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IRC log for #luanti-dev, 2026-06-30

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All times shown according to UTC.

Time Nick Message
04:00 MTDiscord joined #luanti-dev
04:47 rubenwardy joined #luanti-dev
08:34 [MatrxMT] <Juensis Chrishalom> sorry but when i type it, it said "misssing privileges: creative"
08:39 [MatrxMT] <Juensis Chrishalom> sorry but when i type it, it said "unknown privileges: creative"
12:37 ivanbu joined #luanti-dev
13:13 MTDiscord joined #luanti-dev
13:21 turtleman joined #luanti-dev
13:31 MTDiscord <luatic> merging #17303 #17268 in 10m
13:31 ShadowBot https://github.com/luanti-org/luanti/issues/17303 -- Formspec: Fix model element flickering by cx384
13:31 ShadowBot https://github.com/luanti-org/luanti/issues/17268 -- [no squash] HUD: Divorce SSM and CSM by cx384
13:43 MTDiscord1 joined #luanti-dev
18:35 Sheriff_U3 joined #luanti-dev
20:17 sfan5 it just occurred to me that delayed texture loading would probably be very beneficial
20:29 celeron55 you mean lazy loading from the cached compressed image file data into an in-memory image?
20:31 celeron55 or, i mean, delay what exactly, and until when
20:32 sfan5 currently we decode all media into an video::IImage* and stuff it into the SourceImageCache - at load time
20:33 sfan5 so yes to the first
20:35 sfan5 setting up the node visuals will require actually generating the node textures at load time anyway. but anything else, not at all.
22:32 panwolfram joined #luanti-dev
23:13 MTDiscord <luatic> merging #17306 in 10m
23:13 ShadowBot https://github.com/luanti-org/luanti/issues/17306 -- Fix remaining issues with multi-track animations by appgurueu
23:24 MTDiscord <.zenonseth> so was thinking of extending (originally thought adding, but no) the  set_lighting(light_def) def with 3 extra fields: sunlight_color overrides the color of sunlight at midday moonlight_color overrides the color of moonlight at midnight lightsource_color overrides the tint applied to light-emitting nodes  (e.g. torches)  I honestly hadn't noticed there was a difference but there is, when i had a uniform white color set of nodes i
23:24 MTDiscord could see it. From what I can tell the 3 values are hard-coded right now, and making an API would let modders and server creators change how the server looked and feels Also would probably need to introduce some helper because I thin the color calc needs to be shared between nodes and entities too
23:35 MTDiscord <luatic> sounds like essentially the same feature as #14091, plus lightsource_color?
23:35 ShadowBot https://github.com/luanti-org/luanti/issues/14091 -- API for light intensity and color at night and day by sfence
23:39 MTDiscord <.zenonseth> huh, no i did not know that was there - yeah, very much so. Is there a reason this has been around for 2+ years, is it a problem?
23:39 MTDiscord <wsor4035> most of sfence prs are that way unfortunately
23:41 Sheriff_U3 Looks like it needs a rebase again...
23:42 MTDiscord <luatic> to my knowledge there is no significant technical hurdle left, just needs a bit of chores
23:42 MTDiscord <.zenonseth> well, I CAN do it from scratch or pick that branch up
23:44 MTDiscord <luatic> @sfence would you mind @.zenonseth adopting #14091, or do you expect to find time for it yourself? i can commit to reviewing it.
23:44 ShadowBot https://github.com/luanti-org/luanti/issues/14091 -- API for light intensity and color at night and day by sfence

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