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IRC log for #luanti, 2025-07-01

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All times shown according to UTC.

Time Nick Message
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07:33 celeron55 i didn't really read the entire discussion, but i have one thing to say: don't underestimate the immersion you get by making players do stuff in-world instead of in-UI
07:34 celeron55 of course rpgs have a long tradition of being a spreadsheet with fantasy graphics
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11:35 MTDiscord <luatic> Agreed big time about in-world stuff
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12:32 MinetestBot [git] DragonWrangler1 -> luanti-org/luanti: Add keybinding for world close key (#16250) 80be9bf https://github.com/luanti-org/luanti/commit/80be9bf76ed710cc8b5cb25702417dba074e0bfb (2025-07-01T12:31:26Z)
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16:40 MinetestBot [git] sfan5 -> luanti-org/minetest_game: Avoid parsing mapgen 'chunksize' by hand 8fbfc14 https://github.com/luanti-org/minetest_game/commit/8fbfc14c3f209e3def9d93f24298807fb9c548d3 (2025-07-01T16:39:36Z)
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19:52 ilikecats Hello. Does anybody know if it's possible to disable rendering blocks and entities?
19:52 Krock ilikecats: I believe the "disable camera update" keybinding was removed a while ago
19:52 Krock > keymap_toggle_update_camera (Toggle camera update) key
19:53 Krock you have to assign it manually
19:56 Krock nearby mapblocks will still be rendered, so simply teleport out of sight
19:56 ilikecats Alright, I'll try that. Thanks
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20:04 sfan5 i think that won't stop entities from rendering
20:05 ilikecats Yeah, entities are still rendering. Now that I think of it, this is probably a bit of an XY problem.
20:07 ilikecats I've been toying with a CSM I found that simulates LIDAR-style raycasting (shoots out a grid of rays and marks where it hit with a particle)
20:08 ilikecats And I want to make the game stop rendering anything but the particles. I'm hoping I don't have to edit the code, but I am able to if there's no way.
20:09 sfan5 you will have to
20:10 ilikecats Ok then. I'll try that. If I can't figure out how, would I ask here or #luanti-dev?
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