Luanti logo

IRC log for #luanti-dev, 2026-01-28

| Channels | #luanti-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
02:20 MTDiscord <greenxenith> A user on my server and a user on Discord are both experiencing issues with textures rendering on places they dont belong. The player on my server only sees the issue after updating to 5.15.0, and is on desktop and has OpenGL 4.6.
02:23 MTDiscord <greenxenith> Same version deal for the Discord user, but on mobile, dont know what OpenGL version.
02:26 mrcheese joined #luanti-dev
02:26 MTDiscord <greenxenith> And it looks like setting array_texture_max to 0 fixed it for my server player. Good that there is a workaround, bad that it happens at all, especially on modern OpenGL
02:28 vev joined #luanti-dev
02:33 mrcheese_ joined #luanti-dev
04:42 vev joined #luanti-dev
04:47 aliasreadytaken joined #luanti-dev
05:00 MTDiscord joined #luanti-dev
05:13 rubenwardy joined #luanti-dev
08:07 YuGiOhJCJ joined #luanti-dev
08:25 vev joined #luanti-dev
09:03 sfan5 can you get them to open an issue? are they able to test dev builds with a potential fix?
11:09 sfan5 also >how high can array_texture_max be set until it breaks, or is it always broken?
12:18 vev joined #luanti-dev
15:01 Warr1024 joined #luanti-dev
16:59 crazylad joined #luanti-dev
18:38 panwolfram joined #luanti-dev
18:43 panwolfram joined #luanti-dev
19:11 vev joined #luanti-dev
19:18 panwolfram joined #luanti-dev
19:33 YuGiOhJCJ joined #luanti-dev
19:36 Krock heh. I thought this was again a graphics bug. https://i.postimg.cc/Sxgmbbfd/grafik.png  tricked by a simple texture.
20:11 vev joined #luanti-dev
22:20 vev joined #luanti-dev
23:45 YuGiOhJCJ joined #luanti-dev
23:56 panwolfram joined #luanti-dev

| Channels | #luanti-dev index | Today | | Google Search | Plaintext