| Time |
Nick |
Message |
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| 04:34 |
Learning_CSharp |
Cool! A minetest irc! |
| 04:35 |
Learning_CSharp |
seems dead tho |
| 04:36 |
Learning_CSharp |
REALLY dead |
| 04:39 |
MTDiscord |
<Jonathon> Not really |
| 04:39 |
Learning_CSharp |
oh hi |
| 04:39 |
MTDiscord |
<Jonathon> See irc.minetest.net |
| 04:39 |
MTDiscord |
<Jonathon> For logs |
| 04:40 |
Learning_CSharp |
kk |
| 04:40 |
Learning_CSharp |
oh |
| 04:40 |
Learning_CSharp |
ok |
| 04:40 |
MTDiscord |
<Jonathon> Its decently active, maybe less so than here |
| 04:40 |
Learning_CSharp |
ok |
| 04:41 |
specing |
you are dead |
| 04:41 |
Learning_CSharp |
:) |
| 04:41 |
Learning_CSharp |
sure |
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Learning_CSharp |
Hello olliy |
| 04:56 |
olliy |
hello |
| 04:57 |
Learning_CSharp |
how are you? |
| 05:00 |
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| 05:00 |
olliy |
i'm good, you? |
| 05:00 |
Learning_CSharp |
good too |
| 05:00 |
Learning_CSharp |
thanks |
| 05:14 |
Learning_CSharp |
:] |
| 05:15 |
Learning_CSharp |
=# |
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Learning_CSharp |
D: |
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| 05:16 |
Learning_CSharp |
hi |
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Learning_CSharp |
hi |
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iamweasel |
9hi |
| 06:24 |
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| 06:47 |
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| 07:04 |
tango_ |
I'm curious about the predominant timezone on this channel |
| 07:05 |
tango_ |
anyway, vertical travel in MTG is horribly slow |
| 07:05 |
tango_ |
are steel ladders faster than wood ladders? or the same? |
| 07:29 |
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| 07:58 |
IvanGorinich |
Hello - can i use ipv6 to my server ? |
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| 08:28 |
Calinou |
<tango_> anyway, vertical travel in MTG is horribly slow |
| 08:28 |
Calinou |
have you tried sneak glitch ladders? I don't remember if they're fixed by default now |
| 08:29 |
Calinou |
otherwise, a 1:1 staircase is the fastest way to move upwards (probably faster than a ladder) |
| 08:33 |
tango_ |
Calinou: iirc sneak ladders have been fixed |
| 08:33 |
tango_ |
staircases are faster than ladders? really? |
| 08:35 |
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| 08:36 |
Calinou |
they might be, it's worth testing |
| 08:36 |
tango_ |
what about the water elevator? |
| 08:36 |
tango_ |
as in swimming upwards in a column of water |
| 08:36 |
Calinou |
that's quite slow, likely slower than a ladder |
| 08:36 |
Calinou |
unless you can use fast mode of course |
| 08:44 |
specing |
tango_: horribly slow? Try vertical climbing that fast in real life |
| 08:44 |
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| 09:03 |
tango_ |
specing: try punching down a tree with your bare hands in real life |
| 09:03 |
specing |
yep... |
| 09:04 |
tango_ |
Calinou: uff |
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| 10:48 |
tango_ |
other question: when using the map in MTG survival mode, the underground view is different from the undeground view in creative mode |
| 10:49 |
tango_ |
is that intended? a side effect of something? does the underground/radar view not work in survival? |
| 10:49 |
tango_ |
ah saw the code, it's intentional |
| 10:53 |
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MTDiscord |
<Flamore> It could've been used to look for caves and dungeons, so that's s reason. |
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| 13:37 |
tango_ |
flamore: gotcha. still, having a manufacturable radar to work like the mapping kit and the binoculars would be nice |
| 13:38 |
tango_ |
but of course now the game is frozen so blah blah blah |
| 13:38 |
tango_ |
8-/ |
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| 14:58 |
luizrpgluiz |
hi :) |
| 15:07 |
luizrpgluiz |
how do I program a simple tree in Minetest and generate it via LUA? |
| 15:09 |
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| 15:21 |
MTDiscord |
<Flamore> You mean procedurally or predefined trees? |
| 15:21 |
MTDiscord |
<Warr1024> local tree = {left = {}, right = {}} and expand from there. |
| 15:22 |
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| 15:23 |
luizrpgluiz |
predefined trees |
| 15:24 |
MTDiscord |
<appguru> ~api l-system |
| 15:25 |
deltanedas |
do objectref:set_velocity etc functions need to take a new table as an argument or can i reuse on |
| 15:26 |
deltanedas |
one* |
| 15:26 |
sfan5 |
it just needs to be table, no matter where it comes from |
| 15:27 |
deltanedas |
ok cool, cleared one reason why my elevator is going to the moon |
| 15:34 |
luizrpgluiz |
is it possible to create a simple tree directly in LUA and load the .lua as if it were schematics? |
| 15:34 |
MTDiscord |
<Warr1024> You can create schematics in lua |
| 15:35 |
MTDiscord |
<Warr1024> I do this: https://gitlab.com/sztest/nodecore/-/blob/master/mods/nc_tree/schematic.lua and https://gitlab.com/sztest/nodecore/-/blob/master/mods/nc_api/util_ezschematic.lua |
| 15:35 |
MTDiscord |
<Warr1024> A bit of a roundabout way to do it, but it makes aspects easier to maintain in the long run. |
| 15:37 |
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| 15:52 |
MinetestBot |
[git] EliasFleckenstein03 -> minetest/minetest: Add minetest.get_objects_in_area (#10668) 9250b52 https://git.io/JL96U (2020-12-29T15:50:09Z) |
| 15:53 |
luizrpgluiz |
I have another question, if I am going to create a simple tree using l-system, how would I do to load and generate the l-system tree in the world as in VanessaE's mod? |
| 15:53 |
luizrpgluiz |
Mais sobre o texto originalÉ necessário fornecer o texto original para ver mais informações sobre a tradução |
| 15:57 |
deltanedas |
i have an entity moving at 10m/s on the y axis |
| 15:57 |
deltanedas |
sometimes its position is "stuck" for a second or so |
| 15:57 |
deltanedas |
is this a known issue? |
| 15:58 |
MTDiscord |
<Warr1024> 10m/s is not a magical number, but there are multiple reasons that could cause this |
| 15:58 |
luizrpgluiz |
I read the l-system api and so far I can't generate the tree in the world while loading the mapgen |
| 15:58 |
MTDiscord |
<Warr1024> if you're in multiplayer and the thing appears "stuck" for a bit but them zooms on to catch up, it could be network latency |
| 15:59 |
MTDiscord |
<Warr1024> if you're in singleplayer, or if it never does the "catch-up" thing, and it happens every 16m, it could be mapblock loading |
| 16:03 |
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| 16:05 |
deltanedas |
yep its on SP, doesn't catch up and happens roughly every block |
| 16:05 |
deltanedas |
is there a way to fix that besides making minetest have a loading screen every time i move ;P |
| 16:10 |
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| 16:24 |
MTDiscord |
<Warr1024> Options I can think of are (1) get a faster computer, (2) find any slow mapgen code and fix it, (3) lower the speed of entities so they aren't relativistic, or (4) learn to tolerate it. |
| 16:25 |
MTDiscord |
<Warr1024> Usually the cosmic speed limit doesn't kick in for me below 50m/s, and I don't play on anything less than 8 years old, so if you're hitting the barrier at 10 I can't imagine what your setup must be like. |
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| 21:48 |
big_caballito[m] |
is there a way to "plug-in" a shader that I write? |
| 21:48 |
big_caballito[m] |
like just for my copy, would it appear in the settings menu? |
| 21:49 |
big_caballito[m] |
or would I have to edit source for that? |
| 21:58 |
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| 22:01 |
Krock |
need to edit the source so that the new shader is loaded |
| 22:01 |
Krock |
otherwise modify existing files |
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big_caballito[m] |
?️ |
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