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IRC log for #minetest, 2020-05-02

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01:28 freelikegnu I'm really loving some of the builtin lua helpers "table.copy" and "string.split", I almost added code to do these before I noticed they exist!
01:30 freelikegnu Today I released a big update to the goblins that gives them proc gen names and improves the trading interactions
01:37 freelikegnu https://i.imgur.com/ULmjxUq.png
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04:31 jonadab Oh, names, nice.
04:31 jonadab I've just been reading the forum thread on the goblins mod.  Looks very interesting.
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10:52 MinetestBot [git] ClobberXD -> minetest/minetest: set_fov: Add support for time-based transitions (#9705) e0ea87f https://git.io/Jf3z6 (2020-05-02T10:52:11Z)
10:54 MinetestBot [git] sfan5 -> minetest/minetest: ci: Update Github Actions workflows (#9774) 61d9398 https://git.io/Jf3zS (2020-05-02T10:52:51Z)
10:58 MinetestBot [git] Lejo1 -> minetest/minetest: Auto delete MetaData when = 0 (#8770) 808eb4c https://git.io/Jf3zQ (2020-05-02T10:57:04Z)
11:13 MinetestBot [git] Wuzzy2 -> minetest/minetest: Add a convention about z_index (#9701) 5c96f57 https://git.io/Jf3gn (2020-05-02T11:12:02Z)
11:26 FFleder joined #minetest
11:32 MinetestBot [git] Df458 -> minetest/minetest: Add 'content_offset' and 'padding' style properties for buttons (#9661) cb9a44e https://git.io/Jf3g6 (2020-05-02T11:32:02Z)
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13:15 Zughy hey core devs: https://privatebin.net/?e771503887afd97a#J33mqFrUBpTNeSdSgZoTV8Nvpgtbxshgs9H9KEUL9QJL
13:17 Zughy also: is it possible to block the access to the inventory via Lua? Like, I don't want people to open it
13:22 sfan5 don't think so
13:22 sfan5 best you cando is remove the inventory formspec
13:24 Zughy is MT shipped with the inventory by default?
13:27 Calinou yes, it's part of the core engine
13:28 Calinou (but it can be themed in Lua)
13:28 Calinou many behaviors can also be added, see the unified_inventory mod
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16:26 nephele Zughy, you can block compliant clients, you can't block cheaters i think
16:26 nephele you may be able to just return false in attempts by players to manipulate inventories, but not block them from viewing it
16:28 Zughy nephele, the block will do for now :) may you be so kind to point me where to start/look?
16:28 Zughy of the manipulation I mean
16:30 nephele I think in minetest.register_node you may be able to use {allow on}_metadata_inventory_{take put move}
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16:30 nephele I think in minetest.register_node you may be able to use {allow on}_metadata_inventory_{take put move}
16:31 nephele For the players main inventory i am not quite certain, but you could make a detached inventory show that instead in the default player formspec and define there functions (and for all other inventories block moving from or into main, thus making it less relevant)
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17:51 ntat Hi. Is it possible to add some ppa to antiX 19.2 to install current Minetest? In repo is only 4.17.
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17:53 Krock ntat: hello. This question would be best asked in the antiX channel
17:54 Krock in our release cycle there's no contacts for an antiX developer who takes care of it
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17:55 NetherEran you could use flatpak to install it or compile from source
17:56 Krock compiling from source helps one person, PPA helps many, an flatpak most (if it works)
17:56 Krock *, and
18:00 TomTom joined #minetest
18:03 ntat OK, thanks, I go to find how to run flatpak on antiX :-)
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18:40 Krock !next
18:40 MinetestBot Another satisfied customer. Next!
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19:34 Koward Hello.
19:36 sfan5 hello
19:37 Koward I stumbled upon Minetest while looking at procedural noise usages and libraries, and I found this project to be very impressive.
19:38 orbea Krock: re: flatpak https://flatkill.org/
19:43 Koward I was wondering if I wanted to use noise.h&.cpp (which are very well done and have useful features I could not find elsewhere), could I share compiled code containing it (with proper mentions of MT, ofc) or would that be a violation of LGPL?
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19:44 freq el: r u srs
19:44 freq where do you play
19:45 Krock freq: hi. on my computer mostly
19:46 el i don't currently. i'm in here because i've done work on the voxelands fork
19:46 freq o nete
19:46 Krock Koward: I'm not a lawyer but as long you can provide a link to the source code it's fine
19:46 Krock source code of the binary, so to say.
19:47 rubenwardy el: are you / did you used to be freenode staff?
19:47 el used to be
19:48 Krock Koward: it's pretty much just perlin noise with some smoothing features around. Those functions are also exposed to the Lua API, in case you'd like to make a mod out of it
19:48 Krock .. which is also possible for map generation
19:52 Koward I might in the future do a mod, but as I stumbled on it while doing in-progress development I would like to try some parts by integrating with a current Unreal project.
20:02 freelikegnu jonadab: thanks hope you enjoy it!
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21:15 ntat_ I install flatpak version of Minetest, but I have problem: ERROR[Main]: An unhandled exception occurred: Audio: Global Initialization: Device Open
21:15 ntat_ src/main.cpp:e7: int main(int, char**): A fatal error occurred: Audio: Global Initialization: Device Open
21:16 ntat_ This is version 5.1.0
21:16 rubenwardy this is a bug due to there not being a sound devide available
21:16 rubenwardy connecting speakers will stop the error
21:16 rubenwardy there's a bug report open somewhere
21:19 ntat_ Nothing change. I must have Pulseuadio installed?
21:20 rubenwardy issue: https://github.com/minetest/minetest/issues/7250
21:20 rubenwardy you can disable sound by adding  `enable_sound = false`   to minetest.conf
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23:42 freelikegnu hmm is there a way to get the blockseed value of a pos?
23:43 craigger joined #minetest

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