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IRC log for #minetest, 2021-09-24

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02:51 MTDiscord <josiah_wi> Might not be fixable, but I'm testing a Minetest server on my OpenBSD potato, and the server is loading chunks very slowly, indicating bad performance as expected. Is there anything I can do to make the server run more smoothly on an old machine besides changing which mods are in use?
02:53 MTDiscord <josiah_wi> I built with LuaJIT and Spatial Index, which I assume should've helped. LuaJIT in particular.
02:54 MTDiscord <josiah_wi> I'm using SQLite for the map backend; that's one thing I could possibly change.
02:54 MTDiscord <josiah_wi> Also not familiar with what settings for the server I can set.
03:17 MTDiscord <Warr1024> Changing the backend does sound pretty promising to me.
03:17 MTDiscord <Warr1024> I ran on OpenBSD for a while but didn't find any magic bullet to speed it up.
03:24 absurb joined #minetest
03:25 MTDiscord <josiah_wi> Which backend would you recommend?
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03:52 MTDiscord <Warr1024> That's a tough one.  I personally have experience with postgresql and it works pretty decently, at least on Linux.  That might be a thing to try on OpenBSD...
03:53 MTDiscord <Warr1024> I think a major handicap of OpenBSD is that its filesystem seems to have a single queue.  I've run systems with a fast disk and a slow disk, and on OpenBSD the entire filesystem can end up waiting on the slow disk.  It was actually a nightname back when I used to burn DVDs so I wrote a program that basically had a huge in-working-set FIFO to avoid buffer underruns.
03:53 MTDiscord <Warr1024> I'm not sure exactly how Linux's filesystem is different but it seems not to suffer this so much.
03:54 MTDiscord <Warr1024> Anyway, having something like pgsql might increase the memory buffer hit rate and thus mitigate disk/filesystem slowness.
03:54 MTDiscord <Warr1024> Redis might be even more thorough but IIRC the entire world has to be loaded into memory for redis, so that might not be so potato-compatible.
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08:27 sfan5 @josiah_wi try playing with the sqlite_synchronous setting
08:27 sfan5 also spatialindex is not directly map related so doesn't help thre
08:54 MTDiscord <SnowBall444> @josiah_wi
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10:25 definitely_a Hi all, I thought about a design change to *maybe* bring more playerbase to minetest. What if we substitute the minetest main menu launcher program, which currently focuses on the engine and not the games, with the specific game a player wants to start?
10:26 definitely_a The main menu launched then would be the same as it is now, but scoped down to the single game to play (settings, servers, etc.), essentially separating the games with different programs, which IMO feels more standard. This may have been suggested before, I'm just curious what ya'll think about it. cheers
10:26 MTDiscord <Sublayer plank> I mean, there's been discussion about a main menu redesign for a really long time now, one of them being giving more control to the game in terms of the main menu
10:27 definitely_a Is the current design more supported? It's solid, just feels a bit strange to me, idk.
10:28 definitely_a It's good that it is discussed, I'll check that out.
10:29 MTDiscord <Sublayer plank> https://forum.minetest.net/viewtopic.php?f=7&amp;t=24256
10:30 definitely_a pog
10:53 The_Architect joined #minetest
10:53 The_Architect hi
10:59 The_Architect left #minetest
11:02 MTDiscord <SnowBall444> Hi
11:05 definitely_a You of course need to download executables from CDB in my example. If that is okay and safe, then that would be awesome, and work. :3
11:05 sfan5 downloading games/mods from CDB is already a thing, we have sandboxing for that
11:06 definitely_a ok thanks!
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13:32 MTDiscord <SolarShrine> hello, i'm wondering if there's a side effect of using nodemeta:set_*(...) on unloaded mapblocks?
13:33 MTDiscord <SolarShrine> like perhaps said mapblocks would load and the registered_lbms callbacks would activate
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14:00 mazes_83 it seems vector.to_string is nil here, compile time option missed or removed from api ?
14:01 sfan5 was only added in 5.5
14:01 sfan5 you can just use minetest.pos_to_string however
14:03 mazes_83 ah, ok sorry, my distro just ship 5.4.1
14:04 mazes_83 it maybe could have been some missing compile params too
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15:50 Guest25 Are Mojang aware of Minetest? Have they ever sent or threatened a C&D?
15:50 MTDiscord <Sublayer plank> nintendo hasn't ever sued sony for copying their platformer game
15:51 MTDiscord <Sublayer plank> /sony/sega/
15:51 sfan5 1) probably and 2) no
15:51 rubenwardy a mojang dev mentioned Minetest once
15:51 rubenwardy and no, Minetest doesn't violate any copyright or trademarks
15:53 rubenwardy voxel sandbox is a genre. You don't see wolfenstein stopping people from making first player shooters
15:54 Extex joined #minetest
15:54 Guest25 Also, does anyone know what the names are for the skins in Mineclone 2? I know the one in Minetest is Sam, but I can't seem to find an answer anywhere.
16:03 MTDiscord <SnowBall444> Maybe the second is Alex
16:04 MTDiscord <SnowBall444> Oh
16:05 MTDiscord <SnowBall444> Understood what you mean
16:05 MTDiscord <Jonathon> i would guess the skin name would be in the file name maybe?
16:05 MTDiscord <Sublayer plank> player.png
16:06 MTDiscord <Jonathon> that would be a no
16:07 MTDiscord <Sublayer plank> no wait it's character.png. still though, file name doesn't say much
16:07 MTDiscord <SnowBall444> No, there no their names
16:07 MTDiscord <Jonathon> there is skins in two different mods
16:08 MTDiscord <Jonathon> mcl_player and mcl_skins
16:08 MTDiscord <SnowBall444> But why do you need to know it, Guest25 ?
16:08 MTDiscord <SnowBall444> Tried both
16:09 MTDiscord <Jonathon> mcl_skins has a actual skin, mcl_player has preview for another skin that i cant find atm
16:10 calcul0n_ the name is Steve, you can see it in meta files
16:10 calcul0n_ here : https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/PLAYER/mcl_skins/meta/mcl_skins_character.txt
16:10 calcul0n_ (if i understood the question correctly :)
16:10 MTDiscord <Sublayer plank> uhuh, checks out then
16:11 MTDiscord <Sublayer plank> that's not how I remember steve looking like though... I would assume they had different names if they're essentially completely different skins
16:11 MTDiscord <Jonathon> https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/PLAYER/mcl_skins/textures who knows where character is, seems it should be in mcl_skins tho
16:12 calcul0n_ if you mean the model it's in mcl_player
16:12 MTDiscord <Jonathon> no
16:12 MTDiscord <Jonathon> mcl_skin_character
16:12 MTDiscord <Jonathon> mcl_skin_character_1 is in mcl_skins, but not the other one
16:14 calcul0n_ hmm, looks like the default one is in mcl_player/textures too
16:14 calcul0n_ but it's not named mcl_skin_character, that's weird
16:15 MTDiscord <Jonathon> no
16:15 MTDiscord <Jonathon> there is only https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/PLAYER/mcl_skins/textures/mcl_skins_character_1.png
16:15 MTDiscord <Jonathon> oh wait, mcl_player
16:15 MTDiscord <Jonathon> yeah, still no, mcl_player is just previews, not a actual skin
16:16 calcul0n_ ho, you're right
16:16 MTDiscord <Jonathon> i looked in mcl_core given its descended from default, but not there either
16:17 calcul0n_ maybe the default texture is in the model itself so it's not really a skin
16:17 MTDiscord <Jonathon> cant do that
16:18 MTDiscord <Jonathon> not in minetest anyways
16:18 calcul0n_ ha
16:18 MTDiscord <Sublayer plank> the default male skin is stored in models/ in mcl_player along with the character model
16:18 calcul0n_ yep, just found it https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/PLAYER/mcl_player/models/character.png
16:19 MTDiscord <Jonathon> thats wierd
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17:59 sfan5 fact of the day: item sounds are in the definition table under "sound" while node sounds are in the definition table under "sounds"
18:00 MTDiscord <Jonathon> just minetest being consistent in its inconstancies
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19:17 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix misuse of nodedef custom fields in fence gates 4b8b335 https://git.io/Jz6Lc (2021-09-24T19:03:49Z)
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20:11 mazes_80 I use set_attach to have a "wielded_item" during animations, there is stuttering for this attach point, but it only happen on intel gpu here, the other machine with amd card does not seem affected. Does it seem familiar to anybody ?
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