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IRC log for #luanti, 2025-03-21

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All times shown according to UTC.

Time Nick Message
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01:25 [MatrxMT] <Blockhead256> that's actually good to know, since you can worry less about doing a few writes to different keys, where instead you might have done it as a table
01:30 MTDiscord <prounce> hi
01:33 [MatrxMT] <Blockhead256> hi prounce, been enjoying Luanti?
01:35 MTDiscord <prounce> i don't play normal luanti im too addicted to clients
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07:17 [MatrxMT] <Bracket> what?
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07:35 cheapie Bleh, it's 2:35 AM, I should be asleep, and yet here I am trying to make celevator where you can walk around inside a moving elevator
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07:58 cheapie I think the work paid off though: https://cheapiesystems.com/media/2025-03-21%2002-56-37.webm
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11:07 MinetestBot [git] grorp -> luanti-org/luanti: TouchControls: Implement an option for dig/place buttons (#15845) ead44a2 https://github.com/luanti-org/luanti/commit/ead44a27ca64f7987df03b39bd81dc77980d8d34 (2025-03-21T11:06:44Z)
11:07 MinetestBot [git] y5nw -> luanti-org/luanti: Improve KeyPress handling (#15923) 4ba438a https://github.com/luanti-org/luanti/commit/4ba438a7ec10b2c9fc1ab4a7df35573a71ea2ecf (2025-03-21T11:07:51Z)
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19:37 ireallyhateirc Yeah so I was rethinking my life and face animation approaches. I could write a blender addon for exporting facial animation to Luanti. The question is: can I easily swap texture for a given material in an entity without some ugly side effects?
19:37 * ireallyhateirc looks at @luatic
19:42 ireallyhateirc I guess I can just do "set_properties()"
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19:56 MTDiscord <luatic> yes you can do that via set_properties
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20:38 ireallyhateirc I wanted to do a blender-only solution but that's science-fiction and apparently redoing stuff in a game engine is a standard
20:39 ireallyhateirc in the end it is going to look like a stop motion movie
20:39 ireallyhateirc I'll probably need a blender addon for exporting animations and a luanti mod for importing them
20:42 ireallyhateirc this is what happens when you treat games and art too seriously
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21:59 cheapie Part of me here is wondering what Luanti would perform like over dialup
21:59 cheapie I can't remember if I've ever tried it yet
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23:44 [MatrxMT] <Bracket> Can you send a formspec click to the server via CSM? E.g. I have a csm chat command which emulates the unified inventory go home button press, so you can also access it in chat
23:45 [MatrxMT] <Bracket> Shortly, can you fake a formspec without modifying the client's source code?
23:49 MTDiscord <luatic> what does doc/client_lua_api.md say? have you tried it? iirc the answer is yes, but i haven't tested.
23:50 MTDiscord <luatic> BUT note that the engine has protection against arbitrary fake formspec submissions
23:51 MTDiscord <luatic> inventory formspecs are probably about the only exception to that because they are almost always accessible

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