| Time |
Nick |
Message |
| 00:01 |
redneonglow |
Hey what's tenplus1's name here? |
| 00:02 |
redneonglow |
does he use tenplus1? |
| 00:12 |
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| 00:16 |
kaeza |
Yes, but I don't think he frequents this channel. |
| 00:17 |
Multi__ |
Is VanessaE online? |
| 00:17 |
Multi__ |
Mmh |
| 00:21 |
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| 00:21 |
MinetestBot |
ANAND: Apr-09 19:25 UTC <p_gimeno> Updated automatic_rotate test mod to incorporate a blade model, to make issues more evident: https://notabug.org/pgimeno/Gists/src/minetest--mod-test-auto-rot |
| 00:21 |
MinetestBot |
ANAND: Apr-09 19:27 UTC <p_gimeno> Please see also https://notabug.org/pgimeno/minetest/pulls/5 |
| 00:24 |
redneonglow |
he was here the other day and i missed him |
| 00:24 |
redneonglow |
i was told he's on british time and i'm on us eastern |
| 01:06 |
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| 01:23 |
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| 01:35 |
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| 01:36 |
cimbakahn |
Does anyone know when TELESIGHT'S servers are going to be back online? |
| 01:53 |
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| 02:16 |
Emerald2 |
redneonglow, tenplus1 goes to #minetest-hub when he's on. |
| 02:29 |
cimbakahn |
Does anyone know when TELESIGHT'S servers are going to be back online? |
| 02:34 |
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| 04:30 |
redneonglow |
oh ok Emerald2 thank you |
| 04:40 |
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| 05:13 |
Emerald2 |
^interesting quit message. |
| 05:16 |
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| 08:24 |
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| 08:37 |
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| 08:37 |
cimbakahn |
Is gabriel around? |
| 08:38 |
cimbakahn |
Does anyone know if gabriel is doing maintenance now? |
| 08:40 |
VanessaE |
my log shows him having last been here on March 13 |
| 08:48 |
cimbakahn |
VanessaE: Thank you! |
| 08:49 |
cimbakahn |
One more thing: Does anyone know when TELESIGHT'S servers are going to be back online? |
| 08:50 |
VanessaE |
no idea |
| 08:58 |
cimbakahn |
VanessaE: Thank you! |
| 09:16 |
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Fixer |
oofers |
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| 17:08 |
Wuzzy |
is it against mod security when I try to use a mod to create a worldmod in the world directory? |
| 17:09 |
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| 17:23 |
sofar |
that's a good question actually |
| 17:23 |
sofar |
don't think it would be |
| 17:27 |
sfan5 |
Wuzzy: https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_security.cpp#L563-L572 |
| 17:28 |
Wuzzy |
so this means "no"? |
| 17:28 |
Wuzzy |
oops |
| 17:29 |
Wuzzy |
so i mean |
| 17:29 |
Wuzzy |
is *is* against mod security? |
| 17:29 |
Wuzzy |
the rationale in the code makes sense. |
| 17:29 |
Wuzzy |
i thought of something like this too |
| 17:29 |
Wuzzy |
that a rogue mod might screw you over |
| 17:29 |
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| 19:56 |
sofar |
right, it'd be easy for someone to offer a `download this map` type with a rogue copy mod |
| 20:13 |
kurtzmusch |
i have a map that does this |
| 20:14 |
kurtzmusch |
mesecons included with map |
| 20:14 |
kurtzmusch |
is this wrong? |
| 20:24 |
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| 21:02 |
MinetestBot |
[git] Halamix2 -> minetest-mods/mesecons: Too many glasses in noteblock b0158f5 https://git.io/fjql4 (2019-04-10T21:00:58Z) |
| 21:11 |
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| 22:35 |
galaxie |
Is it just me or does Minetest Android still not have working 3D mode for topbottom/sidebyside? Perhaps it's because I have a smaller screen? |
| 22:41 |
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| 23:33 |
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| 23:35 |
FlyingGarlic |
I am looking for a basic tech mod/game and having trouble. I like the looks of the Technic mod but I am not able to run it on top of a clean minetest subgame. It looks like it hasnt been updated in a very long time. |
| 23:35 |
rubenwardy |
technic should work fine, it is updated |
| 23:36 |
FlyingGarlic |
It doesn't look like there is any actively worked on technic type game. |
| 23:36 |
rubenwardy |
make sure you use this version https://github.com/minetest-mods/technic |
| 23:38 |
FlyingGarlic |
maybe i was looking in the wrong place, the wiki there was last updated March 2017. I assume this is the same version as is available in game? |
| 23:39 |
FlyingGarlic |
am I missing a full game based on technic which is updated ? |
| 23:41 |
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| 23:45 |
FlyingGarlic |
i get an error, 2019-04-10 19:29:05: WARNING[Main]: Will not load: C:\Users\...\Desktop\minetest F\minetest-5.0.1-win64\bin\..\mods\technic\technic_worldgen 2019-04-10 19:29:05: ERROR[Main]: ModError: Unresolved name conflicts for mods "technic_cnc", "technic", "technic_chests", "concrete", "technic_worldgen", "extranodes". |
| 23:46 |
FlyingGarlic |
ok, i see now that the mod is being updated, its just the wiki that is way out of date. |
| 23:47 |
rubenwardy |
you've installed it into multiple places |
| 23:47 |
rubenwardy |
it should only be installed to one place |
| 23:47 |
rubenwardy |
make sure that the game doesn't contain it |
| 23:48 |
p_gimeno |
yeah, it seems you're running into #4183 |
| 23:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4183 -- Mod conflicts if same mod in many modpacks |
| 23:50 |
FlyingGarlic |
OK i see. if it is in a different subgame, is that ok? |
| 23:51 |
p_gimeno |
it should |
| 23:52 |
p_gimeno |
if you have Dreambuilder in your mods directory, that could be it too |
| 23:53 |
FlyingGarlic |
yup, i do and thats at least part of the problem. I was not aware of this issue, thanks so much for brining it to my attention ! |
| 23:53 |
p_gimeno |
you'll have to move dreambuilder out of the mods directory if you don't want that issue to happen often |
| 23:54 |
p_gimeno |
I wrote a fix, but it didn't seem to attract any dev attention except for one |
| 23:56 |
FlyingGarlic |
yes very odd. Since MT is all about mods, it seems obvious that lots of folks will want various world saves with diferent sub sets of mods active. |
| 23:57 |
FlyingGarlic |
But Im so glad now I know |
| 23:57 |
p_gimeno |
I think the only workaround to prevent conflicts is to manually manage your mods by creating symlinks in worlds/<world>/worldmods/ to point to the mods, which should be in separate directory independent from minetest |
| 23:58 |
FlyingGarlic |
ok i see, thanks! |
| 23:58 |
FlyingGarlic |
Is there an easy way to convert a collection of mods into a new subgame ? |