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IRC log for #luanti-dev, 2025-11-16

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All times shown according to UTC.

Time Nick Message
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13:30 sfan5 merging #16676, #16679, #16674, #16647 in 15m
13:30 ShadowBot https://github.com/luanti-org/luanti/issues/16676 -- OpenGL3: Add subpixel offset for 2D image rendering by ExeVirus
13:30 ShadowBot https://github.com/luanti-org/luanti/issues/16679 -- Show unavailable settings in menu by sfan5
13:30 ShadowBot https://github.com/luanti-org/luanti/issues/16674 -- Clean up header includes by cx384
13:30 ShadowBot https://github.com/luanti-org/luanti/issues/16647 -- Implement core.path_exists() by RisingLeaf
13:59 [MatrxMT] <y5nw> What about #16583? I don't think it needs to be blocked over [&]
13:59 ShadowBot https://github.com/luanti-org/luanti/issues/16583 -- IrrlichtMt: Initial SDL3 support by SmallJoker
14:00 sfan5 i wanted to re-test it
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17:14 SFENCE Do we have some kind of hard coded limitation to 60 FPS when Luanti use ogles2?
17:15 MTDiscord <wsor4035> is vsync on?
17:16 MTDiscord <wsor4035> or fps_max
17:19 SFENCE It is the same minetest.conf as for the normal OpenGL driver, where I have up to 190 FPS.
17:19 SFENCE It can be only "luck" that ANGLE has only lower performance in that way, that it does 60 FPS almost precisely.
17:19 SFENCE FPS max is 200 for that, Vsync is off.
17:23 rubenwardy nvidia?
17:24 MTDiscord <luatic> maybe related: #15471
17:24 ShadowBot https://github.com/luanti-org/luanti/issues/15471 -- Luanti stuck in vsync, with both vsync disabled in settings, and fps cap set to 4000
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17:51 SFENCE No, M2 Apple Silicon (Graphic is integrated in it)
17:58 SFENCE Can I verify it by comment, change some line in Luanti to force vsync disable?
18:00 sfan5 the only place we enable vsync will be in the sdl code
18:05 SFENCE So, it should be somewhere in CIrrDeviceSDL ?
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18:57 SFENCE Hmmm... Grep say, that VSync is only used in CEGLManager in irr. Has no effect in CSDLManager.
18:58 SFENCE Maybe a bug?
19:00 sfan5 right, we didn't have vsync working with sdl at all
19:07 MTDiscord <sfence> https://github.com/luanti-org/luanti/issues/16682
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19:34 MTDiscord <grorp> sfan5: do you think it would make sense to add a link to https://github.com/luanti-org/luanti/pull/16661#discussion_r2532174563 in COpenGLExtensionHandler.cpp to Version >= 300 check?
19:35 MTDiscord <grorp> it might be useful info, but probably not a thing we usually do?
19:37 sfan5 i don't see much value
19:37 sfan5 in a link that is
19:38 sfan5 could add a comment "The GL 3.0 spec considers float formats color-renderable. This is probably possible on older versions, but we couldn't find the right extension to check".
19:40 MTDiscord <grorp> well but what I think is that they're already color-renderable if you have ARB_framebuffer_object and ARB_texture_float/ARB_texture_rg
19:41 sfan5 idk about that
19:41 MTDiscord <grorp> they're just not in a "required formats to be supported for framebuffers by the implementation" list in ARB_framebuffer_object, unlike they are in OpenGL 3.0, so it's not guaranteed to work
19:41 sfan5 either way just put the conclusion/explanation in the comment. nobody will want to dig around in PR comments in the future.
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19:51 MTDiscord <grorp> just went without a comment now, explaining this in a stand-alone comment without writing an essay is more than I can do tonight xD
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