| Time |
Nick |
Message |
| 01:45 |
|
crazylad joined #luanti-dev |
| 04:00 |
|
MTDiscord joined #luanti-dev |
| 05:25 |
MTDiscord |
<nininik0> Holy cow didn't know you could have whole ass inverted color bs in pure luanti |
| 05:25 |
MTDiscord |
<nininik0> Well apart from negative saturation |
| 06:45 |
|
MTDiscord1 joined #luanti-dev |
| 06:46 |
|
BuckarooBanzai joined #luanti-dev |
| 07:27 |
|
MTDiscord joined #luanti-dev |
| 11:19 |
|
MTDiscord joined #luanti-dev |
| 12:42 |
|
ShadowBot` joined #luanti-dev |
| 12:44 |
|
sofar joined #luanti-dev |
| 12:45 |
|
ShadowNinja joined #luanti-dev |
| 14:27 |
Krock |
~tell crazylad This is not what I wanted to convey. If you meant the "Bumped for 5.17.0" comment, then that was a response to your comment and not meant as a goal for that particular PR. See milestone assignments, if there are any. |
| 14:27 |
ShadowBot |
Krock: OK. |
| 14:28 |
Krock |
@wsor4035 Yes. The negative slope of cdl implies inverted colors. Vignette however is "normal". dark outside, bright towards the center (well... that's until the colors are inverted) |
| 14:29 |
MTDiscord |
<wsor4035> looks like it worked to me then in my limited testing |
| 14:29 |
Krock |
I too would appreciate more samples to test features individually but eh.. here we are. |
| 14:30 |
Krock |
the devil lies in the details. specular_intensity and foliage_translucency requires looking at reflective water and through leaves (which should become brighter. |
| 14:30 |
Krock |
). Which is one reason why having one PR with many features to test is annoying |
| 14:54 |
|
crazylad joined #luanti-dev |
| 14:56 |
crazylad |
Krock: oh, okay. |
| 15:00 |
crazylad |
I will be patient and let my PR sit around and wait for 5.18.0-dev then... :P |
| 15:38 |
|
Panquesito7 joined #luanti-dev |
| 15:58 |
MTDiscord |
<bastrabun> If you want something userfacing tested, I can reward my players ingame on my server for testing it. Give me a client build + download URL and tell me what you want tested. I'll only hand them builds from some official/agreed upon URL. My players are mainly useful for userfacing stuff. They probably won't help much with deeply hidden MT internals. |
| 18:19 |
|
Sharpman joined #luanti-dev |
| 19:00 |
Krock |
@bastrabun Thanks for the offer. The Visuals Vol. 2 PR would first need a mod and some tinkering to test everything. As for the upcoming RC build - that one will be announced in the forums for testing. |
| 20:44 |
|
crazylad joined #luanti-dev |
| 22:33 |
|
panwolfram joined #luanti-dev |
| 23:55 |
|
mrcheese joined #luanti-dev |