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IRC log for #luanti, 2025-05-13

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All times shown according to UTC.

Time Nick Message
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03:32 MTDiscord <theidealist> wait how on earth did you do that
03:32 MTDiscord <theidealist> is it chroma key
03:33 MTDiscord <theidealist> or a custom shader
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06:55 sfan5 I wrote the necessary engine code
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07:16 [MatrxMT] <Blockhead256> looks like what occasionally happens to me when  I place a node and there's a bit of lag
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08:57 * mtvisitor is reviewing the source code (lua script) of the ts_vehicles mod.
08:57 mtvisitor https://github.com/Thomas--S/ts_vehicles
08:58 mtvisitor https://0x0.st/8y3c.png
08:59 mtvisitor i appreciate if there are some gentlemen (or some good teacher) who could help me to eliminate the warnings in the debug.txt file.
09:00 mtvisitor thank you very much for your help. 🤝
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09:13 sfan5 luanti version?
09:14 mtvisitor sfan5: luanti (former minetest) ver 5.9.x.
09:14 mtvisitor this is my offline testing version.
09:17 sfan5 that's old so it would make sense to check on the latest version if the bug still exists
09:17 sfan5 bugs are often fixed with time
09:20 mtvisitor sfan5: ok, i will try luanti newer version later.
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16:28 MinetestBot [git] sfan5 -> luanti-org/luanti: Fix printing SER_FMT_VER_HIGHEST_READ in main.cpp 5f06885 https://github.com/luanti-org/luanti/commit/5f06885ffa1af9fb75520af98eebd36df60d42e7 (2025-05-13T16:26:47Z)
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21:03 MTDiscord <redundantcc> sfan5: that object kind of looks like the nodes that could generated in the V6 world gen. Are there any plans to, uh... rip out and or fix it so it's not broken?
21:05 sfan5 what?
21:06 MTDiscord <redundantcc> Oh with the V6 worldgen, I had experienced some problems... particular rendering errors where nodes wouldn't show up, I was wondering if it was a known issue or if it had been fixed?
21:06 MTDiscord <redundantcc> Give me a couple hours I'll just take a screenshot.
21:06 sfan5 that doesn't sound like a rendering error but rather like the mapgen placing content_ignore nodes
21:06 sfan5 which may or may not be a bug
21:06 sfan5 but more likely you're not using the mapgen as intended
21:07 MTDiscord <redundantcc> V6 have special conditions for using the map gen right, you don't just register node aliases?
21:07 MTDiscord <redundantcc> I never fully figured it out, but I kind of figured I was doing something wrong.
21:07 sfan5 no, but you need more aliases than the other mapgens
21:08 sfan5 https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md#aliases-for-mapgen-v6
21:08 MTDiscord <redundantcc> So what I did was I would add five aliases at a time till I didn't get any more red errors, but it still never did fully work?
21:09 sfan5 it's not possible to say if you were doing it right without seeing the code
21:10 MTDiscord <redundantcc> "Show me the code and I'll change the world" -- I can't remember the attribution
21:10 MTDiscord <redundantcc> //todi
21:10 MTDiscord <redundantcc> *todo
21:11 sfan5 I'm not saying you should show it to me, but it will depends on the specifics
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