| Time |
Nick |
Message |
| 00:05 |
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| 04:04 |
jas_ |
i have infinite reach now. i tested in minetest_game sineplayer. i don't know why, but in creative_mode = false, i have infinite reach and can dig far nodes. |
| 04:09 |
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| 07:38 |
jas_ |
:'( i just right click to try and jump. (even after all these years, the habit pops up) |
| 07:53 |
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| 14:12 |
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| 14:14 |
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| 14:20 |
jas_ |
any way to make breath bubbles always visible? |
| 14:22 |
ANAND |
modify builtin, maybe? |
| 14:23 |
sfan5 |
pretty sure that's client-side |
| 14:23 |
sfan5 |
hm or maybe not, if it just uses the HUD API |
| 14:23 |
jas_ |
ok. i'll look, but was thinking i could turn 'em off and do it manually a la hud_hunger |
| 14:24 |
jas_ |
was hoping there was just a property to make them always visible, and use them directly. because i want to use breath with bubbles, but change the icon |
| 14:25 |
jas_ |
and use set_breath() and breath_max |
| 14:25 |
jas_ |
someone, benrob? made a breath-based stamina/sprinting mod i thought was a cool idea |
| 14:40 |
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| 15:01 |
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| 15:01 |
jas_ |
now i'm wondering if it's possible to make floating dungeons above y=0 in singlenode.. |
| 15:09 |
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| 15:31 |
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| 15:53 |
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| 16:04 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: guiVolumeChange: Fix child not being removed cc610c7 https://git.io/fj7Jt (2019-08-08T16:03:35Z) |
| 16:06 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Allow customizing chat message format (#8529) d1c27c7 https://git.io/fj7Jm (2019-08-08T16:04:46Z) |
| 16:45 |
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| 17:04 |
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| 17:34 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Builtin UI: Move box element to ensure correct draw order b19400a https://git.io/fj7Uw (2019-08-08T17:33:43Z) |
| 17:50 |
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| 20:54 |
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| 20:54 |
Andrey01 |
hello |
| 20:56 |
Andrey01 |
is there an idea how to make a certain mod to being loaded after all other mods have been loaded? |
| 20:57 |
behalebabo |
you can register a function to load after all other mods with minetest.register_on_mods_loaded |
| 20:57 |
behalebabo |
*run, not load |
| 20:57 |
behalebabo |
example: minetest.register_on_mods_loaded(function() print("everything is already loaded!") end) |
| 21:01 |
Andrey01 |
no, I need to make a mod to be loaded after all other mods and not to be loaded before, can I anyhow handle mods loading? |
| 21:03 |
behalebabo |
other than manually inserting all other mods into your mods depends list, no |
| 21:03 |
behalebabo |
what are you trying to do? |
| 21:04 |
Andrey01 |
hmm, ah yes, I can add all mods in depends |
| 21:05 |
Andrey01 |
thanks for an idea at any case |
| 21:07 |
Andrey01 |
hmm, no, although this way would not fit, because the mod will not know what mods have a user to load them all before |
| 21:11 |
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| 21:19 |
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| 21:21 |
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| 21:21 |
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| 22:18 |
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| 22:47 |
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| 22:58 |
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| 23:30 |
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| 23:32 |
Copenhagen_Bram |
Do you think it'd be possible to add time acceleration to minetest? |
| 23:32 |
Copenhagen_Bram |
It'd be neat if when you slept on a bed, time was accelerated until morning, instead of the position of the sun being set to morning |
| 23:32 |
Copenhagen_Bram |
mobs would move around, crops would grow during sleep |
| 23:45 |
Soni |
idea: mod that adds vapeable potions. they also leave a lingering effect in the air. could make for interesting combat mechanics. (poison vapes anyone?) |
| 23:46 |
Soni |
obviously the vaper takes the biggest hit |