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IRC log for #minetest, 2020-12-22

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00:08 mase joined #minetest
00:19 Hawk777 Your code runs from the top every time an event occurs. “mem” is the only thing that is preserved from one execution to the next.
00:19 Hawk777 So if you need to save some data, that’s where you put it.
00:20 Hawk777 mase: ^
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04:11 SX Well in addition to mem you could use lua controller port states to preserve info but it is just few bits, also interrupt id (a lot more limited) if those are enabled.
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13:55 MinetestBot [git] Wuzzy2 -> minetest/minetest: Fix fallnode rotation of wallmounted nodebox/mesh (#10643) 535557c https://git.io/JL67m (2020-12-22T13:54:27Z)
13:55 MinetestBot [git] numberZero -> minetest/minetest: Fix GLES shader support after #9247 (#10727) 03540e7 https://git.io/JL673 (2020-12-22T13:53:52Z)
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14:59 AspireMint Hello, can anyone tell me case when i have node.name but its def. is not in minetest.registered_nodes table? Is it posible to not have it in registered_nodes?
15:02 MTDiscord <a​ppguru> > * minetest.get_node(pos) >     * Returns the node at the given position as table in the format >       {name="node_name", param1=0, param2=0}, >       returns {name="ignore", param1=0, param2=0} for unloaded areas.
15:02 MTDiscord <a​ppguru> "ignore" is the special case
15:02 MTDiscord <a​ppguru> as well as "unknown nodes" probably?
15:03 AspireMint aaaah, thank you!
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17:16 MTDiscord <P​reet The Nitro Addict> what is this
17:24 Talkless joined #minetest
17:32 Krock this is patrick
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20:53 Rookeee ...
20:58 blaise lol
20:58 Rookeee ?
21:03 blaise <.<
21:05 Rookeee O_o
21:19 appguru joined #minetest
21:31 MTDiscord <a​ppguru> and this is spam
21:43 appguru joined #minetest
21:45 MTDiscord <+​Inocudom+> So, how goes the development of Minetest's engine? Any important optimizations as far as rendering and the automap go?
22:29 systwi joined #minetest
23:00 Calinou I don't think it's changed much since last year
23:00 Calinou rendering and minimap feel optimized enough for me now, there have been significant improvements since 0.4.17

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