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| 04:19 |
hecks |
Uh oh. |
| 04:19 |
hecks |
I've discovered yet another type of strange lag in minetest |
| 04:20 |
hecks |
This time the situation is reversed; lua code gets updates but minetest's api functions fail to respond correctly |
| 04:22 |
hecks |
So far the effects noted are: raycasts do not hit anything, and ghetto dynamic lights go out until the problem clears |
| 04:23 |
hecks |
hud updates, animations and things like get_pos still work in this "broken" state. on_step is called normally |
| 04:39 |
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| 04:42 |
entuland |
is there any way to see the actual code of mods run by a server I connect to? |
| 04:42 |
hecks |
I don't think so |
| 04:42 |
entuland |
or nothing of those mods gets downloaded and run from my client? |
| 04:43 |
hecks |
No, nothing gets downloaded. This is not implemented yet, but may be in the future. |
| 04:43 |
hecks |
Even then, Lua is safe enough that server-provided code should never harm your computer. It's probably safer than Javascript running in your browser every day. |
| 04:44 |
entuland |
okay - I wanted to check the actual values used by alchemy and basic_robot, I have a feeling they're different from the ones I found in the relative repos (assuming I found the right versions) |
| 04:44 |
entuland |
well, not a big deal |
| 04:44 |
entuland |
oh no, not worried about my own safety, just curious :) |
| 04:45 |
hecks |
I view this as a feature. |
| 04:45 |
hecks |
You can actually hide things in your server's game without it being instantly datamined, and that's cool. Few other games can boast this. |
| 04:46 |
entuland |
aye, it has surely very nice uses |
| 04:47 |
hecks |
Finally, if you are a mod developer and you want to force server owners to do this, there are licenses made specifically for this scenario. |
| 04:47 |
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| 04:47 |
hecks |
Then again, it may be impossible to detect subtle changes, and people should not be discouraged from tinkering. |
| 04:48 |
entuland |
that's all right :) |
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| 09:56 |
hecks |
trees https://a.uguu.se/JkceViFCIF33_trees.png https://a.uguu.se/PoXgPN45VQKl_2.png |
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majochup |
hi |
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| 20:29 |
entuland |
anyone experienced with the alchemy lab that runs on vanessae's skyblock server? I seem unable to multiply leaves or saplings |
| 20:40 |
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| 21:36 |
triplehx3 |
hi guys can someone explain how to use hud_get(id). All it says in the wiki is Gets a HUD element definition, but that doesnt tell me how to use it. Google hasnt been a lot of help either |
| 21:37 |
triplehx3 |
nevermind it wont do what i want because that gets the element referenced by the id however i want to get the id from a pos |
| 21:39 |
triplehx3 |
i spose one way to do it is to add the id to a table with its world pos when its created then i can check the table for any item which has the same pos as the one im checking against |
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| 23:02 |
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| 23:13 |
hecks |
Lots of decos still crash minetest, study finds. |
| 23:14 |
hecks |
At less than 2GB of memory usage, meaning it's not the mesher running out of memory this time. |
| 23:42 |
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| 23:51 |
paramat |
nice trees |
| 23:53 |
Swedneck |
https://gateway.swedneck.xyz/ipfs/QmdpL52LaVZb8etVfyhaoY8gu1bLbMjt4d8CgzJETUhtan/2019-01-09_00-53-26.png |
| 23:53 |
Swedneck |
i searched for basic_materials mod but i can't find it on the forums |
| 23:57 |
VanessaE |
https://gitlab.com/VanessaE/basic_materials |
| 23:59 |
Swedneck |
thanks |
| 23:59 |
VanessaE |
yw. |
| 23:59 |
Swedneck |
would be nice if mods could directly link to the source/download url |