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Nick |
Message |
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| 00:32 |
AspireMint |
Can anyone, please, how function minetest.node_dig(pos, node, digger) works? I mean, if i use it in function on_punch, it removes that node and add it to players inventory. BUT if i use it inside of on_rightclick function then there are 3 possible situations! (1) If your inventory is empty, it will remove node, nothing is added to inventory. (2) if your inventory contains at least 1 item(any type) it will remove node and add it to |
| 00:32 |
AspireMint |
inventory. (3) if wielded item is mymode:item, then it will remove node, nothing is added to inventory. |
| 00:34 |
AspireMint |
can anyone please explain* how.. |
| 00:34 |
sfan5 |
https://github.com/minetest/minetest/issues/9190 |
| 00:34 |
sfan5 |
you're hitting this bug |
| 00:35 |
AspireMint |
oh, okay, thank you! |
| 00:46 |
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| 01:27 |
rubenwardy |
big_caballito[m]: you can probably just edit client/shaders |
| 01:28 |
rubenwardy |
It does depend on if you need more constants from the engine |
| 01:28 |
rubenwardy |
Or if you need to do post processing |
| 01:28 |
rubenwardy |
Both of those require C++ changes |
| 01:30 |
big_caballito[m] |
Thanks ?️ |
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deltanedas |
am i correct in assuming that the only way to have a 3D item is with a node, overriding on_place? |
| 10:07 |
Krock |
mesh node |
| 10:24 |
deltanedas |
ahem |
| 10:26 |
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MTDiscord |
<exe_virus> Use default:apple for a good example |
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| 14:42 |
IvanGorinich |
Hello all! I have good idea for server - Full RolePlay server with realistic economic system |
| 14:42 |
Krock |
good idea. |
| 14:42 |
IvanGorinich |
I would love to do it, but I have nowhere to host it |
| 14:43 |
IvanGorinich |
I wanna ask - who can |
| 14:43 |
IvanGorinich |
allocate some resources for me |
| 14:43 |
Krock |
there are numerous VPS host offerings out there. from raspberry-pi specifications to fullfledged enterprise servers |
| 14:44 |
IvanGorinich |
I have no money and my provider does not give out static IP or ipv6 |
| 14:45 |
Krock |
those who host servers already use it for their own plans. you'll need a lot of luck to find volunteers |
| 14:45 |
Krock |
though you could look for a similar server and post recommendations there (forums) |
| 14:45 |
IvanGorinich |
Yes - I'm trying to find him in IRC |
| 14:58 |
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| 15:28 |
MinetestBot |
[git] luk3yx -> minetest/serverlist: Replace "master server" with "serverlist" in README.md (#43) a5bc675 https://git.io/JLH9V (2020-12-30T15:27:11Z) |
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| 17:00 |
Andrey01 |
hello |
| 17:02 |
Andrey01 |
does the engine have a restriction in bounding box size? Or can it expand up to the world borders? |
| 17:03 |
sfan5 |
bounding box of what |
| 17:05 |
Andrey01 |
well, of entities or nodes |
| 17:06 |
Andrey01 |
how far can it expand? |
| 17:11 |
sfan5 |
Andrey01: I believe the limit for collision boxes is about 1.4 |
| 17:11 |
Krock |
nodes is documented, entities is pretty much guessed |
| 17:12 |
sfan5 |
should be somewhere in lua_api.txt (or maybe not yet?) but I can't find it |
| 17:12 |
Andrey01 |
what does '1.4' mean? |
| 17:12 |
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| 17:13 |
Andrey01 |
1400 nodes? |
| 17:13 |
sfan5 |
your node's collision box cannot be bigger than 1.4 in any direction from its central point |
| 17:13 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1250-L1252 |
| 17:15 |
Andrey01 |
ah, 1.4 node, so a little bit |
| 17:17 |
Andrey01 |
Actually it is possible to set the collision box larger, just it will get penetrable |
| 17:23 |
hecks |
What an odd limit, what's the reason for it? |
| 17:23 |
* Krock |
dodges and runs |
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