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MinetestBot |
[git] lhofhansl -> luanti-org/luanti: Fix Camera's far clipping plane for large zooms (#16307) 1a58a2f https://github.com/luanti-org/luanti/commit/1a58a2fd2b11381ead3b6038d05b87f51759b319 (2025-07-04T00:11:36Z) |
| 01:36 |
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MTDiscord |
<jordan4ibanez> Well the power is still out but, I think that it should keep it's bit data. Unless luajit does something weird with the mantissa |
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MTDiscord |
<redundantcc> Can someone verify that 5.12 doesn't respect to the glow property for particles, I was trying to implement pixie dust and I noticed it doesn't light up? |
| 11:56 |
MTDiscord |
<redundantcc> also strange line running thu the particle? |
| 11:56 |
MTDiscord |
<redundantcc> https://cdn.discordapp.com/attachments/749727888659447960/1390662573405503609/2025-07-04_07_56_13-Window.png?ex=686912f2&is=6867c172&hm=2c115be5cfb67b73d148c1400e71cb946f6e30b8199773198fba713857b6d515& |
| 12:00 |
sfan5 |
thats the selection box |
| 12:00 |
MTDiscord |
<redundantcc> Is it supposed to be rendering on top of a particle like that? |
| 12:01 |
MTDiscord |
<redundantcc> Here's a better angle. |
| 12:01 |
MTDiscord |
<redundantcc> https://cdn.discordapp.com/attachments/749727888659447960/1390663929180721354/2025-07-04_08_02_02-Window.png?ex=68691436&is=6867c2b6&hm=f7988b0e174ae60a44f6f99a9b724133e3d6f9f9d5e1bf9e02362d31d6527842& |
| 12:02 |
MTDiscord |
<redundantcc> https://cdn.discordapp.com/attachments/749727888659447960/1390663966950293574/2025-07-04_08_02_19-Window.png?ex=6869143f&is=6867c2bf&hm=0d3aead550cd7b0fd637ab636154638acc25a00c8eb2b1bc5df5f907efd1fe08& |
| 12:02 |
sfan5 |
dunno. but it is the selection box in all of your screenshots |
| 12:02 |
MTDiscord |
<redundantcc> Sure |
| 12:03 |
MTDiscord |
<redundantcc> also do you know if particles can use the glow property, I cant get my pixie dust csm to to work? |
| 12:04 |
[MatrxMT] |
<Blockhead256> glow as a property of entities just removes shading, I don't think you can make it actually emit light |
| 12:05 |
MTDiscord |
<redundantcc> aw, why? that's bad branding. |
| 12:05 |
[MatrxMT] |
<Blockhead256> yeah it should be called fullbright honestly |
| 12:05 |
MTDiscord |
<redundantcc> now I'll never be a cute woodland creature |
| 12:05 |
sfan5 |
particle glow works fine for me https://0x0.st/80E-.png |
| 12:06 |
MTDiscord |
<redundantcc> is this the expected outcome? |
| 12:06 |
MTDiscord |
<redundantcc> https://cdn.discordapp.com/attachments/749727888659447960/1390665034253733918/2025-07-04_08_05_25-Window.png?ex=6869153d&is=6867c3bd&hm=5712f426d1114fac7a02cdd86e38862735fa33e21737411f86c247507ea6f65d& |
| 12:06 |
sfan5 |
and no it does more than "just disable shading", you can pick how bright you want the particle to appear |
| 12:06 |
sfan5 |
yes |
| 12:06 |
MTDiscord |
<redundantcc> Got it, thanks |
| 12:07 |
MTDiscord |
<redundantcc> Can it also emit a dim "glow" that effects other nodes? |
| 12:07 |
sfan5 |
no |
| 12:07 |
MTDiscord |
<redundantcc> No light prop? |
| 12:07 |
MTDiscord |
<redundantcc> Damn |
| 12:08 |
sfan5 |
Luanti does not have dynamic lighting, only dynamic shadows |
| 12:08 |
MTDiscord |
<redundantcc> Well let add a node and a light factory class, thanks sfan! |
| 12:09 |
sfan5 |
(in theory that could be reused to do exact things like this) |
| 12:09 |
[MatrxMT] |
<Blockhead256> sorry, I was not aware of what particles can do, only the for entities it sucks |
| 12:09 |
[MatrxMT] |
<Blockhead256> and nodes |
| 12:09 |
MTDiscord |
<redundantcc> Would be cool, fr |
| 12:10 |
MTDiscord |
<redundantcc> Is it more efficient to use entities for pseudo light particles or nodes? |
| 12:11 |
sfan5 |
particle glow and entity glow works the same tho? |
| 12:11 |
MTDiscord |
<redundantcc> don't entity have a light property too? |
| 12:11 |
MTDiscord |
<redundantcc> or is that only for nodes? |
| 12:12 |
[MatrxMT] |
<Blockhead256> to make light happen, it needs to be node light afaik |
| 12:12 |
MTDiscord |
<redundantcc> Rip, okay ill make a blank.png light node then. |
| 12:13 |
MTDiscord |
<redundantcc> Thanks! |
| 12:13 |
sfan5 |
what you want is drawtype = "airlike" |
| 12:14 |
sfan5 |
making something with an invisible texture will waste time rendering something that is invisible |
| 12:14 |
MTDiscord |
<redundantcc> Oh, okay |
| 12:15 |
MTDiscord |
<redundantcc> That also ruins texture culling right? |
| 12:15 |
MTDiscord |
<redundantcc> and then light=n |
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MinetestBot |
[git] zhu.gamedev tutanota.com -> luanti-org/luanti: Translated using Weblate (Italian) 3865287 https://github.com/luanti-org/luanti/commit/3865287b8be5b9fb8098ac1a949974be25c41e9e (2025-07-04T21:53:40Z) |
| 22:35 |
MinetestBot |
[git] sidtirouluca proton.me -> luanti-org/luanti: Added translation using Weblate (Bavarian) 21df201 https://github.com/luanti-org/luanti/commit/21df20185c841a4002132416ff6c1b345c4b0d82 (2025-07-04T21:53:40Z) |
| 22:35 |
MinetestBot |
[git] sidtirouluca proton.me -> luanti-org/luanti: Translated using Weblate (Bavarian) 639edcd https://github.com/luanti-org/luanti/commit/639edcddcf28b7f1105d4508896dcc8432dbad17 (2025-07-04T21:53:40Z) |
| 22:35 |
MinetestBot |
[git] JhonGames -> luanti-org/luanti: Added translation using Weblate (Hebrew) 69ad83d https://github.com/luanti-org/luanti/commit/69ad83d9c9955a25e59b72f5652834b7a2950e61 (2025-07-04T21:53:40Z) |
| 22:35 |
MinetestBot |
[git] (16 newer commits not shown) |
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