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03:32 |
MTDiscord |
<theidealist> wait how on earth did you do that |
03:32 |
MTDiscord |
<theidealist> is it chroma key |
03:33 |
MTDiscord |
<theidealist> or a custom shader |
03:44 |
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06:55 |
sfan5 |
I wrote the necessary engine code |
07:01 |
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07:16 |
[MatrxMT] |
<Blockhead256> looks like what occasionally happens to me when I place a node and there's a bit of lag |
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08:57 |
* mtvisitor |
is reviewing the source code (lua script) of the ts_vehicles mod. |
08:57 |
mtvisitor |
https://github.com/Thomas--S/ts_vehicles |
08:58 |
mtvisitor |
https://0x0.st/8y3c.png |
08:59 |
mtvisitor |
i appreciate if there are some gentlemen (or some good teacher) who could help me to eliminate the warnings in the debug.txt file. |
09:00 |
mtvisitor |
thank you very much for your help. 🤝 |
09:08 |
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09:13 |
sfan5 |
luanti version? |
09:14 |
mtvisitor |
sfan5: luanti (former minetest) ver 5.9.x. |
09:14 |
mtvisitor |
this is my offline testing version. |
09:17 |
sfan5 |
that's old so it would make sense to check on the latest version if the bug still exists |
09:17 |
sfan5 |
bugs are often fixed with time |
09:20 |
mtvisitor |
sfan5: ok, i will try luanti newer version later. |
09:52 |
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16:28 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Fix printing SER_FMT_VER_HIGHEST_READ in main.cpp 5f06885 https://github.com/luanti-org/luanti/commit/5f06885ffa1af9fb75520af98eebd36df60d42e7 (2025-05-13T16:26:47Z) |
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21:03 |
MTDiscord |
<redundantcc> sfan5: that object kind of looks like the nodes that could generated in the V6 world gen. Are there any plans to, uh... rip out and or fix it so it's not broken? |
21:05 |
sfan5 |
what? |
21:06 |
MTDiscord |
<redundantcc> Oh with the V6 worldgen, I had experienced some problems... particular rendering errors where nodes wouldn't show up, I was wondering if it was a known issue or if it had been fixed? |
21:06 |
MTDiscord |
<redundantcc> Give me a couple hours I'll just take a screenshot. |
21:06 |
sfan5 |
that doesn't sound like a rendering error but rather like the mapgen placing content_ignore nodes |
21:06 |
sfan5 |
which may or may not be a bug |
21:06 |
sfan5 |
but more likely you're not using the mapgen as intended |
21:07 |
MTDiscord |
<redundantcc> V6 have special conditions for using the map gen right, you don't just register node aliases? |
21:07 |
MTDiscord |
<redundantcc> I never fully figured it out, but I kind of figured I was doing something wrong. |
21:07 |
sfan5 |
no, but you need more aliases than the other mapgens |
21:08 |
sfan5 |
https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md#aliases-for-mapgen-v6 |
21:08 |
MTDiscord |
<redundantcc> So what I did was I would add five aliases at a time till I didn't get any more red errors, but it still never did fully work? |
21:09 |
sfan5 |
it's not possible to say if you were doing it right without seeing the code |
21:10 |
MTDiscord |
<redundantcc> "Show me the code and I'll change the world" -- I can't remember the attribution |
21:10 |
MTDiscord |
<redundantcc> //todi |
21:10 |
MTDiscord |
<redundantcc> *todo |
21:11 |
sfan5 |
I'm not saying you should show it to me, but it will depends on the specifics |
22:04 |
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