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IRC log for #minetest, 2018-07-24

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26 more elements. Show/hide.
06:16 paramat LMD, MTG has had 3D torches since 0.4.15 and is playable without hostile mobs, not everyone wants to fight mobs. including several subgames has been intended for years
20 more elements. Show/hide.
08:49 ANAND Can there be a hud element with scale = {x = -100, y = -100}?
08:49 rafalcpp joined #minetest
08:49 ANAND i.e. it stretches across the whole screen
08:50 ANAND lua api says that only the x-coordinate is used for positive values, how about negative ones?
08:50 ANAND Lua* :)
81 more elements. Show/hide.
15:17 MinetestBot [git] paramat -> minetest/minetest_game: Make apple log shorter, to be no longer than appletree trunk 506eca2 https://git.io/fNBmg (2018-07-24T15:14:52Z)
15 more elements. Show/hide.
16:34 stinky_tofu Are there any mods similar to computercraft?
16:36 [k00l]shamoanjac digilines?
16:37 [k00l]shamoanjac quick question, is there a C++ terrain generator that takes in a heightmap? I want to generate maps from images
16:39 unclouded joined #minetest
16:44 [k00l]shamoanjac also other question, how do I get plants to grow underground?
3 more elements. Show/hide.
16:54 Krock with light sources, ofc
16:55 Krock there's a mod out there that uses the on_generate callback to generate the terrain from an image
16:57 unclouded joined #minetest
16:58 paramat only a meselamp or a mese post light as a non-diagonal neighbour to the plant is bright enough to grow it
17:03 Tuxedo[Qyou] joined #minetest
17:08 Krock what's the light max? 14?
17:10 paramat yes, 15 is sun
17:11 paramat meselamps are 14
8 more elements. Show/hide.
17:56 Stix @paramat just came on to say i (and many players on the ctf server based on complaints against hitboxes being upright at death) 100% support your pr for player hitboxes, as this would resolve players seeking refuge behind dead afk'ers, i hope it makes it into minetest :)
18:06 Cornelia joined #minetest
18:12 paramat cool yes i expect it will, thanks
18:13 unclouded joined #minetest
18:16 [k00l]shamoanjac Krock: not working on my server for some reason (the growing plants underground)
18:18 Krock you'd need a node which uses the light level 15 and place it directly above the plant
18:19 Krock https://github.com/minetest/minetest_game/blob/master/mods/farming/init.lua#L61
18:19 Krock light level 14 would also work for cotton
18:19 Krock ..and wheat. maybe it also works for the farming_plus plants
18:21 [k00l]shamoanjac ah, ok
18:21 [k00l]shamoanjac thanks
18:21 [k00l]shamoanjac do you remember the name of the mod for heightmap-based generation?
18:23 unclouded joined #minetest
18:25 [k00l]shamoanjac nvm found it
18:35 paramat no node has light 15, mese lights are 14, they need to be a direct face-neighbour to the plant or sapling to work, not a diagonal neighbour
18:36 paramat best place it to the side of the plant, then you can grow 4 plants with one light
18:36 paramat (i mean, no light source node has light 15)
18:40 [k00l]shamoanjac alright
18:53 appinv joined #minetest
18:54 appinv greetings, how to run the windows version after downloading?
18:54 Player-2 joined #minetest
18:55 appinv excuses please mention me while replying if possible
18:55 Out`Of`Control server or client?
18:56 unclouded joined #minetest
18:56 Out`Of`Control appinv:
18:57 appinv client
18:57 Out`Of`Control execute it
18:57 appinv just downloaded the 32 bit file
18:57 appinv how?
18:57 Out`Of`Control run
18:57 appinv i see no exe
18:57 Out`Of`Control extract
18:57 Out`Of`Control what is file name?
18:57 appinv ok !
18:58 Krock just extract that thingy to your desktop, join the bin/ directory and smash the mouse button twice on that different looking icon
18:58 Out`Of`Control poor mouse
18:59 Krock it's got to suffer
19:02 unclouded joined #minetest
19:03 appinv Krock: there it is, thanks
19:03 appinv Out`Of`Control: thank you
19:04 Krock !next
19:04 MinetestBot Another satisfied customer. Next!
19:04 appinv i'm a python programmer btw
19:04 appinv getting into minetest for lua
19:05 Krock HHHSssSSsss
19:05 appinv i suppose bugs are to be reported on github
19:06 Krock those which belong to minetest or minetest_game do belong there, yes.
19:06 appinv tk
19:07 Krock but for the former there are 700-ish open issues, so looking out for duplicates is much appreciated
2 more elements. Show/hide.
19:10 appinv submitted bug ^^_
19:10 appinv caught a bug on first launch
19:11 proller joined #minetest
19:15 Krock okay, took me three search queries this time to find the duplicate
19:23 appinv ^^_
19:23 appinv i could not find duplicate at first glance
19:25 appinv lol my issue 7000 the issue 4000
3 more elements. Show/hide.
19:31 MinetestBot [git] sfan5 -> minetest-mods/mesecons: Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX 444cd0f https://git.io/fNBKq (2018-07-24T19:30:04Z)
2 more elements. Show/hide.
19:37 lsab hi. is there a way to put a lot of items in the chest for my guests to get?
2 more elements. Show/hide.
19:54 Natechip lsab: you can hold shift and press left click to quickly move items from inventory to chest
19:54 Natechip or vice-versa
19:56 lsab Natechip: yes I understand, but I want something more fast, in this case I have to put one-to-one
19:57 Natechip lsab: oh sorry then im not sure, maybe a mod has a option like that?
19:58 lsab Natechip: maybe I don't know. I was searching by inventory code of chest, but I have no idea how minetest store this information
34 more elements. Show/hide.
23:36 Natechip can someone show me how i can make this: https://pastebin.com/WF0kTFpz revoke a priv from the player?
23:36 [k00l]shamoanjac joined #minetest
23:41 Natechip i thought "privs['pr_noob'] = false" was correct
23:44 BillyS Natechip: It needs to be privs['pr_noob'] = ni
23:44 BillyS *nil
23:44 Natechip ahh ok thank you
23:45 BillyS I just ran into that in my code a couple hours ago. :P
23:45 BillyS YOu're welcome
2 more elements. Show/hide.

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