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argyle |
Is there a way to get an entity name from a GenericCAO? m_name seems to be set to "" in all? cases |
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jas_ |
lal |
| 08:34 |
Zughy |
hey there Rocket Jump guy :D |
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| 10:05 |
powi |
Hi there, I have an issue trying to make a translation for a mod. I'm not able to make the translation work. Can anyone help ? Here's the repo of the mod (with locale and all) : https://github.com/FirePowi/dice |
| 10:07 |
NetherEran |
looks like you didn't specify the textdomain in the translation file |
| 10:08 |
NetherEran |
try adding `# textdomain:dice` as the first line |
| 10:08 |
powi |
Thanks !! |
| 10:11 |
powi |
Oh yes it works :3 |
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| 14:47 |
MinetestBot |
[git] Lejo1 -> minetest/minetest: Give the online lua mainmenu also the client_list and mods (#8691) 74d9b60 https://git.io/JfOht (2020-05-01T14:47:17Z) |
| 14:51 |
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| 14:52 |
ena |
hi! does anyone know how to get the coordinates of the spawn point? thanks :) |
| 14:53 |
heavygale |
ingame or for a mod? |
| 14:53 |
heavygale |
ingame command: /set static_spawnpoint |
| 14:54 |
heavygale |
requires the “server” privilege |
| 14:54 |
sfan5 |
if you do not have a static spawnpoint set then the spawnpoint is not constant |
| 14:54 |
ANAND |
^ |
| 14:54 |
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| 14:55 |
heavygale |
i none is set, isn't is then 0,0,0 ? |
| 14:56 |
nephele_ |
No, i tried that, and i keep spawning in a rock :D |
| 14:56 |
ena |
heavygale: ingame |
| 14:56 |
ena |
and, I think the spawnpoint is constant even if I didn't define it? |
| 14:57 |
ena |
at least if I die or if other players join they'll spawn at the same place |
| 14:57 |
nephele_ |
sfan5, anyway to ask the engine to calculate a spawnpoint for you? |
| 14:58 |
sfan5 |
the engine does that when you respawn, but I don't think you can ask for it |
| 14:58 |
ena |
alternatively is there a "teleport to spawn" command? |
| 14:58 |
nephele_ |
sfan5, :/, i don't think i can ask it to respawn either |
| 14:59 |
ena |
i'm setting up a new local server and would like to build something at spawn, but I'm not sure which tile is the spawn point precisely |
| 14:59 |
nephele_ |
the buildin /kill command will just tell you that dmg is disabled if you don't have it on (personally i dont see how those are related) |
| 14:59 |
nephele_ |
ena, then use set static spawnpoint as suggested above |
| 15:00 |
sfan5 |
nephele_: yeah |
| 15:00 |
ena |
but this will modify the spawning point, right? |
| 15:00 |
sfan5 |
nephele_: well if damage is disable, the player obviously can't die |
| 15:00 |
nephele_ |
sfan5, i don't see why tbh |
| 15:01 |
nephele_ |
respawning and getting killed is to me two destinct points |
| 15:01 |
heavygale |
https://wiki.minetest.net/Server_commands#Server-related |
| 15:01 |
sfan5 |
ena: it will yes, if you want to keep something to the original spawn point I'd suggest joining with a new name to determine where it is and setting the static point there |
| 15:01 |
heavygale |
/set only changes it if you give a new value too |
| 15:01 |
sfan5 |
nephele_: I didn't say "the player can't respawn", I didn't say "the player can't die" |
| 15:01 |
sfan5 |
eh |
| 15:01 |
sfan5 |
second "didn't" -> "did" |
| 15:02 |
nephele_ |
well i did ask about respaning above, so i assumed you were responding to that :) |
| 15:07 |
ena |
@sfan5 I did just that :) well I didn't know changing the name was enough so I did it with another computer >.< |
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| 16:44 |
juangh |
hi there guys...i was looking the way to put my first access users in an specific coordinates... |
| 16:44 |
juangh |
i miss the var for server |
| 16:44 |
juangh |
someone can help me to remember? |
| 16:44 |
juangh |
setspawn? |
| 16:44 |
juangh |
static_spawnpoint? |
| 16:45 |
Krock |
yes. https://github.com/minetest/minetest/blob/master/builtin/settingtypes.txt#L1125-L1126 |
| 16:46 |
juangh |
accessing |
| 16:47 |
Krock |
reading. please wait... |
| 16:48 |
juangh |
excelent...Krock...yes, I read, but i doesn't see the way to put the coords...now yes... |
| 16:48 |
juangh |
Krock, thanks! |
| 16:48 |
Krock |
!next |
| 16:48 |
MinetestBot |
Another satisfied customer. Next! |
| 16:56 |
orbea |
with minetest.get_objects_inside_radius(pos, radius), would a radius of 5 be 5 nodes in any direction from the pos? |
| 16:57 |
sfan5 |
yes |
| 16:57 |
orbea |
thanks |
| 16:58 |
sfan5 |
a directional radius would be stupid if you couldn't control the direction |
| 17:10 |
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| 17:17 |
deltanedas |
im wondering about 2 things: |
| 17:18 |
deltanedas |
- can you add metadata to players |
| 17:18 |
deltanedas |
- can you register an on_punchobject function when a player punches a non player object? |
| 17:18 |
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| 17:20 |
Krock |
deltanedas: 1st is done, 2nd needs implementation for the punched entity |
| 17:20 |
deltanedas |
so can i do it for all entities |
| 17:21 |
deltanedas |
or only entities i specifically tell to call callbacks |
| 17:22 |
deltanedas |
ill look at some mob api mods |
| 17:22 |
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| 17:22 |
deltanedas |
maybe they have some callback tables i can use |
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| 18:09 |
powi |
Hi there, how to escape the "=" in stringlines in the translation files (using minetest.get_translator(textdomain)) ? |
| 18:10 |
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| 18:10 |
Krock |
@= ? |
| 18:10 |
powi |
Do I have to put in both in the file and in the S function ? (S = minetest.get_translator(textdomain)) |
| 18:12 |
NetherEran |
I think only in the file |
| 18:12 |
powi |
Okay, I'll try it :) |
| 18:13 |
Krock |
NetherEran: thought wrong |
| 18:13 |
Krock |
the text within S() must have an identical string in the translation file |
| 18:13 |
powi |
Well it worked |
| 18:13 |
Krock |
@n escapes \n, thus I thought @= would do the same |
| 18:14 |
NetherEran |
@= as escape works |
| 18:15 |
powi |
S("A function f(x,y,z), e.g. 'x^2 + y^2 + z^2 - 100'. A node will be set at (x,y,z) if f(x,y,z)=0. Can also use inequalities, e.g. 'x^2 + y^2 <= 100'.") |
| 18:16 |
powi |
A function f(x,y,z), e.g. 'x^2 + y^2 + z^2 - 100'. A node will be set at (x,y,z) if f(x,y,z)@=0. Can also use inequalities, e.g. 'x^2 + y^2 <@= 100'.=Une fonction f(x,y,z), par exemple : « x² + y² + z² - 100 ». Un block sera positionné à (x,y,z) si f(x,y,z) @= 0. Peut aussi être une inéquation, par exemple : « x² + y² <@= 100 ». |
| 18:16 |
powi |
This worked fine |
| 18:16 |
Krock |
would look much better using a paste service, but well nice if it works :) |
| 18:16 |
NetherEran |
appearently the escapes get resolved before the strings are matched |
| 18:16 |
powi |
Oh yep, totally forgot, sry |
| 18:17 |
Krock |
after two years I still don't know where the automatic translation update script is.. |
| 18:17 |
Krock |
Wuzzy: help? ^ |
| 18:18 |
Wuzzy |
util/updatepo.sh |
| 18:18 |
Krock |
the other for client translations |
| 18:18 |
Wuzzy |
oh you meant that one |
| 18:18 |
Krock |
originally #6325 |
| 18:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6325 -- Add scripts to find and update translations. by Ekdohibs |
| 18:18 |
Wuzzy |
wtf its still not merged yet? boo! |
| 18:18 |
Wuzzy |
there are multiple update scripts, none of them official |
| 18:18 |
Krock |
it's closed... |
| 18:19 |
Krock |
explains why I can't remember the location then. thanks for the information |
| 18:19 |
Wuzzy |
it has been shut down by paramat. nice, thank you ? |
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| 19:45 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Allow connection info to be missing from minetest.get_player_informat… ac368af https://git.io/Jf3tD (2020-05-01T19:44:28Z) |
| 19:48 |
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| 19:51 |
Zughy |
what does SSCSM stand for? |
| 19:51 |
GreenXenith |
Server-Sent Client-Side Mod |
| 20:03 |
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| 20:04 |
xachman |
Hey guys do you have to turn on TNT on your server? |
| 20:04 |
sfan5 |
you do have to yes |
| 20:04 |
xachman |
whats the option and where? |
| 20:04 |
sfan5 |
enable_tnt = true in minetest.conf |
| 20:05 |
xachman |
Ok lets see if my kids destroy the entire world |
| 20:05 |
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| 20:05 |
Powi |
And this is a PR for mathplot ! Here I come with my PR for mathplot :3 https://github.com/kyleclaassen/minetest_mathplot/pull/21 :) |
| 20:06 |
sfan5 |
!title |
| 20:06 |
MinetestBot |
sfan5: Made it translatable AND translated it in french by FirePowi · Pull Request #21 · kyleclaassen/minetest_mathplot · GitHub |
| 20:09 |
Zughy |
Hey guys, if anyone would like to contribute with their opinions about MT for now, it'd be great: https://forum.minetest.net/viewtopic.php?f=3&t=24631 |
| 20:10 |
Zughy |
nobody asked me to do it, but I think it's a good thing..? I'm also converting the whole in a txt file with a sort of TL;DR for mods if they will ever have a look at it |
| 20:14 |
_Zaizen_ |
Hi everyone I'm having a bit of a problem with minetest and mods. I'm trying to load signss_lib wich depends only on default and every time I enable it and save it disables it when I exit the setting tab. This problem doesn't persist on mods wich don't have dependencies |
| 20:17 |
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| 20:20 |
sfan5 |
do you have signs_lib installed twice for some reason? |
| 20:22 |
_Zaizen_ |
I have it in another modpack. |
| 20:27 |
sfan5 |
the "automatically disables" is a bug in the menu but you should really just have it once |
| 20:28 |
_Zaizen_ |
I've tried many times and also downloaded again minetest. Same problem every time. |
| 20:28 |
_Zaizen_ |
Wihout the other modpack it works |
| 20:29 |
sfan5 |
delete one copy of signs_lib |
| 20:29 |
_Zaizen_ |
Yep without the other modpack it works. I guess I will have to load the modpack I want everytime in the mods folder :/ |
| 20:47 |
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| 20:55 |
MarwolTuk |
lua-api question: is there a way to get a list of all registered nodes with a certain group and rating? I found ndef->getIds() in the engine but this dosn't seem to be exposed into lua. |
| 20:57 |
sfan5 |
for name, def in pairs(minetest.registered_nodes) do if def.group.whatever == 2 then print(name) end end |
| 20:58 |
MarwolTuk |
Okay. So nothing better than iterating over all registered nodes. Thanks. |
| 20:58 |
sfan5 |
you can cache the result if there are performance concerns |
| 20:59 |
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| 21:15 |
MarwolTuk |
I'm not as deep into minetest yet to tell which parts are performance-relevant but I think on node placement (on_construct) it shouldn't be that problem since it's not called that often. |
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| 21:51 |
cheapie |
So someone put up a "railroad crossing when wet" sign... of course, I had to make it actually work: https://cheapiesystems.com/media/rrxing-when-wet.webm |
| 21:52 |
GreenXenith |
rofl that's great |
| 21:54 |
a1fa |
so i am installing a dedicated server for my kids.. any tips? |
| 22:03 |
a1fa |
how do you specify what game to load |
| 22:03 |
a1fa |
where is the game stored by default |
| 22:03 |
a1fa |
/usr/lib/minetest? |
| 22:04 |
sfan5 |
/usr/share/minetest/games/minetest_game usually |
| 22:04 |
sfan5 |
you can specify one using the --gameid parameter |
| 22:04 |
sfan5 |
a gameid that is, not the path |
| 22:07 |
a1fa |
i think they want the mineclone2 |
| 22:07 |
a1fa |
do i just dump it in there |
| 22:07 |
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sfan5 |
a1fa: extract it there yes |
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a1fa |
sfan5: how do you generate the world now? |
| 22:11 |
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| 22:12 |
sfan5 |
the world will be generated as you play |
| 22:12 |
a1fa |
hm |
| 22:12 |
a1fa |
game is crashing :( |
| 22:12 |
sfan5 |
if you want a folder, just start minetestserver and it will create one |
| 22:12 |
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| 22:12 |
a1fa |
the game loads, and then crashes |
| 22:13 |
sfan5 |
and does it print an error message? |
| 22:13 |
a1fa |
https://pastebin.com/raw/9TDvh4B5 |
| 22:13 |
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| 22:14 |
sfan5 |
is the version of minetest you are running perhaps too old for mineclone2? |
| 22:14 |
a1fa |
5.1.1 |
| 22:14 |
a1fa |
minetestserver --version |
| 22:14 |
a1fa |
Minetest 5.1.1 (Linux) |
| 22:15 |
sfan5 |
did you download a version of mineclone that is compatible with 5.1.1? |
| 22:15 |
sfan5 |
because if you just grabbed the newest one it will only run on 5.2 |
| 22:15 |
a1fa |
ah |
| 22:15 |
a1fa |
i grabbed 0.6.4 |
| 22:15 |
a1fa |
err 0.64.0 |
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| 22:16 |
a1fa |
i see the errors in my ways |
| 22:16 |
a1fa |
thank |
| 22:16 |
a1fa |
yo |
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| 22:17 |
sfan5 |
most mods and games are compatible with somewhat older versions even if you grab the latest one |
| 22:17 |
sfan5 |
Mineclone2 is an exception to this |
| 22:19 |
a1fa |
kids will be happy |
| 22:20 |
a1fa |
they had bunch of local worlds between their laptops, but they want their friends to play too |
| 22:21 |
a1fa |
can you generate a new world through the console? |
| 22:21 |
sfan5 |
delete the old one, restart minetest, there will be a new (different) one |
| 22:22 |
a1fa |
yep did that a few times |
| 22:22 |
a1fa |
is there a way to do w/o ssh access |
| 22:22 |
sfan5 |
oh |
| 22:22 |
sfan5 |
there isn't |
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