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11:55 |
bgstack15 |
Hey, does Ludus ever come here? Maybe this is bridged to Matrix? |
11:56 |
[MatrxMT] |
<Bracket> it is bridged |
11:56 |
[MatrxMT] |
<Blockhead256> this is bridged to matrix, but I can't find any room members by that name |
12:22 |
bgstack15 |
I never figured out Matrix, but Ludus from the ContentDB is looking for me. I hope to collaborate with him on his awesome italian_food mod. |
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13:09 |
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13:13 |
rubenwardy |
Was going to post this on the forums, but alas - the ContentDB package inclusion policy has updated. Updates include: |
13:13 |
rubenwardy |
- clarity on licensing and trademark requirements |
13:13 |
rubenwardy |
- game mod namespacing (ie: nc_api in nodecore) |
13:13 |
rubenwardy |
- English must be the base language (don't like this? Complain on the engine issue) |
13:13 |
rubenwardy |
- new rules for forks |
13:13 |
rubenwardy |
- screenshot rule improvements |
13:13 |
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rubenwardy was kicked by ShadowBot: Message flood detected. Use a pastebin like pastebin.mozilla.org. |
13:13 |
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13:13 |
rubenwardy |
I want to kick ShadowBot now |
13:14 |
rubenwardy |
https://content.luanti.org/policy_and_guidance/ |
13:14 |
rubenwardy |
https://github.com/luanti-org/contentdb/commit/e754d8d80dcaf2d8c629bd4f81e7f9877b4078ab |
13:15 |
rubenwardy |
wonderful, markdown is adding a link to https://license.md |
13:15 |
rubenwardy |
having TLDs the same as a file extension was a mistake |
13:16 |
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13:23 |
MTDiscord |
<rollerozxa> moldovans really like markdown |
13:24 |
MTDiscord |
<luatic> that or medical doctors |
13:26 |
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13:39 |
MTDiscord |
<rollerozxa> well .md is the ccTLD of moldova because that's their country code, it's not really their fault that's the shortform extension that ended up being used by markdown |
13:39 |
MTDiscord |
<rollerozxa> it's not like the newer .zip and .mov TLDs that google created before dumping their own registrar to wash their hands of it all |
13:41 |
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13:43 |
Ingar |
I live in .be, people making funny domain names with it is a thing |
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14:15 |
bgstack15 |
I do think the TLD explosion was a mistake, but nobody consulted with me, lol |
14:17 |
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14:41 |
Ingar |
it was a mistake to hand over the internet to the corpos to begin with |
15:12 |
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15:32 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Do not block in httpfetch_request_clear() (#16303) 83a7e22 https://github.com/luanti-org/luanti/commit/83a7e22cf71d6b86bd5d950914251cb9dc85e8b3 (2025-07-03T15:32:05Z) |
15:32 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: Remove obsolete SMeshBuffer.h (#16308) 08bc036 https://github.com/luanti-org/luanti/commit/08bc0363116e9a576ce72be95bff5f3cc4e513b4 (2025-07-03T15:32:35Z) |
15:32 |
MinetestBot |
[git] PtiLuky -> luanti-org/luanti: Use unique_ptr for trivial ownership (#16300) 5b37614 https://github.com/luanti-org/luanti/commit/5b37614d2399e4e45ceccf4ca333b4ba8b298de5 (2025-07-03T15:32:46Z) |
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17:46 |
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17:46 |
ilikecats |
Does anyone know if it's possible to increase the particle limit? |
17:51 |
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18:11 |
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18:30 |
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20:01 |
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21:49 |
sfan5 |
which limit? |
21:57 |
cheapie |
I would assume the limit of how many particles you can have (total? on screen? not sure) at once. I don't remember what it is exactly, a few thousand I think? |
22:01 |
sfan5 |
there is no direct limit |
22:03 |
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22:05 |
cheapie |
There's a limit /somewhere/, no idea where it comes from (Luanti itself? irrlichtmt or whatever it's called now? GPU drivers?), but if you spawn too many particles it won't spawn any more until some of them despawn |
22:05 |
cheapie |
I've never really found it to be a problem, frame rates reach slideshow levels long before hitting it |
22:06 |
sfan5 |
of course there's some limit somewhere, but no direct one so the question doesn't make sense |
22:07 |
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22:08 |
MTDiscord |
<jordan4ibanez> inb4 pr #9999 ~ use 128bit unsigned integer to increase particle limit [wip] |
22:08 |
ShadowBot |
https://github.com/luanti-org/luanti/issues/9999 -- Client-side node text render by numberZero |
22:08 |
MTDiscord |
<jordan4ibanez> oops |
22:10 |
cheapie |
jordan4ibanez: Gotta use 128-bit for everything so you can have those 3.4e38m-wide worlds everyone seems to want :D |
22:19 |
MTDiscord |
<jordan4ibanez> Now that would be wild |
22:24 |
cheapie |
Sometime I should try to figure out about how big (in terms of file size) a fully-generated world of that size, or even a 32-bit one, would be |
22:25 |
cheapie |
Like aside from "very" |
22:27 |
MTDiscord |
<jordan4ibanez> Well let's see here |
22:27 |
MTDiscord |
<jordan4ibanez> That should be relatively simple |
22:28 |
MTDiscord |
<jordan4ibanez> 32 bit without cap, raw data value would yield a world with 79,228,162,458,924,105,385,300,197,375 nodes |
22:28 |
MTDiscord |
<luatic> it really isn't that simple though |
22:29 |
MTDiscord |
<luatic> because if your world is all air for example compression will go haywire on each mapblock and you'll get like 3 orders of magnitude of size reduction |
22:29 |
MTDiscord |
<luatic> you need to estimate the compression ratio and that's not trivial |
22:29 |
MTDiscord |
<jordan4ibanez> So how is the world represented for a single node? |
22:30 |
MTDiscord |
<jordan4ibanez> Is it a byte, or a short, or an integer? |
22:30 |
MTDiscord |
<luatic> a node is basically 2 byte param 0 (content id) + 1 byte param1 + 1 byte param2 |
22:30 |
MTDiscord |
<luatic> but then the 16³ mapblocks are each compressed |
22:30 |
MTDiscord |
<luatic> and that has a massive impact |
22:31 |
MTDiscord |
<jordan4ibanez> We must find the literal dangerous, insanity worst case scenario first |
22:33 |
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22:42 |
MTDiscord |
<jordan4ibanez> things are looking a bit out of hand with no compression so far |
22:44 |
MTDiscord |
<jordan4ibanez> if each node is 2 bytes, that map at the most extreme scenario where all compression completely fails would be 79.2281624589241053853 brontobytes |
22:45 |
cheapie |
What's the value of that prefix? I don't see it in the list |
22:46 |
MTDiscord |
<jordan4ibanez> https://cdn.discordapp.com/attachments/749727888659447960/1390463675894202518/various-storage-sizes-in-comparison-to-the-brontobyte.png?ex=686859b5&is=68670835&hm=1137ab6cc5fce02ba0a039d53faeb6d47ca21e3930fa78d8c24fe100e4ed4888& |
22:46 |
MTDiscord |
<jordan4ibanez> It's just flat out ridiculous |
22:46 |
cheapie |
But the prefix after yotta- is ronna- |
22:46 |
cheapie |
https://www.bipm.org/en/cgpm-2022/resolution-3 / https://en.wikipedia.org/wiki/Metric_prefix#List_of_SI_prefixes |
22:47 |
MTDiscord |
<jordan4ibanez> I pasted the wrong image |
22:47 |
MTDiscord |
<jordan4ibanez> https://cdn.discordapp.com/attachments/749727888659447960/1390463996330643506/different-storage-units-compared-to-terabyte.png?ex=68685a02&is=68670882&hm=26b995c3d295e2010d268ecd80415d9ccc0e80f54022939e82004bb7d02f2d81& |
22:48 |
cheapie |
That image seems to also just be making up its own prefix |
22:48 |
MTDiscord |
<jordan4ibanez> It looks like everybody is making up everything after yottabyte so I just had to pick one that had a graph to show some kind of scale |
22:49 |
cheapie |
I guess the chart could predate 2022 (there was nothing past yotta- before that) but I'm still not really sure why they'd just make one up. *shrug* |
22:50 |
MTDiscord |
<jordan4ibanez> But regardless of this brontosaurus. You'd have to take this value, and a very large abacus, and multiply it by the average of the compression ratio the game has along with segmenting this into cubic areas which I kind of give up at this point |
22:50 |
cheapie |
If it's any help, VE-C's world is currently 113GB and contains 156986989 mapblocks |
22:51 |
MTDiscord |
<jordan4ibanez> Which server is that? |
22:51 |
cheapie |
VE-Creative, daconcepts.com:37000 |
22:52 |
MTDiscord |
<jordan4ibanez> Ohhh people are flying around with auto run |
22:52 |
cheapie |
Not a ton, it's just a server that's been around for a /really/ long time |
22:53 |
MTDiscord |
<jordan4ibanez> Oh my goodness, that is a very long time then |
22:53 |
cheapie |
There was also a bug in something for a while that caused a bunch of random underground mapblocks to get generated with nobody anywhere near them, but by my best estimate those represent less than 30% of the total mapblocks on the server |
22:53 |
* cheapie |
nods, the server was launched in something like 2012 |
22:59 |
MTDiscord |
<the4spaceconstants2181> it's pretty recent, image could've been made before 2022 |
23:00 |
MTDiscord |
<the4spaceconstants2181> problem: lua |
23:02 |
MTDiscord |
<jordan4ibanez> Break it up into 2 numbers |
23:03 |
MTDiscord |
<the4spaceconstants2181> 3* only 48bit per lua number from what I understand |
23:03 |
MTDiscord |
<the4spaceconstants2181> (doubles) |
23:08 |
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23:08 |
MTDiscord |
<jordan4ibanez> I mean if it's still a raw cast it still has data but I'm in a thunderstorm so this will have to wait |
23:25 |
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