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| 02:40 |
erlehmann |
i am fully aware this is corporate propaganda, but it might work for minetest too? https://blogs.oracle.com/developers/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud#sign-up-for-an-always-free-account |
| 02:59 |
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| 03:02 |
MTDiscord |
<exe_virus> Wow, that's not going to be abused ;) |
| 03:13 |
[0] |
AWS and GCP also have free tiers, but Oracle's free tier is especially generous. |
| 03:25 |
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| 04:40 |
MTDiscord |
<AntumDeluge> I know the core devs are probably overwhelmed, so I'm sorry, but I want to request a review of pull request https://github.com/minetest/minetest/pull/11202. I haven't heard any feedback on it for just over a month. Would have posted this in the #engine channel, but wasn't sure if there were any core devs that don't use Discord. |
| 04:46 |
MTDiscord |
<AntumDeluge> Probably should have said that in #minetest-dev-irc. |
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[0] |
notanewbie: PM an op once you've fixed your connection. |
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MTDiscord |
<AntumDeluge> Just learned that my PR doesn't work on Android. ? |
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| 08:05 |
independent56 |
ugh |
| 08:05 |
independent56 |
minetestmapper wont work |
| 08:05 |
independent56 |
https://pastebin.com/xVg4MDh6 |
| 08:06 |
independent56 |
with colours.txt, it wont parse properly |
| 08:08 |
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MTDiscord |
<y5nw> colors.txt |
| 08:34 |
basxto |
was the freenode channel deleted and restored? |
| 09:16 |
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| 09:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Use safe_file_write to save forceloaded blocks 1bc753f https://git.io/JGCzo (2021-05-30T09:40:14Z) |
| 09:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix procession ordering issue in content_cao f30dcdb https://git.io/JGCzK (2021-05-30T09:40:14Z) |
| 09:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Remove unused version detection from FindLuaJIT.cmake 2c53f03 https://git.io/JGCz6 (2021-05-30T09:40:14Z) |
| 09:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix background color of formspec text fields 758e3aa https://git.io/JGCzi (2021-05-30T09:40:14Z) |
| 09:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: script: Replace calls to depreated luaL_openlib a0047d6 https://git.io/JGCzP (2021-05-30T09:40:14Z) |
| 09:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Provide exact error message if postgres connection string missing a12017c https://git.io/JGCzX (2021-05-30T09:40:14Z) |
| 09:51 |
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| 10:17 |
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| 10:17 |
independent56 |
NO GREIFING (grieving about griefing is allowed, but not greifing about grieving) |
| 10:17 |
independent56 |
i like this rule i wrote |
| 10:18 |
independent56 |
a bit ambiguosu, but meh |
| 10:21 |
MTDiscord |
<AntumDeluge> Am I correct in that the Android UI is completely separate from the desktop UI? The changes in PR ( https://github.com/minetest/minetest/pull/11202 ) are not applied to the Android client. |
| 10:28 |
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| 10:31 |
MTDiscord |
<AntumDeluge> That can't be right. The client's UI is defined in the built-in Lua scripts. |
| 10:33 |
MTDiscord |
<AntumDeluge> Oh! I think I just realized why it's not showing up. Installing a new APK must not overwrite/update the "Minetest" directory. |
| 10:33 |
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| 10:44 |
MTDiscord |
<AntumDeluge> Confirmed, that is what the problem is. |
| 10:45 |
MTDiscord |
<AntumDeluge> Not sure if this is an issue only because I was using a packed with a different signature. |
| 10:45 |
MTDiscord |
<AntumDeluge> *package |
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| 13:13 |
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| 13:17 |
MTDiscord |
<AntumDeluge> Does that mean that every time I upgrade the client on Android, I need to delete data/cache so that the "Minetest" directory files are updated? |
| 13:17 |
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| 13:19 |
sfan5 |
that should happen automatically |
| 13:20 |
CWz_ |
Did freenode really try to delete the minetest channel? |
| 13:21 |
sfan5 |
no |
| 13:41 |
VanessaE |
but they have been taking-over other projects' channels, which is what matters |
| 13:41 |
VanessaE |
Minetest is small potatoes compared to some others :P |
| 13:45 |
MTDiscord |
<AntumDeluge> @sfan5 That was not the case when I installed my custom build. Perhaps that has something to do with the signature being different? |
| 13:47 |
MTDiscord |
<AntumDeluge> I'm wondering if this is actually related: https://github.com/minetest/minetest/issues/11299 |
| 13:50 |
MTDiscord |
<AntumDeluge> It seems the client relies on the cached data to determine of the "Minetest" directory is intact & up-to-date. But it does not appear that the cached data is updated with the app (unless, as I said before, it was due to the signature of my package being different). |
| 13:54 |
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| 14:02 |
definitely_a |
I am curious, what do the core devs think about ShadMOrdre's GAL game? Is it a possible substitute for MTG? I saw it on the forum and it looked like it could use some contributors. ;) |
| 14:03 |
definitely_a |
I also loaded it and it seemed like I had frozen time and space, weirdest experience since it's so unpolished. |
| 14:06 |
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| 14:07 |
sfan5 |
neard heard of it myself |
| 14:09 |
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| 14:10 |
definitely_a |
I see, ye just asking lol! I'm always on the lookout for breakthroughs on the MTG case. |
| 14:11 |
river |
yo |
| 14:11 |
river |
show me your machines please |
| 14:11 |
river |
want to see cool examples of automation |
| 14:13 |
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| 14:14 |
calcul0n_ |
you should go on servers with tech mods and ask people there |
| 14:14 |
calcul0n_ |
i'd suggest pandorabox |
| 14:20 |
rubenwardy |
GAL looks a kitchen sink of mods, it doesn't feel very well mamed |
| 14:20 |
rubenwardy |
For one, it's not a library |
| 14:24 |
definitely_a |
indeed, he said it's like a game abstraction layer for programmers. I then thought he just created a sandbox for coders, which sounded useful. dunno really |
| 14:36 |
MTDiscord |
<Benrob0329> I don't think we need a new MTG as much as we need more high quality libraries to make game-dev easier. |
| 14:39 |
definitely_a |
Ok thanks for the quick replies! |
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| 17:35 |
independent56 |
im wondering... if i make a fork of minetest with the only difference being adverts, will i be shunned? |
| 17:36 |
river |
i hate adverts |
| 17:39 |
MTDiscord |
<Benrob0329> Most likely yes, most people hate ads to begin with and making a money-grabbing fork is especially frowned upon in open source communities. |
| 17:40 |
river |
weirdly, fdroid seems ok with them |
| 17:42 |
sfan5 |
independent56: by whom? |
| 17:42 |
independent56 |
by the community majority |
| 17:47 |
calcul0n_ |
so it's not "most likely", it's a big yes :p |
| 17:49 |
independent56 |
0_0 |
| 17:49 |
independent56 |
i guess i ebtter delete that repo |
| 17:51 |
independent56 |
(/j) |
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| 18:24 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Add core.compare_block_status function (#11247) c9144ae https://git.io/JGlep (2021-05-30T18:24:12Z) |
| 18:24 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix base64 validation and add unittests (#10515) 89f3991 https://git.io/JGleh (2021-05-30T18:23:12Z) |
| 18:32 |
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| 18:40 |
independent56 |
what are the advtrains demo signals for? |
| 18:41 |
MTDiscord |
<y5nw> I suppose for testing |
| 18:41 |
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| 18:43 |
MTDiscord |
<y5nw> There was a "7" texture in the Ks signal mod, so I supposed orwell wanted to make Ks signals more than something with only four aspects, except that has not really happened for a few years |
| 18:47 |
independent56 |
hmm.... can i use them for my lines? |
| 18:48 |
independent56 |
would they be allowed on LF as signals on mainlines? |
| 19:05 |
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| 19:06 |
MTDiscord |
<y5nw> I would personally not use them. After all they are demo signals |
| 19:16 |
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| 19:17 |
independent56 |
i would use them on testtracks, those long worldedit lines, designed to test trains |
| 19:17 |
MTDiscord |
<y5nw> ... except I'm also testing Ks signals |
| 19:18 |
independent56 |
speaking of worldedit, why is it when i do "//set advtrains:dtrack_st", then fix the rotation with "//param2 3", why is i that sometimes they nap back to param2 0? |
| 19:20 |
MTDiscord |
<y5nw> Have you tried /at_sync_ndb afterward? |
| 19:21 |
independent56 |
hmm... |
| 19:21 |
independent56 |
oh my god.... thank you so much! |
| 19:21 |
independent56 |
now i am not being punished for worldedit! |
| 19:27 |
independent56 |
https://cdn.discordapp.com/attachments/826159362225209406/848643701748006932/Screenshot_from_2021-05-30_20-24-43.png |
| 19:27 |
independent56 |
my train always stops here |
| 19:27 |
independent56 |
but it can go up the slope perfectly |
| 19:36 |
MTDiscord |
<y5nw> independent56: in case you are curious why I'm testing Ks signals: https://vimeo.com/556930062 |
| 19:38 |
independent56 |
oh my god... germany is really taking over advtrains... but idc! |
| 19:38 |
independent56 |
i put the wikipedia page for the german signals on my kindle. and wow! i love them! |
| 20:02 |
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| 21:10 |
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| 21:50 |
independent56 |
what does mud reflow mean? |
| 21:51 |
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| 21:54 |
independent56 |
. A simple mud flow algorithm smoothens out dirt / dirt with grass hills |
| 21:54 |
independent56 |
sorry |
| 21:54 |
independent56 |
ddg ismy only friend |
| 22:00 |
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| 22:10 |
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| 22:14 |
Sven_vB |
hi :) does the MineTest v5.4.1 client support UTF-8 in chat? |
| 22:15 |
Sven_vB |
also I cannot use UTF-8 emoji on signs, is it the signs mod's fault or a problem with MT the engine? |
| 22:16 |
Sven_vB |
they become \uHHHH |
| 22:21 |
entuland |
in theory they should work, probably it's some codepoint that the font doesn't cover? |
| 22:22 |
entuland |
I googled and I found a few discussions on github mentioning that UTF-8 should be supported |
| 22:22 |
entuland |
or at least, most of the issues that were there should have been addressed |
| 22:25 |
Sven_vB |
then it's probably converting at the clipboard paste stage |
| 22:25 |
Sven_vB |
thanks! |
| 22:28 |
entuland |
uhm... I'm not sure all the codepoints are supported |
| 22:28 |
entuland |
I'm doing some testing |
| 22:31 |
MTDiscord |
<AntumDeluge> I have another question: The Android client build from development (master) branch can access ContentDB. But why can a desktop build not do the same? |
| 22:33 |
entuland |
nope, can't get the chat to use the fonts I pick in the settings |
| 22:33 |
entuland |
the chat seems to use a font for which there is no setting able to alter it, not sure whether it's possible to change it at all |
| 22:34 |
entuland |
tried replacing all the fonts with Unifont (and the Upper variant as fallback), but pasting emojis or, say, russian, comes up as question marks |
| 22:36 |
MTDiscord |
<AntumDeluge> Oh, nevermind. I was wrong. For some reason it wasn't working for one of my builds. But it is working now. |
| 22:43 |
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| 22:44 |
entuland |
okay, something funky is happening for sure - here is what I typed in the texbox and it works: https://i.imgur.com/ijtF4St.png |
| 22:45 |
entuland |
but if I copy that text from there and I paste it back, this is what I get: https://i.imgur.com/vU7hwcD.png |
| 22:48 |
entuland |
if I send a message with russian from a mod, the chat prints it properly: https://i.imgur.com/5oJhZ1p.png |
| 22:49 |
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| 22:49 |
entuland |
well, not _all_ gets through properly, what I had my mod print was "русский ?" |
| 22:49 |
entuland |
the smiley got lost in the chat |
| 22:50 |
entuland |
even though I set all my fonts to Unifont (and Unifont Upper as fallback as explained above) |
| 23:01 |
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definitely_a left #minetest |
| 23:04 |
entuland |
something funky is also happening at direct input - I have an AutoHotKey script that lets me type greek characters just by hitting capslock, like this (random gibberish): κlθηασkδφηακσθηf |
| 23:04 |
entuland |
that's directly typed here on hexchat |
| 23:05 |
entuland |
I put such chars on the mod and had it print on chat, it works, but typing such chars in the chat prompt again gives question marks: https://i.imgur.com/O356sfo.png |
| 23:18 |
MTDiscord |
<entuland> posted an issue on github, hopefully it's not too crabby of a report |
| 23:20 |
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| 23:41 |
MTDiscord |
<AntumDeluge> I hate Windows. |
| 23:41 |
MTDiscord |
<AntumDeluge> https://cdn.discordapp.com/attachments/749727888659447960/848707736317067294/minetest_dll_dependencies.png |
| 23:43 |
entuland |
⊞ ♡ :P |
| 23:44 |
MTDiscord |
<Jordach> wtf are you even doing |
| 23:44 |
MTDiscord |
<entuland> I'll dare guessing "compiling minetest with visual studio or something" |
| 23:45 |
MTDiscord |
<AntumDeluge> MSYS2/MinGW |
| 23:45 |
MTDiscord |
<entuland> close enough ? |
| 23:45 |
MTDiscord |
<Jordach> someone get Captain Picard on the phone |
| 23:45 |
MTDiscord |
<Jordach> i need a facepalm |
| 23:45 |
MTDiscord |
<entuland> ahahaha |
| 23:45 |
MTDiscord |
<Benrob0329> Is it Cygwin or MinGW that's largely deprecated now? |
| 23:46 |
MTDiscord |
<AntumDeluge> If anyone has a better option for Windows, I'd be happy to hear it. MSYS2 is a pain in the butt to compile the libraries as static. |
| 23:46 |
MTDiscord |
<Jordach> i compile just fine with vckpg and MSVC |
| 23:46 |
MTDiscord |
<AntumDeluge> I guess I have to give in. Never wanted to turn to MSVC. |
| 23:47 |
MTDiscord |
<Benrob0329> I suppose the thing is that some might prefer to stick to open source toolchains as much as possible |
| 23:48 |
MTDiscord |
<entuland> if I'll ever use any of the VS stuff again I'll do that within a virtual machine, too many bad experiences in the past getting the system messed up installing such things - but maybe the situation has improved |
| 23:49 |
MTDiscord |
<AntumDeluge> Cygwin is the only other option that I know of that offers a Unix-like environment. But I don't know if that is even developed anymore. |
| 23:50 |
MTDiscord |
<AntumDeluge> BTW, I don't have any problems compiling. It's just that I end up with a hundred DLL dependencies because the MSYS2 project doesn't offer static libs in their pre-compiled libraries. |
| 23:51 |
MTDiscord |
<AntumDeluge> And I've found that compiling my own static libraries is more trouble than its worth... |
| 23:52 |
MTDiscord |
<AntumDeluge> FreeBSD here I come! ...someday. |