| Time |
Nick |
Message |
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| 13:08 |
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| 13:30 |
sfan5 |
merging #16676, #16679, #16674, #16647 in 15m |
| 13:30 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16676 -- OpenGL3: Add subpixel offset for 2D image rendering by ExeVirus |
| 13:30 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16679 -- Show unavailable settings in menu by sfan5 |
| 13:30 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16674 -- Clean up header includes by cx384 |
| 13:30 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16647 -- Implement core.path_exists() by RisingLeaf |
| 13:59 |
[MatrxMT] |
<y5nw> What about #16583? I don't think it needs to be blocked over [&] |
| 13:59 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16583 -- IrrlichtMt: Initial SDL3 support by SmallJoker |
| 14:00 |
sfan5 |
i wanted to re-test it |
| 16:52 |
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| 17:03 |
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| 17:14 |
SFENCE |
Do we have some kind of hard coded limitation to 60 FPS when Luanti use ogles2? |
| 17:15 |
MTDiscord |
<wsor4035> is vsync on? |
| 17:16 |
MTDiscord |
<wsor4035> or fps_max |
| 17:19 |
SFENCE |
It is the same minetest.conf as for the normal OpenGL driver, where I have up to 190 FPS. |
| 17:19 |
SFENCE |
It can be only "luck" that ANGLE has only lower performance in that way, that it does 60 FPS almost precisely. |
| 17:19 |
SFENCE |
FPS max is 200 for that, Vsync is off. |
| 17:23 |
rubenwardy |
nvidia? |
| 17:24 |
MTDiscord |
<luatic> maybe related: #15471 |
| 17:24 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/15471 -- Luanti stuck in vsync, with both vsync disabled in settings, and fps cap set to 4000 |
| 17:27 |
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| 17:31 |
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| 17:51 |
SFENCE |
No, M2 Apple Silicon (Graphic is integrated in it) |
| 17:58 |
SFENCE |
Can I verify it by comment, change some line in Luanti to force vsync disable? |
| 18:00 |
sfan5 |
the only place we enable vsync will be in the sdl code |
| 18:05 |
SFENCE |
So, it should be somewhere in CIrrDeviceSDL ? |
| 18:56 |
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| 18:57 |
SFENCE |
Hmmm... Grep say, that VSync is only used in CEGLManager in irr. Has no effect in CSDLManager. |
| 18:58 |
SFENCE |
Maybe a bug? |
| 19:00 |
sfan5 |
right, we didn't have vsync working with sdl at all |
| 19:07 |
MTDiscord |
<sfence> https://github.com/luanti-org/luanti/issues/16682 |
| 19:22 |
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| 19:34 |
MTDiscord |
<grorp> sfan5: do you think it would make sense to add a link to https://github.com/luanti-org/luanti/pull/16661#discussion_r2532174563 in COpenGLExtensionHandler.cpp to Version >= 300 check? |
| 19:35 |
MTDiscord |
<grorp> it might be useful info, but probably not a thing we usually do? |
| 19:37 |
sfan5 |
i don't see much value |
| 19:37 |
sfan5 |
in a link that is |
| 19:38 |
sfan5 |
could add a comment "The GL 3.0 spec considers float formats color-renderable. This is probably possible on older versions, but we couldn't find the right extension to check". |
| 19:40 |
MTDiscord |
<grorp> well but what I think is that they're already color-renderable if you have ARB_framebuffer_object and ARB_texture_float/ARB_texture_rg |
| 19:41 |
sfan5 |
idk about that |
| 19:41 |
MTDiscord |
<grorp> they're just not in a "required formats to be supported for framebuffers by the implementation" list in ARB_framebuffer_object, unlike they are in OpenGL 3.0, so it's not guaranteed to work |
| 19:41 |
sfan5 |
either way just put the conclusion/explanation in the comment. nobody will want to dig around in PR comments in the future. |
| 19:46 |
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| 19:51 |
MTDiscord |
<grorp> just went without a comment now, explaining this in a stand-alone comment without writing an essay is more than I can do tonight xD |
| 19:53 |
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