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IRC log for #minetest, 2022-10-02

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03:45 ensayia If I place a node with place_node or add_node, is there any way to make sure it faces the player? It does not seem to inherit the paramtype2 default
03:47 ensayia The newly placed node always faces south, regardless of whether that node has paramtype2 = "facedir" and no param2 property
03:49 ensayia It also seems to ignore setting param2 to anything at all when defining the node to be placed with add_node, place_node, or swap_node when using the {name = "node:somenode", param1 = someparam, param2 = somenumber} formatr
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04:44 Meowie_Gamer sup
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15:51 kilbith well what do you think of this shit: https://www.youtube.com/watch?v=wHEnxEcrJus
15:51 kilbith (yes, this is MT)
15:51 MTDiscord <ROllerozxa> holy shit
15:52 MTDiscord <ROllerozxa> rubydung in minetest
15:52 muurkha that's pretty sweet
15:53 muurkha it would be better if you couldn't use it to X-ray the ground I think
15:53 muurkha what does digging look like?
15:54 kilbith map is updated in real-time
15:54 kilbith but it's not an engine thing, it's a Lua mod
15:54 kilbith so quite slow
15:54 MTDiscord <ROllerozxa> using your isometric map previewer thing from i3 I assume?
15:54 muurkha it does seem to flicker a little
15:55 kilbith Rollerozxa: yes
16:10 kilbith still better to have true isometry with the camera API: https://www.youtube.com/watch?v=a7HMv7qcubk&amp;t=30s
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16:39 sfan5 I was gonna ask whether the camera api can't do this too
16:39 muurkha that'd be sweet
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17:44 MTDiscord <MisterE> we need to see that camera_api PR O.o
17:45 MTDiscord <MisterE> also Jordach's mapgen 0.o
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18:51 ensayia If I want to disable caves and dungeons for the v7 mapgen, do I need a setting in minetest.conf?
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19:18 Krock ensayia: you can find those as mapgen flags
19:19 Krock for existing worlds you must edit world.mt or map_meta.txt
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19:25 ensayia Krock, is there a guide to setting or editing those?
19:31 ensayia Krock, even when I set mg_flags = nocaves,nodungeons,light,decorations,biomes I still get caves.
19:54 freshreplicant[m This camera API will be a game changer (no pun intended).
19:54 freshreplicant[m Minetest is really starting to look nice.
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19:58 Krock ensayia: for non-mgv6 mapgens that should do the trick
19:58 Krock did you regenerate the world parts, or created a new one to check?
19:59 Krock the effective world parameters are saved to map_meta.txt (sorry, I was wrong about both names)
20:02 ensayia Krock, I placed those settings in minetest.conf and while dungeons appear to be gone I still get caves everywhere
20:02 ensayia I also have mgv7_spflags = mountains, ridges, nofloatlands, nocaverns in minetest.conf
20:06 ensayia If I explicitly turn them off with map creation options, they are off proper. I want to have them off by default and disallow the UI for enabling them. I can disable them in the UI just fine but if I change the settings in minetest.conf they just get ignored on new map generation.
20:07 ensayia I'm creating a new map every time I test it.
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20:09 Krock ensayia: minetest.conf is ignored for existing maps
20:10 Krock otherwise there would be no per-world configuration options
20:10 ensayia I'll reiterate, I create a new map every time I test it.
20:10 ensayia I delete the world, make a new one, and load it.
20:11 Krock also only edit minetest.conf manually when Minetest is closed or it'll overwrite the file on exit
20:11 Krock via GUI or chat commands is fine though
20:14 ensayia THat might be the issue. I can pull the map_meta.txt with my settings applied and see plainly that it is ignoring them.
20:16 ensayia That was not the issue. minetest.conf is just getting ignored altogether.
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20:51 ensayia Krock, to be a little more clear too, this is the minetest.conf of a game I am working on, not the overall minetest.conf
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