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IRC log for #luanti-dev, 2025-11-15

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All times shown according to UTC.

Time Nick Message
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06:56 SFENCE_ Looks like #16651 cause problem on Apple with ANGLE. But I did not found part of code, which should check, is ARRAY_TEXTURES are supported or not.
06:56 SFENCE_ https://pastebin.com/D6ddpG3a
06:56 ShadowBot https://github.com/luanti-org/luanti/issues/16651 -- [no squash] Support array textures in shadow renderer by sfan5
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08:22 Krock "ERROR: 0:321: '/' " . That's an unusual numbering. I wonder why it's not showing a line number instead.
08:25 Krock > (f_normal_length != 0
08:26 Krock you could try to replace that with "(f_normal_length != 0.0f" or so, and hope that'll fix it
08:27 Krock -> https://github.com/luanti-org/luanti/pull/16661/files#diff-8eec513e9d352d3219330c4322bb5f625b5e972bc5b050c04a924113ef334211R429
08:27 Krock !tell SFENCE You have 4 new unread messages.
09:30 sfan5 ^ that PR will fix it, since shadows don't work on GLES yet
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13:13 [MatrxMT] <grorp> Since I've already gotten so far with the research, I suppose I can come up with a solution now in this PR as well 😅
13:14 [MatrxMT] <grorp> Specification-digging is a fun way to spend time
13:15 [MatrxMT] <grorp> I tried to use Chatgpt, but it just made vague claims (I later found out they were incorrect as well) and cited made-up sections of the spec
13:18 sfan5 does anyone else think the android font size is too big?
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14:21 MTDiscord <the4spaceconstants2181> it's not the AI's fault they decided to make an entirely out-of-scope PR afaik
14:41 Krock sfan5: on my phone it's just about right. It really depends on the DPI ...
14:52 cheapie My desktop isn't exactly Android, but the font is *way* too big on there, I have to use a GUI scaling of 0.75 to make things reasonable
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21:00 SFENCE Ok, thanks for info Krock, sfan5. I try again after merge of #16661.
21:00 ShadowBot https://github.com/luanti-org/luanti/issues/16661 -- Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ by grorp
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