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Message |
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07:49 |
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09:12 |
SwissalpS |
whenever I've had luanti in the background for a while and bring it back to front, it spends time 'catching up'. Is there a simple way to give it more cpu time while it is in the background? |
09:18 |
Ingar |
AMD ? |
09:19 |
[MatrxMT] |
<Blockhead256> I think it only happens to me when I leave Luanti on an unused workspace |
09:26 |
sfan5 |
that sounds like a bug |
09:27 |
[MatrxMT] |
<Blockhead256> well, I haven't measured any real lag effects, but I can tell you when I leave Luanti logged into a server for a bit, on an inactive workspace, the sun only moves when I tab back in |
09:27 |
[MatrxMT] |
<Blockhead256> have to ask SwissalpS if he has more to say |
09:39 |
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10:05 |
SwissalpS |
yes, I also use workspaces but am not sure it only happens when I change workspace |
10:05 |
SwissalpS |
and yes Ingar AMD processor, although I was hoping for a solution that works on any processor. |
10:06 |
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10:08 |
SwissalpS |
I have tried to set the instance manually to high priority using system monitor, but that has no effect and also needs to be done every time Luanti is launched (this happens a lot for me since my network connection is less than stable. I have a script restarting Luanti until a file exists that breaks the loop) |
10:09 |
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10:11 |
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10:12 |
SwissalpS |
I'm using a recent dev build ATM, it also happened when I was using 5.11. Always built as run-in-place and RelWithDebInfo flags |
10:33 |
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10:37 |
SwissalpS |
btw it happens also when not changing workspace |
10:41 |
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10:44 |
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10:47 |
sfan5 |
can you describe the "catching up" that happens in more detail? |
10:52 |
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11:02 |
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11:07 |
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11:19 |
SwissalpS |
most obvious part is I use [postool] to display the time in HUD. after switching back it spends time doing all the refreshes which makes it look like time is moving faster. Technic, pipeworks and mesecons do the same: sped up simulation of what happened in the meantime. Jumpdrives jump. Day/Night lighting simulation runs quickly; that's what I call "catching up" |
11:20 |
sfan5 |
singleplayer? |
11:20 |
SwissalpS |
no |
11:20 |
SwissalpS |
have not tried in singleplayer |
11:20 |
SwissalpS |
I'm currently playing on pandorabox.io |
11:44 |
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12:00 |
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16:26 |
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16:26 |
i3riced |
I'm working on LibreAdventure3 (luanti game), but idk how to create a community -_-. |
16:30 |
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16:33 |
Helenah |
i3riced: Do you want your community to be organic and genuinely there for your game? If so, then I say you don't, I mean, you can lay down the foundations for a community, but I recommend you don't advertise around other than in relevant places like ContentDB, my point is, a community doesn't come because you want a community, you don't create a community, this stuff happens naturally on its own |
16:33 |
Helenah |
accord providing people know your project exists, get some IRC channels related to your project, or start a Discord server, have these details listed on the project's github, or in a file without the source directory, whatever. |
16:34 |
Helenah |
That way people know where to accumulate. |
16:36 |
Helenah |
If you have a server, make sure it announces itself on the public, but like I said, you don't create a community, this happens naturally, a community is a set of people with something the same who came together. |
16:36 |
Helenah |
*public list |
16:39 |
Helenah |
More advice: People partake in something because they want to, not because you want them to, they see your thing, they try it out to see whether they like it, they stay around or they disappear, that's how it works. |
16:44 |
i3riced |
:+1: |
16:44 |
Helenah |
i3riced: I am happy to help you out but please note that it won't get you a community of people, that is not what I'll be helping you with, I'll help you with establishing methods of communication and getting together such as IRC channels, Discord servers, even community rules, perhaps help you with an attractive name, that's about it and in all honest, it's all I can do, as soon as I try to get |
16:44 |
Helenah |
people in, there is a good chance they'll just leave not long afterwards or not be there about your project, and trying to verbally/in text draw people towards your project could annoy people. |
16:49 |
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16:51 |
i3riced |
makes sense |
16:53 |
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