| Time |
Nick |
Message |
| 02:20 |
MTDiscord |
<greenxenith> A user on my server and a user on Discord are both experiencing issues with textures rendering on places they dont belong. The player on my server only sees the issue after updating to 5.15.0, and is on desktop and has OpenGL 4.6. |
| 02:23 |
MTDiscord |
<greenxenith> Same version deal for the Discord user, but on mobile, dont know what OpenGL version. |
| 02:26 |
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| 02:26 |
MTDiscord |
<greenxenith> And it looks like setting array_texture_max to 0 fixed it for my server player. Good that there is a workaround, bad that it happens at all, especially on modern OpenGL |
| 02:28 |
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| 02:33 |
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| 04:42 |
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| 04:47 |
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| 05:00 |
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| 05:13 |
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| 08:07 |
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| 08:25 |
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| 09:03 |
sfan5 |
can you get them to open an issue? are they able to test dev builds with a potential fix? |
| 11:09 |
sfan5 |
also >how high can array_texture_max be set until it breaks, or is it always broken? |
| 12:18 |
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| 15:01 |
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| 16:59 |
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| 18:38 |
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| 18:43 |
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| 19:11 |
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| 19:18 |
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| 19:33 |
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| 19:36 |
Krock |
heh. I thought this was again a graphics bug. https://i.postimg.cc/Sxgmbbfd/grafik.png tricked by a simple texture. |
| 20:11 |
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| 22:20 |
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| 23:45 |
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| 23:56 |
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