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| 06:56 |
SFENCE_ |
Looks like #16651 cause problem on Apple with ANGLE. But I did not found part of code, which should check, is ARRAY_TEXTURES are supported or not. |
| 06:56 |
SFENCE_ |
https://pastebin.com/D6ddpG3a |
| 06:56 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16651 -- [no squash] Support array textures in shadow renderer by sfan5 |
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| 08:22 |
Krock |
"ERROR: 0:321: '/' " . That's an unusual numbering. I wonder why it's not showing a line number instead. |
| 08:25 |
Krock |
> (f_normal_length != 0 |
| 08:26 |
Krock |
you could try to replace that with "(f_normal_length != 0.0f" or so, and hope that'll fix it |
| 08:27 |
Krock |
-> https://github.com/luanti-org/luanti/pull/16661/files#diff-8eec513e9d352d3219330c4322bb5f625b5e972bc5b050c04a924113ef334211R429 |
| 08:27 |
Krock |
!tell SFENCE You have 4 new unread messages. |
| 09:30 |
sfan5 |
^ that PR will fix it, since shadows don't work on GLES yet |
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| 13:13 |
[MatrxMT] |
<grorp> Since I've already gotten so far with the research, I suppose I can come up with a solution now in this PR as well 😅 |
| 13:14 |
[MatrxMT] |
<grorp> Specification-digging is a fun way to spend time |
| 13:15 |
[MatrxMT] |
<grorp> I tried to use Chatgpt, but it just made vague claims (I later found out they were incorrect as well) and cited made-up sections of the spec |
| 13:18 |
sfan5 |
does anyone else think the android font size is too big? |
| 14:08 |
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MTDiscord |
<the4spaceconstants2181> it's not the AI's fault they decided to make an entirely out-of-scope PR afaik |
| 14:41 |
Krock |
sfan5: on my phone it's just about right. It really depends on the DPI ... |
| 14:52 |
cheapie |
My desktop isn't exactly Android, but the font is *way* too big on there, I have to use a GUI scaling of 0.75 to make things reasonable |
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| 21:00 |
SFENCE |
Ok, thanks for info Krock, sfan5. I try again after merge of #16661. |
| 21:00 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16661 -- Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ by grorp |
| 21:53 |
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