| Time |
Nick |
Message |
| 00:00 |
Swedneck |
but i guess this will be less of a problem come 5.0? |
| 00:00 |
VanessaE |
contentdb will sort that out. |
| 00:00 |
VanessaE |
all my mods are present there, and I keep them updated/. |
| 00:00 |
VanessaE |
the mod store in 5.0.0 will read from there |
| 00:01 |
Swedneck |
nice |
| 00:03 |
Swedneck |
are per-mod tabs planned for the creative menu? Or is there a mod that adds that? |
| 00:07 |
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| 02:07 |
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| 02:10 |
hecks |
I notice that minetest's luajit doesn't have ffi, is it stripped out completely? |
| 02:13 |
hecks |
It's not like this stops me from executing native binaries, which I can do with popen, ffi would be faster still. |
| 02:25 |
hecks |
https://a.uguu.se/K3G7CRWqhWSy_hax.png |
| 02:32 |
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| 02:33 |
DoyleChris |
Evening |
| 02:33 |
DoyleChris |
NathanS21 the server is still running and getting about 20-25 FPS |
| 02:33 |
DoyleChris |
but i have a question of mapgen |
| 02:34 |
DoyleChris |
I want to run a flat map but I would like to have lakes and hills |
| 02:35 |
Glorfindel |
you want a flat map with hills |
| 02:35 |
Glorfindel |
what does that mean |
| 02:35 |
DoyleChris |
and lakes |
| 02:35 |
Glorfindel |
but those aren't flat |
| 02:35 |
hecks |
Aren't there flags for that? |
| 02:35 |
DoyleChris |
yes but how do i flag it before its made |
| 02:36 |
hecks |
In settings |
| 02:36 |
hecks |
aka the .conf |
| 02:36 |
hecks |
that's about it |
| 02:37 |
DoyleChris |
got it |
| 02:37 |
hecks |
And yes, this way of configuring new worlds is pretty stupid. Someone should clean that up. |
| 02:37 |
paramat |
see minetest.conf.example, or, set flags in the advanced settings |
| 02:37 |
DoyleChris |
can i have caves instead of the mg7 cracks |
| 02:38 |
hecks |
do you mean wider caves? |
| 02:39 |
paramat |
advanced settings > mapgen > mapgen flat > mapgen flat specific flags |
| 02:39 |
DoyleChris |
no, right now there like cracks in the ground instead of rooms |
| 02:39 |
paramat |
set flags to 'lakes, hills' |
| 02:39 |
DoyleChris |
i found the flat settings trying to figure out the cave noise |
| 02:40 |
hecks |
Entrances to caves in "flat" tend to look like this. You can adjust it somewhat with cave noise, yes. |
| 02:40 |
paramat |
no it's not stupid, hmmmm was an excellent coder, but of course possibly could be better |
| 02:40 |
hecks |
It's pretty stupid in that you need to edit a global config to generate a new world with different settings. |
| 02:41 |
hecks |
And it's pretty stupid that everything lives in this monolithic .conf, in particular mapgen params which probably take up most of said file. |
| 02:42 |
paramat |
mgflat has caves and cracks, but there's probably a way to disable the cracks by using custom noise params, i'll need to experiment to find out |
| 02:42 |
DoyleChris |
also i just tried a 5.0 version and the minimap dosent work |
| 02:44 |
DoyleChris |
minimap is currently disabled by game or mod |
| 02:44 |
hecks |
This means that some lua script did, in fact, disable the minimap. |
| 02:44 |
paramat |
oh .. |
| 02:44 |
rubenwardy |
DoyleChris: you need to get the map item |
| 02:45 |
hecks |
Also, 5.0 nightlies can be pretty... funky, sometimes |
| 02:45 |
paramat |
in MTG 5.0.0-dev, in survival, you need an item before using minimap 'map:mapping_kit' |
| 02:45 |
DoyleChris |
ok |
| 02:46 |
paramat |
but enabled in creative |
| 02:46 |
DoyleChris |
do i haft to make it |
| 02:46 |
Quiark |
will there be an API to set player's velocity? |
| 02:47 |
DoyleChris |
or just hold something |
| 02:48 |
hecks |
Will there be an API to set the player's velocity; that's a VERY good question, hmm hmm |
| 02:48 |
hecks |
does anyone have plans for that or does ol' poor hecks have to pick that up |
| 02:49 |
paramat |
DoyleChris are you in singleplayer or on a server? |
| 02:50 |
hecks |
Overriding a player's physics would require the server to notify the client that their movement is being messed with, will this require a network bump? |
| 02:50 |
DoyleChris |
single player then going to move it to a server |
| 02:51 |
paramat |
there's an issue discussing ffi, and probably one for set velocity |
| 02:52 |
hecks |
ffi is a no brainer considering I can already do all sorts of retarded things with minetest |
| 02:52 |
hecks |
and ffi would make it less of a hassle to use this functionality in the intended way, that is, delegating heavy server code to binaries |
| 02:58 |
DoyleChris |
so i haft to carry the mapping_kit all the time |
| 02:59 |
triplehx3 |
yes |
| 03:00 |
DoyleChris |
not really happy about that |
| 03:01 |
DoyleChris |
is there a way to turn it off |
| 03:06 |
NathanS21 |
It's tied to the creative priv |
| 03:07 |
DoyleChris |
well i dont want creative privs on the server or singleplayer what fun is that |
| 03:08 |
hecks |
Time to learn lua :) |
| 03:10 |
NathanS21 |
You could probably just delete the map mod from your game and resolve the problem that way. |
| 03:10 |
NathanS21 |
yep, that totally works. |
| 03:10 |
hecks |
That too. Or pester the mtg maintainers to add a config flag for this. |
| 03:12 |
paramat |
just remove the mod or recode it |
| 03:13 |
paramat |
the problem with minimap is that we took a long time to properly integrate it into survival, it should never have been free to use in survival mode |
| 03:18 |
hecks |
blah, I can't abuse the radar any more |
| 03:24 |
hecks |
By the way, vanilla mtg without mods, with default settings, still suffers from lua stalls |
| 03:25 |
paramat |
hmm |
| 03:25 |
hecks |
Delta times of several seconds are not unheard of |
| 03:25 |
hecks |
it's best visible when you try to ride a boat |
| 03:26 |
hecks |
as in, most evident |
| 03:27 |
hecks |
There's even my favorite issue; being jerked back to a past position |
| 03:30 |
hecks |
Even the bizarre player position bugs are happening! |
| 03:33 |
hecks |
You have to admit, this is pretty bad. https://a.uguu.se/20H71lDDzeH7_why.mp4 |
| 03:34 |
hecks |
When a player is unparented from another entity, their position is somewhere in outer space for a frame. (probably at 0 0 0) |
| 03:43 |
paramat |
that's a local server and client? others would have complained if it was this bad |
| 03:44 |
hecks |
all localhost |
| 03:44 |
hecks |
consider the following; most people play minetest in FPP, and most people do not spend time watching other players fiddle with vehicles |
| 03:45 |
hecks |
and when they do observe this, they might write it off as lag |
| 03:45 |
paramat |
yeah quite possibly |
| 03:45 |
hecks |
I've seen this interpolation oddity in CTF too when players respawn, minetest does not have a way to tell the client "change this entity's position but do NOT interpolate" |
| 03:46 |
hecks |
which is probably what should happen with teleports |
| 03:46 |
hecks |
as for the player being at 0, 0, 0 when disembarking a boat; possibly related to the one frame delay with certain attachment configurations? |
| 03:47 |
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| 03:47 |
hecks |
so I'm glad to note that none of those issues were in any related way to my code, but this also means minetest is broken |
| 03:48 |
paramat |
issue please :) |
| 03:48 |
hecks |
this is like 4 or 5 different issues here |
| 03:58 |
hecks |
Anyone willing to test this on a remote server? |
| 04:02 |
paramat |
super busy sorry |
| 04:03 |
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| 04:05 |
hecks |
it's literally 5 minutes if you can spare the time, just spawn on a certain server and watch me mess with a boat |
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| 08:02 |
MinetestBot |
[git] paramat -> minetest/minetest: Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 630c0ea https://git.io/fhZOR (2019-01-09T08:00:50Z) |
| 08:04 |
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MinetestBot |
[git] rubenwardy -> minetest/minetest: pkgmgr: Fix games list not being updated after game install 4b04268 https://git.io/fhZnR (2019-01-09T13:14:33Z) |
| 13:41 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Android build fixes 0acdf93 https://git.io/fhZno (2019-01-09T13:39:43Z) |
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| 16:41 |
Ruslan1 |
!tell MarisaG hi |
| 16:41 |
MinetestBot |
Ruslan1: yeah, sure, whatever |
| 16:41 |
Ruslan1 |
Thanks |
| 16:42 |
Ruslan1 |
!tell MarisaG hi |
| 16:42 |
MinetestBot |
Ruslan1: yeah, sure, whatever |
| 16:43 |
majochup |
hi ?:D |
| 16:43 |
Ruslan1 |
Hi |
| 16:47 |
majochup |
hi |
| 16:48 |
Ruslan1 |
Hi majochup |
| 16:51 |
majochup |
hi Ruslan1 |
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majochup |
hi |
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majochup |
hi |
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| 22:20 |
DoyleChris |
is there a way to transfer all items in a chest to a new world |
| 22:20 |
DoyleChris |
i have about 10 chests |
| 22:21 |
sfan5 |
save the chests into a worldedit schematic, import them into the new world |
| 22:22 |
DoyleChris |
ok |
| 22:23 |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Import strstr function from FreeBSD 11 libc f409919 https://git.io/fhZE1 (2019-01-09T23:17:08Z) |
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