| Time |
Nick |
Message |
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| 01:29 |
piesquared |
What’s the line(s) in minetest.conf to make your server reboot? |
| 01:37 |
rubenwardy |
There's no setting for that, nor will there ever be |
| 01:37 |
rubenwardy |
It's not minetest's responsibility to autorestart |
| 01:37 |
rubenwardy |
Run Minetest as a service |
| 01:37 |
piesquared |
Sigh.l. |
| 01:38 |
rubenwardy |
Nor is scheduled restarts, use signals or a mod |
| 01:38 |
piesquared |
Is there a way to make it autorestart? |
| 01:38 |
rubenwardy |
Run Minetest as a systemd service |
| 01:38 |
rubenwardy |
Autorestsrt meaning restart on a crash |
| 01:57 |
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| 03:44 |
* sofar |
cheers for systemd |
| 04:12 |
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* emacsomancer |
shudders at the name of systemd |
| 05:28 |
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| 07:18 |
drummyfish |
Hello, please could anyone tell me where I can find the player model? I am trying to create a custom skin and the camera view of player in game is limited, I can't look from the side etc. Or is the model generated by the game? |
| 07:35 |
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| 08:34 |
ChimneySwift |
drummyfish: the model is located in the models folder of the default mod, iirc it's at ~/.minetest/games/minetest_game/default/models/character.* or something along those lines, but it is supplied by default |
| 08:35 |
drummyfish |
thank you :-) I had to set up a local server and observe myself from another window, this will make the work easier |
| 08:45 |
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| 10:43 |
deltasquared |
huh, what's up with minetest.write_json turning empty tables into null |
| 10:44 |
deltasquared |
I'd probably check the structure on parse anyways, though I'd have preferred to keep empty tables present structurally as an extra "did the writer know what they were doing" check |
| 10:45 |
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| 10:58 |
deltasquared |
[i |
| 10:58 |
deltasquared |
... |
| 10:58 |
deltasquared |
whoops |
| 11:27 |
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| 17:32 |
Krock |
Wuzzy: although "disable_ascend" sound weird for nodes where you would actually jump on |
| 17:33 |
Wuzzy |
?????????????? |
| 17:33 |
Krock |
!!!!!!!!!!!!!!! |
| 17:33 |
Krock |
https://github.com/minetest/minetest/pull/7688#issuecomment-429619841 |
| 17:33 |
Krock |
*sounds a bit weird |
| 17:35 |
Krock |
thinking of an alternative is quite hard - so that slow/linear movement and abrupt jumps are both included in the meaning of the group name |
| 18:01 |
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| 18:37 |
johnnyjoy |
Is it possible to make clickable items with player:hud_add? |
| 18:37 |
Krock |
nope |
| 18:37 |
johnnyjoy |
Thanks. |
| 18:37 |
Krock |
!next |
| 18:37 |
MinetestBot |
Another satisfied customer. Next! |
| 18:38 |
Krock |
Alternative: Show a formspec |
| 18:38 |
Krock |
or if you want real clickable items: Add entities in the world |
| 18:39 |
johnnyjoy |
I just want to make a small series of items, but mainly a chat widget with has tabs for different channels. |
| 18:41 |
Krock |
You'd have to rely on chat commands and formspecs for that |
| 18:41 |
Krock |
although showing chat information is still possible using HUDs |
| 18:57 |
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| 19:44 |
passant |
hi there, i'd like to request unicode support in the forum ... posting something containing ? actually raises a database error. |
| 20:04 |
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| 20:11 |
sfan5 |
passant: unicode is supported, just no emojis since mysql does not support them by default |
| 20:14 |
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| 20:23 |
passant |
sfan5, is there any hope that those emojis will be supported in the future? |
| 20:24 |
sfan5 |
doubt it |
| 20:28 |
passant |
how sad. |
| 20:41 |
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