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IRC log for #luanti-dev, 2025-11-17

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All times shown according to UTC.

Time Nick Message
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11:17 sfan5 when are we merging #16661?
11:17 ShadowBot https://github.com/luanti-org/luanti/issues/16661 -- Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ by grorp
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16:17 sfan5 @grorp maybe?
16:24 [MatrxMT] <grorp> sure
16:26 [MatrxMT] <grorp> Hmm, how does the shadow map stuff work? Is the color or the depth part of the rendering result relevant? I assumed color so far, but haven't really looked at the code
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16:27 sfan5 color
16:28 sfan5 the graphics engine guy who was here once said that is is inefficient and we should instead be using the depth buffer directly via https://stackoverflow.com/questions/22419682/glsl-sampler2dshadow-and-shadow2d-clarification
16:31 [MatrxMT] <grorp> hmm
16:33 [MatrxMT] <grorp> I thought for a second that we might need the float formats to be depth-renderable, but I don't think that would even make sense xD
16:33 sfan5 i would assume you can only bind a depth format to the depth buffer :D
16:35 [MatrxMT] <grorp> :)
16:35 [MatrxMT] <grorp> alright, merging in 10 min then
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19:31 Krock will merge #16583 in 15 minutes
19:31 ShadowBot https://github.com/luanti-org/luanti/issues/16583 -- IrrlichtMt: Initial SDL3 support by SmallJoker
19:32 Krock @luatic Is your approval on #16164 still up-to-date?
19:32 ShadowBot https://github.com/luanti-org/luanti/issues/16164 -- Exit confirmation dialog on ESC in main menu by siliconsniffer
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20:13 MTDiscord <luatic> Krock: yes
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21:12 sfan5 any more opinions on game#3217?
21:12 ShadowBot https://github.com/luanti-org/minetest_game/issues/3217 -- Override /pulverize and /clearinv to require `interact` by sfan5
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21:39 [MatrxMT] <grorp> sfan5: unfortunately, I cannot guarantee that I'll review your follow-up PR very soon
21:40 sfan5 no worries
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