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Message |
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| 11:17 |
sfan5 |
when are we merging #16661? |
| 11:17 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16661 -- Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ by grorp |
| 11:25 |
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| 16:17 |
sfan5 |
@grorp maybe? |
| 16:24 |
[MatrxMT] |
<grorp> sure |
| 16:26 |
[MatrxMT] |
<grorp> Hmm, how does the shadow map stuff work? Is the color or the depth part of the rendering result relevant? I assumed color so far, but haven't really looked at the code |
| 16:27 |
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| 16:27 |
sfan5 |
color |
| 16:28 |
sfan5 |
the graphics engine guy who was here once said that is is inefficient and we should instead be using the depth buffer directly via https://stackoverflow.com/questions/22419682/glsl-sampler2dshadow-and-shadow2d-clarification |
| 16:31 |
[MatrxMT] |
<grorp> hmm |
| 16:33 |
[MatrxMT] |
<grorp> I thought for a second that we might need the float formats to be depth-renderable, but I don't think that would even make sense xD |
| 16:33 |
sfan5 |
i would assume you can only bind a depth format to the depth buffer :D |
| 16:35 |
[MatrxMT] |
<grorp> :) |
| 16:35 |
[MatrxMT] |
<grorp> alright, merging in 10 min then |
| 16:48 |
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| 19:31 |
Krock |
will merge #16583 in 15 minutes |
| 19:31 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16583 -- IrrlichtMt: Initial SDL3 support by SmallJoker |
| 19:32 |
Krock |
@luatic Is your approval on #16164 still up-to-date? |
| 19:32 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/16164 -- Exit confirmation dialog on ESC in main menu by siliconsniffer |
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MTDiscord |
<luatic> Krock: yes |
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| 21:12 |
sfan5 |
any more opinions on game#3217? |
| 21:12 |
ShadowBot |
https://github.com/luanti-org/minetest_game/issues/3217 -- Override /pulverize and /clearinv to require `interact` by sfan5 |
| 21:26 |
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| 21:39 |
[MatrxMT] |
<grorp> sfan5: unfortunately, I cannot guarantee that I'll review your follow-up PR very soon |
| 21:40 |
sfan5 |
no worries |
| 21:41 |
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