| Time |
Nick |
Message |
| 02:02 |
|
qqe joined #luanti |
| 02:40 |
|
Helenah joined #luanti |
| 02:40 |
Helenah |
Support Communism? Play Luanti! |
| 03:43 |
user333_ |
tiniest possible bash script i can make that compiles luanti for linux, run this as root: apt install git -y;git clone http://github.com/luanti-org/luanti l;$(grep "g+" l/d*/co*/l*|sed "s/sudo//") -y;cd l;cmake . -DRUN_IN_PLACE=1;make |
| 03:43 |
user333_ |
(on a debian-based system) |
| 05:00 |
|
MTDiscord joined #luanti |
| 05:03 |
repetitivestrain |
Desour: re: https://github.com/luanti-org/luanti/issues/16764, no!! occasional lighting artifacts are far preferable to the amount of time for which the server thread would be suspended if lighting updates were computed as the products of the emerge threads are written to the map |
| 05:04 |
repetitivestrain |
the only correct solution is multiple-stage map generation, where lighting is computed, still in independent threads, after all blocks which might affect it have already been generated |
| 06:00 |
|
burgeresque joined #luanti |
| 06:56 |
|
FeXoR joined #luanti |
| 07:43 |
|
SFENCE_arch joined #luanti |
| 08:11 |
[MatrxMT] |
<birdlover32767> user333_: linux terminal golf |
| 08:14 |
|
stg-developer joined #luanti |
| 08:15 |
|
stg-developer joined #luanti |
| 08:54 |
|
imi joined #luanti |
| 09:22 |
|
Warr1024 joined #luanti |
| 09:38 |
|
lhofhansl joined #luanti |
| 09:41 |
|
tzenfore joined #luanti |
| 09:43 |
MinetestBot |
[git] lhofhansl -> luanti-org/luanti: Bring back max runstep profiler entry (#16766) c4dd90b https://github.com/luanti-org/luanti/commit/c4dd90b3501f53f821d31d16bf54d8c849c813fc (2025-12-21T09:42:01Z) |
| 09:47 |
|
Warr1024 joined #luanti |
| 10:20 |
|
mrkubax10 joined #luanti |
| 10:26 |
burgeresque |
morning guys |
| 10:26 |
burgeresque |
and girls |
| 10:31 |
|
jaca122 joined #luanti |
| 10:33 |
|
SFENCE joined #luanti |
| 10:50 |
|
imi joined #luanti |
| 10:51 |
|
SFENCE joined #luanti |
| 10:58 |
SwissalpS |
hola burgeresque o/ |
| 10:59 |
|
SFENCE joined #luanti |
| 10:59 |
|
imi joined #luanti |
| 11:06 |
MinetestBot |
[git] sfan5 -> luanti-org/luanti: Update default font files to fix kerning after 7570e95 17a33fc https://github.com/luanti-org/luanti/commit/17a33fccd7354804c12de1498b77c70e41f48e48 (2025-12-21T11:05:54Z) |
| 11:08 |
|
Desour joined #luanti |
| 11:09 |
MinetestBot |
[git] siliconsniffer -> luanti-org/luanti: Allow taking screenshots in main menu (#16749) f91e58a https://github.com/luanti-org/luanti/commit/f91e58abab73e43b270185ff7ea326bdf2792bae (2025-12-21T11:08:16Z) |
| 11:16 |
Desour |
repetitivestrain: that issue is more about race conditions caused by other mods than about mapgen, fyi |
| 11:17 |
Desour |
one could do something like detect when a block is written to while it is in mapgen, so blit back only has to do a light update in this case |
| 11:17 |
burgeresque |
SwissalpS: herrow everynyan i somewhat speak spanish |
| 11:18 |
Desour |
(also, in case lighting is correct, a check for correct lighting would be relatively fast: just iterate over all the nodes and check locally if it's correct) |
| 11:19 |
Desour |
(one could also do the light fix in an emerge thread, and then try again, though that's probably overengineering. I'll stop babbling now) |
| 11:21 |
|
SFENCE joined #luanti |
| 11:38 |
|
SFENCE joined #luanti |
| 11:39 |
|
FeXoR joined #luanti |
| 11:54 |
|
SFENCE joined #luanti |
| 12:04 |
|
SFENCE joined #luanti |
| 12:16 |
|
mrkubax10 joined #luanti |
| 12:57 |
|
SFENCE joined #luanti |
| 13:03 |
|
mrkubax10 joined #luanti |
| 13:28 |
|
user333_ joined #luanti |
| 13:30 |
|
SFENCE joined #luanti |
| 14:09 |
|
fling joined #luanti |
| 14:42 |
|
YuGiOhJCJ joined #luanti |
| 14:51 |
|
johnnyjoy joined #luanti |
| 15:00 |
|
SFENCE joined #luanti |
| 15:02 |
|
PoochInquisitor joined #luanti |
| 15:42 |
|
silverwolf73828 joined #luanti |
| 15:44 |
|
SFENCE joined #luanti |
| 15:57 |
|
tzenfore joined #luanti |
| 15:59 |
|
sys4 joined #luanti |
| 16:15 |
|
ireallyhateirc joined #luanti |
| 16:34 |
|
mrkubax10 joined #luanti |
| 16:55 |
burgeresque |
o/ |
| 17:11 |
|
Thermoriax joined #luanti |
| 17:27 |
|
DragonWrangler joined #luanti |
| 17:35 |
|
SFENCE joined #luanti |
| 18:27 |
|
Desour joined #luanti |
| 18:32 |
|
chilledfrogs joined #luanti |
| 18:49 |
|
jaca122 joined #luanti |
| 19:02 |
|
SFENCE joined #luanti |
| 19:17 |
|
mrkubax10 joined #luanti |
| 19:19 |
|
SFENCE joined #luanti |
| 19:22 |
|
mrcheese joined #luanti |
| 19:43 |
cheapie |
I've been starting to poke at particles some more, kind of figuring out better ways to use them, with some rather silly results |
| 19:43 |
cheapie |
That "Ghetto" store I showed a while back now has a broken cooler (but it still has products in it), and when you open the doors green stink particles come out... and if you have the air conditioner on, they get sucked into the return and come back out of the supply vents |
| 19:54 |
|
SFENCE joined #luanti |
| 20:27 |
|
SFENCE joined #luanti |
| 20:35 |
[MatrxMT] |
<birdlover32767> would be nice to have some more air simulation with particles... dunno how you would manually update each one |
| 20:36 |
[MatrxMT] |
<birdlover32767> maybe just despawn and spawn them quickly |
| 21:01 |
|
SFENCE joined #luanti |
| 21:19 |
|
SFENCE joined #luanti |
| 22:31 |
|
serp joined #luanti |
| 22:45 |
|
mrkubax10 joined #luanti |
| 22:51 |
|
SFENCE joined #luanti |
| 23:09 |
|
SFENCE joined #luanti |
| 23:34 |
|
panwolfram joined #luanti |