| Time |
Nick |
Message |
| 00:16 |
|
awell left #minetest |
| 00:35 |
|
Jdog joined #minetest |
| 00:48 |
|
Andrey01 joined #minetest |
| 01:03 |
|
deltanedas joined #minetest |
| 01:42 |
|
nephele_ joined #minetest |
| 02:00 |
|
ANAND joined #minetest |
| 02:05 |
|
galex-713 joined #minetest |
| 02:28 |
|
Andrey01 joined #minetest |
| 03:31 |
|
scorps44 joined #minetest |
| 03:37 |
|
scorps44 joined #minetest |
| 03:38 |
|
scorps44 joined #minetest |
| 03:39 |
|
scorps44 joined #minetest |
| 03:40 |
|
scorps44 joined #minetest |
| 03:40 |
|
scorps44 joined #minetest |
| 04:22 |
|
erlehmann joined #minetest |
| 04:57 |
|
Unit193 joined #minetest |
| 05:23 |
|
calcul0n joined #minetest |
| 05:44 |
|
calcul0n joined #minetest |
| 06:24 |
|
Nordal joined #minetest |
| 06:28 |
|
Nordal left #minetest |
| 06:48 |
|
macc24 joined #minetest |
| 06:55 |
|
macc24 joined #minetest |
| 07:09 |
|
realz joined #minetest |
| 07:20 |
Andrey01 |
Hello, I seem can`t hunt out a file where the air node registration occurs, maybe does it happen engine-side at all? |
| 07:23 |
nephele |
game/register.lua:345 |
| 07:24 |
ANAND |
It happens both in builtin and in the engine |
| 07:24 |
ANAND |
IIRC |
| 07:24 |
sfan5 |
https://github.com/minetest/minetest/blob/master/builtin/game/register.lua#L345 |
| 07:24 |
sfan5 |
https://github.com/minetest/minetest/blob/5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7/src/nodedef.cpp#L966 |
| 07:25 |
Andrey01 |
Thanks |
| 07:42 |
|
scorps44 joined #minetest |
| 07:49 |
|
mizux joined #minetest |
| 07:58 |
|
AndDT joined #minetest |
| 08:00 |
|
ShadowNinja joined #minetest |
| 08:00 |
|
awell joined #minetest |
| 08:03 |
|
NetherEran joined #minetest |
| 08:26 |
|
scorps44 joined #minetest |
| 08:50 |
|
TomTom joined #minetest |
| 08:52 |
|
twoelk joined #minetest |
| 09:17 |
|
grumble joined #minetest |
| 09:21 |
|
Kimapr_ joined #minetest |
| 09:21 |
|
majochup joined #minetest |
| 09:23 |
|
SwissalpS joined #minetest |
| 09:27 |
|
Koward joined #minetest |
| 09:35 |
rdococ |
hmm, how do I get access to the output of minetest.log()? I looked in debug.txt but I don't think it shows up there |
| 09:35 |
Krock |
it does, if the minetest.conf log level is low enough |
| 09:36 |
|
macc24 joined #minetest |
| 09:37 |
rdococ |
is the default level high enough? I want to see if there's an "error" |
| 09:38 |
rdococ |
(those quotes weren't meant to be sarcastic lol) |
| 09:38 |
sfan5 |
errors and warnings show by default |
| 09:39 |
rdococ |
ah |
| 09:53 |
|
Fixer joined #minetest |
| 09:58 |
|
proller joined #minetest |
| 10:14 |
|
Flabb joined #minetest |
| 10:51 |
|
brendantcc joined #minetest |
| 11:21 |
|
deltanedas joined #minetest |
| 11:22 |
|
Flabb joined #minetest |
| 11:34 |
|
Beton joined #minetest |
| 12:20 |
|
sagax joined #minetest |
| 12:30 |
|
SwissalpS joined #minetest |
| 12:38 |
|
xachman joined #minetest |
| 12:49 |
sagax |
how to wrap video to blocks? |
| 12:50 |
|
Taoki joined #minetest |
| 12:51 |
|
Walker joined #minetest |
| 12:53 |
|
NetherEran joined #minetest |
| 12:53 |
|
Walker joined #minetest |
| 13:07 |
Krock |
sagax: currently not possible. For animated textures, take this as an example: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L2229 |
| 13:24 |
|
deltanedas joined #minetest |
| 13:24 |
|
kagi joined #minetest |
| 13:27 |
kagi |
hi, just wanting to vent frustration about all those moreblocks slices cluttering up unified inventory even though theres a separate section for them~ wondering how hard it would be to fix~ |
| 13:29 |
VanessaE |
there is a config option to keep the cut shape out of the creative inv. |
| 13:30 |
VanessaE |
but I don't recall what it is offhandf |
| 13:30 |
VanessaE |
-f |
| 13:32 |
Krock |
https://github.com/minetest-mods/moreblocks/blob/master/settingtypes.txt#L3 |
| 13:32 |
Krock |
^ kagi |
| 13:32 |
Krock |
minetest.conf setting moreblocks.stairsplus_in_creative_inventory = false |
| 13:52 |
|
macc24 joined #minetest |
| 13:59 |
|
turtleman joined #minetest |
| 14:05 |
|
Pie-jacker875 joined #minetest |
| 14:15 |
|
macc24 joined #minetest |
| 14:18 |
|
Gael-de-Sailly joined #minetest |
| 14:21 |
Gael-de-Sailly |
Hi, how do you increase the mapblock loading distance ? Setting 'max_block_send_distance = 30' doesn't help for me. |
| 14:26 |
nephele |
i think kp_plus or so to increase the vision range? |
| 14:31 |
Gael-de-Sailly |
kp_plus? |
| 14:32 |
|
ntat_ joined #minetest |
| 14:36 |
Gael-de-Sailly |
ah ok the key + |
| 14:36 |
Gael-de-Sailly |
it's not what I mean |
| 14:37 |
Gael-de-Sailly |
it increases the distance at which the blocks are rendered if they are loaded, but it doesn't load them beyond 160 nodes |
| 14:39 |
Krock |
so the server needs to send them |
| 14:39 |
Krock |
max_block_send_distance = 10 |
| 14:39 |
Krock |
and if they're not yet generated: max_block_generate_distance = 10 |
| 14:40 |
Krock |
use latter with caution. range 10 creates a lot of unused mapblocks in your world |
| 14:40 |
Gael-de-Sailly |
I set max_block_send_distance = 30 and there is no difference with 10, loading distance is still ~160 nodes |
| 14:43 |
Gael-de-Sailly |
i'm on singleplayer |
| 14:44 |
|
kamdard joined #minetest |
| 14:53 |
Krock |
maybe there's an engine limit somewhere |
| 14:54 |
|
twoelk joined #minetest |
| 14:59 |
Gael-de-Sailly |
sounds like |
| 14:59 |
Gael-de-Sailly |
just tested by reducing this setting to 5 and this actually reduces the loading range |
| 15:00 |
|
TheMaster joined #minetest |
| 15:00 |
|
Walker joined #minetest |
| 15:04 |
|
Walker joined #minetest |
| 15:10 |
|
Walker joined #minetest |
| 15:16 |
|
Walker joined #minetest |
| 15:26 |
|
calcul0n_ joined #minetest |
| 15:34 |
|
erlehmann joined #minetest |
| 15:40 |
|
Touchatonku joined #minetest |
| 15:41 |
Touchatonku |
hi |
| 15:53 |
|
macc24 joined #minetest |
| 15:55 |
|
NetherEran joined #minetest |
| 15:58 |
|
erlehmann joined #minetest |
| 16:02 |
|
Zughy joined #minetest |
| 16:53 |
jas_ |
hello |
| 16:54 |
Zughy |
hey there |
| 17:04 |
|
freq left #minetest |
| 17:06 |
|
riff-IRC joined #minetest |
| 17:10 |
|
sofar joined #minetest |
| 17:24 |
|
majochup joined #minetest |
| 17:36 |
Corey[m]1 |
Hey, I have a lighting question, is there a way to prevent lights from progating outside of a closed box (or did I misconfigure my node somehow), the issue is light appears outside of an enclosed concrete box, where the light is placed inside the box |
| 17:42 |
sfan5 |
how does the box look? |
| 17:47 |
Corey[m]1 |
one moment |
| 17:47 |
|
fluxflux joined #minetest |
| 17:47 |
Corey[m]1 |
I'll see if I can whip up a screenshot |
| 17:48 |
|
Verticen joined #minetest |
| 17:48 |
|
Gael-de-Sailly joined #minetest |
| 17:49 |
Corey[m]1 |
and I forgot I have no way to upload it |
| 17:49 |
Corey[m]1 |
great |
| 17:56 |
Krock |
sunlight_propagates = false |
| 17:56 |
Krock |
paramtype (1) may not be "light" |
| 17:58 |
Corey[m]1 |
Well my mod is currently broken, my tests are failing and I'm kinda impatient to fix it atm |
| 17:58 |
Corey[m]1 |
The issue is a node as a light source inside an enclosed cube (made of nodes) is somehow lighting outside of that cube |
| 17:59 |
Corey[m]1 |
I'll double check if the enclosing nodes have sunlight_propogates set |
| 17:59 |
Corey[m]1 |
The paramtype is set to light for the node |
| 18:00 |
Krock |
if it shines through node edges, update Minetest. |
| 18:00 |
Krock |
this was fixed somewhen during 0.5.0-dev period (IIRC) |
| 18:04 |
Corey[m]1 |
welp, this was 5.1 built from source |
| 18:04 |
Corey[m]1 |
but it's windows... |
| 18:04 |
Corey[m]1 |
so.,anything is possible |
| 18:04 |
Corey[m]1 |
I'll try the latest on my linux machine (once I fix these tests) |
| 18:04 |
|
Flabb joined #minetest |
| 18:07 |
|
sec^nd joined #minetest |
| 18:28 |
Corey[m]1 |
Welp, the problem persists even on the latest master |
| 18:28 |
Krock |
please don't blame me. it's your mod. |
| 18:29 |
* Krock |
runs |
| 18:29 |
Corey[m]1 |
Here are some screenshots: https://yatm.icedragon.space/assets/screenshots/uploads/screenshot_20200503_131843.png |
| 18:29 |
Corey[m]1 |
Nah I'm not blaming you, I know the engine has some... rough edges |
| 18:29 |
Krock |
definitely wrong node definition |
| 18:29 |
Krock |
replace that with cobble and it'll be dark |
| 18:29 |
Corey[m]1 |
one sec |
| 18:29 |
Corey[m]1 |
I forgot the filename for the other |
| 18:30 |
Krock |
//replace whatever:node default:cobble |
| 18:30 |
Corey[m]1 |
Inside: https://yatm.icedragon.space/assets/screenshots/uploads/screenshot_20200503_131853.png |
| 18:31 |
Corey[m]1 |
Inside of replacing the node, I can always just steal parts of the cobble definition for my concrete |
| 18:31 |
Corey[m]1 |
inside > instead |
| 18:31 |
Krock |
try updating the light within the mapblock |
| 18:31 |
Krock |
maybe it's just buggy and outdated |
| 18:32 |
NetherEran |
I think I recreated you bug |
| 18:32 |
Corey[m]1 |
So, in short just replace the lights and see if that resolves it? |
| 18:32 |
NetherEran |
does it have paramtype = "light" in its definition? |
| 18:32 |
Corey[m]1 |
Yep |
| 18:32 |
Krock |
<Corey[m]1> The paramtype is set to light for the node |
| 18:32 |
Corey[m]1 |
I define all my nodes with it.. |
| 18:33 |
Krock |
I told you to not do that |
| 18:33 |
Corey[m]1 |
Is that an issue |
| 18:33 |
NetherEran |
if you want light to not go through them it is |
| 18:33 |
Krock |
naah, it's just that light shines through |
| 18:33 |
Corey[m]1 |
Welp, TIL |
| 18:34 |
Corey[m]1 |
I'll remove it and give it a twirl again |
| 18:35 |
|
_Zaizen_ joined #minetest |
| 18:39 |
Corey[m]1 |
Well, removing the paramtype didn't solve it... |
| 18:39 |
Corey[m]1 |
I'll try setting it to none and try again |
| 18:42 |
NetherEran |
did you use /fixlight on the nodes? If not they'll keep glowing until they're replaced |
| 18:47 |
|
majochup joined #minetest |
| 18:57 |
Corey[m]1 |
I just did |
| 18:57 |
Corey[m]1 |
and nothing changed |
| 18:57 |
Corey[m]1 |
Huh |
| 19:01 |
Corey[m]1 |
Well now it works, for some reason the world I was in refused to fix the lights |
| 19:01 |
Corey[m]1 |
Even placing new nodes had the same light issue |
| 19:01 |
Corey[m]1 |
but at least it works now |
| 19:01 |
|
erlehmann_ joined #minetest |
| 19:03 |
Corey[m]1 |
Thanks for the help @NetherEran and @Krock, I shall now return to lurking |
| 19:15 |
|
NetherEran joined #minetest |
| 19:16 |
|
minduser00 joined #minetest |
| 19:19 |
|
xachman joined #minetest |
| 19:20 |
|
Flabb joined #minetest |
| 19:24 |
|
galex-713_ joined #minetest |
| 19:29 |
|
Pie-jacker875 joined #minetest |
| 19:35 |
|
uwu666 joined #minetest |
| 20:14 |
|
galex-713 joined #minetest |
| 20:16 |
freelikegnu |
ugh I |
| 20:17 |
freelikegnu |
I'm so frustrated, what can I use to store data of things my mobs do while my mod is running? minetest.get_mod_storage() only works when the mod starts up :P |
| 20:19 |
|
macc24 joined #minetest |
| 20:20 |
NetherEran |
you can use the storage object that get_mod_storage returns not only when the mod starts up |
| 20:24 |
|
Fuchs joined #minetest |
| 20:31 |
rubenwardy |
You should store it in a file local |
| 20:31 |
|
macc24 joined #minetest |
| 20:41 |
|
macc24 joined #minetest |
| 20:51 |
Zughy |
what was the mod to show player nicknames only if they weren't behind a block? |
| 20:56 |
|
erlehmann joined #minetest |
| 20:58 |
|
Wuzzy joined #minetest |
| 20:58 |
rubenwardy |
Zughy: |
| 20:58 |
rubenwardy |
!mod [playertag] |
| 20:58 |
MinetestBot |
rubenwardy: Entity based nametags [playertag] by sparky - https://forum.minetest.net/viewtopic.php?t=19401 - https://github.com/Elkien3/playertag |
| 20:59 |
sfan5 |
perhaps that should be added as a client-side feature for nametags |
| 20:59 |
Zughy |
yes pls |
| 20:59 |
sfan5 |
scaling them with size + obscuring them |
| 21:00 |
sfan5 |
though if you add that you are very close to a general "render this text onto this texture pls" feature |
| 21:00 |
sfan5 |
(which is also heavily requested) |
| 21:02 |
|
Miner_48er joined #minetest |
| 21:11 |
|
uwu666 left #minetest |
| 21:22 |
Zughy |
well it'd be great, especially because translations right now don't work on signs_lib ( :( ) |
| 21:26 |
|
erlehmann joined #minetest |
| 21:54 |
|
twoelk joined #minetest |
| 22:17 |
|
norkle joined #minetest |
| 22:29 |
|
Hawk777 joined #minetest |
| 22:40 |
|
awell left #minetest |
| 23:19 |
|
mazes_80 joined #minetest |