| Time |
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Message |
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Swift110-mobile |
hey all |
| 02:34 |
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| 08:33 |
mazes_83 |
I try to install "chakram" trhough CDB, but can't see it in the gui. Idk why, I will just git clone, but it may be useful to notice to gui devs |
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| 12:32 |
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| 12:32 |
parabyte |
what is the requirements of the most basic of basic minetest server daemon configurations? |
| 12:33 |
parabyte |
for example, how much ram will say the daemon consume with 1 user connected? |
| 12:34 |
sfan5 |
that depends on the game you run inside |
| 12:34 |
sfan5 |
plan for at minimum 300MB |
| 12:36 |
parabyte |
i know zero about game daemon's but i was kinda hoping it was in the Kilobyte range ;) |
| 12:36 |
parabyte |
sfan5, thanks for informing me |
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| 13:36 |
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| 13:55 |
MTDiscord |
<luatic> Just checked: Even an empty server doesn't seem to go below 5 MB, so the KB range is definitely way too small. |
| 13:58 |
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| 14:50 |
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| 14:55 |
mazes_83 |
I try to show model in a formspec, it works fine, but is there a way to use current entity texture, it is [combine: one |
| 14:57 |
mazes_83 |
according the doc, I can only use existing png, but I wonder if there is a way to reuse the image generated when the in world model gets texture |
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| 16:56 |
rubenwardy |
mazes_80: it doesn't support your Minetest version |
| 16:57 |
rubenwardy |
The in-game GUI only shows packages that your minetest version supports |
| 16:57 |
rubenwardy |
Chakram claims to only support 5.3 and below |
| 16:58 |
rubenwardy |
If that's not true, then tell the author |
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| 17:46 |
MTDiscord |
<luatic> mazes_83: Have you tried feeding it the texture modifier? Keep in mind that you'll have to throw minetest.formspec_escape at it first. |
| 18:06 |
parabyte |
MTDiscord, when i finish writing extended mem support into the kernel i may have a shot at running minetest server daemon on a 16bit machine |
| 18:06 |
parabyte |
might make hackaday |
| 19:03 |
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| 19:15 |
mazes_83 |
luatic: thanks, I was missing the formspec_escape, as a weird coincidence I just noticed that simple_skins was lacking it also before sending message |
| 19:18 |
mazes_83 |
@TenPlus1: simple skins is lacking formspec.escape in skins name, if you feed skins database with http://minetest.fensta.bplaced.net/ fetched skins then some names will make the formspec invalid |
| 19:19 |
mazes_83 |
luatic: thums up !!! |
| 19:33 |
mazes_83 |
big thanks, to everybody, any time I ask something, I receive really pertinent answers. |
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MTDiscord |
<luatic> No problem. Opened an issue on the Simple Skins repo: https://notabug.org/TenPlus1/simple_skins/issues/9. |
| 21:11 |
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| 21:16 |
mazes_83 |
thanks, I can't open issues via notabug |
| 21:20 |
MTDiscord |
<MisterE> is it possible to only show an object to one player and have it invisible to everyone else? |
| 21:21 |
MTDiscord |
<MisterE> I thought I remembered that functionality from somewhere... |
| 21:23 |
MTDiscord |
<luatic> Not really... Particles have such features, entities do not. You could try making one player have different media than the other ones, but that's tricky (achievable through a TP for instance). |
| 21:24 |
MTDiscord |
<MisterE> AH so it was perticles! thx! |
| 21:25 |
MTDiscord |
<Jonathon> actually, with dynamic media to a specific player you might be able to |
| 21:25 |
MTDiscord |
<MisterE> huh ok |
| 21:25 |
MTDiscord |
<Jonathon> key word might |
| 21:25 |
MTDiscord |
<luatic> You can send dynamic media to a single player? |
| 21:25 |
MTDiscord |
<MisterE> yes |
| 21:25 |
MTDiscord |
<Jonathon> with v2, yeah |
| 21:25 |
MTDiscord |
<luatic> I mean you could kick all other players xD |
| 21:25 |
MTDiscord |
<Jonathon> :trollface: |
| 21:25 |
MTDiscord |
<MisterE> no.. you can send one image to one player and another to another |
| 21:26 |
MTDiscord |
<luatic> What if the single player rejoins? What if other players join? |
| 21:26 |
MTDiscord |
<MisterE> and have it named the same... |
| 21:27 |
MTDiscord |
<luatic> Well, if you don't want nasty errors for other players, you'll have to send a different file to them |
| 21:28 |
MTDiscord |
<luatic> Whoa, the API actually allows it! "adding media files with the same name twice is not possible/guaranteed to work. An exception to this is the use of to_player to send the same, already existent file to multiple chosen players." |
| 21:28 |
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| 21:28 |
MTDiscord |
<luatic> This means entities visible only to single clients are finally possible (requires a hack, but I can live with that)! ? |
| 21:28 |
MTDiscord |
<Jonathon> still wastes bandwidth to the client, but yes |
| 21:29 |
MTDiscord |
<luatic> No need to waste bandwidth wsor, just get creative :trollface: |
| 21:29 |
MTDiscord |
<luatic> superlargetexture.png^[multiply:entvisibleornot.png |
| 21:29 |
MTDiscord |
<Jonathon> there currently isnt a way to not send a entity to a client |
| 21:29 |
MTDiscord |
<Jonathon> so the entity will be there, just invisible |
| 21:29 |
MTDiscord |
<luatic> that was wrong of me, can't use multiply that way, but you get the idea |
| 21:30 |
MTDiscord |
<luatic> you don't have to send the full texture, just a single indicator image |
| 21:30 |
MTDiscord |
<luatic> then combine using texture modifiers |
| 21:30 |
MTDiscord |
<Jonathon> yes, i get the idea, i suggested it |
| 21:30 |
MTDiscord |
<luatic> You suggested the use of dynamic_add_media |
| 21:32 |
MTDiscord |
<Jonathon> also, this again? https://github.com/minetest/minetest/issues/11657 |
| 21:32 |
MTDiscord |
<Jonathon> anyone want to place bets on how much of a raging debate this one will start? |
| 21:34 |
MTDiscord |
<luatic> I already commented :) |
| 21:35 |
MTDiscord |
<Jonathon> while i sorta agree, its also easier to start now than if minetest continues to grow |
| 21:36 |
MTDiscord |
<MisterE> why? |
| 21:36 |
MTDiscord |
<MisterE> why change the name, IM |
| 21:36 |
MTDiscord |
<MisterE> Minetest is an engine |
| 21:36 |
MTDiscord |
<MisterE> so... it should act like an engine, IMO. THe name doesnt matter that much for the engine |
| 21:36 |
MTDiscord |
<Jonathon> the general consensus ive seen is minetest is less than ideal name |
| 21:36 |
MTDiscord |
<MisterE> yeah true |
| 21:37 |
MTDiscord |
<MisterE> but, Why shouldnt games rebrand themselves? If they are truely unique games, that is |
| 21:39 |
MTDiscord |
<MisterE> like, you could make a full game about microbes swimming around eating eachother and collecting freinds and leveling up (not my game design idea) and then change the Minetest Main Menu so be a simple 2 buttons: singleplayer and playonline, and the play online connects to 1 server only. When the game loads, a screen shows the game name and "made with minetest" as an HUD that disappears after a few seconds or so |
| 21:40 |
MTDiscord |
<MisterE> thats the way other game engines like unity or Godot work |
| 21:40 |
MTDiscord |
<MisterE> and Minetest seems to be able to do the same |
| 21:40 |
MTDiscord |
<MisterE> I looked and there is a lua_menu_api |
| 21:41 |
MTDiscord |
<MisterE> Yeah, for the "game" minetest, minetest isnt that great, and really, MinetestGameWithMods is using minetest as a game more than an engine IMO |
| 21:42 |
MTDiscord |
<MisterE> Im interested in ppls thoughts abt all that |
| 21:43 |
MTDiscord |
<MisterE> "minetest isnt that great" I meant the name |
| 21:44 |
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| 23:08 |
mazes_83 |
is it intended that hoe don't relay on_use, would it have any side effect for them relay entity:punch(all_params) ? (at least for mobs) |
| 23:09 |
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| 23:17 |
MTDiscord |
<Jonathon> on_secondary_use |
| 23:18 |
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