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07:33 |
celeron55 |
i didn't really read the entire discussion, but i have one thing to say: don't underestimate the immersion you get by making players do stuff in-world instead of in-UI |
07:34 |
celeron55 |
of course rpgs have a long tradition of being a spreadsheet with fantasy graphics |
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MTDiscord |
<luatic> Agreed big time about in-world stuff |
12:01 |
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12:32 |
MinetestBot |
[git] DragonWrangler1 -> luanti-org/luanti: Add keybinding for world close key (#16250) 80be9bf https://github.com/luanti-org/luanti/commit/80be9bf76ed710cc8b5cb25702417dba074e0bfb (2025-07-01T12:31:26Z) |
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MinetestBot |
[git] sfan5 -> luanti-org/minetest_game: Avoid parsing mapgen 'chunksize' by hand 8fbfc14 https://github.com/luanti-org/minetest_game/commit/8fbfc14c3f209e3def9d93f24298807fb9c548d3 (2025-07-01T16:39:36Z) |
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19:52 |
ilikecats |
Hello. Does anybody know if it's possible to disable rendering blocks and entities? |
19:52 |
Krock |
ilikecats: I believe the "disable camera update" keybinding was removed a while ago |
19:52 |
Krock |
> keymap_toggle_update_camera (Toggle camera update) key |
19:53 |
Krock |
you have to assign it manually |
19:56 |
Krock |
nearby mapblocks will still be rendered, so simply teleport out of sight |
19:56 |
ilikecats |
Alright, I'll try that. Thanks |
20:00 |
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20:04 |
sfan5 |
i think that won't stop entities from rendering |
20:05 |
ilikecats |
Yeah, entities are still rendering. Now that I think of it, this is probably a bit of an XY problem. |
20:07 |
ilikecats |
I've been toying with a CSM I found that simulates LIDAR-style raycasting (shoots out a grid of rays and marks where it hit with a particle) |
20:08 |
ilikecats |
And I want to make the game stop rendering anything but the particles. I'm hoping I don't have to edit the code, but I am able to if there's no way. |
20:09 |
sfan5 |
you will have to |
20:10 |
ilikecats |
Ok then. I'll try that. If I can't figure out how, would I ask here or #luanti-dev? |
20:43 |
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