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| 08:46 |
repetitivestrain |
Blockhead256: rubenwardy: could any of you exempt me from the thread creation throttling on contentdb so that i may individually notify mod authors to update their mineclonia-compatible mods for mineclonia's new biome system? |
| 08:46 |
repetitivestrain |
their issue trackers are not hosted on platforms i can access, and some were not posted to the forums, so the reviews section is my only option |
| 08:48 |
repetitivestrain |
https://content.luanti.org/packages/gtzi203/biometer/ will have to be updated to use mcl_biome_dispatch.is_position_{cold,arid} and mcl_biome_dispatch.get_temperature_in_biome, for example |
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[MatrxMT] |
<birdlover32767> when i tab out from luanti and tab in again it suddenly starts lagging a lot |
| 15:34 |
[MatrxMT] |
<birdlover32767> dtime stays as expected though |
| 15:34 |
[MatrxMT] |
<birdlover32767> this happens even while playing online |
| 15:46 |
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| 15:49 |
user333_ |
"lagging"? or just low FPS? |
| 15:51 |
user333_ |
try setting the "FPS while paused/unfocused" setting to 60FPS and see if that fixes it |
| 15:54 |
user333_ |
could be that luanti is not registering the tab in as a refocusing of the window |
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| 17:22 |
Helenah |
How do I download a servers's set of mods? |
| 17:26 |
Krock |
look up /mods and then search the mods individually |
| 17:26 |
Krock |
some servers may have custom mods that aren't public |
| 17:27 |
Helenah |
Krock: I don't have access to the servers mods directory. |
| 17:27 |
Helenah |
But I had spoke with the admin and they seem fine by it. |
| 17:27 |
[MatrxMT] |
<y5nw> Helenah: Krock is referring to the /mods command |
| 17:27 |
Krock |
I meant the commands /mods |
| 17:27 |
Helenah |
oh |
| 17:28 |
Helenah |
Okay that doesn't seem very good, it just dropped me a list... |
| 17:28 |
sfan5 |
that's what it does yeah |
| 17:28 |
Krock |
it's working as intended |
| 17:28 |
Helenah |
I was hoping for this to be an automated process rather than a manual nightmare. |
| 17:29 |
Helenah |
Krock: Yes, I don't dispute that. |
| 17:29 |
sfan5 |
just like you can't just download the PHP source code of a website, you can't download the mods off a Luanti server |
| 17:29 |
Helenah |
I thought the client had the mods pushed to it when it connects to a server. |
| 17:29 |
Krock |
you can however dump the media files |
| 17:30 |
Helenah |
PHP is processed into HTML/CSS so it's different. |
| 17:30 |
Krock |
Server-side Lua mods are processed into C++ internal structures and transferred over the internet |
| 17:30 |
Helenah |
Ah |
| 17:30 |
Helenah |
I might just ask the admin if they'll archive the mods for me. lol |
| 17:31 |
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| 17:34 |
Helenah |
Also, can anyone tell me if voxelibre has lush caves? |
| 17:45 |
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| 18:02 |
MinetestBot |
[git] appgurueu -> luanti-org/luanti: Fix overly strict bounds check in tiniergltf (#16590) 51f19b4 https://github.com/luanti-org/luanti/commit/51f19b432917059fb88db32eddd045da286bd188 (2025-10-18T18:00:37Z) |
| 18:02 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Android: update NDK and SDL version (#16586) 081624a https://github.com/luanti-org/luanti/commit/081624a229b8f98f624df7e410467a528f1d7b74 (2025-10-18T18:00:46Z) |
| 18:21 |
wsor4035 |
repetitivestrain: never noticed thread throttling being a thing on cdb, but if your hitting it......probably because your spamming |
| 18:22 |
wsor4035 |
also, your links are 404s in the existing threads you did post |
| 18:35 |
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| 18:44 |
[MatrxMT] |
<birdlover32767> user333_: it's not consistent low FPS, it's irregular (20-50) |
| 18:46 |
user333_ |
not happening for me on the latest commit, it gets ~20FPS when unfocused and jumps back to 60 when i tab back in |
| 18:54 |
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| 19:40 |
Helenah |
This is getting annoying. lol :D |
| 19:59 |
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| 20:11 |
MTDiscord |
<wsor4035> birdlover: im assuming that im missing some bit of convo, but it its "irregular" is there some unoptimized giant mesh on your screen when it falls to low frame rates? |
| 20:12 |
[MatrxMT] |
<birdlover32767> no meshes were even in the scene iirc |
| 20:17 |
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| 21:03 |
Helenah |
Is the azalea code for voxelibre even working? |
| 21:04 |
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sfan5 |
strictly speaking without meshes the scene would be empty |
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