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IRC log for #luanti, 2025-12-20

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All times shown according to UTC.

Time Nick Message
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09:34 * burgeresque pushes the PRs around a bit to main
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11:39 [MatrxMT] <birdlover32767> that being said, lots of the new PRs have 1 or more approvals
11:48 burgeresque As fuck.
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12:27 Krock General question: would it be OK to change https://content.luanti.org/packages/lisacvuk/toolranks/ to use the fork as announced here https://forum.luanti.org/viewtopic.php?p=448371#p448371 ? Authorship is preserved, and it's mostly about keeping the mod alive.
12:27 Krock I do have the permissions to change that, but prefer to ask before acting blindly.
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13:52 MTDiscord <wsor4035> I'll forward it to the cdb team
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14:13 MinetestBot [git] Wuzzy2 -> luanti-org/luanti: Add more information in PlayerHPChangeReason (#16024) f567449 https://github.com/luanti-org/luanti/commit/f567449cd63c3ed48023e9bb68b7324cea35b704 (2025-12-20T14:12:34Z)
14:13 MinetestBot [git] Starkiller1St -> luanti-org/luanti: Fix singleplayer lockout when changing password (#16673) 4cb3246 https://github.com/luanti-org/luanti/commit/4cb32467d34e6331b42bf45659ebb6de9e8198d2 (2025-12-20T14:13:04Z)
14:13 [MatrxMT] <birdlover32767> neat
14:15 MinetestBot [git] Zughy -> luanti-org/luanti: Add alpha channel in HUD text elements (#16730) 0fe6827 https://github.com/luanti-org/luanti/commit/0fe6827daeb52d9de900204bf59c305d23155425 (2025-12-20T14:14:08Z)
14:15 MinetestBot [git] sfence -> luanti-org/luanti: MacOS: build with openal-soft (#16765) 0535b0c https://github.com/luanti-org/luanti/commit/0535b0c09d94cbefa14770c067e5b41e8976cbf1 (2025-12-20T14:14:58Z)
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14:47 [MatrxMT] <birdlover32767> how would you generate a new random number from 2 other random numbers? would constructing pcgrandom each time be too laggy?
14:48 MTDiscord <luatic> hmm what do you need? it sounds a bit to me like you want a hash that mixes two numbers, not a way to get a random number
14:49 [MatrxMT] <birdlover32767> the world seed and some number
14:49 [MatrxMT] <birdlover32767> world seed is too big to be an integer though... maybe truncating is good?
14:50 MTDiscord <luatic> where does the some number come from?
14:50 [MatrxMT] <birdlover32767> some position in the world, turned into some decently small hash (like 0 to 2 million or so)
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14:52 MTDiscord <luatic> okay. I'd consider manual bitops to mix them if you want it to be fast then. creating a new PCG random every time will be much slower than that.
14:53 [MatrxMT] <birdlover32767> alright
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19:57 * cheapie hmms at ContentDB statistics
19:57 cheapie I guess releasing a new version of a mod on the same day that I upload another YT video of the same mod leads to quite a few downloads
19:58 cheapie I don't know *why* so many people are apparently willing to watch video after video of effectively the same thing, but I guess they are, at least if the view counts over on YT are anything to go by
19:59 celeron55 i make videos on youtube too, and i agree, trying to tell why people watch videos is beyond human comprehension
20:00 celeron55 to be fair, the viewers probably know neither. it's the algorithm
20:07 [MatrxMT] <birdlover32767> you should make videos of interesting contraptions/mods (preferably new or novel) (if you have not already been doing them), those get lots of views
20:15 celeron55 making stuff based on what people like isn't my thing 8-)
20:18 cheapie Most of what I've been uploading recently has been stuff like https://www.youtube.com/watch?v=lGRW99OsTGo
20:19 cheapie It's not a lot of views, but it's more in that length of time than I've had on anything else
21:13 [MatrxMT] <birdlover32767> milking the celevator content
21:18 cheapie pretty much
21:18 sfan5 content mill more like content elevator
21:19 cheapie maybe that's what celevator stands for
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