| Time |
Nick |
Message |
| 00:07 |
Natechip |
didnt work if anyone else can help :/ |
| 00:11 |
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Natechip |
i got it nvm |
| 00:27 |
Natechip |
forgot that privs with give_to_singleplayer = true assigned cant be removed from singleplayers :P |
| 00:31 |
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johnnyjoy |
Just being lazy, but can liquid flow be turned off? |
| 02:34 |
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[k00l]shamoanjac |
how do I even protect my spawn? |
| 03:16 |
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| 03:55 |
air |
[k00l]shamoanjac: https://content.minetest.net/packages/TenPlus1/protector/ |
| 04:12 |
[k00l]shamoanjac |
thanks, I just wrote my own mod |
| 04:21 |
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| 05:23 |
appinv |
excuse my ignorance but how to use object |
| 05:26 |
appinv |
like how to equip pickaxe |
| 05:27 |
appinv |
oh sorry you use the numbers |
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ChimneySwift |
appinv: you can also scroll, I find that easier |
| 06:45 |
appinv |
ChimneySwift: thanks a lot |
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appinv |
congrats the dev team, nice product ! |
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| 12:36 |
ThomasMonroe |
what do I do to fix this error? |
| 12:36 |
ThomasMonroe |
A fatal error occured: ServerEnvironment::loadMeta(): EnvArgsEnd not found! |
| 12:41 |
Krock |
!wiki troubleshooting |
| 12:41 |
MinetestBot |
"This page lists common technical problems like crashes and error messages (enclosed in quotation marks) and possible solutions or explanations." - http://wiki.minetest.net/troubleshooting |
| 12:41 |
Krock |
!next |
| 12:41 |
MinetestBot |
Another satisfied customer. Next! |
| 12:42 |
ThomasMonroe |
thx |
| 12:59 |
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| 15:56 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Allow an optional readonly base database (#7544) 7454deb https://git.io/fN0Jq (2018-07-25T15:54:23Z) |
| 16:08 |
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| 16:08 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Settings: Fix indents, chat_message_*. Update translations (#7580) 4b21741 https://git.io/fN0TN (2018-07-25T16:07:11Z) |
| 16:21 |
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| 16:41 |
qzo |
would anyone be willing to give me a hand? I think I am having an issue that is due to the way I have NAT reflection happening, but I have no way to test |
| 16:41 |
qzo |
so I would need you to connect externally to my server |
| 16:42 |
Krock |
what's the address? |
| 16:42 |
Krock |
!up 2a01:d0:c353:180::21 30001 |
| 16:42 |
MinetestBot |
Krock: invalid address |
| 16:42 |
qzo |
mothafug.ga 30000 |
| 16:42 |
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| 16:42 |
Krock |
!up [2a01:d0:c353:180::21] 30001 |
| 16:42 |
MinetestBot |
Krock: invalid address |
| 16:42 |
Krock |
!up mothafug.ga 30000 |
| 16:42 |
MinetestBot |
mothafug.ga:30000 is up (132ms) |
| 16:43 |
qzo |
huh |
| 16:43 |
qzo |
is there a reccomended way to do NAT reflection then? |
| 16:43 |
qzo |
I have tried all the options in pfsense |
| 16:43 |
qzo |
and none seem to let it work as it is intended |
| 16:44 |
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| 16:45 |
Krock |
huh? MinetestBot reports that it works, so are you using an unwanted workaround? |
| 16:46 |
qzo |
Krock: It works externally, but it is on a different subnet in my local network. In order to access it, I need to use something called "NAT reflection" |
| 16:46 |
qzo |
but none of the forms of NAT reflection I am trying to use is working with this software |
| 16:46 |
qzo |
even with NAT relfection disabled, which would essentially route my traffic externally, it does not seem to like that |
| 16:46 |
qzo |
I have had this happen before with other software, but the solution is usually project specific |
| 16:48 |
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| 16:49 |
Krock |
maybe you'd get more helpful tech advices in ##networking |
| 16:50 |
qzo |
Krock: I understand how NAT reflection works, I am correctly using it on several different software components, including Deluged, ZNC, etc., this appears to be a minetest specific issue |
| 16:51 |
Krock |
wouldn't be surprising with our networking code |
| 16:51 |
Krock |
but tbh this is not my knowledge area, so hopefully someone else is able to help you further |
| 16:52 |
qzo |
should I make an official bug report then? I will lurk here a bit to see if someone has any more knowledge about it |
| 16:54 |
paramat |
johnnyjoy set the 'liquid range' to 0 in the 2 node definitions of the liquid |
| 16:56 |
johnnyjoy |
Thanks. |
| 16:57 |
Krock |
I think so, yes. The further it describes the root cause of the issue in the networking, the better ofc :3 |
| 16:57 |
sfan5 |
Krock: unless nat reflection does something weird with e.g. source addresses, I don't see why it wouldn't work with mt |
| 16:57 |
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| 16:58 |
Krock |
the only difference I could see is that Minetest uses UDP |
| 17:07 |
Cornelia |
Silly question: are C++ mods still a thing? |
| 17:07 |
MinetestBot |
[git] niansa -> minetest/minetest: Replace apt-get with apt (#7583) a48a67b https://git.io/fN0Yg (2018-07-25T17:07:22Z) |
| 17:08 |
Krock |
Cornelia: still? The IRC mod for example uses C (C++?) sockets to connect. So you can write mods, add a Lua wrapper around and load them with a Lua mod |
| 17:08 |
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| 17:09 |
Cornelia |
Can I have a link for the IRC mod? |
| 17:09 |
Cornelia |
I only ask "still" because I recall C++ mods being slightly controversial. |
| 17:10 |
Krock |
!mod irc |
| 17:10 |
MinetestBot |
Krock: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
| 17:11 |
Cornelia |
Thank you. :) |
| 17:11 |
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| 17:11 |
Krock |
well, there's no security when the mods are loaded into the minetest core directly |
| 17:11 |
Krock |
and portability doesn't really exist either |
| 17:12 |
Cornelia |
Yea.. Just wondering if it was still an avenue of development that existed. |
| 17:13 |
Cornelia |
Also, the GitHub for the IRC mod seems to be all Lua.. |
| 17:13 |
Krock |
see the luasocket submodule |
| 17:13 |
rubenwardy |
C++ mods would be good for mapgens |
| 17:13 |
rubenwardy |
As mapgens are already pretty separate |
| 17:14 |
rubenwardy |
Are CPU intensive |
| 17:14 |
rubenwardy |
Issue is the ABI |
| 17:14 |
Krock |
yes, and without LuaJIT any VManip action in Lua is the death for a server |
| 17:14 |
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| 17:14 |
Cornelia |
I see luasocket coming in through a second step, as calls to a package manager for install (i.e. apt ) |
| 17:15 |
Krock |
rubenwardy: also optimization. it's the limit of bytecode |
| 17:15 |
rubenwardy |
Huh? |
| 17:16 |
rubenwardy |
Optimisation of what? |
| 17:16 |
Krock |
C++ mods could be optimized by gcc/g++ |
| 17:16 |
Krock |
to gain additional speed, whereas LuaJIT bytecode can't get faster at some point |
| 17:16 |
rubenwardy |
Ah right |
| 17:17 |
Cornelia |
Performance / integration with other applications via mod would be the only reasons I'd develop with C++ |
| 17:17 |
Cornelia |
Otherwise, Lua all the way. |
| 17:17 |
Krock |
however, if the mod only uses c-style arrays and bithacks, then it's barely possible to optimize much more out of it |
| 17:18 |
Krock |
LuaJIT also allows (with FFI) to load libraries btw |
| 17:19 |
Krock |
oh well, even JavaScript was requested to be a modding language |
| 17:21 |
Cornelia |
I'd probably not use it. I find Lua more palpable and most other interpreted languages more appealing than JavaScript |
| 18:06 |
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| 18:47 |
rubenwardy |
Lua and JavaScript are very similar |
| 18:47 |
rubenwardy |
Lua has a better type system and JavaScript has more support |
| 18:53 |
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| 20:02 |
Out`Of`Control |
hi |
| 20:02 |
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| 20:26 |
Ruslan1 |
Out`Of`Control: |
| 20:26 |
Out`Of`Control |
Ruslan1: |
| 20:26 |
Ruslan1 |
Hi |
| 20:26 |
Out`Of`Control |
hi |
| 20:26 |
Ruslan1 |
:) |
| 20:46 |
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| 20:48 |
TalkLounge |
Is in minetest 0.5 something like a authentication. So that every name only can used ones? |
| 20:49 |
Out`Of`Control |
yes |
| 20:49 |
Krock |
that exists since there's an auth management |
| 20:50 |
TalkLounge |
I mean more than one server |
| 20:50 |
Krock |
!mod 2fa |
| 20:50 |
MinetestBot |
Krock: Could not find anything. |
| 20:50 |
Krock |
https://forum.minetest.net/viewtopic.php?f=14&t=19313 |
| 20:51 |
Krock |
that could maybe be used to centralize the auth |
| 20:51 |
TalkLounge |
Is it a feature of minetest 0.5? |
| 20:52 |
Krock |
>This service consists of a mod and a backend |
| 20:52 |
Krock |
so it'll probably also work i 0.4.x |
| 20:52 |
TalkLounge |
Is there already a backend? |
| 20:53 |
Krock |
the mod requires at least 0.4.16 but I guess your installation is newer than that |
| 20:54 |
Krock |
TalkLounge: see URL here https://github.com/sofar/mt2fa/blob/master/readme.md#settings (however, it's something wrong with the SSL connection) |
| 20:54 |
TalkLounge |
Because I am currently working on something like this... https://forum.minetest.net/viewtopic.php?f=21&t=20191 (German) |
| 20:56 |
TalkLounge |
And someone told me now, that what I am doing already exists. But I dont think in that way I want to have it |
| 20:56 |
TalkLounge |
I dont want an e-mail registration |
| 20:56 |
Krock |
and I don't want to share anything more than my nickname or email tbh |
| 20:57 |
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| 20:58 |
TalkLounge |
My registration is only with nickname and with ip-range |
| 20:58 |
TalkLounge |
(Planned) |
| 20:59 |
Krock |
no more playing minetest in the holidays |
| 20:59 |
TalkLounge |
? |
| 21:02 |
TalkLounge |
So something like what I am doing doesnt exists yet? Theres no external registration needed. The website is only a add-on |
| 21:02 |
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| 21:02 |
Out`Of`Control |
just fingerprint |
| 21:02 |
TalkLounge |
? |
| 21:03 |
Krock |
use fingerprints and an eye scan |
| 21:03 |
Out`Of`Control |
each finger own account |
| 21:04 |
TalkLounge |
The thread is german, sorry for that. Fingerprint? The authentication is not a joke. I am currently working on it. |
| 21:04 |
Krock |
heh yes |
| 21:04 |
TalkLounge |
It will be difficult only working with ip-range and nickname |
| 21:05 |
TalkLounge |
But I think it will be a success |
| 21:06 |
TalkLounge |
So theres nothing for what I am searching? |
| 21:07 |
TalkLounge |
My actually questions wasnt answered yet. Is there a authentication in minetest 0.5? |
| 21:09 |
rubenwardy |
no |
| 21:09 |
rubenwardy |
well, there is |
| 21:09 |
rubenwardy |
but not centralised |
| 21:09 |
TalkLounge |
Ok |
| 21:09 |
rubenwardy |
and 2FA sounds like what you're looking for |
| 21:09 |
rubenwardy |
just more features |
| 21:09 |
rubenwardy |
!mod [2fa] |
| 21:09 |
MinetestBot |
rubenwardy: Could not find anything. |
| 21:09 |
TalkLounge |
Thanks rubenwardy |
| 21:09 |
TalkLounge |
I dont want 2fa, because it needs e-mail regsitration |
| 21:10 |
TalkLounge |
A new player shouldnt register first on a web page. |
| 21:11 |
Krock |
rubenwardy: already tried that above |
| 21:11 |
rubenwardy |
lol' |
| 21:11 |
Krock |
it's not just a mod -> in the Minetest-Related projects forum |
| 21:14 |
TalkLounge |
Yeah, I know. But what I want to have is a authentication for a few servers, so that you cant join with a new nick, if theres already a nick with that name on the other servers and you dont have the right ip-range |
| 21:14 |
TalkLounge |
So if this system will run a few months/years: Every account will be owned by the same person |
| 21:17 |
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| 21:19 |
ChimneySwift |
Set it to expire after 1 month of inactivity? How big are you wanting to make the ip ranges? Coy |
| 21:19 |
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| 21:20 |
TalkLounge |
I delete the last block |
| 21:20 |
TalkLounge |
So the first 3 octaves |
| 21:20 |
ChimneySwift |
Woops XD I always press send too early |
| 21:20 |
ChimneySwift |
Alright |
| 21:22 |
ChimneySwift |
Does it stop them registering a different nick tho? Or just locks registered nicks to that ip range on all servers? |
| 21:23 |
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| 21:23 |
TalkLounge |
Account limit is not planned yet. But can you can activate them. Still in planning |
| 21:23 |
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| 21:23 |
TalkLounge |
But you can |
| 21:25 |
ChimneySwift |
OK, well with an expiry and possibly something to trigger enabling the protection (eg place 100 blocks for protection) I could see that working |
| 21:26 |
TalkLounge |
Its more a central contact point. What the server admins do with the infos is not my decision |
| 21:27 |
ChimneySwift |
I see |
| 21:27 |
TalkLounge |
So that you concat different auths |
| 21:28 |
TalkLounge |
You see I dont have exactly inforamtion, because its still in planning. But I am currently working on it already |
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