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repetitivestrain |
sfan5: i meant the default pmin and pmax, but nevermind |
01:47 |
repetitivestrain |
what did you mean by |
01:47 |
repetitivestrain |
> should happen before the check? |
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repetitivestrain |
sfan5: regarding https://github.com/luanti-org/luanti/pull/16429, what about the chunk offset option i also proposed? |
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[MatrxMT] |
<birdlover32767> what is the xp redo level up sound's license? it's not listed anywhere i looked |
09:39 |
Krock |
no metadata within the file. probably from freesounds |
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[MatrxMT] |
<Blockhead256> yes I would check freesounds to see if there's a matching sound.. hopefully not hard |
10:17 |
[MatrxMT] |
<Blockhead256> this is also why CC0 sounds should have their source written down, so you can show where they actually came from |
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sfan5 |
03:47 <repetitivestrain> > should happen before the check? |
11:14 |
sfan5 |
sortBoxVertices first, then check |
11:14 |
sfan5 |
06:50 <repetitivestrain> sfan5: regarding https://github.com/luanti-org/luanti/pull/16429, what about the chunk offset option i also proposed? |
11:14 |
sfan5 |
no plans atm |
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[MatrxMT] |
<birdlover32767> i searched freesound by filtering by ogg, sound effects and 1.56-1.57 seconds and i could not find it |
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repetitivestrain |
sfan5: i see |
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cheapie |
Techage auto-tree machine with only the latest and greatest electronics controlling it: https://cheapiesystems.com/media/images/screenshot_20250823_134415.png |
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cheapie |
I would have tried a Beduino or whatever since it sounds like those are supposed to be for this kind of use, but I'm not really familiar with the language you're /supposed/ to use with those, and if I'm going to write something in vm16 assembly it might as well be on one of these |
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