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IRC log for #minetest, 2020-01-28

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01:05 Genshin Made a video of a dungeon crawl maker addon that im working on. hope you guys like it. :) https://youtu.be/c6g6H2kLBpg
01:08 Dr_Frankenstone joined #minetest
01:15 rubenwardy Genshin: looks really good!
01:19 Genshin rubenwardy: Thank you, just gotta finish making a timer when players enter a dungeon X)
01:21 Genshin The video only showcases how the dungeon's progression works. I'm glad I got it working now, took me a while to do
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01:41 Lone_Wolf :hypereyes:
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05:49 mazes_80 Sokomine: travelnet: default should be added to depends.txt to ensure default:glass is detected
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10:45 TeeCee[m] Hi
10:45 TeeCee[m] Are there known issues to Minetest on Android?
10:45 TeeCee[m] I tried installing it and I had 2 issues:
10:45 TeeCee[m] 1. When I installed from F-Droid, the game looped when loading assets or something. It didn't even get to the main menu
10:45 TeeCee[m] 2. When I installed from Google Play, I get to the menu, but when I try to enter my name, the game doesn't get the input from keyboard. This is affecting all text-input fields...
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11:18 rubenwardy Try tapping again on the text field that appears?
11:18 rubenwardy What's the android device TeeCee[m] ?
11:18 rubenwardy Make model os version
11:19 TeeCee[m] OK, so I have a OnePlus 7T Pro...
11:19 TeeCee[m] When I press the input-filed, a new white input-field appears along with the on-screen keyboard...
11:20 TeeCee[m] I enter my text there and press Finish or whatever that button is... The white field disappears and the original input-field is still blank..
11:20 TeeCee[m] This is on Google Play-version of the app, which I think is older than the one on F-Droid?
11:23 rubenwardy Hmmm
11:23 rubenwardy Google play is on 5.0, not 5.1
11:24 rubenwardy Because our android build no longer works on Google play
11:24 rubenwardy We're fixing this for 5.2
11:25 milkt joined #minetest
11:27 TeeCee[m] But on the F-droid version, it won't start anymore... I have tried reinstalling, removing data and all... All it says is that the app has restarted too many times...
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16:10 BigCaballito I'm trying to register a node that gets destroyed if it is moved e.g. by piston or movestone, how could I accomplish this?
16:11 archfan7411 joined #minetest
16:11 BigCaballito without setting it as buildable_to
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19:53 Astrobe I am confused, my swears don't wear out when I punch mobs.
19:54 Big_Caballito joined #minetest
19:54 Astrobe I use MobsRedo which adds wear to weapons, but when I saw it didn't work, I decided to use the more direct punch_attack_uses instead.
19:54 Astrobe But the sword still doesn't wear out.
19:54 Krock yes I only used swears on people that I dislike
19:55 Krock I think you meant swords
19:55 Astrobe When I cut grass with it, it does
19:55 Astrobe lol, that's swords.
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19:56 Krock could it be that you're in creative mode?
19:56 Krock or have the "creative" priv granted?
19:58 Astrobe Hmm... I did a "/grantme all" at least in my test world.
20:03 Astrobe I don't see it listed in /privs but /revoke singleplayer creative any way, still no wear. Creative mode disabled on the menu screen.
20:04 Astrobe amage is disabled, though.
20:04 Krock well, mob mods still need to calculate the tool wear themselves (IIRC), so maybe updating all mods should solve the problem
20:05 Krock or yes.. try enabling amage
20:05 Astrobe What is the use of punch_attack_uses, then?
20:07 Krock quickly grepîng
20:08 Krock getHitParams (punch wear)  is used on players
20:08 Krock getPunchDamage (calls getHitParams) is used on entities
20:10 Astrobe Does it contradicts the docs that says it applies to both of them?
20:11 Krock problem is that the wear is only calculated, not effectively used
20:12 ircSparky joined #minetest
20:13 Krock serverpackethandler pointed.type == POINTEDTHING_OBJECT
20:13 Krock the wear is updated for all punches to objects
20:13 Krock regardless whether it's a player or mob
20:14 Krock please check whether you're using Minetest 5.1.0 or newer
20:16 AidanLCB_ joined #minetest
20:17 Astrobe Oh... Wait. I think I saw something about builtin in sfan's patch...
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20:17 Krock https://github.com/minetest/minetest/pull/8959
20:20 AidanLCB_ hi so i was wondering if its possible to create a minetest server with an aws free trial
20:21 AidanLCB_ i want to make a minetest server without spending money since idk if anybody would even play on it or how succesfull it would be
20:21 AidanLCB_ and my ISP won't let me on my own machine
20:22 AidanLCB_ if anyone knows of another free vps i could use at first that you know actually works please tell me however the aws trial was the only legit one i could find
20:23 Pie-jacker875 joined #minetest
20:23 rubenwardy AidanLCB_: don't waste your money, a VPS would be cheaper
20:23 rubenwardy minetest can't clusterise
20:23 rubenwardy oh wait, I didn't read
20:24 AidanLCB_ yeah lol
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20:26 Astrobe Yes, 8959. But the part in Lua sets a default value (which would add to the wear added by mods then?)
20:26 Astrobe I had some doubts cause I did a binaries-only update onces. But the change is there.
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21:46 Astrobe Well if someone can confirm that a steel sword does wear out when htting a mob, just to make sure it is my config that's screwed in some way...
21:58 LoneWolfHT Not wearing out for me
22:00 Dr_Frankenstone joined #minetest
22:01 LoneWolfHT !tell Astrobe Steel swords don't wear out for me, same for steel pickaxes, although I see the wear bar flash in and out of existence with that. Tested on latest master and 5.1.1
22:01 MinetestBot LoneWolfHT: I'll pass that on when Astrobe is around
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