| Time |
Nick |
Message |
| 04:00 |
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| 04:47 |
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| 08:34 |
[MatrxMT] |
<Juensis Chrishalom> sorry but when i type it, it said "misssing privileges: creative" |
| 08:39 |
[MatrxMT] |
<Juensis Chrishalom> sorry but when i type it, it said "unknown privileges: creative" |
| 12:37 |
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| 13:13 |
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| 13:21 |
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| 13:31 |
MTDiscord |
<luatic> merging #17303 #17268 in 10m |
| 13:31 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17303 -- Formspec: Fix model element flickering by cx384 |
| 13:31 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17268 -- [no squash] HUD: Divorce SSM and CSM by cx384 |
| 13:43 |
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| 18:35 |
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| 20:17 |
sfan5 |
it just occurred to me that delayed texture loading would probably be very beneficial |
| 20:29 |
celeron55 |
you mean lazy loading from the cached compressed image file data into an in-memory image? |
| 20:31 |
celeron55 |
or, i mean, delay what exactly, and until when |
| 20:32 |
sfan5 |
currently we decode all media into an video::IImage* and stuff it into the SourceImageCache - at load time |
| 20:33 |
sfan5 |
so yes to the first |
| 20:35 |
sfan5 |
setting up the node visuals will require actually generating the node textures at load time anyway. but anything else, not at all. |
| 22:32 |
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| 23:13 |
MTDiscord |
<luatic> merging #17306 in 10m |
| 23:13 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/17306 -- Fix remaining issues with multi-track animations by appgurueu |
| 23:24 |
MTDiscord |
<.zenonseth> so was thinking of extending (originally thought adding, but no) the set_lighting(light_def) def with 3 extra fields: sunlight_color overrides the color of sunlight at midday moonlight_color overrides the color of moonlight at midnight lightsource_color overrides the tint applied to light-emitting nodes (e.g. torches) I honestly hadn't noticed there was a difference but there is, when i had a uniform white color set of nodes i |
| 23:24 |
MTDiscord |
could see it. From what I can tell the 3 values are hard-coded right now, and making an API would let modders and server creators change how the server looked and feels Also would probably need to introduce some helper because I thin the color calc needs to be shared between nodes and entities too |
| 23:35 |
MTDiscord |
<luatic> sounds like essentially the same feature as #14091, plus lightsource_color? |
| 23:35 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14091 -- API for light intensity and color at night and day by sfence |
| 23:39 |
MTDiscord |
<.zenonseth> huh, no i did not know that was there - yeah, very much so. Is there a reason this has been around for 2+ years, is it a problem? |
| 23:39 |
MTDiscord |
<wsor4035> most of sfence prs are that way unfortunately |
| 23:41 |
Sheriff_U3 |
Looks like it needs a rebase again... |
| 23:42 |
MTDiscord |
<luatic> to my knowledge there is no significant technical hurdle left, just needs a bit of chores |
| 23:42 |
MTDiscord |
<.zenonseth> well, I CAN do it from scratch or pick that branch up |
| 23:44 |
MTDiscord |
<luatic> @sfence would you mind @.zenonseth adopting #14091, or do you expect to find time for it yourself? i can commit to reviewing it. |
| 23:44 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/14091 -- API for light intensity and color at night and day by sfence |