your mod is set up correctly |
| 13:21 |
Krock |
for 5.0-dev and after |
| 13:21 |
Krock |
I think you can already see what might be the issue. You're looking up the master branch instead of stable-0.4 |
| 13:22 |
Krock |
because this feature does not exist in 0.4.x |
| 13:23 |
entuland |
ah |
| 13:23 |
entuland |
silly me |
| 13:23 |
entuland |
so I need depends.txt |
| 13:23 |
entuland |
thanks Krock |
| 13:23 |
Krock |
!next |
| 13:23 |
MinetestBot |
Another satisfied customer. Next! |
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| 18:04 |
sl_ |
hello |
| 18:04 |
Krock |
hi |
| 18:04 |
entuland |
o/ |
| 18:05 |
sl_ |
is there any good servers like hypixel in minecraft |
| 18:06 |
rubenwardy |
sl_: subgames for all and capture the flag |
| 18:12 |
Krock |
what's hypixel btw? |
| 18:12 |
Krock |
I assume also a strong target-oriented multiplayer game |
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entuland |
can I have a word with a moderator about a thing in the forums? |
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| 20:11 |
Astrobe |
Minetest, the game that makes you look up how bleach is made so you can come up with a believable recipe to recycle written books. |
| 20:20 |
Krock |
Minetest, the game that makes you to change the natural correct procedure so it's wrong but easier to do |
| 20:39 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Android: Use correct temporary path (#7463) 6b72d8d https://git.io/f4Scr (2018-06-23T20:38:19Z) |
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