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Nick |
Message |
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| 01:25 |
[MatrxMT] |
<Blockhead256> that's actually good to know, since you can worry less about doing a few writes to different keys, where instead you might have done it as a table |
| 01:30 |
MTDiscord |
<prounce> hi |
| 01:33 |
[MatrxMT] |
<Blockhead256> hi prounce, been enjoying Luanti? |
| 01:35 |
MTDiscord |
<prounce> i don't play normal luanti im too addicted to clients |
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[MatrxMT] |
<Bracket> what? |
| 07:28 |
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cheapie |
Bleh, it's 2:35 AM, I should be asleep, and yet here I am trying to make celevator where you can walk around inside a moving elevator |
| 07:46 |
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cheapie |
I think the work paid off though: https://cheapiesystems.com/media/2025-03-21%2002-56-37.webm |
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| 11:07 |
MinetestBot |
[git] grorp -> luanti-org/luanti: TouchControls: Implement an option for dig/place buttons (#15845) ead44a2 https://github.com/luanti-org/luanti/commit/ead44a27ca64f7987df03b39bd81dc77980d8d34 (2025-03-21T11:06:44Z) |
| 11:07 |
MinetestBot |
[git] y5nw -> luanti-org/luanti: Improve KeyPress handling (#15923) 4ba438a https://github.com/luanti-org/luanti/commit/4ba438a7ec10b2c9fc1ab4a7df35573a71ea2ecf (2025-03-21T11:07:51Z) |
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ireallyhateirc |
Yeah so I was rethinking my life and face animation approaches. I could write a blender addon for exporting facial animation to Luanti. The question is: can I easily swap texture for a given material in an entity without some ugly side effects? |
| 19:37 |
* ireallyhateirc |
looks at @luatic |
| 19:42 |
ireallyhateirc |
I guess I can just do "set_properties()" |
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MTDiscord |
<luatic> yes you can do that via set_properties |
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ireallyhateirc |
I wanted to do a blender-only solution but that's science-fiction and apparently redoing stuff in a game engine is a standard |
| 20:39 |
ireallyhateirc |
in the end it is going to look like a stop motion movie |
| 20:39 |
ireallyhateirc |
I'll probably need a blender addon for exporting animations and a luanti mod for importing them |
| 20:42 |
ireallyhateirc |
this is what happens when you treat games and art too seriously |
| 20:50 |
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| 21:59 |
cheapie |
Part of me here is wondering what Luanti would perform like over dialup |
| 21:59 |
cheapie |
I can't remember if I've ever tried it yet |
| 22:00 |
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[MatrxMT] |
<Bracket> Can you send a formspec click to the server via CSM? E.g. I have a csm chat command which emulates the unified inventory go home button press, so you can also access it in chat |
| 23:45 |
[MatrxMT] |
<Bracket> Shortly, can you fake a formspec without modifying the client's source code? |
| 23:49 |
MTDiscord |
<luatic> what does doc/client_lua_api.md say? have you tried it? iirc the answer is yes, but i haven't tested. |
| 23:50 |
MTDiscord |
<luatic> BUT note that the engine has protection against arbitrary fake formspec submissions |
| 23:51 |
MTDiscord |
<luatic> inventory formspecs are probably about the only exception to that because they are almost always accessible |